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GAME SENSE 
Courtney Perugini 
17434209
WHAT IS GAME SENSE? 
 The game sense approach to teaching and learning 
emphasises the development of tactics and 
decision making to develop an understanding of the 
game 
 It focuses on the game, rather than on technical 
skill drills and practice, be more tactically aware 
and make better decisions during games 
 Game sense is a teaching approach that is based 
upon the Teaching Games for Understanding 
(TGfU) model 
(Breed & Spittle, 2011)
TGFU MODEL 
 Bunker and Thorpe (1982) first proposed Teaching Games for 
Understanding (TGfU) in 1982 as an alternative to traditional, 
technique-led approaches to games teaching and learning. 
(Kirk & MacPhail, 2002) 
 They felt that traditional approaches tended to concentrate on 
specific technical skills without considering the contextual 
nature of games and how they are applied in games (Kirk and 
Spittle, 2011) 
Bunker and Thorpe, 1988. 
TGfU The Curriculum Model
FUNDAMENTAL MOVEMENT SKILLS 
 The static balance 
 The sprint run 
 the vertical jump 
 The catch 
 The hop 
 The side gallop 
 The skip 
 The overarm throw 
 The leap 
 The kick 
 The two-hand strike 
 The dodge 
(Department of Education and 
Training, 2000) 
 These skills are fundamental 
to the game sense approach 
as the skills learnt act as 
building blocks and are 
essential for playing games
GAME CATEGORIES 
 There are four types or categories of games in 
which game sense is supported by. These include: 
 Invasion (territorial games): soccer, rugby, 
basketball 
 Striking games: cricket and softball 
 Net/wall games: volleyball, tennis and squash 
 Target games: golf, archery and lawn bowls 
(Light, 2006, p10)
WHY GAME SENSE? 
 It provides the opportunity for children to learn skills 
and techniques through modified games which 
build up on skills previously learnt and then put all 
together, rather than focussing purely on the skill for 
a game 
 By building up skills, children are able to transfer 
their skills and utilise them from one game to 
another 
 Children learn these skills in a much more 
enjoyable and fun way, whilst they gain a further 
understanding and appreciation of the rules and 
games, and how they influence a game and 
strategies
BENEFITS OF THE GAME SENSE APPROACH 
 Focuses on the game 
 Emphasises and encourages tactical and decision 
making skills 
 Game sense encourages children to develop the 
ability to express themselves, interact with their 
peers, gaining valuable social skills 
 Game sense provides teachers with a level of 
flexibility as games can be modified so that all 
ages, sizes, and levels of abilities can have a fair 
go and is still enjoyable
HOW GAME SENSE LINKS TO THE PDHPE 
SYLLABUS 
 The game sense approach is a great teaching 
strategy and is supported by the Board of Studies 
NSW PDHPE Syllabus (2006) Stage 3 teaching 
outcome: 
 GSS3.8. Applies movement skills in games and 
sports that require communication, 
cooperation, decision making and observation 
of rules 
 Game sense approach also assists in developing 
students decision making skills (DMS3.2), moving 
skills (MOS3.4), and problem solving skills 
(PSS3.5)
REFERENCES 
 Breed, R. &. Spittle, M. (2011). Developing game 
sense through tactical learning. Victoria: Cambridge 
University Press. 
 Kirk, D & MacPhail, A. (2002). Teaching games for 
understanding and situated learning: Rethinking the 
Bunker-Thorpe model. Journal of Teaching in 
Physical Education, 177-192. 
 Light, R. (2006). Game sense: Innovation or just 
good coaching? Journal of Physical Education New 
Zealand, 39, 1.

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PDHPE Game Sense

  • 1. GAME SENSE Courtney Perugini 17434209
  • 2. WHAT IS GAME SENSE?  The game sense approach to teaching and learning emphasises the development of tactics and decision making to develop an understanding of the game  It focuses on the game, rather than on technical skill drills and practice, be more tactically aware and make better decisions during games  Game sense is a teaching approach that is based upon the Teaching Games for Understanding (TGfU) model (Breed & Spittle, 2011)
  • 3. TGFU MODEL  Bunker and Thorpe (1982) first proposed Teaching Games for Understanding (TGfU) in 1982 as an alternative to traditional, technique-led approaches to games teaching and learning. (Kirk & MacPhail, 2002)  They felt that traditional approaches tended to concentrate on specific technical skills without considering the contextual nature of games and how they are applied in games (Kirk and Spittle, 2011) Bunker and Thorpe, 1988. TGfU The Curriculum Model
  • 4. FUNDAMENTAL MOVEMENT SKILLS  The static balance  The sprint run  the vertical jump  The catch  The hop  The side gallop  The skip  The overarm throw  The leap  The kick  The two-hand strike  The dodge (Department of Education and Training, 2000)  These skills are fundamental to the game sense approach as the skills learnt act as building blocks and are essential for playing games
  • 5. GAME CATEGORIES  There are four types or categories of games in which game sense is supported by. These include:  Invasion (territorial games): soccer, rugby, basketball  Striking games: cricket and softball  Net/wall games: volleyball, tennis and squash  Target games: golf, archery and lawn bowls (Light, 2006, p10)
  • 6. WHY GAME SENSE?  It provides the opportunity for children to learn skills and techniques through modified games which build up on skills previously learnt and then put all together, rather than focussing purely on the skill for a game  By building up skills, children are able to transfer their skills and utilise them from one game to another  Children learn these skills in a much more enjoyable and fun way, whilst they gain a further understanding and appreciation of the rules and games, and how they influence a game and strategies
  • 7. BENEFITS OF THE GAME SENSE APPROACH  Focuses on the game  Emphasises and encourages tactical and decision making skills  Game sense encourages children to develop the ability to express themselves, interact with their peers, gaining valuable social skills  Game sense provides teachers with a level of flexibility as games can be modified so that all ages, sizes, and levels of abilities can have a fair go and is still enjoyable
  • 8. HOW GAME SENSE LINKS TO THE PDHPE SYLLABUS  The game sense approach is a great teaching strategy and is supported by the Board of Studies NSW PDHPE Syllabus (2006) Stage 3 teaching outcome:  GSS3.8. Applies movement skills in games and sports that require communication, cooperation, decision making and observation of rules  Game sense approach also assists in developing students decision making skills (DMS3.2), moving skills (MOS3.4), and problem solving skills (PSS3.5)
  • 9. REFERENCES  Breed, R. &. Spittle, M. (2011). Developing game sense through tactical learning. Victoria: Cambridge University Press.  Kirk, D & MacPhail, A. (2002). Teaching games for understanding and situated learning: Rethinking the Bunker-Thorpe model. Journal of Teaching in Physical Education, 177-192.  Light, R. (2006). Game sense: Innovation or just good coaching? Journal of Physical Education New Zealand, 39, 1.