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LeanUX for NYCCHI
                         NYC-CHI Panel
                         April 11, 2012
                         Josh Seiden
                         @jseiden




Thursday, April 12, 12
Me and my hashtags




     www.proof-nyc.com
     josh@proof-nyc.com
     @proof_nyc




     #leanUX                      Josh Seiden
     #leanStartup                 @jseiden




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Thursday, April 12, 12
HOW DID WE GET HERE?


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Thursday, April 12, 12
Old assumptions, new reality




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Thursday, April 12, 12
Old assumptions, new reality




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                                  4
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Thursday, April 12, 12
Old assumptions, new reality




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                                  4
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Thursday, April 12, 12
Old assumptions, new reality




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                                  4
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Thursday, April 12, 12
Old vs new: handoffs vs. collaboration




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Thursday, April 12, 12
Old vs new: handoffs vs. collaboration




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                                  5
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Thursday, April 12, 12
Responding to change and collaboration




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Thursday, April 12, 12
Responding to change and collaboration


              •     Agile Software Development




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                                        6
     www.slideshare.net/jseiden                            United States



Thursday, April 12, 12
Responding to change and collaboration


              •     Agile Software Development
              •     Design Thinking




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                                        6
     www.slideshare.net/jseiden                            United States



Thursday, April 12, 12
Responding to change and collaboration


              •     Agile Software Development
              •     Design Thinking
              •     Lean Startup and Customer Development




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                                       6
     www.slideshare.net/jseiden                                   United States



Thursday, April 12, 12
HOW CAN DESIGNERS RESPOND?


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Thursday, April 12, 12
Lean UX is a response


              “Lean  User  Experience  is  principle-driven  
              process  for  teams  working  in  situations  of  
              extreme  uncertainty.  It  is  characterized  by  
              rituals  that  predispose  predictable,  high-quality,  
              high-velocity  user  experience   outcomes.”  
                         –  Janice  Fraser, LUXr.co 



     www.proof-nyc.com                                        License: CC BY-NC-SA
     @jseiden



Thursday, April 12, 12
LUXr’s Lean UX Principles
              Who?       1.   Design + biz + development + ... = 1 product team.

                         2.   Externalize!
     How do we work      3.   Goal-driven and outcome-focused.
       together?
                         4.   Repeatable and routinized.

                         5.   Flow: think/make/check.
                         6.   Focus on solving the right problem.
      What do we do?
                         7.   Generate many options & decide quickly
                              what to pursue.

                         8.   Recognize hypotheses & validate them.
      How can we be
          sure?          9.   Research with users is the best source of information.

     www.proof-nyc.com
                              For more, see: http://luxr.co/lean-ux/10-principles-for-lean-ux/   License: CC BY-NC-SA
     @jseiden



Thursday, April 12, 12
It’s not Lean UX if...




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Thursday, April 12, 12
It’s not Lean UX if...


              •     UX designers are doing it alone in a room




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                                         10
     www.slideshare.net/jseiden                                           United States



Thursday, April 12, 12
It’s not Lean UX if...


              •     UX designers are doing it alone in a room
              •     You’re not explicitly declaring your hypotheses
                    and testing them




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                                          10
     www.slideshare.net/jseiden                                         United States



Thursday, April 12, 12
KEY METHODS


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Thursday, April 12, 12
Key Methods for Lean UX




      1.       Get the incentive structure right

      2.       Identifying Assumptions
      3.       Expressing Hypotheses
      4.       Experiments / MVPs
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     www.slideshare.net/jseiden                              United States



Thursday, April 12, 12
Method: get the incentives right




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Thursday, April 12, 12
Method: get the incentives right




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Thursday, April 12, 12
Method: get the incentives right


     In-house teams:
         problem-focused, not deliverable-focused.




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Thursday, April 12, 12
Method: get the incentives right


     In-house teams:
         problem-focused, not deliverable-focused.

         results, not features.




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Thursday, April 12, 12
Method: get the incentives right


     In-house teams:
         problem-focused, not deliverable-focused.

         results, not features.




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Thursday, April 12, 12
Method: get the incentives right


     In-house teams:
         problem-focused, not deliverable-focused.

         results, not features.




     Agencies:




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Thursday, April 12, 12
Method: get the incentives right


     In-house teams:
         problem-focused, not deliverable-focused.

         results, not features.




     Agencies:
        Charge for hours, charge for results, charge for

         continuous work.

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Thursday, April 12, 12
Key Methods for Lean UX




      1.       Get the incentive structure right

      2.       Identifying Assumptions
      3.       Expressing Hypotheses
      4.       Experiments / MVPs
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     www.slideshare.net/jseiden                              United States



Thursday, April 12, 12
Declare your assumptions




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Thursday, April 12, 12
Declare your assumptions



     What assumptions do you have?




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Thursday, April 12, 12
Declare your assumptions



     What assumptions do you have?
     …about your customers and business?




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     www.slideshare.net/jseiden                      United States



Thursday, April 12, 12
Declare your assumptions



     What assumptions do you have?
     …about your customers and business?
     …that if proven false, will cause you to fail?




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     www.slideshare.net/jseiden                          United States



Thursday, April 12, 12
Focus on higher risk, higher uncertainty

                                  High Risk
                                               prioritize here




  Understood                                  Uncertain




     www.proof-nyc.com
     www.slideshare.net/jseiden
                                  Low Risk           License: CC BY-NC-SA
                                                               United States



Thursday, April 12, 12
Key Methods for Lean UX




      1.       Get the incentive structure right

      2.       Identifying Assumptions
      3.       Expressing Hypotheses
      4.       Experiments / MVPs
     www.proof-nyc.com                             License: CC BY-NC-SA
     www.slideshare.net/jseiden                              United States



Thursday, April 12, 12
Method: hypotheses


     We believe that ______________.

     We will know we have succeeded when qualitative and
       quantitative outcome. This will improve KPI.




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Thursday, April 12, 12
Key Methods for Lean UX




      1.       Get the incentive structure right

      2.       Identifying Assumptions
      3.       Expressing Hypotheses
      4.       Experiments / MVPs
     www.proof-nyc.com                             License: CC BY-NC-SA
     www.slideshare.net/jseiden                              United States



Thursday, April 12, 12
Method: Minimum Viable Product




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Thursday, April 12, 12
Method: Minimum Viable Product




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Thursday, April 12, 12
Method: Minimum Viable Product


     What is the smallest thing we can make to test
     our hypothesis?




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Thursday, April 12, 12
Method: Minimum Viable Product


     What is the smallest thing we can make to test
     our hypothesis?

     The answer to this question is your MVP.




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Thursday, April 12, 12
MVPs are experiments



     1. Think about learning, not launching

     2. Take an assumption and try to invalidate it in the
        market with qualitative and quantitative methods.




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Thursday, April 12, 12
If you liked this talk, please follow me

         THANK YOU!
          @jseiden @proof_nyc
            josh@proof-nyc.com


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         www.slideshare.net/jseiden                           United States



Thursday, April 12, 12

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LeanUX intro for NYC-CHI Panel

  • 1. LeanUX for NYCCHI NYC-CHI Panel April 11, 2012 Josh Seiden @jseiden Thursday, April 12, 12
  • 2. Me and my hashtags www.proof-nyc.com josh@proof-nyc.com @proof_nyc #leanUX Josh Seiden #leanStartup @jseiden www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden 2 Share Alike 3.0 United States Thursday, April 12, 12
  • 3. HOW DID WE GET HERE? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 4. Old assumptions, new reality www.proof-nyc.com License: CC BY-NC-SA 4 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 5. Old assumptions, new reality www.proof-nyc.com License: CC BY-NC-SA 4 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 6. Old assumptions, new reality www.proof-nyc.com License: CC BY-NC-SA 4 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 7. Old assumptions, new reality www.proof-nyc.com License: CC BY-NC-SA 4 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 8. Old vs new: handoffs vs. collaboration www.proof-nyc.com License: CC BY-NC-SA 5 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 9. Old vs new: handoffs vs. collaboration www.proof-nyc.com License: CC BY-NC-SA 5 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 10. Responding to change and collaboration www.proof-nyc.com License: CC BY-NC-SA 6 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 11. Responding to change and collaboration • Agile Software Development www.proof-nyc.com License: CC BY-NC-SA 6 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 12. Responding to change and collaboration • Agile Software Development • Design Thinking www.proof-nyc.com License: CC BY-NC-SA 6 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 13. Responding to change and collaboration • Agile Software Development • Design Thinking • Lean Startup and Customer Development www.proof-nyc.com License: CC BY-NC-SA 6 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 14. HOW CAN DESIGNERS RESPOND? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 15. Lean UX is a response “Lean  User  Experience  is  principle-driven   process  for  teams  working  in  situations  of   extreme  uncertainty.  It  is  characterized  by   rituals  that  predispose  predictable,  high-quality,   high-velocity  user  experience   outcomes.”   –  Janice  Fraser, LUXr.co  www.proof-nyc.com License: CC BY-NC-SA @jseiden Thursday, April 12, 12
  • 16. LUXr’s Lean UX Principles Who? 1. Design + biz + development + ... = 1 product team. 2. Externalize! How do we work 3. Goal-driven and outcome-focused. together? 4. Repeatable and routinized. 5. Flow: think/make/check. 6. Focus on solving the right problem. What do we do? 7. Generate many options & decide quickly what to pursue. 8. Recognize hypotheses & validate them. How can we be sure? 9. Research with users is the best source of information. www.proof-nyc.com For more, see: http://luxr.co/lean-ux/10-principles-for-lean-ux/ License: CC BY-NC-SA @jseiden Thursday, April 12, 12
  • 17. It’s not Lean UX if... www.proof-nyc.com License: CC BY-NC-SA 10 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 18. It’s not Lean UX if... • UX designers are doing it alone in a room www.proof-nyc.com License: CC BY-NC-SA 10 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 19. It’s not Lean UX if... • UX designers are doing it alone in a room • You’re not explicitly declaring your hypotheses and testing them www.proof-nyc.com License: CC BY-NC-SA 10 www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 20. KEY METHODS www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 21. Key Methods for Lean UX 1. Get the incentive structure right 2. Identifying Assumptions 3. Expressing Hypotheses 4. Experiments / MVPs www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 22. Method: get the incentives right www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 23. Method: get the incentives right www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 24. Method: get the incentives right In-house teams:  problem-focused, not deliverable-focused. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 25. Method: get the incentives right In-house teams:  problem-focused, not deliverable-focused.  results, not features. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 26. Method: get the incentives right In-house teams:  problem-focused, not deliverable-focused.  results, not features. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 27. Method: get the incentives right In-house teams:  problem-focused, not deliverable-focused.  results, not features. Agencies: www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 28. Method: get the incentives right In-house teams:  problem-focused, not deliverable-focused.  results, not features. Agencies:  Charge for hours, charge for results, charge for continuous work. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 29. Key Methods for Lean UX 1. Get the incentive structure right 2. Identifying Assumptions 3. Expressing Hypotheses 4. Experiments / MVPs www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 30. Declare your assumptions www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 31. Declare your assumptions What assumptions do you have? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 32. Declare your assumptions What assumptions do you have? …about your customers and business? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 33. Declare your assumptions What assumptions do you have? …about your customers and business? …that if proven false, will cause you to fail? www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 34. Focus on higher risk, higher uncertainty High Risk prioritize here Understood Uncertain www.proof-nyc.com www.slideshare.net/jseiden Low Risk License: CC BY-NC-SA United States Thursday, April 12, 12
  • 35. Key Methods for Lean UX 1. Get the incentive structure right 2. Identifying Assumptions 3. Expressing Hypotheses 4. Experiments / MVPs www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 36. Method: hypotheses We believe that ______________. We will know we have succeeded when qualitative and quantitative outcome. This will improve KPI. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 37. Key Methods for Lean UX 1. Get the incentive structure right 2. Identifying Assumptions 3. Expressing Hypotheses 4. Experiments / MVPs www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 38. Method: Minimum Viable Product www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 39. Method: Minimum Viable Product www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 40. Method: Minimum Viable Product What is the smallest thing we can make to test our hypothesis? www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 41. Method: Minimum Viable Product What is the smallest thing we can make to test our hypothesis? The answer to this question is your MVP. www.proof-nyc.com License: Creative Commons Attribution- www.slideshare.net/jseiden Share Alike 3.0 United States Thursday, April 12, 12
  • 42. MVPs are experiments 1. Think about learning, not launching 2. Take an assumption and try to invalidate it in the market with qualitative and quantitative methods. www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12
  • 43. If you liked this talk, please follow me THANK YOU! @jseiden @proof_nyc josh@proof-nyc.com www.proof-nyc.com License: CC BY-NC-SA www.slideshare.net/jseiden United States Thursday, April 12, 12