The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity

Associate Director, Projects
Nov. 24, 2014
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity
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The Best of Both Worlds: Transforming OpenCourseWare in an age of Interactivity

Editor's Notes

  1. Cite as: Pinch. P. & Muramatsu, B. (2014, November). The Best of Both Worlds: Transforming OpenCourseWare in the Age of Interactivity. Open Education Conference 2014. Crystal City, VA.
  2. • or at least, not experienced digitally by students. And the the parts that are digital are the most cutting edge parts – which run into problems elsewhere • We publish about 150 courses per year the goal for faculty is no more than 5 hours to get a course published • that’s “little a accessibility,” meaning we try to avoid demanding software. As it is, we still distribute java apps, which are hard to install and run, and things like uncompiled matlab files • we strongly prefer client-side technology – HTML, CSS, JavaScript – so that users can download it and redistribute it with little fuss • We have few resources to go back and fix things, so you when you encounter interactivity, I always have to ask myself “how long before this breaks”
  3. http://ocw.mit.edu/courses/physics/8-03sc-physics-iii-vibrations-and-waves-fall-2012/unit-iii-electromagnetic-waves/lecture-14/ Simple hide/reveal problem, written in JavaScript.
  4. http://ocw.mit.edu/courses/brain-and-cognitive-sciences/9-00sc-introduction-to-psychology-fall-2011/science-research/ Simple Multiple-choice problem, written in JavaScript. However, it must be noted that these examples are from Scholar courses, which have additional production resources. This are actually “born digital” courses.
  5. 18.05 was taught in the spring of 2014. It’s an introductory course on probability and statistics from a mathematics perspective. It used our residential version of open edX to offer students reading questions and a problem set checker. Students couldn’t do the problem set online, but they could use the checker to confirm the accuracy of their numeric responses.
  6. Works in MITx: 78*6*6*11*4/2598960 Doesn’t work in MITx: 78*6*6*11*4 / (52! / (5! * (52-5)!))
  7. 18.05 used OLX to author the course. Raises the question of, how can we transform this to make something interactive. This is a little more complex in reality, because the OLX code gets spread across multiple, linked files.
  8. So the Math professor wrote his own transform from OLX to JavaScript. It works beautifully, but it has some of the same issues with earlier OCW JavaScript interactivity. It’s difficult to re-use – especially because students need to reference the PDF. We have no way to track user performance.
  9. So the Math professor wrote his own transform from OLX to JavaScript. It works beautifully, but it has some of the same issues with earlier OCW JavaScript interactivity. It’s difficult to re-use – especially because students need to reference the PDF. We have no way to track user performance.
  10. So the Math professor wrote his own transform from OLX to JavaScript. It works beautifully, but it has some of the same issues with earlier OCW JavaScript interactivity. It’s difficult to re-use – especially because students need to reference the PDF. We have no way to track user performance.