Digital Media Creator is a series of Workshops aimed at developing the creative digital literacies of instructors and staff at Langara College. This section of Module 1 (Create/Share/Engage) discusses the context within which the program was developed.
1. Create/Share/Engage!
Introduction to Digital Media Creator
S a r a h B o w e r s
Curriculum Consultant (TCDC)
sbowers@langara.ca
L u k e M c K n i g h t
Assistive Technologist (EdTech)
lmcknight@langara.ca
J u l i a n P r i o r
Advisor, Multimedia (EdTech)
jprior@langara.ca
S u s a n B o n h a m
Advisor (EdTech)
sbonham@langara.ca
2. 1. Identify some reasons why creativity is an important
digital skill for instructors, staff and students.
2. Explain the principles of Universal Design for Learning
(UDL).
3. Understand digital accessibility and how to caption
video, transcribe audio and describe images.
4. Know how to access the e-Portfolio platform
(PebblePad) to find the DMC resources and collate
your digital media creations.
Play/Experimentation/New ideas/Non-linear
thinking/Problem-
solving/Communication/Collaboration/Taking
risks/Imagination
Learning Outcomes
Following this Module participants should be able to:
7. Everything is a Remix: Instructor as
DJ
https://www.youtube.com/watch?v=X9RYuvPCQUA
Editor's Notes
When I was teaching in a UK college in the late 1990s and 2000s I contributed to a computing key skills qualification called the European Computer Driving License (ECDL). What was interesting about the ECDL was that students were assessed on business and office applications – MS Word, Excel, Access, Powerpoint, as well as their basic understanding of how computers worked. There was little to no recognition of the importance of creativity and working with digital media such as video, audio and images as a valuable skill.
Gen Z in the Classroom: Creating the Future Global Study by Adobe in 2016 – 2500+ students and 1000+ teachers.
Found that both students and teachers ranked Doing & Creating as the most effective teaching method. However in terms of the reality in the classroom both students and teachers found this teaching method to be used far less frequently than listening/reading/writing or researching.
Research from 2019-2021 carried out by Adobe found that access to Adobe Creative Cloud amongst post-secondary students when properly integrated into the curriculum led to better student outcomes (4.5% increase in A and B grades).
Secondly, The report reveals that creativity ranks No. 1 among the most in-demand workforce skills and that it has led to a 78 percent increase in hiring those with creative abilities over the past two years. Recent grads with creative skills on their resumes see starting salaries 16 percent higher than those of their peers, and could ultimately see salary increases two to three times higher than their peers throughout their careers.
Officially released last week as part of the Provincial Governments’ Digital Learning Strategy. Aimed at both learners (and incoming learners) as digital citizens and educators.
Dr Debbie Schacter was on the Advisory Committee
Emphasis on access to open educational resources, a micro-credential in digital literacy, 8 thematic competencies including information literacy, digital well-being, ethical & legal considerations, communication & collaboration and Creation and Curation.
Last paragraph – a key goal in Digital Media Creator is to give you as educators the confidence in using a range of digital media so that you can provide multiple opportunities and options for student action and expression (key tenet of UDL).
2017/2018 – Karen Budra from English enrolled in SFU’s EdMedia Programme
We approached SFU’s EdMedia team to ask them whether we could borrow and adapt their idea and the Digital Media Creator program (DMC for short) was born.
First ran it in 2018. All in-person modules in our old home in the Portable in the car park.
Hiatus during the pandemic, refreshed in collaboration with faculty from TCDC and EdTech. First iteration of refresh.
Kirby Ferguson – first iteration = 2010.
Most recently updates in 2023 – part 4 is on AI.
The raw materials are out there – you don’t need to re-invent the wheel to teach creatively. Even more so with generative AI!
Metaphor – Instructor as a DJ, mixing and remixing and mashing up learning resources from different digital media to make them engaging for students (and getting students to do the same).
Even something as simple as creating a Brightspace HTML page and bringing in a range of digital media through embeds is a mashup of sorts … in fact rival LMS Blackboard
Plug for Open Education and Creative Commons licenses (show)
Be creative and brave – remix, recycle, mashup (with appropriate attribution)