Don’t you always rely on one single teaching practice a.docx
1. Don’t you Always Rely on One Single Teaching Practice
ROTE LEARNING
COOPERATIVE
LEARNING
COLLABORATIVE
LEARNING
PROJECT-BASED
LEARNING
PROBLEM-BASED
LEARNING
Definition. Rote learning is the
memorization of
information based on
repetition. The two
biggest examples of
rote learning are the
alphabet and numbers
Cooperative learning is
an approach to group
work that minimizes the
occurrence of those
unpleasant situations
and maximizes the
learning and
satisfaction that result
from working on a high-
performance team
Collaborative learning is
based on the view that
knowledge is a social
construct.
Consequently,
knowledge needs to be
built while Ss
collaborate with one
another.
Project-based learning
is a dynamic classroom
approach in which
students actively
explore real-world
problems and
challenges and acquire
a deeper knowledge.
In problem-based
learning (PBL) courses,
students work with
classmates to solve
complex and authentic
problems that help
develop content
knowledge as well as
problem-solving,
reasoning,
communication, and
self-assessment skills.
Characteristics. - Learning by heart.
- Ability to repeat
information though it
does not really mean
the students knows why
- working in teams
while developing a
project or research
project
- team members are
meant to graded
separately
• - The
learner or student is
the primary focus of
instruction.
• -
Interaction and
"doing" are of primary
importance
• -
Working in groups is
an important mode of
learning.
• -
Structured
approaches to
developing solutions
- Based on John
Dewey’s idea that Ss
are not passive
recipients of knowledge
- Used by Maria
Montessori as a way to
help children to develop
their knowledge and
learning abilities
- Considered as a new
fit for the 21st
century
education learning
- While the content and
structure of PBL courses
may differ, the general
goals and learning
objectives tend to be
similar. –
- PBL begins with the
assumption that
learning is an active,
integrated, and
constructive process
influenced by social and
contextual factors
(Barrows, 1996;
Gijselaers, 1996).
2. to real-world
problems should be
incorporated into
learning.
Example. - The alphabet in
English
- The numbers
- Parts of the body
- lab projects
- jigsaws
- peer editing
- peer leading
- peer learning
- think-pair-share
- write-pair-share
- fishbowl debate
- Web Quests
- Scrapbooking
- Asynchronous forum
discussions
- open-ended problems
that require a variety of
solutions
Recommendations for
its application.
• To use it combined
with spiral learning
to have students
create an extensive
word-base.
• To be used along
with class projects
such as writing
assignments where
Ss help each other
• To be used in
activities such as
role plays where a
leader is needed
• Students work on
small groups to find
solutions to
problems such as a
questionnaire
connected to a
reading that
implies critical
thinking
• To be used to have
students develop a
project that
consists of several
steps that must be
monitored to
guarantee success
at the end of the
process
• To be used to
discuss with Ss real
problems that they
face in their
communities to
provide solutions
and an action plan
to execute their
suggestions