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The Future of VR and Mobile
Games
Scott Flynn
Director of Development, XR
Unity Technologies
Agenda
• Background
• XR Spectrum
• Move to Mobility
• All In One
• Rise of Augmented/Mixed Reality
• Opportunity
• Challenges
• Why VR Won’t Disappear
Background
• R&D @ Unity since 2011
• Leading Unity’s R&D team in XR (VR/AR/MR) for past 3.5 years
XR Spectrum
VR MR AR
Immersion
Precise Controls (TUIs)
Spatialized Audio
Environment Awareness
Object Recognition
Inside-out Tracking / SLAM
?
Move to Mobility
• Users want mobility – not tethered experiences
• Inside-out tracking – no space setup
• Self contained mobile hardware
• Lower Cost
• Faster Evolution
• Portability
All In One
• Prediction: 12-18 months until all-in-ones are the top VR content
market
• Dedicated HW
• Purchased for a singular purpose
• Expectations
• Longer Experiences
• Better Input
• High quality experience
• End of End immersive experience
Rise of Augmented/Mixed Reality
From convincing your brain you are somewhere else...
To convincing it that something else is where you are
• Greater day-to-day value to average consumer
• Potential to replace everyday consumer devices we use today
• Lower barrier to entry for developers and consumers
• Initially requires hardware (phones) millions of consumers already
have
AR will make VR a success!
AR will be a vehicle for the success of VR adoption by gently pulling
consumers into immersive experiences
• As AR adoption grows so too will acceptance of VR
• AR Technologies can ‘augment’ immersive experiences too
Example: Spatial Understanding
• Adapt the immersive experience to the physical space occupied
• Procedurally generated worlds / environments
Opportunity
• Be on the forefront of a fundamental shift in how humans interact
with computers
• Consider more than just US market
• Most use cases have not been thought of
• Non-gaming is a huge opportunity
• Healthcare, communication, retail, tourism, toys, fashion, cosmetics,
architecture, training, brand marketing, real estate, interior design, sports, art
Challenges
• Fragmented devices market -- diversify!
• Large overall market but small per device and immersive segment
• As a developer if you target a single SKU you likely cannot succeed
economically
• Game engines like Unity can help maximize reach
• Solve hardware / feature fragmentation through abstraction
• Allow developers to directly jump into content creation
Why VR Won’t Disappear
• ‘Traditional’ VR will continue to have its place and evolve
• For many experiences a fully immersive world has no equal
• VR technology will continue to improve, accelerated by AR adoption
Lowering cost of technology + increased standardization
=
Long-term economic success
Questions ?

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The Future of VR and Mobile Games | Scott Flynn

  • 1. The Future of VR and Mobile Games Scott Flynn Director of Development, XR Unity Technologies
  • 2. Agenda • Background • XR Spectrum • Move to Mobility • All In One • Rise of Augmented/Mixed Reality • Opportunity • Challenges • Why VR Won’t Disappear
  • 3. Background • R&D @ Unity since 2011 • Leading Unity’s R&D team in XR (VR/AR/MR) for past 3.5 years
  • 4. XR Spectrum VR MR AR Immersion Precise Controls (TUIs) Spatialized Audio Environment Awareness Object Recognition Inside-out Tracking / SLAM ?
  • 5. Move to Mobility • Users want mobility – not tethered experiences • Inside-out tracking – no space setup • Self contained mobile hardware • Lower Cost • Faster Evolution • Portability
  • 6. All In One • Prediction: 12-18 months until all-in-ones are the top VR content market • Dedicated HW • Purchased for a singular purpose • Expectations • Longer Experiences • Better Input • High quality experience • End of End immersive experience
  • 7. Rise of Augmented/Mixed Reality From convincing your brain you are somewhere else... To convincing it that something else is where you are • Greater day-to-day value to average consumer • Potential to replace everyday consumer devices we use today • Lower barrier to entry for developers and consumers • Initially requires hardware (phones) millions of consumers already have
  • 8. AR will make VR a success! AR will be a vehicle for the success of VR adoption by gently pulling consumers into immersive experiences • As AR adoption grows so too will acceptance of VR • AR Technologies can ‘augment’ immersive experiences too Example: Spatial Understanding • Adapt the immersive experience to the physical space occupied • Procedurally generated worlds / environments
  • 9. Opportunity • Be on the forefront of a fundamental shift in how humans interact with computers • Consider more than just US market • Most use cases have not been thought of • Non-gaming is a huge opportunity • Healthcare, communication, retail, tourism, toys, fashion, cosmetics, architecture, training, brand marketing, real estate, interior design, sports, art
  • 10. Challenges • Fragmented devices market -- diversify! • Large overall market but small per device and immersive segment • As a developer if you target a single SKU you likely cannot succeed economically • Game engines like Unity can help maximize reach • Solve hardware / feature fragmentation through abstraction • Allow developers to directly jump into content creation
  • 11. Why VR Won’t Disappear • ‘Traditional’ VR will continue to have its place and evolve • For many experiences a fully immersive world has no equal • VR technology will continue to improve, accelerated by AR adoption Lowering cost of technology + increased standardization = Long-term economic success

Editor's Notes

  1. * Discuss startup out of college – created game engine called Luster, Unity kicked our pants, was assemelated
  2. Discuss how inside out brings VR closer to AR TUIs are tangible user interfaces In the middle we have things like gesture recognition
  3. Reference Designs by Intel (Alloy), Qualcomm, Product announcement by Google this past Google I/O, Oculus Rumors
  4. Social aspect
  5. Social aspect
  6. VR is seen as anti-social when really it is quite the opposite. You can be with as many people you want without leaving your apartment