2. Kari Peltola
Chairman, VR Finland ry
Chief Product Officer, Wakeone
VR Finland ry is an association
accelerating the XR ecosystem
development in Finland.
Wakeone Ltd. is a leading nordic
immersive internet company with offices
offices in Helsinki andTampere.
LinkedIn : www.linkedin.com/in/karipeltola
Email : kari.peltola@wakeone.co
2
3. Agenda
• What is XR
• Technology
• Ecosystems and Installed Base
• Selected Use Cases
• Perspectives for Leadership
3
13. 13
PCStandalone High-end
Use case examples
- Scalable training
- Sales & marketing
- Gaming
Use case examples
- Basic CAD product review
- Some training use cases
- Gaming
Use case examples
- Advanced
product/architechtural design
- Advanced training with
control panels
Image: Siemens Image: AudiImage: Wakeone
15. 15
High-endLow-end VR MR
Video see-through
~400+ EUR 1000+ EUR
Plus: Installed base, availability,
stability
Minus: Hands required
Plus: Mobility, price,
hands-free
Minus: Simple use cases
Plus:Total visual
control + high FOV
Minus:Very
expensive, attached
to a PC
Mobile
3 000+ EUR 12 500+ EUR
Plus:Tracking, powerful
features
Minus: Price, availability
Image: Apple
16. 16
High-endLow-endMobile
Image: Realwear Image: Microsoft Image: Volvo CarsImage: Ikea
Use case examples
- Marketing
- Layout planning
- Maintenance support
Use case examples
- Maintenance support
- Assembly instructions
Use case examples
- Training
- Advanced assembly
- Remote collaboration
Use case examples
- Collaborative product
design
- Training & simulation
VR MR
Video see-through
25. Entertainment
– Beat Saber
A rhythm game forVR, especially for Oculus Quest
• Slice incoming cubes with light sabers
• Shows how well VR and audio work together
• Sold over 1 million copies first year
25
31. Recap - Fundamentals
• Immersive technology will penetrate almost all use cases – but the diffusion
timeline is still unclear
• Enterprise and gaming segments are leading the way
• Current implementations show that there’s a huge amount of value to be
extracted – but scale is limited by hardware and software ecosystem immaturity
31
32. What can I do today?
• Production
• Sales & Marketing
• Training
• Product Reviews
• Entertainment
• Pilots
• Remote collaboration
• Product design
• Maintenance
• Production / Assembly
32
33. How should I prepare for the immersive future?
• Build sufficient internal capability
• Soft – people who understand both the immersive tech and your company
• Hard – start preparing your backends and data to support immersive interfaces
• Ensure content availability
• Integrate with existing solutions
• Analyse connectivity requirements
• Find a technological partner/s
• An experienced guide will be needed for successful implementation
33