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3.3.20203.3.2020
New Realities
State of XR
Boardman Digiforum
Kari Peltola
Kari Peltola
Chairman, VR Finland ry
Chief Product Officer, Wakeone
VR Finland ry is an association
accelerating the XR ecosystem
development in Finland.
Wakeone Ltd. is a leading nordic
immersive internet company with offices
offices in Helsinki andTampere.
LinkedIn : www.linkedin.com/in/karipeltola
Email : kari.peltola@wakeone.co
2
Agenda
• What is XR
• Technology
• Ecosystems and Installed Base
• Selected Use Cases
• Perspectives for Leadership
3
What is
XR4
XR = VR + AR + MR
5
Real Environment Virtual Environment
Mixed Reality (MR)
Augmented Reality (AR) Augmented Virtuality (AV)
6
Real Environment Virtual Environment
Augmented Reality (AR) Augmented Virtuality (AV)
XR
Technology
7
First HMD
Ivan Sutherland,
"Sword of Damocles"
1968
Not a “new” thing…
8
9
VR
10
AR
Glasses Mobile
VR
Hardware
11
12
PCStandalone High-end
400+ EUR 1500+ EUR 7500+ EUR
Plus: Usability, mobility, cost
Minus: Prosessing power,
battery life, content
optimization, visual restrictions
Plus: Prosessing power, content
handling, better visuals
Minus: Usability, mobility, cost
Plus: High resolution, realistic
colors
Minus:Very expensive, usability
13
PCStandalone High-end
Use case examples
- Scalable training
- Sales & marketing
- Gaming
Use case examples
- Basic CAD product review
- Some training use cases
- Gaming
Use case examples
- Advanced
product/architechtural design
- Advanced training with
control panels
Image: Siemens Image: AudiImage: Wakeone
AR/MR
Hardware
14
15
High-endLow-end VR MR
Video see-through
~400+ EUR 1000+ EUR
Plus: Installed base, availability,
stability
Minus: Hands required
Plus: Mobility, price,
hands-free
Minus: Simple use cases
Plus:Total visual
control + high FOV
Minus:Very
expensive, attached
to a PC
Mobile
3 000+ EUR 12 500+ EUR
Plus:Tracking, powerful
features
Minus: Price, availability
Image: Apple
16
High-endLow-endMobile
Image: Realwear Image: Microsoft Image: Volvo CarsImage: Ikea
Use case examples
- Marketing
- Layout planning
- Maintenance support
Use case examples
- Maintenance support
- Assembly instructions
Use case examples
- Training
- Advanced assembly
- Remote collaboration
Use case examples
- Collaborative product
design
- Training & simulation
VR MR
Video see-through
17
18
XR
Ecosystems and
Installed Base
19
Game Engines
20
~60 % of all XR experiences
VR Ecosystems
21
Relevant installed base ~10 Million
Mobile AR Ecosystems
Messaging based
22
OS based Web based
Installed base ~1 Billion
AR/MR Glasses Ecosystems
23
Selected
Use Cases
24
Entertainment
– Beat Saber
A rhythm game forVR, especially for Oculus Quest
• Slice incoming cubes with light sabers
• Shows how well VR and audio work together
• Sold over 1 million copies first year
25
Entertainment
– Sandbox VR
Location-based VR multi-user experience
• Surprisingly social
• Smooth production and custom content
• Haptics included
26
Enterprises
27
Entering the deployment phase
28
*Augmented andVirtual Reality in Operations,Gapgemini 2018
29
Perspectives
For Leadership
30
Recap - Fundamentals
• Immersive technology will penetrate almost all use cases – but the diffusion
timeline is still unclear
• Enterprise and gaming segments are leading the way
• Current implementations show that there’s a huge amount of value to be
extracted – but scale is limited by hardware and software ecosystem immaturity
31
What can I do today?
• Production
• Sales & Marketing
• Training
• Product Reviews
• Entertainment
• Pilots
• Remote collaboration
• Product design
• Maintenance
• Production / Assembly
32
How should I prepare for the immersive future?
• Build sufficient internal capability
• Soft – people who understand both the immersive tech and your company
• Hard – start preparing your backends and data to support immersive interfaces
• Ensure content availability
• Integrate with existing solutions
• Analyse connectivity requirements
• Find a technological partner/s
• An experienced guide will be needed for successful implementation
33
©COPYRIGHTWAKEONE2019
ThankYou!
Resources
• 2017 Harvard Business Review, Porter & Heppelmann,A manager’s guide to Augmented
Reality
• 2018 Gapgemini, Augmented andVirtual Reality in Operations
• 2018 Harvard Business Review, Mixed Reality: A New Dimension of Work
• 2019 Accenture, A responsible future for immersive technologies
• 2020 Statista,Trend compass 2020
• 2020 Unity,Top 2020Trends: EnterpriseAR &VR
35

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Perspectives on XR - Boardman Digiforum - Kari Peltola 26.2.2020

  • 1. 3.3.20203.3.2020 New Realities State of XR Boardman Digiforum Kari Peltola
  • 2. Kari Peltola Chairman, VR Finland ry Chief Product Officer, Wakeone VR Finland ry is an association accelerating the XR ecosystem development in Finland. Wakeone Ltd. is a leading nordic immersive internet company with offices offices in Helsinki andTampere. LinkedIn : www.linkedin.com/in/karipeltola Email : kari.peltola@wakeone.co 2
  • 3. Agenda • What is XR • Technology • Ecosystems and Installed Base • Selected Use Cases • Perspectives for Leadership 3
  • 5. XR = VR + AR + MR 5 Real Environment Virtual Environment Mixed Reality (MR) Augmented Reality (AR) Augmented Virtuality (AV)
  • 6. 6 Real Environment Virtual Environment Augmented Reality (AR) Augmented Virtuality (AV)
  • 8. First HMD Ivan Sutherland, "Sword of Damocles" 1968 Not a “new” thing… 8
  • 12. 12 PCStandalone High-end 400+ EUR 1500+ EUR 7500+ EUR Plus: Usability, mobility, cost Minus: Prosessing power, battery life, content optimization, visual restrictions Plus: Prosessing power, content handling, better visuals Minus: Usability, mobility, cost Plus: High resolution, realistic colors Minus:Very expensive, usability
  • 13. 13 PCStandalone High-end Use case examples - Scalable training - Sales & marketing - Gaming Use case examples - Basic CAD product review - Some training use cases - Gaming Use case examples - Advanced product/architechtural design - Advanced training with control panels Image: Siemens Image: AudiImage: Wakeone
  • 15. 15 High-endLow-end VR MR Video see-through ~400+ EUR 1000+ EUR Plus: Installed base, availability, stability Minus: Hands required Plus: Mobility, price, hands-free Minus: Simple use cases Plus:Total visual control + high FOV Minus:Very expensive, attached to a PC Mobile 3 000+ EUR 12 500+ EUR Plus:Tracking, powerful features Minus: Price, availability Image: Apple
  • 16. 16 High-endLow-endMobile Image: Realwear Image: Microsoft Image: Volvo CarsImage: Ikea Use case examples - Marketing - Layout planning - Maintenance support Use case examples - Maintenance support - Assembly instructions Use case examples - Training - Advanced assembly - Remote collaboration Use case examples - Collaborative product design - Training & simulation VR MR Video see-through
  • 17. 17
  • 18. 18
  • 20. Game Engines 20 ~60 % of all XR experiences
  • 22. Mobile AR Ecosystems Messaging based 22 OS based Web based Installed base ~1 Billion
  • 25. Entertainment – Beat Saber A rhythm game forVR, especially for Oculus Quest • Slice incoming cubes with light sabers • Shows how well VR and audio work together • Sold over 1 million copies first year 25
  • 26. Entertainment – Sandbox VR Location-based VR multi-user experience • Surprisingly social • Smooth production and custom content • Haptics included 26
  • 28. Entering the deployment phase 28 *Augmented andVirtual Reality in Operations,Gapgemini 2018
  • 29. 29
  • 31. Recap - Fundamentals • Immersive technology will penetrate almost all use cases – but the diffusion timeline is still unclear • Enterprise and gaming segments are leading the way • Current implementations show that there’s a huge amount of value to be extracted – but scale is limited by hardware and software ecosystem immaturity 31
  • 32. What can I do today? • Production • Sales & Marketing • Training • Product Reviews • Entertainment • Pilots • Remote collaboration • Product design • Maintenance • Production / Assembly 32
  • 33. How should I prepare for the immersive future? • Build sufficient internal capability • Soft – people who understand both the immersive tech and your company • Hard – start preparing your backends and data to support immersive interfaces • Ensure content availability • Integrate with existing solutions • Analyse connectivity requirements • Find a technological partner/s • An experienced guide will be needed for successful implementation 33
  • 35. Resources • 2017 Harvard Business Review, Porter & Heppelmann,A manager’s guide to Augmented Reality • 2018 Gapgemini, Augmented andVirtual Reality in Operations • 2018 Harvard Business Review, Mixed Reality: A New Dimension of Work • 2019 Accenture, A responsible future for immersive technologies • 2020 Statista,Trend compass 2020 • 2020 Unity,Top 2020Trends: EnterpriseAR &VR 35

Editor's Notes

  1. https://www.microsoft.com/fi-fi/hololens/apps
  2. Hololens 2016-03 ARKit 2017-06
  3. https://community.sw.siemens.com/s/article/virtual-reality-immersive-design-review https://www.audi-mediacenter.com/en/family-suv-and-all-round-talent-the-new-audi-q3-11020/interior-11024 https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.ytimg.com%2Fvi%2FhtENSX4mHh0%2Fmaxresdefault.jpg&imgrefurl=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DhtENSX4mHh0&tbnid=kQyYMg_w9V7ykM&vet=12ahUKEwjd-aDyzeznAhVHyyoKHZPLBHUQMygEegUIARDlAQ..i&docid=53O3szUS0SK18M&w=1280&h=720&q=cad%20model%20review%20in%20vr%20nx&ved=2ahUKEwjd-aDyzeznAhVHyyoKHZPLBHUQMygEegUIARDlAQ
  4. https://www.architecturaldigest.com/story/apple-arkit-ikea-place-app-that-could-revolutionize-furniture-shopping
  5. https://xrgo.io/en/product/realwear-hmt-1/ https://www.microsoft.com/en-us/hololens/apps
  6. https://www.gartner.com/smarterwithgartner/5-trends-emerge-in-gartner-hype-cycle-for-emerging-technologies-2018/ https://www.gartner.com/smarterwithgartner/5-trends-appear-on-the-gartner-hype-cycle-for-emerging-technologies-2019/
  7. https://arinsider.co/2019/07/24/ar-active-users-reach-334-million/
  8. Hololens 1 : 50 000 / 2019 - https://www.digi-capital.com/news/2019/04/the-enterprise-reality-ecosystem-how-ar-vr-is-driving-roi/
  9. https://www.cnet.com/news/sandbox-vrs-haptic-vest-lets-you-feel-every-zombie-scratch/ https://www.roadtovr.com/2019-major-inflection-point-vr-heres-proof/?platform=hootsuite https://www.roadtovr.com/beat-saber-sells-one-million-copies/
  10. https://www.cnet.com/news/sandbox-vrs-haptic-vest-lets-you-feel-every-zombie-scratch/