2. are edited copies of reality and are
used as substitute for real things
when it is not practical or not possible
to bring or do the real thing on the
classroom.
4. reproduction of real thing in a small scale, or
large scale or exact size but made of
synthetic materials.
5. arrangement of a real device or associated
device displayed in such a way the
presentation of reality created.
6. any individual or item considered typical of a
group, class or whole.
7.
8. is a representation manageable real event and
which the learner is an active participant
engage in learning behavior or applying
previously acquired skills or knowledge.
10. The game is a play that has a rule in order to become a
winner, while in a simulation is an imitating of one
event such as earthquake drill or fire drill.