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Scenario             Characters               Objetive
                                            Destroy viruses

Illnes Body            Nanobots              Delivery cure



       It is a Scenario with well defined objectives


                   needed Strategy

   Alive                 Score                Navigate
Maintain the       Destroy enemies        Achieve a mission
 nanoAlive       Build Injection Points
                      Collect AZN
G generation (visual and graphical environments)

                   Competition (scoring & winning)

                          Tangible products



Clasical         Visual Approach              Videogames
Approach
              Visual           Visual         Using and/or
           Programming     Environment         Developing
  Java      Languajes
            RoboLab by          Alice         Age of Empires

               Lego
A loooooooot of theory and fundamentals
Long learning curve
Process:
Samples + Language + Homework = Frustration

Results:

Meaningless
Useless code
Intangible
Isolated from the real world

BOOOOOORING
Uses logical deduction and spatial reasoning
rather than calculation and algebraic reasoning

Based on incremental learning

Attractive and easy graphical environment

Visual Programming Languages
RoboLab ® Lego

Visual Environments
Alice

Results:

Student is isolated from the coding process
No resemblance to the previous knowledge
Very cool

3D graphical environment

Competition    Win

Results:

Students work harder – learn more
To simple (Boring) or to complex (Frustration)
Not always feasible for CS1 students

Used in PL, computer graphics, IA.
Visual        Project
                           Video gamming
   Approach      Hoshimi


3D environment
Visual                   Project
                                             Video gamming
   Approach                 Hoshimi


Interested                                 A 3D environment
students


They work hard              coding       Coding intelligence


  Learn more

      A 3D environment
                                           use it
        with a context
                                         for more
    Increasing coding and             Than one curse
          challenge
student has to invest time learning
           make his time useless!
        Useless will cause frustration




  It is desirable to use it for more than one
semester and use it in extra academic projects
CS 1
Scenario


                  Teachers       Students

create / select                                           solve
                     Grows in complexity
                      Develop different
                           skills

by                                                           by

                       across the
                        curricula

Combining                                   Creating a strategy
lessons with                                    Click to play or
practice                                                Coding
CS1   High School




Motivation &
  Creativity

       Team
       Work

     Fancy
   Graphics

   Difficulty


Programming


      About
  C# and VB
www.projecthoshimi.com
                       web site
                         blogs
                        forums
                       tutorials
                     references

www.microsoft4me.com/faculty
                        papers

        www.imaginecup.com
                       contest
200710 - Project Hoshimi

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200710 - Project Hoshimi

  • 1.
  • 2.
  • 3.
  • 4. Scenario Characters Objetive Destroy viruses Illnes Body Nanobots Delivery cure It is a Scenario with well defined objectives needed Strategy Alive Score Navigate Maintain the Destroy enemies Achieve a mission nanoAlive Build Injection Points Collect AZN
  • 5.
  • 6. G generation (visual and graphical environments) Competition (scoring & winning) Tangible products Clasical Visual Approach Videogames Approach Visual Visual Using and/or Programming Environment Developing Java Languajes RoboLab by Alice Age of Empires Lego
  • 7. A loooooooot of theory and fundamentals Long learning curve Process: Samples + Language + Homework = Frustration Results: Meaningless Useless code Intangible Isolated from the real world BOOOOOORING
  • 8. Uses logical deduction and spatial reasoning rather than calculation and algebraic reasoning Based on incremental learning Attractive and easy graphical environment Visual Programming Languages RoboLab ® Lego Visual Environments Alice Results: Student is isolated from the coding process No resemblance to the previous knowledge
  • 9. Very cool 3D graphical environment Competition Win Results: Students work harder – learn more To simple (Boring) or to complex (Frustration) Not always feasible for CS1 students Used in PL, computer graphics, IA.
  • 10. Visual Project Video gamming Approach Hoshimi 3D environment
  • 11. Visual Project Video gamming Approach Hoshimi Interested A 3D environment students They work hard coding Coding intelligence Learn more A 3D environment use it with a context for more Increasing coding and Than one curse challenge
  • 12. student has to invest time learning make his time useless! Useless will cause frustration It is desirable to use it for more than one semester and use it in extra academic projects
  • 13.
  • 14. CS 1
  • 15.
  • 16.
  • 17.
  • 18. Scenario Teachers Students create / select solve Grows in complexity Develop different skills by by across the curricula Combining Creating a strategy lessons with Click to play or practice Coding
  • 19.
  • 20.
  • 21. CS1 High School Motivation & Creativity Team Work Fancy Graphics Difficulty Programming About C# and VB
  • 22.
  • 23. www.projecthoshimi.com web site blogs forums tutorials references www.microsoft4me.com/faculty papers www.imaginecup.com contest