Outline of presentation for No 2 Bullying Conference 2014 by iRespectOnline reflecting on social media and technology and its influence on child development and mental health.
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...Louise Lowings
The document summarizes a 3-year research project conducted by early childhood educators from the UK and Sweden exploring the use of digital technologies and creative pedagogies in early childhood settings. The project aims to understand both the risks and benefits of technology use with young children and identify strategies to make digital media a valuable learning tool. Key outcomes of the research include ensuring children have independence and ownership over content when using apps and integrating digital media with other materials in multimodal contexts.
The document discusses research on the effects of early computer use by young children. It addresses the questions of what age children should begin using computers, whether early or extensive computer use harms children, and whether computers are effective educational tools for young kids. The research presented shows mixed results. Some studies found computers can improve skills like reading and math, while others found they provide limited benefits and may displace other activities that are more developmentally appropriate for young children. Guidelines recommend pairing computer use with interactions between children, teachers and parents, as well as other physical activities.
The document discusses balancing technology use, especially for children and students. It notes that constant connectivity has changed how people think and interact. A 2011 study found over half of teens would give up their sense of smell before technology. The document advocates treating technology balance like nutrition, with open family discussions and agreed-upon limits. It provides tips for creating a "My Tech Use Policy" with parents to limit screen time and promote breaks, family agreements, and time management. Overall it promotes a preventative, community-based approach involving students, parents, and schools.
Technology usage among children has risen significantly from 1999 to 2009, with time spent on devices doubling or tripling. While some apps and programs can benefit learning, the overuse of technology is concerning some as it may hinder imagination and disconnect children from nature. Additionally, embedded ads in games and apps mean children's technology use may be less about learning or play and more about commercialism. Overall, technology needs to be balanced and monitored to ensure it helps rather than hinders children.
This talk explores commonly held assumptions about how teens and young adults use technology. Do teens really send that many text messages a day? Is Twitter the next big thing among young adults? Are landlines obsolete? More: http://pewinternet.org/Presentations/2011/Apr/From-Texting-to-Twitter.aspx
This document summarizes several studies on teenagers' use of the internet and social media. It finds that while online risks exist, internet and social media use can also provide developmental benefits to teens such as facilitating friendships and interests. The document advocates for parents and educators to take a balanced approach by having open discussions with teens and guiding their safe and productive online activities rather than restricting access. It also discusses research showing that while video games are often blamed for negative effects, characteristics of game play can relate to improved mood, attention, and civic engagement for teens when played in moderation.
We Think Everywhere - Digital Languages and Creative Pedagogies - Workshop pr...Louise Lowings
The document summarizes a 3-year research project conducted by early childhood educators from the UK and Sweden exploring the use of digital technologies and creative pedagogies in early childhood settings. The project aims to understand both the risks and benefits of technology use with young children and identify strategies to make digital media a valuable learning tool. Key outcomes of the research include ensuring children have independence and ownership over content when using apps and integrating digital media with other materials in multimodal contexts.
The document discusses research on the effects of early computer use by young children. It addresses the questions of what age children should begin using computers, whether early or extensive computer use harms children, and whether computers are effective educational tools for young kids. The research presented shows mixed results. Some studies found computers can improve skills like reading and math, while others found they provide limited benefits and may displace other activities that are more developmentally appropriate for young children. Guidelines recommend pairing computer use with interactions between children, teachers and parents, as well as other physical activities.
The document discusses balancing technology use, especially for children and students. It notes that constant connectivity has changed how people think and interact. A 2011 study found over half of teens would give up their sense of smell before technology. The document advocates treating technology balance like nutrition, with open family discussions and agreed-upon limits. It provides tips for creating a "My Tech Use Policy" with parents to limit screen time and promote breaks, family agreements, and time management. Overall it promotes a preventative, community-based approach involving students, parents, and schools.
Technology usage among children has risen significantly from 1999 to 2009, with time spent on devices doubling or tripling. While some apps and programs can benefit learning, the overuse of technology is concerning some as it may hinder imagination and disconnect children from nature. Additionally, embedded ads in games and apps mean children's technology use may be less about learning or play and more about commercialism. Overall, technology needs to be balanced and monitored to ensure it helps rather than hinders children.
This talk explores commonly held assumptions about how teens and young adults use technology. Do teens really send that many text messages a day? Is Twitter the next big thing among young adults? Are landlines obsolete? More: http://pewinternet.org/Presentations/2011/Apr/From-Texting-to-Twitter.aspx
This document summarizes several studies on teenagers' use of the internet and social media. It finds that while online risks exist, internet and social media use can also provide developmental benefits to teens such as facilitating friendships and interests. The document advocates for parents and educators to take a balanced approach by having open discussions with teens and guiding their safe and productive online activities rather than restricting access. It also discusses research showing that while video games are often blamed for negative effects, characteristics of game play can relate to improved mood, attention, and civic engagement for teens when played in moderation.
This document discusses two main topics: 1) Adolescents' use of social networking sites and 2) Teens' use of video games.
For social networking, research found that while "horror stories" exist, most teen online activity aids development. Studies show teens restrict photos and communicate offline more. Time online benefits development by extending friendships and interests.
For video games, most teens play but genres vary widely. Games are often social and half of online gamers play with real-life friends. Certain game qualities relate to increased civic engagement. Contrary to stereotypes, gaming does not withdraw teens but can engage them in society and teach moral decision making.
Nearly 40% of kids aged eight and under have used tablets or smartphones in some capacity. While some parents worry about the effects of technology on kids, the document argues that technology can be a helpful educational tool when used appropriately with parental supervision. It provides examples of popular educational apps for kids and findings that educational games on tablets can improve literacy and math skills. The key is for parents to utilize technology in a way that also encourages creativity, learning, and developmentally appropriate entertainment for children.
Excessive use of digital technology by children may negatively impact their development in several ways. Studies show that 31% of children age 3 and under already use computers frequently, but many kids can use devices before developing other skills like tying shoes. Excessive screen time is linked to decreased creativity, increased risk of obesity, impaired brain development, less socialization, and emotional issues. Prolonged exposure to technology can also hurt academic performance and language skills. While technology is increasingly part of childhood, parents must monitor kids' device use to avoid potential long-term effects on health, development, and behavior.
The document discusses a research project investigating how children are influenced by media consumed on the Internet. It will examine how easily accessible harmful/sexual content is online and how it may negatively impact children's social/psychological development and increase violent/sexual behaviors. The literature review discusses previous research finding links between media violence exposure and aggression in children, and how the Internet has made filtering content more difficult. The methodology will include textual analysis of online content, auto-ethnography, and interviews.
The document discusses how children's access to smart mobile devices has increased dramatically in recent years. It notes that social networking, video, and music are especially popular activities on smartphones for younger users. The document then outlines four aspects of play - being creative, having prolonged interactions, collaborating with others, and making connections - and asks what the number one play object is that is mobile and has stood the test of time. It suggests smart toys need to be designed ethically and not just connect to screens, but also offer making opportunities in play.
The document discusses 4 negative side effects of excessive technology use in children: 1) Elevated exasperation, as children get frustrated more easily when asked to stop games or internet; 2) Deteriorated patience, as children have less tolerance for delays due to tech; 3) Declining writing skills, as children rely more on digital communication than handwriting; 4) Lack of physical interactivity, as children interact more online than in person. While technology is necessary, parents should monitor their children's usage to avoid these negative impacts on development.
This document discusses the negative effects of media on child development. It notes that children now spend much more time engaged with screens like TVs, computers, and mobile devices rather than outdoor play. This sedentary screen time is linked to issues like learning disabilities, obesity, and social disconnects. The document also examines how violent and graphic media can increase aggressive behaviors in children. It argues that constant media exposure rewires developing brains to prefer quick information scanning over sustained attention and deep learning.
How the content online is shaping the growth of adolescentsMariaNaylon
This document discusses how online content impacts adolescent development and behavior. It reports that 92% of adolescents go online daily, with 23% being constantly connected. Exposure to inappropriate content at a young age can negatively impact brain development. A study found that adolescents are exposed to risks like pornography, violence, bullying, and sharing private information online. The document argues for stronger age-required filters on social media platforms and greater parental supervision of children's online activities.
The document discusses how constant technology use and digital multitasking is affecting children and students' attention spans and ability to focus. It notes that "Internet Addiction Disorder" will soon be included in the DSM-5. Professor Larry Rosen argues that heavy technology use can mimic psychological disorders like ADHD. The document also describes a study that found students could only focus for 3 minutes before being distracted by their devices, even when trying to study. It suggests this "popcorn brain" may be due to behavioral addiction and the brain's craving for novelty and immediate gratification from each digital notification.
Effects of Screen Time on Young Children: Beneficial or Detrimental?kaylacar2
The document discusses the effects of screen time for young children and whether it is beneficial or detrimental to their development. While technology is ubiquitous in modern society, excessive screen time for young children under age 6 has been associated with cognitive delays, impaired learning, attention issues, and decreased self-regulation. However, moderate and supervised technology use, especially when paired with educational content or used to facilitate social connections, may provide some benefits. The challenges for parents are to understand both benefits and risks of technology use and help children develop a balanced lifestyle.
The document discusses the effectiveness of language learning apps. It notes that apps like Duolingo have over 10 million users and are convenient given that 90% of North Americans own smartphones. Language apps use techniques like gamification, speech recognition, vocabulary reinforcement, and placement tests to make learning enjoyable. Studies have shown that using apps like Rosetta Stone and Duolingo for a semester can be as effective as 34-55 hours of traditional language classes. When used often, language apps can be an affordable and accessible way to study a new language.
This document discusses various topics related to technology integration in education including:
- Statistics on app and mobile device usage
- Skills students need for the 21st century like accessing media, project management, and intellectual property
- Pedagogical approaches that can support skill development like digital storytelling
- Ensuring technology supports instructional processes and increases student achievement rather than being the focus
- The need to identify skills, assess learning and effectiveness, and remain relevant through continual reflection
Negative Effects Of Technology On Childrenguest2630606
The document discusses the types of technology children use, including computers, cell phones, and video game consoles. It then describes three negative effects technology can have on children's writing skills, social skills, and ability to focus in class. While technology may help writing through features like spellcheck, it prevents children from learning from their mistakes.
The document discusses research on infant and toddler exposure to electronic media. It notes that 68% of children under 2 use screen media daily, with some having TVs in their bedrooms, watching an average of 1-2 hours per day. The AAP recommends no screen time for children under 2 since it takes away from more interactive learning activities. However, 30% of parents say media helps with learning. The document reviews various theories around child development and the role of media and parent interaction. It concludes that parent involvement is important for cognitive development and some research shows background TV can negatively impact parent-child interaction.
Modern Technology for Familial CommunicationJamie Hong
The document discusses how modern technology can both strengthen and weaken familial connections. It argues that while technologies like social media, texting, and video calls allow family members to stay in touch across distances, they can also reduce meaningful interaction and increase isolation among older and poorer family members who lack access. Both parents and children are spending too much time on devices, and families often communicate more through technology than in person. Ultimately, technology is best able to strengthen families when used in moderation and combined with real face-to-face interaction.
The document discusses the effect of increasing media consumption on children. It notes that children now spend on average 7 hours and 38 minutes per day engaged with media. While media can keep children occupied and introduce educational apps and tools, long term overuse may negatively impact communication skills, attention spans, and problem solving abilities. There is an ongoing debate around how much technology should be incorporated into children's daily lives versus other activities. Moderation and balance is important to consider.
The document discusses the effect of increasing media consumption on children. It notes that children now spend on average 7 hours and 38 minutes per day engaged with media. While media can keep children occupied and introduce educational apps and tools, long term overuse may negatively impact communication skills, attention spans, and problem solving abilities. There is an ongoing debate around how much technology should be incorporated into children's daily lives versus other activities. Moderation and balance is important to consider.
Kids and Social Media: Raising Free-Range Kids in a Digital AgeTatWhitley
This presentation is for fathers and mothers who have children ages 1-18 and discusses issues surrounding human and technology interaction, specifically on adolescents.
Understanding How 'Screen Time' Affects Learning Lisa Guernsey
Presented in parts with Faith Rogow at NAEYC 2013, the annual meeting for the National Association for the Education of Young Children, in Washington, DC on November 23, 2013.
The document summarizes a workshop about life online for children and teenagers. It discusses parents' concerns about online safety, screen time addictions, and social media use. It explores why activities like video games and social media are appealing to youth, relating it to concepts of flow, identity development, and peer attachment. The document suggests parents focus more on time and attention with younger children and monitor peer attachment as children grow older to guide them safely online.
This document discusses two main topics: 1) Adolescents' use of social networking sites and 2) Teens' use of video games.
For social networking, research found that while "horror stories" exist, most teen online activity aids development. Studies show teens restrict photos and communicate offline more. Time online benefits development by extending friendships and interests.
For video games, most teens play but genres vary widely. Games are often social and half of online gamers play with real-life friends. Certain game qualities relate to increased civic engagement. Contrary to stereotypes, gaming does not withdraw teens but can engage them in society and teach moral decision making.
Nearly 40% of kids aged eight and under have used tablets or smartphones in some capacity. While some parents worry about the effects of technology on kids, the document argues that technology can be a helpful educational tool when used appropriately with parental supervision. It provides examples of popular educational apps for kids and findings that educational games on tablets can improve literacy and math skills. The key is for parents to utilize technology in a way that also encourages creativity, learning, and developmentally appropriate entertainment for children.
Excessive use of digital technology by children may negatively impact their development in several ways. Studies show that 31% of children age 3 and under already use computers frequently, but many kids can use devices before developing other skills like tying shoes. Excessive screen time is linked to decreased creativity, increased risk of obesity, impaired brain development, less socialization, and emotional issues. Prolonged exposure to technology can also hurt academic performance and language skills. While technology is increasingly part of childhood, parents must monitor kids' device use to avoid potential long-term effects on health, development, and behavior.
The document discusses a research project investigating how children are influenced by media consumed on the Internet. It will examine how easily accessible harmful/sexual content is online and how it may negatively impact children's social/psychological development and increase violent/sexual behaviors. The literature review discusses previous research finding links between media violence exposure and aggression in children, and how the Internet has made filtering content more difficult. The methodology will include textual analysis of online content, auto-ethnography, and interviews.
The document discusses how children's access to smart mobile devices has increased dramatically in recent years. It notes that social networking, video, and music are especially popular activities on smartphones for younger users. The document then outlines four aspects of play - being creative, having prolonged interactions, collaborating with others, and making connections - and asks what the number one play object is that is mobile and has stood the test of time. It suggests smart toys need to be designed ethically and not just connect to screens, but also offer making opportunities in play.
The document discusses 4 negative side effects of excessive technology use in children: 1) Elevated exasperation, as children get frustrated more easily when asked to stop games or internet; 2) Deteriorated patience, as children have less tolerance for delays due to tech; 3) Declining writing skills, as children rely more on digital communication than handwriting; 4) Lack of physical interactivity, as children interact more online than in person. While technology is necessary, parents should monitor their children's usage to avoid these negative impacts on development.
This document discusses the negative effects of media on child development. It notes that children now spend much more time engaged with screens like TVs, computers, and mobile devices rather than outdoor play. This sedentary screen time is linked to issues like learning disabilities, obesity, and social disconnects. The document also examines how violent and graphic media can increase aggressive behaviors in children. It argues that constant media exposure rewires developing brains to prefer quick information scanning over sustained attention and deep learning.
How the content online is shaping the growth of adolescentsMariaNaylon
This document discusses how online content impacts adolescent development and behavior. It reports that 92% of adolescents go online daily, with 23% being constantly connected. Exposure to inappropriate content at a young age can negatively impact brain development. A study found that adolescents are exposed to risks like pornography, violence, bullying, and sharing private information online. The document argues for stronger age-required filters on social media platforms and greater parental supervision of children's online activities.
The document discusses how constant technology use and digital multitasking is affecting children and students' attention spans and ability to focus. It notes that "Internet Addiction Disorder" will soon be included in the DSM-5. Professor Larry Rosen argues that heavy technology use can mimic psychological disorders like ADHD. The document also describes a study that found students could only focus for 3 minutes before being distracted by their devices, even when trying to study. It suggests this "popcorn brain" may be due to behavioral addiction and the brain's craving for novelty and immediate gratification from each digital notification.
Effects of Screen Time on Young Children: Beneficial or Detrimental?kaylacar2
The document discusses the effects of screen time for young children and whether it is beneficial or detrimental to their development. While technology is ubiquitous in modern society, excessive screen time for young children under age 6 has been associated with cognitive delays, impaired learning, attention issues, and decreased self-regulation. However, moderate and supervised technology use, especially when paired with educational content or used to facilitate social connections, may provide some benefits. The challenges for parents are to understand both benefits and risks of technology use and help children develop a balanced lifestyle.
The document discusses the effectiveness of language learning apps. It notes that apps like Duolingo have over 10 million users and are convenient given that 90% of North Americans own smartphones. Language apps use techniques like gamification, speech recognition, vocabulary reinforcement, and placement tests to make learning enjoyable. Studies have shown that using apps like Rosetta Stone and Duolingo for a semester can be as effective as 34-55 hours of traditional language classes. When used often, language apps can be an affordable and accessible way to study a new language.
This document discusses various topics related to technology integration in education including:
- Statistics on app and mobile device usage
- Skills students need for the 21st century like accessing media, project management, and intellectual property
- Pedagogical approaches that can support skill development like digital storytelling
- Ensuring technology supports instructional processes and increases student achievement rather than being the focus
- The need to identify skills, assess learning and effectiveness, and remain relevant through continual reflection
Negative Effects Of Technology On Childrenguest2630606
The document discusses the types of technology children use, including computers, cell phones, and video game consoles. It then describes three negative effects technology can have on children's writing skills, social skills, and ability to focus in class. While technology may help writing through features like spellcheck, it prevents children from learning from their mistakes.
The document discusses research on infant and toddler exposure to electronic media. It notes that 68% of children under 2 use screen media daily, with some having TVs in their bedrooms, watching an average of 1-2 hours per day. The AAP recommends no screen time for children under 2 since it takes away from more interactive learning activities. However, 30% of parents say media helps with learning. The document reviews various theories around child development and the role of media and parent interaction. It concludes that parent involvement is important for cognitive development and some research shows background TV can negatively impact parent-child interaction.
Modern Technology for Familial CommunicationJamie Hong
The document discusses how modern technology can both strengthen and weaken familial connections. It argues that while technologies like social media, texting, and video calls allow family members to stay in touch across distances, they can also reduce meaningful interaction and increase isolation among older and poorer family members who lack access. Both parents and children are spending too much time on devices, and families often communicate more through technology than in person. Ultimately, technology is best able to strengthen families when used in moderation and combined with real face-to-face interaction.
The document discusses the effect of increasing media consumption on children. It notes that children now spend on average 7 hours and 38 minutes per day engaged with media. While media can keep children occupied and introduce educational apps and tools, long term overuse may negatively impact communication skills, attention spans, and problem solving abilities. There is an ongoing debate around how much technology should be incorporated into children's daily lives versus other activities. Moderation and balance is important to consider.
The document discusses the effect of increasing media consumption on children. It notes that children now spend on average 7 hours and 38 minutes per day engaged with media. While media can keep children occupied and introduce educational apps and tools, long term overuse may negatively impact communication skills, attention spans, and problem solving abilities. There is an ongoing debate around how much technology should be incorporated into children's daily lives versus other activities. Moderation and balance is important to consider.
Kids and Social Media: Raising Free-Range Kids in a Digital AgeTatWhitley
This presentation is for fathers and mothers who have children ages 1-18 and discusses issues surrounding human and technology interaction, specifically on adolescents.
Understanding How 'Screen Time' Affects Learning Lisa Guernsey
Presented in parts with Faith Rogow at NAEYC 2013, the annual meeting for the National Association for the Education of Young Children, in Washington, DC on November 23, 2013.
The document summarizes a workshop about life online for children and teenagers. It discusses parents' concerns about online safety, screen time addictions, and social media use. It explores why activities like video games and social media are appealing to youth, relating it to concepts of flow, identity development, and peer attachment. The document suggests parents focus more on time and attention with younger children and monitor peer attachment as children grow older to guide them safely online.
Media & Learning What Parents Should Know!By Yongping YeHomAbramMartino96
This webpage provides information and resources for parents and teachers on how the COVID-19 pandemic has impacted education. It discusses the science behind how stressful situations can negatively impact children's learning and development. It also explores developmental theories from Bronfenbrenner and Bjorklund that help explain the effects of the pandemic. The webpage recommends activities for engaging with children remotely and maintaining their well-being during this time. It aims to help audiences understand the educational challenges of the pandemic and find ways to support children's learning from a developmental perspective.
Unit III Research ProposalFollow the directions below for the co.docxmarilucorr
Unit III Research Proposal
Follow the directions below for the completion of the Research Proposal assignment for Unit III. If you have questions, please email your professor for assistance.
Purpose: The purpose of the research proposal is to help you to understand your project, to gain direction and feedback on your project, and to establish a blueprint for your project.
Description: In this assignment, you will create a research proposal consisting of three sections:
Section 1: What is the topic? (100-150 words)
Section 2: What is the controversy? Include paragraphs that detail both sides of the controversy. (300-400 words)
Section 3: Your tentative thesis statement (one to two sentences)
Click here to access the research proposal example.
My tentative argumentative thesis statement is, social media access should be limited or prevented for young children. Giving internet access freely to young children without adult supervision/consent can put themselves and family at risk of internet stalkers, child predators, cyber bullying, and identity theft. As stated, “Parental monitoring of children’s media influences children’s sleeping habits, school routine, social and aggressive behaviors, and that these impacts are reconciled through the amount of time spent watching and contact with media violence. Parental monitoring of media has defensive impact on a wide variety of academic, social, and physical child habits.” Doing my research, I learned that a lot of parents give internet access freely to their child and don’t think about the effects it will have on their developmental skills and health.
Running Head: ANNOTATED BIBLIOGRAPHY
Annotated Bibliography
Should social media access be limited or prevented for young children.
O'Keffe, G. e. (2011). The Impact of Social Media on Children, Adolescents, and Families.
Excessive computer use is keep able of affecting children's social growth. At the age of around seven years, the interaction of a child with family, school, friends, community and media all play a central role in the growth of interpersonal skills and social competence of the child. Computers are now part of that stage of development and alarms have been sounded that children who have too much access to computers create electronic friendships and might be mired in building interpersonal skills. To reduce the high risk of obesity, and other harmful effects of prolonged media exposure, the American Academy of Pediatrics has always advised parents to reduce the time spent children spend on video games, computers and other media to not more than one to two hours a day, and to encourage them to explore different activities like sports, cycling or imaginative play.
David D. Luxton, P. a. (2012). Social Media and Suicide: A Public Health Perspective.
Social media may also pose a threat to vulnerable people through the formation and influence of extreme online groups that promote and provide support for beliefs and behavi ...
The document discusses a proposed intervention to address overdependence on smart devices by children under age 12. It begins with an introduction outlining the purpose and structure. The background section reviews research showing risks of excessive technology use for young children and current parental and child perspectives/behaviors. From a behavioral economics lens, the document analyzes heuristics and biases that influence current behaviors, such as the availability heuristic, anchoring heuristic, status quo bias, and optimism bias. Key obstacles to changing behaviors are identified as overcoming the status quo bias and loss aversion. The discussion proposes addressing parental motives and developing solutions to promote healthy media consumption patterns for children's well-being.
Should Children Be Allowed to Use Phones and Social MediaWha.docxedgar6wallace88877
Should Children Be Allowed to Use Phones and Social Media?
What happens when a dry sponge meets water? It will absorb as much water as possible. Sometimes, one could compare children with a sponge because of their tendency to imitate the behavior of people around them or get information from the internet and incorporate what they see into their lives. Due to the rapid development of the technological age, information on social media and the internet is diverse. Over the years, there has been a significant increase in the number of children using mobile phones and social media. The data given by Jacqueline Howard in the article “What's the Age When Kids Start Social Media?” reflects the large number of children who own mobile phones and use social media: The report showed that approximately 56% of the children had their own social media accounts, based on the parents’ survey responses. Among those children, the parents reported that the average age when initially signing up for the account was 12.6 years” (Howard). Considering these facts, parents have a reason to start worrying about their children's use of technology and social media. The topic of whether or not children should use mobile phones and social media has not only attracted the attention of many parents and experts, but also generated diverse opinions. On the one hand, proponents believe that children need to use social media to enable them learn basic social and technical skills, to make friends with people around the world more easily, and to learn from their peers online. On the other hand, opponents believe that it would have a bad effect on children's mental health. In some instances, cases such as cyber bullying could occur in children may not know how to respond to such issues. In extreme cases, increase use of phones and social could affect some children to an extent that they find it challenging to communicate well in real life. While there are a number of pros and cons associated with using mobile phones and social media, parental guidance is an appropriate strategy to address the cons.
Those who agree that children can use mobile phones and social media defend their position on the basis that children can easily understand the latest technology and learn basic social skills. In addition, the internet can broaden their horizons, help the children know current affairs, and provide them with an opportunity to obtain all sorts of newest knowledge and information. In later life, these children can engage in individual research. Using the Internet, children also get a chance to enrich their minds and acquire knowledge that schoolteachers are not in a position to offer. In addition, they can use social media to communicate with others. Some children lack confidence and dare not talk and communicate with the outside world. With the availability of the internet, these kids could easily overcome this psychological barrier and eventually broaden their horizon in the process of t.
This document discusses the impact of social media and interactive media on children. It begins with definitions of social media, interactive media, and non-interactive multimedia. It then discusses both the positive and negative impacts on children's physical and mental health, education, social lives, and identity development. Some potential benefits discussed are enhanced learning and social connection, while potential harms include psychological issues, violence exposure, and cyberbullying. The document concludes by providing recommendations for parents and educators to help children safely navigate social media.
Overdependence on Digital Technology by ChildrenNele Rieve
This document discusses overdependence on digital technology by children under age 12 and proposes an intervention called QT to promote healthy media consumption. It provides background on increasing technology access and usage among young children. While technology offers benefits, excessive early use is linked to physical, psychological, and developmental issues. The automatic thinking encouraged by fast-paced media disrupts concentration and comprehension. Parents are uncertain about risks due to limited experience but see educational benefits, and moderate usage through rules but struggle with implementation due to their own tech habits. The proposed QT intervention aims to inform parents to improve children's health, development, learning, and social skills.
Running Head ANNOTATED BIBLIOGRAPHYAnnotated Biblio.docxSUBHI7
Running Head: ANNOTATED BIBLIOGRAPHY
Annotated Bibliography
Should social media access be limited or prevented for young children.
O'Keffe, G. e. (2011). The Impact of Social Media on Children, Adolescents, and Families.
Excessive computer use is keep able of affecting children's social growth. At the age of around seven years, the interaction of a child with family, school, friends, community and media all play a central role in the growth of interpersonal skills and social competence of the child. Computers are now part of that stage of development and alarms have been sounded that children who have too much access to computers create electronic friendships and might be mired in building interpersonal skills. To reduce the high risk of obesity, and other harmful effects of prolonged media exposure, the American Academy of Pediatrics has always advised parents to reduce the time spent children spend on video games, computers and other media to not more than one to two hours a day, and to encourage them to explore different activities like sports, cycling or imaginative play.
David D. Luxton, P. a. (2012). Social Media and Suicide: A Public Health Perspective.
Social media may also pose a threat to vulnerable people through the formation and influence of extreme online groups that promote and provide support for beliefs and behaviors normally unacceptable by most society for example anorexia, suicide, and intentional body harm. Users that support eating disorder or sites that support suicide can find support and acceptance that they have not found through other means. These online groups may provide support; they pose a risk to the public by encouraging weak individuals to harm themselves.
There is evidence that social media can influence suicide behavior. The Internet removes geographic barriers to communication between people, the creation of pro-suicide social media sites creates a new risk to vulnerable people who might not have been exposed to these imminent hazards.
The developing data regarding the influence of the Internet and social media on suicide behavior have states that these forms of technology may introduce different threats to the public including new opportunities for assistance and prevention. Since social media are generally created and organized by end users, the available chance for monitoring and prevention can be drawn-out to all users. To facilitate this user-driven approach to shadowing and prevention, all social media sites could embrace the simple using methods which allow users to raise the alarm in case of mischievous Web sites.
Dinleyici, M. e. (n.d.). Media Use by Children, and Parents’ Views on Children's Media Usage. Journal of medical research.
The author states that majority of parents are aware that 13 years is the least age for most social media sites, but they do not understand the reason. However, 13 years is the minimum age set out by legislations in various states and most online si ...
Business Plan for a Healthcare OrganizationTwo main tasks.docxhumphrieskalyn
Business Plan for a Healthcare Organization
Two main tasks:
The first task is: Source of Revenue: An Increase in the Medicare Patient Population
The president of Gentiva Health Services is considering increasing her number of Medicare patients served next year. However, to do so she must begin to use RNs for client visits, which Medicare reimburses at $45 per visit. An RN costs $35 per hour versus the current cost of $15 for an LPN or nurse’s aide. The president believes she can increase her patient visits by 15% by accepting Medicare patients. She is also aware that if she increases her Medicare patients, the company’s administrative costs will increase by approximately $10,000 per year because of the claims file complexity.
Using the Gentiva Health Services Statement of Income http://investors.gentiva.com/financials.cfm, use the following volumes for your calculations:
Volume for the year:
· Flexible budget: 6,000 visits
· Static budget: 5,945 visits
· Actual budget: 5,889 visits
Prepare a two-page report that addresses the following:
1 How many more visits will the company generate if it accepts Medicare patients?
2 What would be the estimated profit or loss associated with the Medicare service line?
3 Would you recommend that Gentiva Health Services increase its number of Medicare patients served? Why or why not?
The second task is: Business Plan
Review the quarterly report and develop a business plan for the organization for its upcoming financial year. Be sure to include the following in your organized business plan:
· Organization segment
· Marketing segment
· Financial segment
· Projected cash flow statement
· Projected income statement
· Projected balance sheet
Feel free to take liberties with information needed that is not available in the report.
You may find the quarterly report at http://investors.gentiva.com/financials.cfm Include all required tasks for this assignment in a Word document.
Surname 7
How technology affects children
Student Name:
Professor’s name:
Course:
Date:
Introduction
Technology has been so close to the children in this century than any other time in the past. Thus, it is influencing them negatively and positively. The world is moving in a technology path and it is the responsibility the parent to ensure that children too are not in behind by ensuring that they have the right environment that will help them grow technological . However, the information the children learn can be good or bad to them and it depends on the internet and the sources they get the information. Therefore, it is upto the responsibility of the parent to determine the kind of information that their children get. Too much exposure to internet will allow them get the kind of information that can harm their psychology. In addition, when they remain and take much time watching television ...
1. The document discusses issues around student safety online and the need for schools to improve their approach to online safety and digital citizenship programs.
2. It summarizes research from analyzing over 500,000 student social media posts which found that 30% of flagged posts were cyberbullying and 1/3 of students have experienced cyberbullying. The majority of negative posts fell into four categories: name calling, relationship drama, body image, and threats.
3. The document presents Securly's solutions for schools including sentiment analysis to detect emotional language indicating bullying or suicide, as well as parental controls and a parent portal to increase engagement and safety for students using school devices at home.
Group Project- computer and young childrentiffany223
Researchers recommend that children under 3 years old should not use computers, as their learning styles are better suited to interacting with the physical world through their senses. Early computer use under age 3 may harm children's development of important skills like walking, talking, and socializing. However, computers can be effective educational tools for children ages 3-4 when used appropriately with adult guidance and supervision, to provide hands-on learning experiences and encourage cooperation.
This document discusses human-computer interaction for kids. It begins by looking at how technology has changed over the past 25 years. It then examines how children interact with technology differently than adults due to factors like physical, cognitive, and social development. It explores genres of technology for kids, the importance of designing products with and for children, and involving children in the design process. The document emphasizes that to create effective interactive products for children, one must understand how children are different from adults.
Does social media create a schism between parents and their adolescent childrenCormac O Connor
This document discusses how social media may create a schism between parents and their adolescent children. It explores how increased social media usage can decrease important family interactions needed for healthy attachment. Excessive social media use by parents can distract them and make them less attuned to their children. However, social media also allows connection with distant family and sharing of family moments. The document examines different perspectives on how social media impacts family communication and relationships.
Impact of social media on the future of childhoodratna1958
This document provides an overview of the impact of social media on childhood. It begins with introducing different types of social media and interactive media. It then discusses both the positive and potential harmful effects of social media usage based on statistics and research findings. Some key points include increased risk of obesity, violence, cyberbullying and addiction. However, benefits like educational opportunities and maintaining social connections are also noted. The document concludes by providing recommendations to maximize opportunities and minimize risks for children regarding social media use.
This document provides an overview of the impact of social media on childhood. It begins with introducing different types of social media and interactive media. It then discusses both the positive and potential harmful effects of social media usage based on statistics and research findings. Some key points include increased risk of obesity, violence, cyberbullying and addiction. However, benefits like educational opportunities and maintaining social connections are also noted. The document concludes by providing recommendations to maximize opportunities and minimize risks for children regarding social media use.
IMPACTS OF DOMESTIC VIOLENCE ON CHILDREN5Impacts MalikPinckney86
IMPACTS OF DOMESTIC VIOLENCE ON CHILDREN 5
Impacts of Domestic Violence on Children
Name of the Student
Instructor
Institution
Course
Date
Abstract
The focus of the research will be oneffects of domestic violence on children with particular attention on those children brought up by intimate partners. Exposing children to domestic violence affects children psychologically, physically and emotionally. Literature suggests that domestic violence has lasting effects on children. This research will focus on children who have reached the school-going age from five years to thirteen years.
Introduction
Purpose of the Study
The study is aimed at researching and finding out the effects of domestic violence on children.
Scope of the Study
This study will focus on domestic violence in families from an intimate partner and how the children are affected by either being victims or witnesses.
The rationale of the Study
When children are exposed to domestic violence, their mental health is negatively affected. These are aspects that affect their ability to feel empathy and make them experience social discomfort. To understand the children's emotions, forensic psychologists use their expertise to assess and identify the sources of the problem.
The hypothesis of the Question
H1:Domestic violence affects the physical and emotional well-being of children
H2: Forensic psychologists provide wholesome support to children who experience or witness domestic violence
Key Concepts
Domestic violence: the abuse of power occurs when a partner physically or psychologically abuses or dominates the other.
Intimate partner violence: this is sexual, physical, or psychological abuse
Child abuse: this is emotional or physical harm by a caregiver to the child.
Forensic Psychologist: an expert in forensics and psychology.
Literature Review
Children living in an abusive home are more likely to experience social alienation. They are mentally affected and hence find it difficult to relate with others. According to Lloyd, this is an effect that affects their performance in school due to lack of concentration (2018). These children are also anxious because they can relate to the events taking place at home. Therefore, they perform poorly because of anxiety and fear that is directed towards adults, including teachers.
Maltreatment of the children affects them over a long time leading to emotional and psychological effects. The physiological changes are due to the effects on the child's brain. This leads to the changes that cause emotional stress and depression. According to Mallett and Schall, domestic violence against children is classified as criminal acts under the law (2019). The impacts they have can affect the future and mental stability of the child.
Although domestic violence is known to cause negative impacts on children, there are more cases not being reported. This is primarily due to the intimidation from the perpetrator (Sullivan, 2018). The child ...
Computers in Human Behavior 39 (2014) 387–392Contents lists .docxpatricke8
Five days at an outdoor education camp without any screen time improved preteen students' ability to interpret nonverbal emotional cues from photos and videos. A group of 51 preteens spent five days at a nature camp without TVs, computers or phones and showed significantly greater gains in recognizing emotions than a control group of 54 students who had normal access to media. Spending time away from screens and immersed in face-to-face social interactions enhanced the camp group's skills at understanding nonverbal emotional cues.
This document discusses the social impact of increasing technology use and connectivity. While social media allows for easier communication and exposure to new ideas, overuse can negatively impact mental health and lead to issues like social isolation, anxiety, and depression. The document examines both the benefits and drawbacks of social media use. It emphasizes that parents must guide children's technology use to ensure social media is accessed safely and balanced with real-world social interaction. Maintaining physical relationships can help avoid health issues related to overuse of social media and distraction from important tasks.
Similar to social media influences on children and mental health (20)
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
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In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
social media influences on children and mental health
1. The Social Media
Playground Pt 2
mental health and wellbeing and the role of social media both as
contributor and tool to combat
2. No 2 Bullying Conference 2014
mental health and wellbeing and the role of social media both as contributor and tool to combat
3. The author
Fiona Lucas – Social Media Educator|Trainer
Online Reputation specialist
I know what it’s like to be Bullied
I know what it’s like to feel doubt
And I know what is needed to grow from
those experiences
5. Research tells us
96% of 9-11 year olds and 98% of 12-14 year olds use internet at home and/or school
(Aus bureau of statistics 2012
11.5% of students in year 6-12 reported victimization by the internet (Saklellariou
&Carroll 2012)
One in Five Australian teens aged 12-17 received hateful messages by text (Lodge &
Frydenberg)
InVictorian schools the Hemphill study (2012) of 700 year 9 students indicated that 15%
had engaged in cyberbullying and 7% in both cyber and physical bullying.
The 2011 Joint Select Committee on Cyber Safety produced evidence that over a three
year study incidence of anxiety, depression and other mental health problems were
prevalent in children who had been cyberbullied.
A recent survey by charity “ditch the label” found 70% of children surveyed out of 10,000
experienced cyberbullying, 37% of these on a daily basis.
6. Let’s consider these Studies
UNICEF (2005), young children are in their most important development stage of life, what they learn now and
what happens to them now will influence them for the rest of their life and the early years of the child are
the most determinant of the child’s psychosocial and cognitive development.
The most formative years of a child are prior to the entry of the child into primary school (Pioneer
House, 2011).This period can be regarded as a period of a remarkable brain development which lays an
amazing platform for subsequent learning.
Santrock (2005) affirms that while the brain continues to grow in early childhood, it does not grow as
rapidly as in infancy. By the time children have reached three years of age, the brain is three-quarters of
its adult size. By age five, the brain has reached about nine-tenths of its adult size.
Research has shown that half of a person’s intelligence potential is developed by age four and early
childhood interventions can have a lasting effect on intellectual capacity, personality, and social behavior
(Young, 1996).
7. But let’s not forget
Engagement
Collaboration
Learning without boundaries
Connection
Team Work
Sharing and creating new experiences and memories
Learning strategy through game play
Sharing problems
Reducing isolation
Finding out “there are others like me”
Communication
Building Community
Bringing communities together
Education
8. But we need to take a broader look
What other factors do you think might be feeding into the problem?
Less quality family time – parents pressured to work
– hours are longer not shorter (including travel time)
Parents pressured to keep up the same lifestyle pre children
Children have extra curriculum activities almost every day
Amount of Screen time
The impact of gaming
The types of Apps being used
How parents and other significant influencers in a child’s life use mobile/internet
9. Google – Our Mobile Planet
Australian data May 2013
10.
11. 1. Now over one million apps spread over 15+ categories.
2. App developers collect and share user data with 3rd parties like ad
networks as one of their main revenue drivers.
3. This impacts negatively on overall app security and privacy.
4. In today’s BYOD (BringYour Own Device) world, we increasingly
use our own personal devices – and apps –. By mixing work and
play, corporate/school data and personal data live together in
devices
Staying “appy”
27. DO IT – 5 takeaways:
1 Create the ground rules with the whole family
(use template)
2 Check the ratings on video games and apps your child is
using (use the app checklist)
3 Take a mirror and keep it on your desk as a visual reminder
4 Purchase the book today
5 Start a conversation
28. How can iRespectOnline help?
• Empower to manage their online footprint,
• Educate in the power of social media as a influencer (for good)
• Create mindfulness around good social media etiquette and modelling behaviours
• Build resilience
Parents workshops
Grandparents workshops
Our new forum launching soon
Research
Support for Schools with their eSmart and other strategies
29. Questions/Feedback
PLEASE COMPLETE THE FEEDBACK FORM AND LEAVEYOUR DETAILS
Follow us on facebook www.facebook.com/irespectonline
Add our website to your rss feed www.irespectonline.com
Join our mailing list
Twitter @irespectonline
Purchase the book at http://www.irespectonline.com/future-proof-your-
kids-book/