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Human-Computer
Interaction
    Kris Luyten
Human-Computer Interaction: why the technical side


 Growing awareness of importance of HCI
 Quest for better user experience, higher productivity, more
  reliable system, usable and useful interfaces,…
 New application domains, new or improved systems and
  interaction devices, better graphics,…




                                                            2
Human-Computer Interaction: why the technical side


 IBBT progresses the state-of-the-art in HCI
     for end-users, software developers and interface
      designers
     before, during and after the development process




                                                         3
Overview HCI competences in IBBT


 Model-Based User-Interface Design/Development
 HCI in Mobile, context-aware and pervasive systems
 HCI in Interactive Collaborative Workspaces
 3D/multimodal interaction techniques
 Standardization
 Tool support and code frameworks
 Enabling technologies for multimodal interaction




                                                       4
Model-Based User Interface
   Design/Development


                                                 Presentation

                           Users

       Tasks
                  What is a model?
                     An aspect of an interactive system
                     Sensible way to describe properties of an interactive
Devices and           system
 Platforms




   Dialogs
                                                                Functional
                                                                Interaction

               Domain                  Environment                            5
Model-Based User Interface Design/Development

                                               Presentation

                          Users

         Tasks
                      Engineering complex state-of-the-art interactive
                       systems: models, models, models
                         Bridging gaps: user vs designer, designer vs
  Devices and             software engineer
   Platforms             The desired user interface for the right target
                          group


     Dialogs
                                                              Functional
                                                              Interaction

                 Domain               Environment
                                                                            6
Model-Based User Interface Design/Development
                                                  XML-based
                                                      UI
                                                  Presentation
                              User                Descriptions
                              Users
                             Models
      ConcurTask-
         Tasks
         Trees
                         Separation of concern
                         The right language for the job

   Device                Tool support for everyone's needs
  Devices and
   Profiles
   Platforms



      Flow
     Dialogs
    Diagrams                                                       Web
                                                                 Functional
                                                                 Services
                                                                 Interaction
                    Object                Spatial
                    Domain
                    Store                Environment
                                         Ontology
                                                                               7
Model-Based User Interface Design/Development
                                             XML-based
                                                 UI
                                             Presentation
                              User           Descriptions
                              Users
                             Models
      ConcurTask-
         Tasks
         Trees




   Device
  Devices and
   Profiles
   Platforms



      Flow
     Dialogs
    Diagrams                                                  Web
                                                            Functional
                                                            Services
                                                            Interaction
                    Object             Spatial
                    Domain
                    Store             Environment
                                      Ontology
                                                                          8
Model-Based User Interface Design/Development
                                             XML-based
                                                 UI
                                             Presentation
                              User           Descriptions
                              Users
                             Models
      ConcurTask-
         Tasks
         Trees




   Device
  Devices and
   Profiles
   Platforms



      Flow
     Dialogs
    Diagrams                                                  Web
                                                            Functional
                                                            Services
                                                            Interaction
                    Object             Spatial
                    Domain
                    Store             Environment
                                      Ontology
                                                                          9
Model-Based User Interface Design/Development




                                                10
Model-Based User Interface Design/Development




                      - Rapid Prototyping
                      - Usability Testing
                      - Round-trip
                      Engineering




                                                11
HCI in mobile, context-aware and pervasive systems

                 Context-aware museum
                   guide interface with    Automatic UI
                      buddy locator       adaptation and
                                            distribution




 Spatial-aware
   displays


                                                           12
HCI in mobile, context-aware and pervasive systems




                                                     13
HCI in mobile, context-aware and pervasive systems




                                                     14
Interactive Collaborative Environments

  User interfaces, interaction techniques and visualizations for
    collaborative work




                                                                   15
Multimodal Interaction in 3D environments

 Use of different modalities
    Eg haptics, speech,…
    Validation through usability testing




                                             16
Multimodal interaction in virtual environments


 Design of interaction techniques
    E.g. by making use of proprioception




                                              17
Multimodal interaction in virtual environments


 Proprioception




                                              18
Toolkits and Frameworks

 Cutting edge user interface toolkits
    Zoomable User Interfaces
    Speech API
    Mobile UI Toolkits
    XML-based interface
      rendering toolkits
    UI on multiple devices:
      Java + OSGI, .Net + UIML,…
    Prototyping tools
    UML-based tool support
    Haptics
    Gesture tracking
    …


                                         19
Conclusions


 Sensible User Interface
  Engineering
      User-Centered
      Improve user
       experience
      Meet the
       requirements
 Both progressing the
  state-of-the-art as well
  as being pragmatic
  (focus on user)




                             20
Human-Computer Interaction (technical)


 Q&A

 Contact:
          Kris Luyten
          IBBT-EDM-UHasselt
          kris.luyten@uhasselt.be



                                          21

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Apollon - 22/5/12 - 16:00 - Smart Open Cities and the Future Internet
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Apollon - 22/5/12 - 09:00 - User-driven Open Innovation Ecosystems
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Brokerage 2007 presentation hci

  • 2. Human-Computer Interaction: why the technical side  Growing awareness of importance of HCI  Quest for better user experience, higher productivity, more reliable system, usable and useful interfaces,…  New application domains, new or improved systems and interaction devices, better graphics,… 2
  • 3. Human-Computer Interaction: why the technical side  IBBT progresses the state-of-the-art in HCI  for end-users, software developers and interface designers  before, during and after the development process 3
  • 4. Overview HCI competences in IBBT  Model-Based User-Interface Design/Development  HCI in Mobile, context-aware and pervasive systems  HCI in Interactive Collaborative Workspaces  3D/multimodal interaction techniques  Standardization  Tool support and code frameworks  Enabling technologies for multimodal interaction 4
  • 5. Model-Based User Interface Design/Development Presentation Users Tasks  What is a model?  An aspect of an interactive system  Sensible way to describe properties of an interactive Devices and system Platforms Dialogs Functional Interaction Domain Environment 5
  • 6. Model-Based User Interface Design/Development Presentation Users Tasks  Engineering complex state-of-the-art interactive systems: models, models, models  Bridging gaps: user vs designer, designer vs Devices and software engineer Platforms  The desired user interface for the right target group Dialogs Functional Interaction Domain Environment 6
  • 7. Model-Based User Interface Design/Development XML-based UI Presentation User Descriptions Users Models ConcurTask- Tasks Trees  Separation of concern  The right language for the job Device  Tool support for everyone's needs Devices and Profiles Platforms Flow Dialogs Diagrams Web Functional Services Interaction Object Spatial Domain Store Environment Ontology 7
  • 8. Model-Based User Interface Design/Development XML-based UI Presentation User Descriptions Users Models ConcurTask- Tasks Trees Device Devices and Profiles Platforms Flow Dialogs Diagrams Web Functional Services Interaction Object Spatial Domain Store Environment Ontology 8
  • 9. Model-Based User Interface Design/Development XML-based UI Presentation User Descriptions Users Models ConcurTask- Tasks Trees Device Devices and Profiles Platforms Flow Dialogs Diagrams Web Functional Services Interaction Object Spatial Domain Store Environment Ontology 9
  • 10. Model-Based User Interface Design/Development 10
  • 11. Model-Based User Interface Design/Development - Rapid Prototyping - Usability Testing - Round-trip Engineering 11
  • 12. HCI in mobile, context-aware and pervasive systems Context-aware museum guide interface with Automatic UI buddy locator adaptation and distribution Spatial-aware displays 12
  • 13. HCI in mobile, context-aware and pervasive systems 13
  • 14. HCI in mobile, context-aware and pervasive systems 14
  • 15. Interactive Collaborative Environments User interfaces, interaction techniques and visualizations for collaborative work 15
  • 16. Multimodal Interaction in 3D environments  Use of different modalities  Eg haptics, speech,…  Validation through usability testing 16
  • 17. Multimodal interaction in virtual environments  Design of interaction techniques  E.g. by making use of proprioception 17
  • 18. Multimodal interaction in virtual environments  Proprioception 18
  • 19. Toolkits and Frameworks  Cutting edge user interface toolkits  Zoomable User Interfaces  Speech API  Mobile UI Toolkits  XML-based interface rendering toolkits  UI on multiple devices: Java + OSGI, .Net + UIML,…  Prototyping tools  UML-based tool support  Haptics  Gesture tracking  … 19
  • 20. Conclusions  Sensible User Interface Engineering  User-Centered  Improve user experience  Meet the requirements  Both progressing the state-of-the-art as well as being pragmatic (focus on user) 20
  • 21. Human-Computer Interaction (technical)  Q&A  Contact: Kris Luyten IBBT-EDM-UHasselt kris.luyten@uhasselt.be 21