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COGNITIVE ERGONOMICS
                 BY,
       Dept. Of Ergonomics
        N.I.T.I.E.,MUMBAI
        DERG-2013 Batch
Why Consider Human Factors?
•   Enhance efficiency (productivity)
•   Ensure safety
•   Assure tasks are within human capability
•   Improve human performance
•   Gain market acceptance
•   Reduce costs (economic, legal, social)
Human in the Human factors:
• Humans are involved in all aspects of technology
    – Designers
    – Users (operators)
    – Maintenance personnel
•   The problems of technology failure:
•   machine failure
•   human error
•   interaction of humans and machines (system
    error)
Physical Ergonomics Vs Cognitive
              Ergonomics
• Physical ergonomics focuses on our bodies
• Cognitive ergonomics is interested in what
  goes on in our brains:
  – the way our senses perceive information
  – the way in which we understand and interpret it
  – what determines the decisions we make
COGNITIVE ERGONOMICS
• Studies cognition in work settings, in order to
  optimize human well-being and system
  performance
• Focuses on the fit between human cognitive
  abilities and limitations and the
  machine, task, environment
Goals of Cognitive Function


 Aims at enhancing performance

of cognitive tasks by:

User-centered design of human-
machine interaction and human-
computer interaction

Design of information technology
systems that support cognitive tasks
(e.g., cognitive artifacts)

Development of training programs

Work redesign to manage cognitive
workload and increase human
reliability
• The way people perceive and act has direct
  implications for the design of the artefacts and
  environment that they use
  Mind is as comfortable at work as the body
• If physical surroundings reflect and support their
  natural cognitive tendencies,
 Less errors
 performance & productivity -positive boost
SELECTIVE ATTENTION


Limited ability to transmit
information

Allocation of attention

If not selectively attend to
individual aspects of the        Factors for attention failures :
tasks,     performance     –
impossible
                                 1)Attentional capacity & demands
Failures to notice & attend to   2)Expectations
displays, warnings - human
                                 3)Stimulus salience
errors n accidents
Attention-al capacity:

 Most fundamental constraint
 Attention is single, undifferentiated but limited
  resource(kahneman ,1973)
 Use sensory channel that have spare capacity
Eg : primary task -vision (driving) –more use of auditory
  displays
 Task related work load :
Extremely high or low workload – less attentive
Expectations:


• Less likely to notice unexpected stimuli

• Perceptual confusions

• see or hear what they want to ….

• Solution   in    such situations    is to increase

  salience of important information
Stimulus Sailence:
• Lights - brighter
• Tones & sounds - louder
• Movement & changes in intensity
 eg: use of flashing lights, freq modulated tones,
  waving flags

So as to capture the attention during task
  performance
EXAMPLES OF COGNITIVE IN
           APPLICATION:
• Designing a software interface to be "easy to
  use“
• Designing a sign so that the majority of people
  will understand and act in the intended
  manner
• Designing an airplane cockpit or nuclear
  power plant control system so that the
  operators will not make catastrophic errors
Cognitive Ergonomics Introduction:
• Cognitive ergonomics studies cognition in work
  settings
• In order to optimize human well-being and
  system performance
• An emerging branch of ergonomics that places
  particular emphasis on the analysis of cognitive
  processes
• Cognitive processes:
  – Diagnosis
  – Decision making
  – Planning
Broad Definition of Cognitive :
• The configuration of equipment and furniture
  in a hospital operating room to maximize
  team performance and minimize errors of
  perception, attention and judgment
• The design of a commercial jet’s cockpit to
  correspond to the crew’s natural tendencies in
  perception, memory, and decision making
Cont……

• The creation of an office environment to
  minimize distractions and maximize
  productivity and performance
• The arrangement of a classroom to maximize
  information exchange, knowledge
  creation, and acquisition
MAN-MACHINE SYSTEM
HUMAN-MACHINE SYSTEM
Human                       Machine




    Sensory                     Display




                Interface
    Cognitive                  Processor


        Motor                   Control
Models Of Cognitive Ergonomics:
• Recent models of cognitive ergonomics
  involve three dimensions:
• Usefulness
• usability
• acceptance
Usability:
• The degree to which a product or service is
  easy to use, easy to learn, and optimized for
  efficiency
• ISO 9241-11 “Guidance on Usability”
• Extent to which a product can be used by
  specified users to achieve specified goals with
  effectiveness, efficiency and satisfaction
Cont…..
• Effectiveness - Accuracy and completeness
  with which users achieve specified goals
• Efficiency - Resources expanded in relation to
  the accuracy and completeness with which
  users achieve goals
• Satisfaction - Freedom from discomfort, and
  positive attitudes towards the user of the
  product
•   Related fields
•   Human-computer interaction
•   NeuroErgonomics
•   Supervisory control
Neuro- Ergonomics
• Using Brain Function to Enhance Human
  Performance in Complex Systems
• - The scientific study of brain mechanisms and
  psychological and physical functions of
  humans in relation to technology, work, and
  environments
• “N`euro-ergonomics          Adaptive Human-Machine
  involves the                        Systems
• examination of the neural
  bases
• of perceptual, cognitive
  and motor
• functions in relation to
  real-world
• applications as mediated
  through Machines.”
Design In Human Equipments With
       Ideal Cognition Controls
• Why this Course is Not
  Human Factors Design     • Design of Safe and
                             Automated Cockpit in
                             Boeing 777



                           •    Design of a safe and
                               useful infusion pump
Because Minds and Brains are “Situated”—in a Body
       and Environment with artefacts and
       Tools—Hence Cognitive Engineering
Cognition System:
FITTING THE TASK FOR MAN
Activities in Human memory
• PERCEPTION:
• complex sensory processes
• primary images containing all information about the concrete
  features of objects (visual, acoustic, etc)
• MEMORY:
• ability to remember, recognize and recall
• information is encoded, stored and retrieved.
• active: structuring, constructive and creative psychic mechanism.
• THOUGHT: the process of information processing in working
  memory
MEMORY
POOR ERGONOMICS IN DESIGN AND
         PERCEPTION
               • Driving at night in Santa Cruse
                 takes a little bit of extra attention.
                 The street lights emit yellow light
                 instead of the more typical bluish
                 white. Actually, I think the yellow
                 street lights use less electricity
                 too. The problem is that sometimes
                 it is difficult to tell whether a light
                 is a yellow street light or a yellow
                 traffic light. The photo shows a
                 view down a Santa Cruse street
                 with an arrow pointing out two
                 green traffic lights
CAR DRIVING IN MUMBAI

           • In contrast, the same photo
             shows the same view with
             yellow traffic lights. Notice
             how the yellow traffic lights
             look similar to the street
             lights. Imagine you are
             driving along at night and
             don't notice that the yellow
             lights ahead are yellow traffic
             lights. You might be very
             surprised when they turned
             red. I wonder if this causes
             traffic accidents?
Why doesn't this marker cap fit?

                •   Why weren't the kids putting the caps on
                    their colored markers after using them? I
                    noticed that after unsuccessful attempts to
                    put on the caps, they just left the markers
                    uncovered. Sometimes even I had difficulty
                    putting on the marker caps. A closer
                    examination of a marker cap revealed the
                    problem: both ends of the cap look the same.
                    At a glance it looks like the marker can be
                    inserted into either end of the cap. Actually
                    the marker will fit into only one end of the
                    cap. The incorrect end of the cap does not fit
                    either end of the marker.
                    The correct end of the cap does have a
                    slightly raised ring around it, a feature
                    which you may learn to identify. Initially,
                    however, this subtle clue does not help you
                    get the cap on correctly.
IDEAL DESIGN CAP

        • The incorrect end
          should not appear as if
          the marker could be
          inserted. This could be
          accomplished most
          naturally by blocking
          the opening on the
          incorrect end like these
          other marker caps.
Objectives in Cognition Ergonomics:
•   shorten the time to accomplish tasks
•   reduce the number of mistakes made
•   reduce learning time
•   improve people’s satisfaction with a system
• Cognition is the processing of environmental
  information acting on the environment
• Any available system that processes
  information in its environment to act upon it
  could be called “Cognitive System” and
  performs “cognitive work”.
Knowledge Interpretation
•    Procedural : information corresponds to knowledge of how to do something
•    Declarative : information corresponds to knowledge of facts

 Levels of task performance ( given by Rasmussens):

    Different forms of information - used at each level of performance

    Skill based: automatic processing of signals , no conscious control –seen in various sensory

     motor tasks like tracking a moving object with your eyes or steering a vehicle

•    Rule based :sequential cuing of responses by consciously perceived cues or signs, eg: when a

     stop light changes from red to green, people decide to go.

•    Knowledge based:

 more laborious

 clear formation of plans for attaining some goal

 involves meaningful manipulation of symbols
• Products and environment - designed to provide signals & cues - easily
  perceived, easily discriminated and valid indicators of conditions,
  functions, hazards & misuses.

• Information transmission
Depends on both :
Information sent & its effect on receiver

eg: A speedometer - display the current speed of a vehicle -very high, look at
    it , slow down - you realize you are speeding
HCI
Human-Computer Interaction
    HCI involves the study, planning, and design of the interaction between
    people (users) and computers.
•   Supporting knowledge on both the computer and the human
•   Computer     side   -      techniques    in     computer   graphics    operating
    systems, programming languages and development environments - relevant
•   Human side - communication theory, graphic and industrial design
    disciplines, linguistics, social sciences, cognitive psychology and human factors
    such as computer user satisfaction - relevant

•   Interaction occurs at the user interface which includes both hardware and
    software
Cont….
•   Collaboration to perform a task, to do Cognitive Work
    The flow of information between the human and computer - loop of interaction
    including:

•   Task environment: The conditions and goals set upon the user

•   Machine environment: The environment that the computer is connected to, e.g. a
    laptop in a college student's dorm room.

•   Areas of the interface: Non-overlapping & overlapping areas
•   Input flow: begins in the task environment, user has some task that requires
    computer use

•   Output: originates in the machine environment

•   Feedback: Loops through the interface that evaluate, moderate, and confirm
    processes as they pass from the human through the interface to the computer and
    back
2. Intervention areas
Design
• The process that happens from the conceptualization
  of the artefact until when it is used by the people for
  whom it is intended

• 2 main aspects in system design(Carroll, 1991).

 “The process" of design itself
  How people devise a new system, what are the factors
  involved in making decisions
Technological innovation
 Ergonomists "proactively" supply ideas and
empirical data for the design of future artefacts improving human
  performance and public acceptance of new technologies.
• The concept of "user-centered design" developed in 1980´s in the
  design of technologies (Norman, 1986)

• Aims at describing the human being interacting with the system
  from the viewpoint of cognitive science

• Eg : Essential elements of user centered design of a web site - visibility,
  accessibility, legibility and language
•   Visibility
    constructs a mental model of the document

• Accessibility
     To find information quickly and easily throughout the document, regardless of
  its length.
    Navigational elements, search functions, table of contents, clearly labeled
  sections, page numbers, color-coding etc.)
    Chunking - useful strategy

Legibility
•    Easy to read useful font style

•   Ornamental fonts and text in all capital letters ,italics and bolding - helpful when
    used correctly.

•   High figure-ground contrast between text and background increases legibility

•   Dark text against a light background is most legible.
Cont….
• The allocation of functions to both humans
  and artefacts
• The design of the interface through which
  humans and artefacts communicate while
  collaborating in performing the task
Adaptive Functions
• Human and artefacts interact to perform a
  task by performing cognitive functions
• Therefore, the design of interaction is to
  describe how these cognitive functions are
  allocated to humans and artefacts
• “Adaptive function allocation” to mean that
  functions could be re-allocated through the
  interaction
Functional Analysis:
• The first cognitive level: sensory-motor
   – interaction is described from the point of view of the
     characteristics of the human sensory and motor
     systems
• Interaction occurs when the output of the
  device, be this visual, auditory, or of any other
  physical type, is captured by human sensory
  receivers
• Human behavior would be processed through the
  motor system, and it is essential that the device
  has the necessary input systems to receive it in
  the appropriate way
Design phase

• Cognitive ergonomics is promoting "user-
  centered design", in the sense that users are
  integrated in the design process as early as
  possible
• “ User centered design addresses early and
  continuous focus on users, empirical
  measurements, interactive design and
  multidisciplinary design teams
Evaluation Phase:
• User centered design involves iterative design,
  so that evaluation is conducted at every stages
  of development.
Human-System Interface Technology

Human-Machine:      Hardware
 Ergonomics
Human-Environment:
 Environmental Ergonomics
Human-Software:     Cognitive
 Ergonomics
Human-Job:         Work Design
Mental workload and stress

• Whenever a person is faced with a task - implement some cognitive
  resources leading to a variety of functional states that are known
  “mental workload”, “fatigue", "stress” etc - work performance

• Mental and physical health

• Development of specialized human-computer interfaces intend to
  reduce the demands for cognitive resources.

• Sometimes tool developed to assist people impose additional
  burden - excessive stress and loss of situation awareness
WHAT IS MENTAL WORK LOAD ?
 Mental workload is the portion of operator’s limited mental
  capacities actually required to perform a particular task.

 Mental reserves are the difference between capacity required
  and capacity available.

 Mental effort is the voluntary matching of mental capacities
  with that needed for task success.

 Increase in Mental Workload often precedes Performance
       Failure.
THE NEED TO MEASURE WORK LOAD
Primary Task Techniques
• Measures the Performance Outcome as
  • a function of Primary Task Demand




 How well are you Flying?   How well are you Driving?
Primary Load Techniques
As task load increases, the additional demands on mental
  capacities result in a degradation in performance

•   Advantages of This Measure:

•   Workload reflected directly by performance outcome.

•   Non-invasive and non-interfering.

•   Tracks changes in workload dynamically. (i.e., as performance proceeds)

•   Uncontaminated by memory issues


•   Disadvantage of This Measure:

•   Only sensitive to changes in workload at the limits of mental capacity

•   If operators can compensate for increased workload by increasing their
•   Effort, the primary task measure is insensitive


•   Mental Workload not distinguished from performance outcome
Cont…

• What About Failure?

• Most of the time we’d like
  to know about Mental
  Workload to know how
  much is too much?

• Primary Task measures do
  not tell us this.

• So, - they fail to be
  informative just at the time
  they are needed most!
Bad Ergonomic Design :
           Example: Tractor
            Forwarding Units,
            South African
            Forestry Industry
            Original Unit: Poor
            operator seating and
            visibility
Re-designed With User In Mind :


Tractor-Trailer
  Forwarding Units
South African Forestry
  Industry
Redesigned Unit: Good
  operator
seating and visibility
Workload and Vigilance
• Vigilance is a Long-Standing
  Problem.
•     Sources of Performance Influence
      Include:
1.      Event Rate
2.      Signal Salience
3.      Stress/Workload/Fatigue
4.        Glare, Noise, Temperature, Vibration, TOD,
       Drug Effects etc
5.      Memory Load
6.        Successive vs. Simultaneous Comparisons

7.        Feedback

8.        Hit vs. Miss vs. FA KR/KP

9.      Individual Differences

10.       Introversion/Extraversion,   Age,     Sex,
       Expertise
WHY DO ERRORS HAPPEN ?
• Person approach
   – Blame the individual for forgetfulness, inattention,
     weakness
   – Countermeasures: write another procedure,
     disciplinary measures, threat of litigation, retrain,   blame,
     shame.
• System approach
   – Multiple faults that occur together in an unanticipated
     interaction create chain of events in which faults grow and
     evolve.
   – Countermeasures: based on assumption that though we cannot
     change the human condition, we can change the conditions
     under which humans work (e.g., system defenses
What is a Poorly Designed System?
• One that
  – Does not match the needs of a human being or
    task
  – Does not take into account human limitations
    (perception, memory, anthropometrics).
Ergonomics and Workflow
Systems Approach:
• Two principles:
  – Same set of circumstances can provoke similar
    errors, regardless of the people involved.
  – Safety is seriously impeded if an organization does
    not seek out and remove the error provoking
    properties within the system at large.
Human Error
• What is an error?
   – Failure of a planned action to be completed as intended (error
     of execution) or use of a wrong plan to achieve an aim (error of
     planning).
• Active failures (sharp end)
   – Occur at the level of the frontline operator
   – Effects are felt almost immediately.
• Latent conditions (blunt end)
   – Tend to be removed from the direct operator control
   – Result in two kinds of adverse events:
       • Error provoking conditions within the local workplace
          (e.g., time pressure, understaffing, inadequate
          equipment, fatigue, inexperience)
       • Create long-lasting holes in defenses (e.g., design
          deficiencies, untrustworthy alarms, unworkable procedures
• Example:
   – Active error: The pilot
     crashed the plane.
   – Latent error: A
     previously
     undiscovered design
     malfunction caused
     the plane to roll
     unexpectedly in a way
     the pilot could not
     control and the plane
     crashed.
Reason’s Swiss Cheese Model
ERROR MANAGEMENT :
• Limiting errors
• Creating more error-tolerance
• High reliability organizations capable of…
   – Performing exacting tasks under pressure
   – Carrying out activities with low incident rates
   – Good organizational design and management
   – Organizational commitment to safety
   – High levels of redundancy
   – Strong organizational culture
   – Converting occasional setbacks into enhanced resilience of the
     system.
Safety and accident investigation

• Errors - not caused by irresponsible behaviour or
  defective mental functioning

May be a consequence of not having taken into
  account ,how a person perceives, attends,
  remember, makes decisions, communicates and
  acts in a particularly designed work system
• Investigating the causes of human errors by
  analyzing the characteristics of human
  information processing

• classification of errors according to the level of
  processing involved in the behavior

• Jens Rasmussen (1983) - 3 types of errors
  depending on the level and degree of cognitive
  control involved in the erroneous behavior
•   Errors based on skills: familiar with the task, actions – over learned as a low-level
    pre-programmed sequence of operations - do not require a conscious control
o     If one of these actions is poorly performed or the sequence is applied in an
    unusual order.


•   Errors based on rules: The selection of actions in a situation often depends on the
    implementation of a set of rules of the type IF(condition) THEN (action)

o     The activation of the right rules depends on the interpretation of the situational
    conditions

o     If a situation is misinterpreted the retrieved rule will be inappropriate as well
Situation awareness and attention

• The processes of conscious perception and understanding of the
    situation
• complex tasks such as flying an airplane, - necessary to process
    huge amount of data on what is happening in the cabin , in the air
    outside the plane, and even at the airport and the control tower.
•   information - attentively handled, retained, interpreted and used
    to make necessary decisions for the airplane to fly properly and
    landed safely
Situational awareness includes three levels of
  information processing:

(1) perception of the elements of the environment;

(2) understanding the current situation;

(3) predicting(projecting) the situation’s future
  development
• Instability of human performance          related   to   the
  automation of work processes

• High degree of automation, human operator is out of loop
  of controlling processes - operators are less well practiced
  in their abilities to take over the process when an
  automatic unit fails

• Manual and cognitive skills decline due to the absence of
  active participation in the process

• Difficult with progressing automation to gain access to
  knowledge about the system behavior
Mental Models:
• When interacting with a system, people normally
  have some knowledge of its structure and
  functioning

• Taking into account the peculiarities of users’
  mental models in the design of artefacts is
  crucial for an efficient interaction

• Therefore, the investigation of mental models is
  one of the central themes in cognitive
  ergonomics (Canas, Antolí and Quesada, 2001)
• A model that is constructed and simulated
  within a conscious mind

• Mental models contain knowledge and help
  us create new knowledge
Learning with and about artefacts
• After designing a new artefact users must learn to
  interact with it
• New artefacts - more complex requiring - more
  complex cognitive abilities
• Technological progress is so fast that nobody can
  expect to learn to interact with an artefact and
  continue using it for long time
• eg:, earlier - typewriters, and now - computers and
  text editing programs that have completely changed
• So topic of learning is as important as the topic of
  design itself
Safe User Centered Design In Industry
Designing a sign so
that the majority of
people will
understand and act in
the intended manner
Cognitive Task Analysis (CTA)
• Provides a formal set of methods for identifying the mental
  activities required by a task and an artifact, such as a desktop
  computer system
• Identify bottlenecks and critical paths - opportunities for
  improvement or risks (such as human error) that merit
  changes in training or system behavior.
• Both people and artefacts are jointly regarded as agents .
   The focus is on the transfer and processing of information
  within and between agents such as the military, air traffic
  control, aircraft cabins or navigation systems for large ships.
• Cognitive Task Analysis may include:

 cognitive interviewing
analysis of verbal protocols
multi-dimensional scaling
computer simulations of human performance
 (cognitive simulations)
human error analysis
• Understanding of the demands of the work
  situation, user strategies in performing cognitive
  tasks and limitations in human cognition.
• In some cases, the artifacts or tools used - impose
  their    own      constraints    and     limitations
  (e.g., navigating through a large number of GUI
  screens)
• modern          artifacts       (e.g.,       control
  panels, software, expert systems) are becoming
  increasingly sophisticated
MAN MACHINE SYSTEMS:
• Man holds key position(decisions)
• Recording display – information about the progress of production -eg.
  fluctuations of temp. or pressure throughout a chemical production
• Operator receives this inform visually (perception)
• Must understand and assess correctly (Interpretation)
• On d strength of his interpretation & in d light of his previous knowledge-
  takes a decision
• Communicate this decision to machine by using controls
• Control display tells operator the result of his actions eg how much water
  is mixed with the reagents
• Machine then carries out the production process as programmed
• Man & machine - combine to form a very
  productive system, - their respective qualities are
  sensibly used.
• Proper communication.
• Operator tells machine, what to do, using
  controls & input devices and he is told what to do
  and what not to do by display’s, sign’s, signals
  and other information
• Extent to which messages from a machine are
  correctly communicated - very imp - large impact
  on product quality & usability
When more elaborate controls & higher output (like in
 development of electronics)

Consequently -high need for accurate interpretation of
  the information displayed
Operators task - more delicate and more demanding

   eg:
 In an aircraft d speed of pilot’s reaction can be vital
 In chemical process alertness & correct decision
  taking may alone avert the catastrophe
• So man machine system needs to be ergonomically
  sound
• The points of interchange from man to machine & from
  machine to man interfaces- very imp
• Ergonomic interfaces of man machine system:
 Perception of all information on display
 Manually operating the controls
COGNITIVE CONTROLS :
• Big machines in industry, agriculture, transport - control panel -
  many similar controls & it is important to be able to pull the right
  lever or turn the right knob, sometimes even without seeing it.
• Therefore controls that might be mistaken for each other should be
  so designed- identified without difficulty –can be assured by:
• Proper arrangement- like in sequence of operation or difference
  between vertical & horizontal movements
• Structure & material- like knobs of different shapes & size,
  difference in surface texture(smooth, ridged etc)-helpful if control
  has to be handled unseen
• Color & labeling
• Controls - certain minimum distance apart to be operated freely &
  correctly
• Resistance - some amount of resistance to operation- less likely to
  be triggered off by a slight movement.
Cognitive Modeling
• Produce a computational model for how people perform
  tasks and solve problems, based on psychological principles
• These models may be outlines of tasks written on paper or
  computer programs which enable us to predict
 the time it takes for people to perform tasks,
 the kinds of errors they make,
 the decisions they make or
 what buttons and menu items they choose
Model human processor
 Predetermined time system which contains the time predictions for
   very basic elemental information processing tasks.
• This model predicts median performance times & expected time
   ranges for simple cognitive tasks
• Assumes that the task involves a series of sensory & information
   processing steps followed by a motor activity
• Each step requires time to be performed
• Total task time is the sum of times required for separate activities
• It consists of 3 different processors :
1)Perceptual processor: places visual or auditory image
  into a short term sensory store & the corresponding
  code into working memory
Median time= 100ms
2)Cognitive processor: checks for matching between
  items in working memory, retrieves information from
  memory, make decisions & select a response
Median time=70ms
3)Motor processor: executes the physical act decided
  upon
Median time=70ms
Cognitive ergonomics presentation master copy

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Cognitive ergonomics presentation master copy

  • 1. COGNITIVE ERGONOMICS BY, Dept. Of Ergonomics N.I.T.I.E.,MUMBAI DERG-2013 Batch
  • 2.
  • 3. Why Consider Human Factors? • Enhance efficiency (productivity) • Ensure safety • Assure tasks are within human capability • Improve human performance • Gain market acceptance • Reduce costs (economic, legal, social)
  • 4. Human in the Human factors: • Humans are involved in all aspects of technology – Designers – Users (operators) – Maintenance personnel • The problems of technology failure: • machine failure • human error • interaction of humans and machines (system error)
  • 5. Physical Ergonomics Vs Cognitive Ergonomics • Physical ergonomics focuses on our bodies • Cognitive ergonomics is interested in what goes on in our brains: – the way our senses perceive information – the way in which we understand and interpret it – what determines the decisions we make
  • 6. COGNITIVE ERGONOMICS • Studies cognition in work settings, in order to optimize human well-being and system performance • Focuses on the fit between human cognitive abilities and limitations and the machine, task, environment
  • 7. Goals of Cognitive Function  Aims at enhancing performance of cognitive tasks by: User-centered design of human- machine interaction and human- computer interaction Design of information technology systems that support cognitive tasks (e.g., cognitive artifacts) Development of training programs Work redesign to manage cognitive workload and increase human reliability
  • 8. • The way people perceive and act has direct implications for the design of the artefacts and environment that they use Mind is as comfortable at work as the body • If physical surroundings reflect and support their natural cognitive tendencies,  Less errors  performance & productivity -positive boost
  • 9. SELECTIVE ATTENTION Limited ability to transmit information Allocation of attention If not selectively attend to individual aspects of the Factors for attention failures : tasks, performance – impossible 1)Attentional capacity & demands Failures to notice & attend to 2)Expectations displays, warnings - human 3)Stimulus salience errors n accidents
  • 10. Attention-al capacity:  Most fundamental constraint  Attention is single, undifferentiated but limited resource(kahneman ,1973)  Use sensory channel that have spare capacity Eg : primary task -vision (driving) –more use of auditory displays  Task related work load : Extremely high or low workload – less attentive
  • 11. Expectations: • Less likely to notice unexpected stimuli • Perceptual confusions • see or hear what they want to …. • Solution in such situations is to increase salience of important information
  • 12. Stimulus Sailence: • Lights - brighter • Tones & sounds - louder • Movement & changes in intensity  eg: use of flashing lights, freq modulated tones, waving flags So as to capture the attention during task performance
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. EXAMPLES OF COGNITIVE IN APPLICATION: • Designing a software interface to be "easy to use“ • Designing a sign so that the majority of people will understand and act in the intended manner • Designing an airplane cockpit or nuclear power plant control system so that the operators will not make catastrophic errors
  • 18.
  • 19. Cognitive Ergonomics Introduction: • Cognitive ergonomics studies cognition in work settings • In order to optimize human well-being and system performance • An emerging branch of ergonomics that places particular emphasis on the analysis of cognitive processes • Cognitive processes: – Diagnosis – Decision making – Planning
  • 20. Broad Definition of Cognitive : • The configuration of equipment and furniture in a hospital operating room to maximize team performance and minimize errors of perception, attention and judgment • The design of a commercial jet’s cockpit to correspond to the crew’s natural tendencies in perception, memory, and decision making
  • 21. Cont…… • The creation of an office environment to minimize distractions and maximize productivity and performance • The arrangement of a classroom to maximize information exchange, knowledge creation, and acquisition
  • 22.
  • 24. HUMAN-MACHINE SYSTEM Human Machine Sensory Display Interface Cognitive Processor Motor Control
  • 25. Models Of Cognitive Ergonomics: • Recent models of cognitive ergonomics involve three dimensions: • Usefulness • usability • acceptance
  • 26. Usability: • The degree to which a product or service is easy to use, easy to learn, and optimized for efficiency • ISO 9241-11 “Guidance on Usability” • Extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction
  • 27. Cont….. • Effectiveness - Accuracy and completeness with which users achieve specified goals • Efficiency - Resources expanded in relation to the accuracy and completeness with which users achieve goals • Satisfaction - Freedom from discomfort, and positive attitudes towards the user of the product
  • 28. Related fields • Human-computer interaction • NeuroErgonomics • Supervisory control
  • 29. Neuro- Ergonomics • Using Brain Function to Enhance Human Performance in Complex Systems • - The scientific study of brain mechanisms and psychological and physical functions of humans in relation to technology, work, and environments
  • 30. • “N`euro-ergonomics Adaptive Human-Machine involves the Systems • examination of the neural bases • of perceptual, cognitive and motor • functions in relation to real-world • applications as mediated through Machines.”
  • 31.
  • 32.
  • 33. Design In Human Equipments With Ideal Cognition Controls • Why this Course is Not Human Factors Design • Design of Safe and Automated Cockpit in Boeing 777 • Design of a safe and useful infusion pump
  • 34. Because Minds and Brains are “Situated”—in a Body and Environment with artefacts and Tools—Hence Cognitive Engineering
  • 36. FITTING THE TASK FOR MAN
  • 37. Activities in Human memory • PERCEPTION: • complex sensory processes • primary images containing all information about the concrete features of objects (visual, acoustic, etc) • MEMORY: • ability to remember, recognize and recall • information is encoded, stored and retrieved. • active: structuring, constructive and creative psychic mechanism. • THOUGHT: the process of information processing in working memory
  • 39.
  • 40. POOR ERGONOMICS IN DESIGN AND PERCEPTION • Driving at night in Santa Cruse takes a little bit of extra attention. The street lights emit yellow light instead of the more typical bluish white. Actually, I think the yellow street lights use less electricity too. The problem is that sometimes it is difficult to tell whether a light is a yellow street light or a yellow traffic light. The photo shows a view down a Santa Cruse street with an arrow pointing out two green traffic lights
  • 41. CAR DRIVING IN MUMBAI • In contrast, the same photo shows the same view with yellow traffic lights. Notice how the yellow traffic lights look similar to the street lights. Imagine you are driving along at night and don't notice that the yellow lights ahead are yellow traffic lights. You might be very surprised when they turned red. I wonder if this causes traffic accidents?
  • 42. Why doesn't this marker cap fit? • Why weren't the kids putting the caps on their colored markers after using them? I noticed that after unsuccessful attempts to put on the caps, they just left the markers uncovered. Sometimes even I had difficulty putting on the marker caps. A closer examination of a marker cap revealed the problem: both ends of the cap look the same. At a glance it looks like the marker can be inserted into either end of the cap. Actually the marker will fit into only one end of the cap. The incorrect end of the cap does not fit either end of the marker. The correct end of the cap does have a slightly raised ring around it, a feature which you may learn to identify. Initially, however, this subtle clue does not help you get the cap on correctly.
  • 43. IDEAL DESIGN CAP • The incorrect end should not appear as if the marker could be inserted. This could be accomplished most naturally by blocking the opening on the incorrect end like these other marker caps.
  • 44. Objectives in Cognition Ergonomics: • shorten the time to accomplish tasks • reduce the number of mistakes made • reduce learning time • improve people’s satisfaction with a system
  • 45. • Cognition is the processing of environmental information acting on the environment • Any available system that processes information in its environment to act upon it could be called “Cognitive System” and performs “cognitive work”.
  • 46. Knowledge Interpretation • Procedural : information corresponds to knowledge of how to do something • Declarative : information corresponds to knowledge of facts  Levels of task performance ( given by Rasmussens): Different forms of information - used at each level of performance Skill based: automatic processing of signals , no conscious control –seen in various sensory motor tasks like tracking a moving object with your eyes or steering a vehicle • Rule based :sequential cuing of responses by consciously perceived cues or signs, eg: when a stop light changes from red to green, people decide to go. • Knowledge based:  more laborious  clear formation of plans for attaining some goal  involves meaningful manipulation of symbols
  • 47. • Products and environment - designed to provide signals & cues - easily perceived, easily discriminated and valid indicators of conditions, functions, hazards & misuses. • Information transmission Depends on both : Information sent & its effect on receiver eg: A speedometer - display the current speed of a vehicle -very high, look at it , slow down - you realize you are speeding
  • 48. HCI
  • 49.
  • 50. Human-Computer Interaction HCI involves the study, planning, and design of the interaction between people (users) and computers. • Supporting knowledge on both the computer and the human • Computer side - techniques in computer graphics operating systems, programming languages and development environments - relevant • Human side - communication theory, graphic and industrial design disciplines, linguistics, social sciences, cognitive psychology and human factors such as computer user satisfaction - relevant • Interaction occurs at the user interface which includes both hardware and software
  • 51. Cont…. • Collaboration to perform a task, to do Cognitive Work The flow of information between the human and computer - loop of interaction including: • Task environment: The conditions and goals set upon the user • Machine environment: The environment that the computer is connected to, e.g. a laptop in a college student's dorm room. • Areas of the interface: Non-overlapping & overlapping areas • Input flow: begins in the task environment, user has some task that requires computer use • Output: originates in the machine environment • Feedback: Loops through the interface that evaluate, moderate, and confirm processes as they pass from the human through the interface to the computer and back
  • 52. 2. Intervention areas Design • The process that happens from the conceptualization of the artefact until when it is used by the people for whom it is intended • 2 main aspects in system design(Carroll, 1991).  “The process" of design itself How people devise a new system, what are the factors involved in making decisions
  • 53. Technological innovation  Ergonomists "proactively" supply ideas and empirical data for the design of future artefacts improving human performance and public acceptance of new technologies. • The concept of "user-centered design" developed in 1980´s in the design of technologies (Norman, 1986) • Aims at describing the human being interacting with the system from the viewpoint of cognitive science • Eg : Essential elements of user centered design of a web site - visibility, accessibility, legibility and language
  • 54. Visibility constructs a mental model of the document • Accessibility  To find information quickly and easily throughout the document, regardless of its length.  Navigational elements, search functions, table of contents, clearly labeled sections, page numbers, color-coding etc.)  Chunking - useful strategy Legibility • Easy to read useful font style • Ornamental fonts and text in all capital letters ,italics and bolding - helpful when used correctly. • High figure-ground contrast between text and background increases legibility • Dark text against a light background is most legible.
  • 55.
  • 56.
  • 57.
  • 58. Cont…. • The allocation of functions to both humans and artefacts • The design of the interface through which humans and artefacts communicate while collaborating in performing the task
  • 59.
  • 60. Adaptive Functions • Human and artefacts interact to perform a task by performing cognitive functions • Therefore, the design of interaction is to describe how these cognitive functions are allocated to humans and artefacts • “Adaptive function allocation” to mean that functions could be re-allocated through the interaction
  • 61.
  • 62.
  • 63.
  • 64. Functional Analysis: • The first cognitive level: sensory-motor – interaction is described from the point of view of the characteristics of the human sensory and motor systems • Interaction occurs when the output of the device, be this visual, auditory, or of any other physical type, is captured by human sensory receivers • Human behavior would be processed through the motor system, and it is essential that the device has the necessary input systems to receive it in the appropriate way
  • 65. Design phase • Cognitive ergonomics is promoting "user- centered design", in the sense that users are integrated in the design process as early as possible • “ User centered design addresses early and continuous focus on users, empirical measurements, interactive design and multidisciplinary design teams
  • 66.
  • 67. Evaluation Phase: • User centered design involves iterative design, so that evaluation is conducted at every stages of development.
  • 68. Human-System Interface Technology Human-Machine: Hardware Ergonomics Human-Environment: Environmental Ergonomics Human-Software: Cognitive Ergonomics Human-Job: Work Design
  • 69.
  • 70. Mental workload and stress • Whenever a person is faced with a task - implement some cognitive resources leading to a variety of functional states that are known “mental workload”, “fatigue", "stress” etc - work performance • Mental and physical health • Development of specialized human-computer interfaces intend to reduce the demands for cognitive resources. • Sometimes tool developed to assist people impose additional burden - excessive stress and loss of situation awareness
  • 71.
  • 72. WHAT IS MENTAL WORK LOAD ?  Mental workload is the portion of operator’s limited mental capacities actually required to perform a particular task.  Mental reserves are the difference between capacity required and capacity available.  Mental effort is the voluntary matching of mental capacities with that needed for task success.  Increase in Mental Workload often precedes Performance Failure.
  • 73. THE NEED TO MEASURE WORK LOAD
  • 74. Primary Task Techniques • Measures the Performance Outcome as • a function of Primary Task Demand How well are you Flying? How well are you Driving?
  • 75. Primary Load Techniques As task load increases, the additional demands on mental capacities result in a degradation in performance • Advantages of This Measure: • Workload reflected directly by performance outcome. • Non-invasive and non-interfering. • Tracks changes in workload dynamically. (i.e., as performance proceeds) • Uncontaminated by memory issues • Disadvantage of This Measure: • Only sensitive to changes in workload at the limits of mental capacity • If operators can compensate for increased workload by increasing their • Effort, the primary task measure is insensitive • Mental Workload not distinguished from performance outcome
  • 76. Cont… • What About Failure? • Most of the time we’d like to know about Mental Workload to know how much is too much? • Primary Task measures do not tell us this. • So, - they fail to be informative just at the time they are needed most!
  • 77. Bad Ergonomic Design : Example: Tractor Forwarding Units, South African Forestry Industry Original Unit: Poor operator seating and visibility
  • 78. Re-designed With User In Mind : Tractor-Trailer Forwarding Units South African Forestry Industry Redesigned Unit: Good operator seating and visibility
  • 79. Workload and Vigilance • Vigilance is a Long-Standing Problem. • Sources of Performance Influence Include: 1. Event Rate 2. Signal Salience 3. Stress/Workload/Fatigue 4. Glare, Noise, Temperature, Vibration, TOD, Drug Effects etc 5. Memory Load 6. Successive vs. Simultaneous Comparisons 7. Feedback 8. Hit vs. Miss vs. FA KR/KP 9. Individual Differences 10. Introversion/Extraversion, Age, Sex, Expertise
  • 80.
  • 81. WHY DO ERRORS HAPPEN ? • Person approach – Blame the individual for forgetfulness, inattention, weakness – Countermeasures: write another procedure, disciplinary measures, threat of litigation, retrain, blame, shame. • System approach – Multiple faults that occur together in an unanticipated interaction create chain of events in which faults grow and evolve. – Countermeasures: based on assumption that though we cannot change the human condition, we can change the conditions under which humans work (e.g., system defenses
  • 82. What is a Poorly Designed System? • One that – Does not match the needs of a human being or task – Does not take into account human limitations (perception, memory, anthropometrics).
  • 84. Systems Approach: • Two principles: – Same set of circumstances can provoke similar errors, regardless of the people involved. – Safety is seriously impeded if an organization does not seek out and remove the error provoking properties within the system at large.
  • 85. Human Error • What is an error? – Failure of a planned action to be completed as intended (error of execution) or use of a wrong plan to achieve an aim (error of planning). • Active failures (sharp end) – Occur at the level of the frontline operator – Effects are felt almost immediately. • Latent conditions (blunt end) – Tend to be removed from the direct operator control – Result in two kinds of adverse events: • Error provoking conditions within the local workplace (e.g., time pressure, understaffing, inadequate equipment, fatigue, inexperience) • Create long-lasting holes in defenses (e.g., design deficiencies, untrustworthy alarms, unworkable procedures
  • 86. • Example: – Active error: The pilot crashed the plane. – Latent error: A previously undiscovered design malfunction caused the plane to roll unexpectedly in a way the pilot could not control and the plane crashed.
  • 88. ERROR MANAGEMENT : • Limiting errors • Creating more error-tolerance • High reliability organizations capable of… – Performing exacting tasks under pressure – Carrying out activities with low incident rates – Good organizational design and management – Organizational commitment to safety – High levels of redundancy – Strong organizational culture – Converting occasional setbacks into enhanced resilience of the system.
  • 89. Safety and accident investigation • Errors - not caused by irresponsible behaviour or defective mental functioning May be a consequence of not having taken into account ,how a person perceives, attends, remember, makes decisions, communicates and acts in a particularly designed work system
  • 90. • Investigating the causes of human errors by analyzing the characteristics of human information processing • classification of errors according to the level of processing involved in the behavior • Jens Rasmussen (1983) - 3 types of errors depending on the level and degree of cognitive control involved in the erroneous behavior
  • 91. Errors based on skills: familiar with the task, actions – over learned as a low-level pre-programmed sequence of operations - do not require a conscious control o If one of these actions is poorly performed or the sequence is applied in an unusual order. • Errors based on rules: The selection of actions in a situation often depends on the implementation of a set of rules of the type IF(condition) THEN (action) o The activation of the right rules depends on the interpretation of the situational conditions o If a situation is misinterpreted the retrieved rule will be inappropriate as well
  • 92.
  • 93. Situation awareness and attention • The processes of conscious perception and understanding of the situation • complex tasks such as flying an airplane, - necessary to process huge amount of data on what is happening in the cabin , in the air outside the plane, and even at the airport and the control tower. • information - attentively handled, retained, interpreted and used to make necessary decisions for the airplane to fly properly and landed safely
  • 94.
  • 95. Situational awareness includes three levels of information processing: (1) perception of the elements of the environment; (2) understanding the current situation; (3) predicting(projecting) the situation’s future development
  • 96.
  • 97. • Instability of human performance related to the automation of work processes • High degree of automation, human operator is out of loop of controlling processes - operators are less well practiced in their abilities to take over the process when an automatic unit fails • Manual and cognitive skills decline due to the absence of active participation in the process • Difficult with progressing automation to gain access to knowledge about the system behavior
  • 98. Mental Models: • When interacting with a system, people normally have some knowledge of its structure and functioning • Taking into account the peculiarities of users’ mental models in the design of artefacts is crucial for an efficient interaction • Therefore, the investigation of mental models is one of the central themes in cognitive ergonomics (Canas, Antolí and Quesada, 2001)
  • 99. • A model that is constructed and simulated within a conscious mind • Mental models contain knowledge and help us create new knowledge
  • 100. Learning with and about artefacts • After designing a new artefact users must learn to interact with it • New artefacts - more complex requiring - more complex cognitive abilities • Technological progress is so fast that nobody can expect to learn to interact with an artefact and continue using it for long time • eg:, earlier - typewriters, and now - computers and text editing programs that have completely changed • So topic of learning is as important as the topic of design itself
  • 101. Safe User Centered Design In Industry
  • 102. Designing a sign so that the majority of people will understand and act in the intended manner
  • 103. Cognitive Task Analysis (CTA) • Provides a formal set of methods for identifying the mental activities required by a task and an artifact, such as a desktop computer system • Identify bottlenecks and critical paths - opportunities for improvement or risks (such as human error) that merit changes in training or system behavior. • Both people and artefacts are jointly regarded as agents . The focus is on the transfer and processing of information within and between agents such as the military, air traffic control, aircraft cabins or navigation systems for large ships.
  • 104. • Cognitive Task Analysis may include:  cognitive interviewing analysis of verbal protocols multi-dimensional scaling computer simulations of human performance (cognitive simulations) human error analysis
  • 105. • Understanding of the demands of the work situation, user strategies in performing cognitive tasks and limitations in human cognition. • In some cases, the artifacts or tools used - impose their own constraints and limitations (e.g., navigating through a large number of GUI screens) • modern artifacts (e.g., control panels, software, expert systems) are becoming increasingly sophisticated
  • 106. MAN MACHINE SYSTEMS: • Man holds key position(decisions) • Recording display – information about the progress of production -eg. fluctuations of temp. or pressure throughout a chemical production • Operator receives this inform visually (perception) • Must understand and assess correctly (Interpretation) • On d strength of his interpretation & in d light of his previous knowledge- takes a decision • Communicate this decision to machine by using controls • Control display tells operator the result of his actions eg how much water is mixed with the reagents • Machine then carries out the production process as programmed
  • 107.
  • 108. • Man & machine - combine to form a very productive system, - their respective qualities are sensibly used. • Proper communication. • Operator tells machine, what to do, using controls & input devices and he is told what to do and what not to do by display’s, sign’s, signals and other information • Extent to which messages from a machine are correctly communicated - very imp - large impact on product quality & usability
  • 109. When more elaborate controls & higher output (like in development of electronics) Consequently -high need for accurate interpretation of the information displayed Operators task - more delicate and more demanding eg:  In an aircraft d speed of pilot’s reaction can be vital  In chemical process alertness & correct decision taking may alone avert the catastrophe
  • 110. • So man machine system needs to be ergonomically sound • The points of interchange from man to machine & from machine to man interfaces- very imp • Ergonomic interfaces of man machine system:  Perception of all information on display  Manually operating the controls
  • 111. COGNITIVE CONTROLS : • Big machines in industry, agriculture, transport - control panel - many similar controls & it is important to be able to pull the right lever or turn the right knob, sometimes even without seeing it. • Therefore controls that might be mistaken for each other should be so designed- identified without difficulty –can be assured by: • Proper arrangement- like in sequence of operation or difference between vertical & horizontal movements • Structure & material- like knobs of different shapes & size, difference in surface texture(smooth, ridged etc)-helpful if control has to be handled unseen • Color & labeling • Controls - certain minimum distance apart to be operated freely & correctly • Resistance - some amount of resistance to operation- less likely to be triggered off by a slight movement.
  • 112. Cognitive Modeling • Produce a computational model for how people perform tasks and solve problems, based on psychological principles • These models may be outlines of tasks written on paper or computer programs which enable us to predict  the time it takes for people to perform tasks,  the kinds of errors they make,  the decisions they make or  what buttons and menu items they choose
  • 113. Model human processor  Predetermined time system which contains the time predictions for very basic elemental information processing tasks. • This model predicts median performance times & expected time ranges for simple cognitive tasks • Assumes that the task involves a series of sensory & information processing steps followed by a motor activity • Each step requires time to be performed • Total task time is the sum of times required for separate activities
  • 114. • It consists of 3 different processors : 1)Perceptual processor: places visual or auditory image into a short term sensory store & the corresponding code into working memory Median time= 100ms 2)Cognitive processor: checks for matching between items in working memory, retrieves information from memory, make decisions & select a response Median time=70ms 3)Motor processor: executes the physical act decided upon Median time=70ms