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The breakout
messaging service
for gamers
Gabriel Velez • getgamechat.com
151
Million Gamers*

PROBLEM: 

GAMERS LACK 

CROSS-PLATFORM
CONNECTIVITY
• All console gaming communications
are limited to that CONSOLE ONLY.
*source: http://www.theesa.com/wp-content/uploads/2015/04/ESA-
Essential-Facts-2015.pdf
Our Target Customer
Our target gamer is a mid-core gamer who spends
6.5 hours a week playing games with others. Who
own 2 or more gaming consoles.
Any Chat. Any Gamer. Anywhere.
Unified Contact List
See What Your Friends
Are Playing
See The Console They
Are On.
Contact Them From
Mobile Directly Into
Console
Discover New Gamers
To Play With
Carrier 100%8:08 AM
Log In to Connect
Xbox Live PSN
START CHATTING!
THE TIME FOR GAMECHAT IS NOW
2015
Consoles all work
within their own
networks ONLY..
Gaming Closed
Are just starting to recognize
that gamers want a more unified
experience.
Sony Opened Platform 9965
Gaming IndustryMusic Industry
At 99.3 Billion, gaming is now
bigger than music industry*
Gaming is becoming more
diverse. Rates increasing.
There is opportunity for
connectivity to happen
Integrating Xbox Live with PC for
a singular experience.
Microsoft Now Open
*source: https://newzoo.com/insights/markets/games/
COMPETITIVE ADVANTAGES
How Gamechat is Different
95%
02
01
03
04
Messages show on gaming
platform
Presence - know what your
friends are playing at anytime
One place to communicate
with gaming friends
Deep integration with
gaming consoles
Competitors
MONETIZATION STRATEGY
How We Make Coin – In App Purchases
01
02Virtual & Physical based on
games and products.
Sticker Packs
Connecting Advertisers directly
To the gamer market.
Advertising
Video game characters
“interact” with users.
Messaging Bots
04
App skins of popular &
independent games.
Custom Themes
03
TO BREAK EVEN:
• Every Month 5% click on 2 ads vs 4.5% industry average (according to Smartinsights)
• User Monthly Spend of virtual goods to be $10 (5% of market) vs Average of $58 (according to IGN)
• Gamechat Cost per Acquisition is $2.83 vs Average of $3 (according to Fiksu)
• Must maintain 40% Average Monthly Growth - current Gamechat Average Monthly Growth is 69%.
• Must reach 23,435 users (@$2.83 CPM) to break even.
TO BREAK EVEN:
TRACTION
Customer Acquisition
1700+
SUBSCRIBERS*

LIVE
EVENTS
QA
TESTING
TWITCH.TV
SPONSOR
COMMUNITY
ENGAGEMENT
*prelaunch
Monthly Growth Rate over 20% in last 9 Months!
WHAT’S BEING SAID
“Gamechat has amazing potential to be the de facto
standard for in-game communication. You have a winner.”
— Ariel Michaeli, Co-Founder/CEO appFigures
“Sending messages to Xbox friends from my phone is mind-
blowing! Gamechat - simple idea, but major benefit!”
— James Quick, Microsoft Technical Evangelist
“The Gamechat founders are extremely intelligent &
hardworking. This team will do big things in the near future.”
— Mike Fishbein, former StartUpNext NY Director
MEET THE TEAM
Michael Piggott | CEO Zachary Boyd | CTO PJ Williamson | iOS Dev Gabriel Velez | Design
▪ RIT Grad in Information
Technology and
Entrepreneurship
• Project Manager/Data
Analyst at UBS, HSBC, &
SocGen
• General Assembly Grad
specializing in Immersive
Web Development
• Co-Founder of charity called
“Chips for Charity, Inc.”
• Currently a Technical
Specialist at Columbia
University Department of
Psychiatry and New York
State Psychiatric Institute
• An analytical thinker, building
iOS applications with Swift.
• Over 15 years of freelance
experience creating lasting
brand strategies
• Winner – 2013 Summer
Startup Weekend NYC &
2013 Visa Global Security
Summit Developer Challenge
FELLOWSHIP
CONNECT WITH US
Thanks so much for listening!
Feel free to contact us at any time ☺
@getgamechat
@gabevelez
@gamechatim
@gamechatim
http://getgamechat.com
30 John Street, Brooklyn, NY 11201
gabe@getgamechat.com
347-661-3842
SPECIAL THANKS:

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Deck for Gamechat App - the Messaging Service for Gamers

  • 1. The breakout messaging service for gamers Gabriel Velez • getgamechat.com
  • 2. 151 Million Gamers*
 PROBLEM: 
 GAMERS LACK 
 CROSS-PLATFORM CONNECTIVITY • All console gaming communications are limited to that CONSOLE ONLY. *source: http://www.theesa.com/wp-content/uploads/2015/04/ESA- Essential-Facts-2015.pdf Our Target Customer Our target gamer is a mid-core gamer who spends 6.5 hours a week playing games with others. Who own 2 or more gaming consoles.
  • 3. Any Chat. Any Gamer. Anywhere. Unified Contact List See What Your Friends Are Playing See The Console They Are On. Contact Them From Mobile Directly Into Console Discover New Gamers To Play With Carrier 100%8:08 AM Log In to Connect Xbox Live PSN START CHATTING!
  • 4. THE TIME FOR GAMECHAT IS NOW 2015 Consoles all work within their own networks ONLY.. Gaming Closed Are just starting to recognize that gamers want a more unified experience. Sony Opened Platform 9965 Gaming IndustryMusic Industry At 99.3 Billion, gaming is now bigger than music industry* Gaming is becoming more diverse. Rates increasing. There is opportunity for connectivity to happen Integrating Xbox Live with PC for a singular experience. Microsoft Now Open *source: https://newzoo.com/insights/markets/games/
  • 5. COMPETITIVE ADVANTAGES How Gamechat is Different 95% 02 01 03 04 Messages show on gaming platform Presence - know what your friends are playing at anytime One place to communicate with gaming friends Deep integration with gaming consoles Competitors
  • 6. MONETIZATION STRATEGY How We Make Coin – In App Purchases 01 02Virtual & Physical based on games and products. Sticker Packs Connecting Advertisers directly To the gamer market. Advertising Video game characters “interact” with users. Messaging Bots 04 App skins of popular & independent games. Custom Themes 03 TO BREAK EVEN: • Every Month 5% click on 2 ads vs 4.5% industry average (according to Smartinsights) • User Monthly Spend of virtual goods to be $10 (5% of market) vs Average of $58 (according to IGN) • Gamechat Cost per Acquisition is $2.83 vs Average of $3 (according to Fiksu) • Must maintain 40% Average Monthly Growth - current Gamechat Average Monthly Growth is 69%. • Must reach 23,435 users (@$2.83 CPM) to break even. TO BREAK EVEN:
  • 8. WHAT’S BEING SAID “Gamechat has amazing potential to be the de facto standard for in-game communication. You have a winner.” — Ariel Michaeli, Co-Founder/CEO appFigures “Sending messages to Xbox friends from my phone is mind- blowing! Gamechat - simple idea, but major benefit!” — James Quick, Microsoft Technical Evangelist “The Gamechat founders are extremely intelligent & hardworking. This team will do big things in the near future.” — Mike Fishbein, former StartUpNext NY Director
  • 9. MEET THE TEAM Michael Piggott | CEO Zachary Boyd | CTO PJ Williamson | iOS Dev Gabriel Velez | Design ▪ RIT Grad in Information Technology and Entrepreneurship • Project Manager/Data Analyst at UBS, HSBC, & SocGen • General Assembly Grad specializing in Immersive Web Development • Co-Founder of charity called “Chips for Charity, Inc.” • Currently a Technical Specialist at Columbia University Department of Psychiatry and New York State Psychiatric Institute • An analytical thinker, building iOS applications with Swift. • Over 15 years of freelance experience creating lasting brand strategies • Winner – 2013 Summer Startup Weekend NYC & 2013 Visa Global Security Summit Developer Challenge FELLOWSHIP
  • 10. CONNECT WITH US Thanks so much for listening! Feel free to contact us at any time ☺ @getgamechat @gabevelez @gamechatim @gamechatim http://getgamechat.com 30 John Street, Brooklyn, NY 11201 gabe@getgamechat.com 347-661-3842 SPECIAL THANKS: