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                                                        1

Locatify             Jorinde Wittkugel
                     Samy Bennour
                     Matthias                [ Human Factors
Final Presentation   Patrick Ahrens
                     Philipp Schrader
2

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3

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Outline
4

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Introduction
- context, problem, objective




                                             Video ?
5

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System
- description,
- main functions
- interview/brainstorming (raus damit????)
- implementation (raus damit????
6

              póëíÉã         aÉëáÖå=éêçÅÉëë           `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ




Main Functions
- information about various events
- events next to actual location of the user -> locatify
- selectable categories and sub-categories
- gesture interaction
- route planner (on smartphone via QR code)
7

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Description
- ...
8

                póëíÉã      aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ




Proceeding
- brainstorming
- user profile
- storyboarding (raus? )
- paper prototyping
- evaluation / user tests
9

             póëíÉã   aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ




Proceeding

Brainstorming
10

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Proceeding

User Profile
11

             póëíÉã         aÉëáÖå=éêçÅÉëë        `Ü~ääÉåÖÉë        qÉ~ã        `çåÅäìëáçå         lìíäççâ




Proceeding

Interviews
- 5 participants / aged 21-27 / 2 female, 3 male / 3 students, 2 young employees / mostly shared housing
- main general findings:
   - smartphone being THE device of choice when going out
   - news & entertainment applications most frequented
   - location-based applications are less common than expected (in Germany)
   - average waiting time for subway service is about 7min
   - very strong sense of “loss while waiting”
12

             póëíÉã        aÉëáÖå=éêçÅÉëë         `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ




Proceeding

Interviews#2
- findings concerning our system:
   - APIs to various social networks are generally requested
13

             póëíÉã         aÉëáÖå=éêçÅÉëë          `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ




Design Modifications
- make screen rather big to draw attention towards it
- quick and easy-to-navigate interface is imperative!
- main design principle to pursue:



   “provide a fun and easy to use way to help user deciding what to do”
14

             póëíÉã          aÉëáÖå=éêçÅÉëë       `Ü~ääÉåÖÉë        qÉ~ã        `çåÅäìëáçå   lìíäççâ




Design Modifications#2
- fun aspect mainly achieved through the nature of gesture control technology
- ease of use aspect
   - intuitive navigation structure
   - avoid unnecessary actions
15

             póëíÉã         aÉëáÖå=éêçÅÉëë            `Ü~ääÉåÖÉë       qÉ~ã          `çåÅäìëáçå        lìíäççâ




Paper Prototype
- spotlight, which tells you where you should be standing to use display correctly
- information to the distance in the map view as well as a time specification which is permanently visible
- QR code functionality and the origin of the rating scale were not explained
- system reset function triggered by the user leaving the field of view of the camera, protecting privacy of
  each individual user
- confusion due to the function of the “hot-button”
16

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17

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18

             póëíÉã         aÉëáÖå=éêçÅÉëë          `Ü~ääÉåÖÉë         qÉ~ã         `çåÅäìëáçå         lìíäççâ




List of changes
- home screen with logo and instructions (picture 1)
- map legend and unique markers for actual position and destination (picture 2)
- location rating changed to “QYPE-rating” -> clarify the source of the recommendation (picture 3)
- removed back-button in the location popup window (picture 3)
- explanatory text for the QR-code scan functionality added (picture 4)
- additional route information (travel time and distance) added in the map view (picture 4)
- display of approximate walking time added in the public transportation option of the navigation (picture 5)
- warning message added to prevent users from leaving the detection area of the Kinect camera
19

             póëíÉã         aÉëáÖå=éêçÅÉëë         `Ü~ääÉåÖÉë         qÉ~ã         `çåÅäìëáçå   lìíäççâ




Challenges
- 1-2 main challenges (technical, conceptual), possible solutions, chosen solution (why?)
20

             póëíÉã         aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ




Team
Jorinde Wittkugel
Studentin Human Factors M.Sc.
... scribbelt, designt und denkt gerne
21

             póëíÉã         aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã        `çåÅäìëáçå         lìíäççâ




Team
Philipp Schrader
Student Human Factors M.Sc.
                                                                 Photos im Stile von Jorinde
... designt und organisiert gerne
                                                                 machen
22

             póëíÉã         aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã        `çåÅäìëáçå         lìíäççâ




Team
Samy Bennour
Studentin Human Factors M.Sc.
                                                                 Photos im Stile von Jorinde
... arbeitet gerne systematisch
                                                                 machen
23

              póëíÉã            aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã        `çåÅäìëáçå         lìíäççâ




Team
Matthias Ruhland
Student Human Factors M.Sc.
                                                                     Photos im Stile von Jorinde
... brainstormt und ... gerne
                                                                     machen
24

             póëíÉã      aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã        `çåÅäìëáçå         lìíäççâ




Team
Patrick Ahrens
Student Human Factors M.Sc.
                                                              Photos im Stile von Jorinde
... programmiert gerne
                                                              machen
25

póëíÉã   aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ
26

              póëíÉã         aÉëáÖå=éêçÅÉëë          `Ü~ääÉåÖÉë        qÉ~ã            `çåÅäìëáçå   lìíäççâ




Conclusion
- iterative procedure is essential -> can help to fix big issues first
- constant feedback during all design phases is central -> novices have a different point of view
- interdisciplinary team is important -> different experts can round off the product


   “good prototyping can help designing a product according to the
   wishes of the targeted users”
27

              póëíÉã        aÉëáÖå=éêçÅÉëë          `Ü~ääÉåÖÉë           qÉ~ã   `çåÅäìëáçå   lìíäççâ




Outlook             if only we had more time ...


short-term
- connect to social networks
- invite your friends to come
- enable partner interaction (split screen to compare both selections)
- provide a “get free drinks” option for action moves (dance, etc.)


long-term
- detect your mood and finds the perfect alternatives for you
28

póëíÉã   aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ
29

            póëíÉã      aÉëáÖå=éêçÅÉëë   `Ü~ääÉåÖÉë   qÉ~ã   `çåÅäìëáçå   lìíäççâ




Demo
- Live System
- Screenshots, Videos

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Locatify

  • 1. ] 1 Locatify Jorinde Wittkugel Samy Bennour Matthias [ Human Factors Final Presentation Patrick Ahrens Philipp Schrader
  • 2. 2 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ
  • 3. 3 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Outline
  • 4. 4 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Introduction - context, problem, objective Video ?
  • 5. 5 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ System - description, - main functions - interview/brainstorming (raus damit????) - implementation (raus damit????
  • 6. 6 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Main Functions - information about various events - events next to actual location of the user -> locatify - selectable categories and sub-categories - gesture interaction - route planner (on smartphone via QR code)
  • 7. 7 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Description - ...
  • 8. 8 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Proceeding - brainstorming - user profile - storyboarding (raus? ) - paper prototyping - evaluation / user tests
  • 9. 9 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Proceeding Brainstorming
  • 10. 10 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Proceeding User Profile
  • 11. 11 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Proceeding Interviews - 5 participants / aged 21-27 / 2 female, 3 male / 3 students, 2 young employees / mostly shared housing - main general findings: - smartphone being THE device of choice when going out - news & entertainment applications most frequented - location-based applications are less common than expected (in Germany) - average waiting time for subway service is about 7min - very strong sense of “loss while waiting”
  • 12. 12 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Proceeding Interviews#2 - findings concerning our system: - APIs to various social networks are generally requested
  • 13. 13 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Design Modifications - make screen rather big to draw attention towards it - quick and easy-to-navigate interface is imperative! - main design principle to pursue: “provide a fun and easy to use way to help user deciding what to do”
  • 14. 14 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Design Modifications#2 - fun aspect mainly achieved through the nature of gesture control technology - ease of use aspect - intuitive navigation structure - avoid unnecessary actions
  • 15. 15 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Paper Prototype - spotlight, which tells you where you should be standing to use display correctly - information to the distance in the map view as well as a time specification which is permanently visible - QR code functionality and the origin of the rating scale were not explained - system reset function triggered by the user leaving the field of view of the camera, protecting privacy of each individual user - confusion due to the function of the “hot-button”
  • 16. 16 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ
  • 17. 17 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ
  • 18. 18 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ List of changes - home screen with logo and instructions (picture 1) - map legend and unique markers for actual position and destination (picture 2) - location rating changed to “QYPE-rating” -> clarify the source of the recommendation (picture 3) - removed back-button in the location popup window (picture 3) - explanatory text for the QR-code scan functionality added (picture 4) - additional route information (travel time and distance) added in the map view (picture 4) - display of approximate walking time added in the public transportation option of the navigation (picture 5) - warning message added to prevent users from leaving the detection area of the Kinect camera
  • 19. 19 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Challenges - 1-2 main challenges (technical, conceptual), possible solutions, chosen solution (why?)
  • 20. 20 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Team Jorinde Wittkugel Studentin Human Factors M.Sc. ... scribbelt, designt und denkt gerne
  • 21. 21 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Team Philipp Schrader Student Human Factors M.Sc. Photos im Stile von Jorinde ... designt und organisiert gerne machen
  • 22. 22 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Team Samy Bennour Studentin Human Factors M.Sc. Photos im Stile von Jorinde ... arbeitet gerne systematisch machen
  • 23. 23 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Team Matthias Ruhland Student Human Factors M.Sc. Photos im Stile von Jorinde ... brainstormt und ... gerne machen
  • 24. 24 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Team Patrick Ahrens Student Human Factors M.Sc. Photos im Stile von Jorinde ... programmiert gerne machen
  • 25. 25 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ
  • 26. 26 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Conclusion - iterative procedure is essential -> can help to fix big issues first - constant feedback during all design phases is central -> novices have a different point of view - interdisciplinary team is important -> different experts can round off the product “good prototyping can help designing a product according to the wishes of the targeted users”
  • 27. 27 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Outlook if only we had more time ... short-term - connect to social networks - invite your friends to come - enable partner interaction (split screen to compare both selections) - provide a “get free drinks” option for action moves (dance, etc.) long-term - detect your mood and finds the perfect alternatives for you
  • 28. 28 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ
  • 29. 29 póëíÉã aÉëáÖå=éêçÅÉëë `Ü~ääÉåÖÉë qÉ~ã `çåÅäìëáçå lìíäççâ Demo - Live System - Screenshots, Videos