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HCI: Design & Research

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It's a talk in Information psychology (2007-Fall) in Social Education Department, NTNU, Taiwan.
This is the first of 4 talks.

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HCI: Design & Research

  1. 1. Design Research 陳啟亮 | 師大圖資所 | 2007/11/27 | www.xxc.idv.tw | xxc.chen@gmail.com
  2. 2. How is your’s 期末作業
  3. 3. 好的介面設計不是 從圖開始,而是從 瞭解人們開始。 (Tidwell, 操作介面設計模式)
  4. 4. Jan Chipchase Jan Chipchase • Principal Researcher at Mobile HCI Group of Nokia Research • has a Master degree of User Interface Design in UK • has a Blog http://www.janchipchase.com / • is living and working in Tokyo
  5. 5. Jan Chipchase Working • 50% of my time is on field study related activities • and 50% is on concept development.
  6. 6. Jan Chipchase Photos: Selection of field research photos: Jan Chipchase: Tehran, Tokyo, skies over Tibet, Ji Lin City in China, New Delhi, New York City, Indri Tulusan: Indonesia, 2004 – 2007.
  7. 7. Jan Chipchase Field teams • concept/industrial designers, • psychologists, • usability experts, • sociologists, • and ethnographers
  8. 8. Jan Chipchase What do people carry?
  9. 9. Jan Chipchase Photos: Contents of study participant’s bag. Jan Chipchase, Berlin, 2003.
  10. 10. Jan Chipchase
  11. 11. Jan Chipchase Photos: Center of Gravity, Jan Chipchase, Berlin, Tokyo, 2003, 2004.
  12. 12. Jan Chipchase Methodology • observational techniques (observations, shadowing, diaries, logging) to • interactive techniques (in-depth or ad-hoc interviews, walk-throughs, role play) • engage participants in the design process
  13. 13. Jan Chipchase Jan Chipchase (2006). quot;Design Researchquot; presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
  14. 14. Jan Chipchase Jan Chipchase (2006). quot;Design Researchquot; presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
  15. 15. Jan Chipchase Jan Chipchase (2006). quot;Design Researchquot; presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
  16. 16. Jan Chipchase Jan Chipchase (2006). quot;Design Researchquot; presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
  17. 17. Jan Chipchase Jan Chipchase (2006). quot;Design Researchquot; presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
  18. 18. Jan Chipchase The Future Of In-Your-Space Advertising
  19. 19. Jan Chipchase Creating Scenarios Jan Chipchase (2006). quot;Design Researchquot; presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
  20. 20. Question by janelbot
  21. 21. IDEO
  22. 22. IDEO Awards: 1999 Good Design 1999 SMAU
  23. 23. IDEO Awards: 1988 ID Magazine Design Distinction Awards: 1992 ID Magazine Gold
  24. 24. IDEO
  25. 25. IDEO method IDEO card
  26. 26. IDEO
  27. 27. IDEO Look • Observe people to discover what they do rather than what they say
  28. 28. IDEO
  29. 29. IDEO
  30. 30. IDEO Ask • Enlist people’s participation to elicit information relevant to your project
  31. 31. IDEO
  32. 32. IDEO
  33. 33. IDEO Learn • Analyze the information you’ve collected to identify patterns and insight
  34. 34. IDEO
  35. 35. IDEO
  36. 36. IDEO Try • Create simulations to help empathize with people and to evaluate proposed designs
  37. 37. IDEO
  38. 38. IDEO
  39. 39. Question by janelbot
  40. 40. SIGCHI 期末作業 的靈感
  41. 41. SIGCHI CHI Student Design competition • 團隊 • 大學生為主 • 設定問題情境 – 2007: 提高都會區公共運輸利用率 • 設計解決方案(Solution)
  42. 42. The solution SIGCHI guidelines • COULD support a specific target group • COULD provide help information or a tools • SHOULD be focused on a real location and be sensitive to the target user's needs and those of the local culture • MUST clearly illustrate their design decisions and demonstrate the user centered design processes that have been followed.
  43. 43. SIGCHI format • Could be.. – a concept (i.e., a clear, detailed design specification that can be taken to prototype) – fully realized prototype • Paper work: Teams will submit a short paper (6 pages maximum) describing their design solution. • Discussion: a poster presentation outlining their design, nd discuss their proposed solution with a panel of Student Design Competition Judges • Oral presentation:
  44. 44. SIGCHI University of Michigan, altVerto
  45. 45. altVerto: SIGCHI design process
  46. 46. SIGCHI Inquiry • Contextual inquiry with 68 subjects
  47. 47. SIGCHI Analyze, Idea • Choose target user (persona) • Choose focus design concept (themes) • Formed 8 personas, and 4 themes • Development prototype
  48. 48. SIGCHI Prototyping • a journaling study based on an experience prototype • a user priority ranking exercise • paper prototyping sessions
  49. 49. SIGCHI validation, • prepared 12 storyboards • took these storyboards to potential user, and discuss
  50. 50. Question by janelbot

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