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ORGANIZING
FOR THE FUTURE
Cognitive Experience Design for HR
Hamed Abdi | April 2021
1
2
The Future
PART 1
FOUR MACRO TRENDS
More
Connection
Unprecedented
Automation
Lower
Transaction
Costs
Demographic
Shifts
3
Source: McKinsey & Company
• Rising interconnectivity speeds,
disruption, upending the principles for
disruptive innovation
• Free-moving information bypasses-and
challenges, existing hierarchies
• Increased automation
undercuts the
mechanistic thinking
upon which
organizations were
created
• 200 years of
management thinking
on control and
predictability become
obsolete
• Barriers to entry and costs to
achieve scale are evaporating
• Internal bureaucracy presents
more friction than external
• Gen Z and beyond will
have new,
fundamentally
different career
aspirations
• Expect more variety
and learning, more
leadership and
promotion
opportunities, more
social impact, and
more career mobility
9 KEYS FOR FUTURE
4
Who are we?
1. Define a resonant purpose
2. Sharpen your value agenda
3. Create a special culture
How do we operate?
4. Radically flatten your structure
5.Turbocharge decision making
6.Treat talent as the scarcer capital
How do we grow?
7.Take an ecosystem view
8. Build a data-rich technology platform
9.Accelerate learning
Source: McKinsey & Company
Purpose
Culture
Value
Structure
Tech
Platform
Talent
Learning
Decision
Making
Ecosystem
9 KEYS FOR FUTURE
5
Source: McKinsey & Company
HUMAN CAPITAL TRENDS
6
Source: Deloitte Insights
7
What is Society 5.0?
A human-centered society that balances economic advancement with the
resolution of social problems by a system that highly integrates cyberspace
and physical space.
SOCIETY 5.0 & INDUSTRY 4.0
8
What is the next step?
9
10
THE EVOLUTION OF HR
11
EMPLOYEE EXPERIENCE
Source: IBM
12
Human XD
PART II
What is Design?
13
14
DESIGN
Design is not about following processes.
It’s about being mindful of understand the
problem, the people, and the system, and
do iterative. Keep focus on people and the
entire system to solve the right problems.
Don Norman
15
DESIGNTHINKING
Co-Design
Empathic
Systemic
Stanford D.School
ZURB
The Double Diamond
IBM
What x 4
LUMA
IDEO
16
DESIGNTHINKING
Source: Stanford d.school
17
EMPATHY MAP CANVAS
Source: gamestorming.com
What people say, what people
do, and what they say they do
are entirely different things.
18
Black Box
Self Report
Noise
Input
Output
19
BEHAVIORAL APPROACH
Black Box
Self Report
Noise
Input
Output
Decision Making Memory Learning
Mental Models Attention Language
. . .
20
COGNITIVE APPROACH
Stimuli Response
21
Human Processor Model (HPM)
22
Human Processor Model
Parameter Mean Range
Eye movement time 230 ms 70-700 ms
Decay half-life of visual image storage 200 ms 90-1000 ms
Visual Capacity 17 letters 7-17 letters
Decay half-life of auditory storage 1500 ms 90-3500 ms
Auditory Capacity 5 letters 4.4-6.2 letters
Perceptual processor cycle time 100 ms 50-200 ms
Cognitive processor cycle time 70 ms 25-170 ms
Motor processor cycle time 70 ms 30-100 ms
Effective working memory capacity 7 chunks 5-9 chunks
Pure working memory capacity 3 chunks 2.5-4.2 chunks
Decay half-life of working memory 7 sec 5-226 sec
Decay half-life of 1 chunk working memory 73 sec 73-226 sec
Decay half-life of 3 chunks working memory 7 sec 5-34 sec
23
Neuroscientific Methods
Neuronal Activity Within The
Brain (CNS)
Electroencephalogram
(EEG)
Magnetoencephalography
(MEG)
Steady
State
Topography
(SST)
Functional
Magnetic
Resonance
Imaging
(fMRI)
Positron-emission
Tomography
(PET)
Neuronal Activity of
The Peripheral
Nervous System (NPS)
Electrocardiogram
(ECG)
Galvanic
Skin
Response
(GSR)
Facial
Coding
(FC)
Facial
Electromyography
(FEMG)
OtherTechniques
EyeTracking (ET)
Stationary
Eye-tracker
Eye-tracker
Glasses
Eye-trackers
in
VR
Glasses
Eye-tracking
Through
Webcams
Implicit
Response
Test (IRT)
Semantic
Priming
Visual
Priming
Indoor
Positioning
Systems
Beacons
(GPS
Based)
Video
(Camera
Location)
Neckly
(GPS
Based
on
UWB)
24
25
Facial Action Coding System (FACS)
Motion Action Units Description
Happiness 6+12 Cheek Raiser, Lip Corner Puller
Sadness 1+4+15 Inner Brow Raiser, Brow Lowerer, Lip Corner Depressor
Surprise 1+2+5+26
Inner Brow Raiser, Outer Brow Raiser, Upper Lid Raiser, Jaw
Drop
Fear 1+2+4+5+7+20+26
Inner Brow Raiser, Outer Brow Raiser, Brow Lowerer, Upper Lid
Raiser, Lid Tightener, Lip Stretcher, Jaw Drop
Anger 4+5+7+23 Brow Lowerer, Upper Lid Raiser, Lid Tightener, Lip Tightener
Disgust 9+15+16 Nose Wrinkler, Lip Corner Depressor, Lower Lip Depressor
Contempt
12+14
(on one side of the face)
Lip Corner Puller, Dimpler
26
27
28
29
Emotion Recognition API Tools
Tool Class label Technique Attributes
Number of
face
Accuracy
Microsoft cognitive
services
anger, contempt, disgust, fear,
happiness, neutral, sadness,
and surprise
Cloud-Based
Emotion Recognition
Algorithm.
Face rectangle
top, left, Height,
and width.
Individual face,
Multiple faces
High
Kairos
smile, dislike, surprise, and
attention
-
Eyes, eyebrows,
nose, mouth
Moderate
Eyris EmoVu facial detection
Deep Learning
Architecture
Individual face,
static image
-
Sky biometric
application
facial attributes including
gender, smile, closed eyes,
open mouth, glasses and dark
glasses
Deep Neural
Networks
Closed eyes, open
mouth, glasses
and dark glasses.
-
Affectiva
engaged, amused, surprised or
confused.
Machine-Learning
Algorithms
Eyes, nose,
mouth, eyebrows,
Individual face,
Multiple faces,
Real time
images
90%
Emotient
joy, surprise, sadness, anger,
disgust, contempt, fear,
Machine-Learning
Algorithms
Eyes, eyebrows,
nose, mouth
30
Conceptual &
Mental Models
USER
31
32
Mental Models
Mental model is knowledge structure that individuals
construct to understand and explain their experiences.
The models are constrained by the individuals’ implicit
theories about these experiences, which can be more or
less accurate.
Johnson-Laird
33
Mental Models
Culture
Assumptions
Personal
experiences
Environments
Religion
Past
Beliefs
Family
&
Friends
Nation
etc.
34
Brain as
Complex System
Information Processing System
• Brain as Prediction Machine
35
Information Processing System
36
Cognitive LoadTheory
Cognitive load refers to the total
amount of mental activity imposed on
working memory in any one instant.
Cognitive
Load
Intrinsic Load
• Manage with
good instructional
sequencing
Extraneous
Load
• Reduce with good
instructional
design
Germane Load
• Maximize this
37
CounterfactualThinking
Counterfactual thinking is thinking about a past that did
not happen.This is often the case in “if only…”
situations, where we wish something had or had not
happened.
• Upward vs. Downward
• Additive vs. Subtractive
• Self vs. Other
38
CounterfactualThinking
Why do we have counterfactual thoughts?
• Risk Aversion
• Behavior Intention
• Goal-Directed Activity
• Collective Action
• Benefits and Consequences
Change Behavior
39
Behavioral ChangeTheories
Fogg Behavior Model:
B = MAT
• Motivation:
• Pleasure or Pain
• Hope or fear
• Social acceptance or rejection
• Ability
We are fundamentally lazy
• Triggers
40
USER
Signals/Inputs
Perception
Simple/Unconscious
Complex/Conscious
Constraints
Technical
Cultural
Emotion/Outputs
41
EMOTIONAL DESIGN
42
MAPPING OF EMOTION
43
Decision Making
PART III
44
COGNITIVE BIASES
Biases
Decision-making & behavior These biases affect people’s decision-making abilities, behavior and the
decisions they make based on the different information they get.
Thinking & problem solving These biases can change the way people think or solve problems and lead
them to come up with wrong conclusions.
Memories & recalling These biases can influence choices by either enhancing or impairing the
recall of a memory or altering the content of a reported memory.
Interview & user testing
These biases can directly influence designer, during interviews or user
testing, and may change the outcome of our research.They influence the
behavior of people we interview or people who will test your products
and services.
Team work, social & meetings
These biases can change the way groups of people work collectively and
interact with each other, whether in a meeting room or in their daily lives
in general.
Source: Stephanie Walter
45
DECISION-MAKING & BEHAVIOR
DECISION-MAKING & BEHAVIOR
Anchoring
Availability
Heuristic
Default
Effect
Denomination
Effect
Loss
Aversion
Forer
/
Barnum
Effect
IKEA
Effect
Illusory
Truth
Effect
Mere
Exposure
Effect
Money
Illusion
Status
Quo
Bias
Unit
Bias
Authority
Bias
46
THINKING & PROBLEM SOLVING
THINKING & PROBLEM SOLVING
Automation
Bias
Availability
Bandwagon
Confirmation
Bias
Curse
of
Knowledge
Hyperbolic
Discounting
Law
of
The
Instrument
Pro-innovation
Bias
Rhyme
as
Reason
Effect
Fear
of
Missing
Out
47
MEMORIES & RECALLING
MEMORIES & RECALLING
Information
Bias
Pareidolia
Bizarreness
Effect
Context
Effect
Google
Effect
Humor
Effect
Picture
Superiority
Effect
Primacy
Effect
Spacing
Effect
Verbatim
Effect
Restorff
Effect
48
INTERVIEW & USER TESTING
INTERVIEW & USER TESTING
Blind
Spot
Bias
Congruence
Bias
Courtesy
Bias
Hindsight
Bias
Illusion
of
Validity
Negativity
Bias
Observer-Expectancy
Effect
Stereotyping
Peak-end
Rule
49
TEAMWORK, SOCIAL & MEETINGS
TEAM WORK, SOCIAL & MEETINGS
Dunning–Kruger
Effect
Framing
Effect
NIH
Effect
Planning
Fallacy
Reactance
Reactive
Devaluation
Group
Attribution
Error
Self-Serving
Bias
System
Justification
Cheerleader
Effect
50
Behavior Modeling
PART IV
From Chaos to Pattern and Beyond
51
Cognition Recognition
52
Pattern Recognition
53
Pattern Recognition
Classification
Recall
Clustering
Learning
Logistic Regression
Decision Tree
Neural Networks
Naive Bayes
K-Nearest Neighbors
Support Vector Machines
K-means
K-medoids
Density Based
Hierarchical
54
55
Decision
56
andazeacademy.ir
Decision Boundary
57
Features
Selection
Wrapper
SFS/GSFS (Forward Selection)
SBS (Backward Elimination)
Filter
Embedded
Extraction
Linear
PCA
LDA
MDA
ICA
Factor Analysis
Multidimensional Scaling
Non-Linear
Kernel PCA
ISOMAP
LLE
Neural Networks (MLP)
SOM 58
Features
Criteria
Characteristic
Representative
Interpretable
Suitable
Independent
59
Structural Equation Modeling
CB-SEM and PLS-SEM
60
61
The
statistical
methods
First Generation
Exploratory
Cluster Analysis
Exploratory Factor Analysis
Multidimensional Scaling
Confirmatory
Analysis of Variance
Logistic Regression
Multiple Regression
Confirmatory factor Analysis
Second Generation
Exploratory PLS-SEM (Partial Least Square)
Confirmatory CB-SEM (Covariance-Based)
62
Considerations
in using SEM
1. Composite Variables
2. Measurement
3. Measurement Scales
4. Coding
5. Data Distributions
1. Nominal
2. Ordinal
3. Interval
4. Ratio
63
Formative
Reflective
64
Assessment
Measurement Model
Reflective
Internal Consistency
Convergent Validity
Discriminant Validity
Formative
Convergent Validity
Collinearity among Indicators
Significant and Relevance of Outer Weight
Structural Model
Coefficient of Determination (R2)
Effect Sizes (f2)
Predictive Relevance (Q2)
Size and Significant of Path Coefficients
65
66
67
68
69
Human-based HR
PARTV
Put the human/humanity
back in HR!
70
71
HR LIFE CYCLE
Business
strategy
HR strategy
Organizational
design
Job & team
design
HR planning
Vision and
culture
Recruitment
& selection
Onboarding
and induction
Assessment
and appraisal
Training &
development
Engagement
& reward
Career
management
Exit
Source: Ulrich (2019)
72
EMPLOYEE JOURNEY
Before During After
73

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