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Mixed Reality Learning Games (MRLG)
                                                                                                                                                                                                                                                                                                                                                                                                                      UMR 5205




                                                                                         Florent Delomier, Bertrand David, René Chalon
                                                                            Laboratoire d'InfoRmatique en Image et Systèmes d'information - SILEX Team
                                          UMR5205 CNRS/INSA de Lyon/Université Claude Bernard Lyon 1/Université Lumière Lyon 2/Ecole Centrale de Lyon,
                                                           Ecole Centrale de Lyon, 36 avenue Guy de Collongue, Ecully-Lyon, 69134, France
                                                                                http://liris.cnrs.fr/membres?idn=fdelomie
                                          Tel: +33 4 72 18 61 48..; fax: +33 4 72 18 61 52 ; e-mail: florent.delomier, bertrand.david and rene.chalon @ec-lyon.fr

                                                                                             Objectives
       Provide mixed reality (MR) design needs                                                                                                                                                                                                                             Proposal of different embodiment of interactive objects and
       Provide methodology and framework to include MR in                                                                                                                                                                                                                  actions into potential mixed objects and user actions
       Learning Game (LG) with presentation and action patterns                                                                                                                                                                                                            Influence on the software and hardware architecture design


Mixed reality refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital
objects co-exist and interact in real time. Learning games are computer based pedagogical tools that used method outcome from video
                       games to motivate learners to realize some learning activities. The aim is to help to use both.


                                                               A Mixed Reality context                                                                                                                                                                                          Representations and Actions Patterns according to
                                                                                                                                                                                                                                                                            embodiments features of interactive objects and user actions
  Real env.                                                                                                                                                                                                                                              Digital env.
                                              Augmented Reality (AR)                                                                                      Augmented virtuality (AV)

                                                                                                                                                                                                                                                                                                                          For each interactive objects
AR allows to link digital data to physical                                                                           AV allows to increase interactivity with digital
                 objects                                                                                                     object by physical object uses
                                                                                                                                                                                                                                                                                                          Interactive object’s representation perception
                                                                                                                                                                                                                              Exemple of pedagogical
                           Use of MR env. in educational tools                                                                                                                                                                software in MR env. to
                                                                                                                                                                                                                                 enhance learning
     Augmented virtuality with
                                                              Tacit knowledge                                                                                                                                                 a) SharedView
    movement,or motiion sensor                                 (unconsciousness)
                                                                                                                                                                                                                              b) Trainning Tool for assembly
                                                                                                                                                               Augmented reality
                                                                                                                                                                                                                              c) Magic Book
                                                                                                                                                                                                                              d) Augmented Chemistry                                         Physical representation       Mixed reptesentation        Digital representation      Without representation
                                                                                                 m
                                                                                                                                                                                                                              e) Careta
            Technical                                                                            b                                              Environment related                                                           f) SandScape
                                          i                                a
            gestures                              j                                                          t                                       knowledge
                                      l                                                                                                                                                                                       g) Professional training for
                                                                                                 c
                                          k                                                                                                                                                                                      maintenance
                                                                                                                                                                                                                              h) Assembly
                                                                                                                                                                                                                                                                                                            Interactive object’s representation meanings
  Procedural                                                                                                                                                  Declarative                                                     i) Virtual Réality Mirror
                                                                                                 d       n
  knowledge                                                                                                                                                   knowledge                                                       j) VR Post-Stroke Hand
  (know how,                                                                                                                                                  (know about,                                                       Opening Rehabilitation
  focused on                                                                                                                                                  focused on                                                      k) Virtual reality and augmented
                                                                                                 o                                                                                                                               reality in digestive surgery
    action)                                                                                                                                                   description)
                                                      s                       r                              n                                                                                                                l) Casper
                                      a
          Procedure to                        b                                                                                                                                                                               m)Distance Learning support
                                                                                                     p           e                               Logical reasoning
                                                          h                d
         complete a task          g                                                                                                                                                                                           n) Topobo
                                              t
                                                                                                                                                     based on                                                                                                                                        Realistic representation        Symbolic representation         Meaningless representation
                                                                                                     f                                                                                                                        o) FlowBlocks
                                                                                                                                                     concepts
                                                                                                                                                                                                                              p) System Blocks
                                                                                                                                                                                                                              q) Collaborative Augmented
                                                                                                                                                                                                                                 reality environment


                                                          Explicit Knowledge
                                                                                                                                                                                                                              r) Mixed-reality classroom
                                                                                                                                                                                                                              s) Karma
                                                                                                                                                                                                                                                                                                For each task different user actions can be chosen
     Augmented reality
                                                              (consciousness)                                                                       Tangible interface                                                        t) GestureCam
                                                                                                                                                                                                                                                                                    Realistic user action               Symbolic user action            Meaningless user action              Without user action
                                                                                                                                                                                                                                                                                   Use of the object like in the      Gesture linked to one or more
                                  (Amalberti, 2001) knowledge distinction                                                                                                                                                                                                                                                                                                                   No user action asked. The
                                                                                                                                                                                                                                                                                   real use condition (with real       knowing about objects and         Gesture without link with the
                                                                                                                                                                                                                                                                                                                                                                                          action is triggered when all the
                                                                                                                                                                                                                                                                                   object use) or mime (without        tools, their function and the          interactive object
                                                                                                                                                                                                                                                                                                                                                                                               conditions are fulfilled
                                                                                                                                                                                                                                                                                 real object use) of this situation    way in which they are used
    Choosing just one of this type of environment may doesn’t work with different types of learning
                objectives at the same time. A more accurate approach is needed.




                                                          MRLG software architecture                                                                                                                                                                                               An iterative MRLG software and hardware prototyping

  Both use of a multiagent view architecture and layed view architecture in same time to help
        design, generation and implementation according to a model based approach.
                                                                                                                                                              Semi-concrete User Interface




               MRLG specific
                                                                                                                                                                                              Concrete User Interface
                                                                                                                      Abstract User Interface




                component
                                                                            Tasks and Concepts




                                                                                                                                                                                                                                  Final User Interface




          World and
                                                      Component




           Physics
                                                       Adaptor
                                                        Domain




         Game logic         control



          Player AI



                               data



                                                                  Interactive agent specification with AMF-C Architecture

                                                                                                                                                 Paintbrush


                                                                                                                 Paint
                                                                                                                                                                                             Agent Toy
                                                                                                                                                                                                                                                                                                               4 tabletops and 1 tablet as MR devices
                                                                                                                                                                                                                                                                                                                                                                                            Finger detection on the surface
                                                                                                                                                                                                                                                                           Allow collaboration between
                                                                                                                                                                                                                                                                                                                                                                                           Shape detection on the surface
                                                                                                                                                                                                                                                                                     learners                                 Display digital data on the surface
                                                                                                                                                                                                                                                                                                                                                                                          IR emitting object detection above
                                                                                                                                                                                                                                                                        Allow users movements between                           Physical object on the surface
                                                                                                                                AMF agent                                                                                World                                                                                                                                                                        the surface
                                                                                                                                                                                                                                                                                  each tabletops
                                                                                                                                                                                                                                                                                                                                                                                         QR code detection by tablet camera
                                                                                                                                                                                              Intrance                        Paintline
                                                                                                                                                                                                area                           area                                                                                        Lea®nIT as MRLG example

                                                                                                                                                                                                                          Paint
                                                                                                                                                                                                                          brush
                                                                                                                                                                                                                                                           toy            Production chain simulation                         Provide some modification of the                                 Allows the anchor of Lean
                                                                                                                                                                                                                                                                            with pupils as operator                                  chain to improve it                                       manufacturing knowledge
                                                                                                                                                                                                                        Concepts model
                                      Tasks model

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MRLG Mixed Reality Learning Games

  • 1. Mixed Reality Learning Games (MRLG) UMR 5205 Florent Delomier, Bertrand David, René Chalon Laboratoire d'InfoRmatique en Image et Systèmes d'information - SILEX Team UMR5205 CNRS/INSA de Lyon/Université Claude Bernard Lyon 1/Université Lumière Lyon 2/Ecole Centrale de Lyon, Ecole Centrale de Lyon, 36 avenue Guy de Collongue, Ecully-Lyon, 69134, France http://liris.cnrs.fr/membres?idn=fdelomie Tel: +33 4 72 18 61 48..; fax: +33 4 72 18 61 52 ; e-mail: florent.delomier, bertrand.david and rene.chalon @ec-lyon.fr Objectives Provide mixed reality (MR) design needs Proposal of different embodiment of interactive objects and Provide methodology and framework to include MR in actions into potential mixed objects and user actions Learning Game (LG) with presentation and action patterns Influence on the software and hardware architecture design Mixed reality refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Learning games are computer based pedagogical tools that used method outcome from video games to motivate learners to realize some learning activities. The aim is to help to use both. A Mixed Reality context Representations and Actions Patterns according to embodiments features of interactive objects and user actions Real env. Digital env. Augmented Reality (AR) Augmented virtuality (AV) For each interactive objects AR allows to link digital data to physical AV allows to increase interactivity with digital objects object by physical object uses Interactive object’s representation perception Exemple of pedagogical Use of MR env. in educational tools software in MR env. to enhance learning Augmented virtuality with Tacit knowledge a) SharedView movement,or motiion sensor (unconsciousness) b) Trainning Tool for assembly Augmented reality c) Magic Book d) Augmented Chemistry Physical representation Mixed reptesentation Digital representation Without representation m e) Careta Technical b Environment related f) SandScape i a gestures j t knowledge l g) Professional training for c k maintenance h) Assembly Interactive object’s representation meanings Procedural Declarative i) Virtual Réality Mirror d n knowledge knowledge j) VR Post-Stroke Hand (know how, (know about, Opening Rehabilitation focused on focused on k) Virtual reality and augmented o reality in digestive surgery action) description) s r n l) Casper a Procedure to b m)Distance Learning support p e Logical reasoning h d complete a task g n) Topobo t based on Realistic representation Symbolic representation Meaningless representation f o) FlowBlocks concepts p) System Blocks q) Collaborative Augmented reality environment Explicit Knowledge r) Mixed-reality classroom s) Karma For each task different user actions can be chosen Augmented reality (consciousness) Tangible interface t) GestureCam Realistic user action Symbolic user action Meaningless user action Without user action Use of the object like in the Gesture linked to one or more (Amalberti, 2001) knowledge distinction No user action asked. The real use condition (with real knowing about objects and Gesture without link with the action is triggered when all the object use) or mime (without tools, their function and the interactive object conditions are fulfilled real object use) of this situation way in which they are used Choosing just one of this type of environment may doesn’t work with different types of learning objectives at the same time. A more accurate approach is needed. MRLG software architecture An iterative MRLG software and hardware prototyping Both use of a multiagent view architecture and layed view architecture in same time to help design, generation and implementation according to a model based approach. Semi-concrete User Interface MRLG specific Concrete User Interface Abstract User Interface component Tasks and Concepts Final User Interface World and Component Physics Adaptor Domain Game logic control Player AI data Interactive agent specification with AMF-C Architecture Paintbrush Paint Agent Toy 4 tabletops and 1 tablet as MR devices Finger detection on the surface Allow collaboration between Shape detection on the surface learners Display digital data on the surface IR emitting object detection above Allow users movements between Physical object on the surface AMF agent World the surface each tabletops QR code detection by tablet camera Intrance Paintline area area Lea®nIT as MRLG example Paint brush toy Production chain simulation Provide some modification of the Allows the anchor of Lean with pupils as operator chain to improve it manufacturing knowledge Concepts model Tasks model