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ELIOS Lab




   Designing a technological framework for
                           serious gaming
                       ...
Introduction



            TV & education (mass audience)
                  Cultural movies, documentaries, news,
       ...
Introduction



            Now challanged by other media forms
                  Interaractivity & mobility
           Ne...
TV specific features



           Several t-learning principles and
           applications inspired by e-learning
      ...
TV specific features



                  TV typically perceived as an entertainment
                  medium
            ...
Key t-learning peculiarities




           Edutainment particularly suited for
           such a less formal learning
   ...
Key t-learning peculiarities




         A strong motivation for investigating how to
         exploit Serious Games’ pri...
Sample existing applications




     1st International Workshop on
Serious Games Development & Applications
       Univ. ...
Enhancing educational TV programs




         A lot of iTV research done
               Personalization, interactive narr...
Integrating TV & SG




         Exploit and enhance the value of creative TV
         professionals
               e.g. a...
Further requirements from user/stakeholder analysis




         Compatibility with other iTV platforms
         Support f...
The ELU format (high-level)




         A linear A/V stream
               No user control
         Non-linear interactiv...
The ELU format (high-level)




         Expected advantages
               low production costs
               centrality...
The ELU format (high-level)




     1st International Workshop on
Serious Games Development & Applications
       Univ. o...
Production & deployment chain




                       ELU AT                                        EMP
               ...
Production & deployment chain




     1st International Workshop on
Serious Games Development & Applications
       Univ....
HCI Elements




     1st International Workshop on
Serious Games Development & Applications
       Univ. of Derby, 8 Jul....
ELU Style




       Communication is a very important part of a TV
       program
             Careful support of multime...
ELU Scrpit Language




         The screenplay of the programme
               Implemented in XML
         The time event...
EMP




     1st International Workshop on
Serious Games Development & Applications
       Univ. of Derby, 8 Jul. 2010    ...
Portability




         ELU format is platform-independent
               ESL language and the Authoring Tool
         EM...
TVEduGames




         Games & Quizzes
               Quiz. Sequences of questions and answers;
               VisualQuiz...
TVEduGames




     1st International Workshop on
Serious Games Development & Applications
       Univ. of Derby, 8 Jul. 2...
Conclusions




         Design of a system architecture with specific
         modules aimed at supporting serial instant...
Conclusions




         Added value of SG interactivity
               help the viewer to better contextualize/understand...
Future work




         Support of specific categories of users (e.g. the
         elderly) through dedicated application...
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International Workshop on Serious Games Development and Applications

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"Designing a technological framework for serious gaming on interactive TV", in Proceedings of International Workshop on Serious Games Development and Applications. University of Derby, Kedleston Road, Derby, UK. July 2010.

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International Workshop on Serious Games Development and Applications

  1. 1. ELIOS Lab Designing a technological framework for serious gaming on interactive TV F. Bellotti, R. Berta, A. De Gloria ELIOS Lab DIBE – University of Genoa 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 1
  2. 2. Introduction TV & education (mass audience) Cultural movies, documentaries, news, educational programs Potential of iTV as a learning medium Pervasiveness t-learning TV-based interactive learning at home 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 2
  3. 3. Introduction Now challanged by other media forms Interaractivity & mobility New services to generate new TV forms able to attract and retain audiences Investigate how to support authors in exploiting the t-learning potential 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 3
  4. 4. TV specific features Several t-learning principles and applications inspired by e-learning TV medium’s specific features Transmit information through broadcasting Limited computing hardware Different user interaction modalities Remote control, low resolution screen, no windows, no mouse, no keyboards User typically in a relaxed environment and attitude 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 4
  5. 5. TV specific features TV typically perceived as an entertainment medium Emphasis on engagement and fun also for educational topics 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 5
  6. 6. Key t-learning peculiarities Edutainment particularly suited for such a less formal learning environment Applications e-learning user-driven strategies Applications respond to user actions t-learning more suited to media-driven strategies for interactivity 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 6
  7. 7. Key t-learning peculiarities A strong motivation for investigating how to exploit Serious Games’ principles on iTV A challenge on how to adapt the SG’s typically user interaction-driven philosophy to a media- driven environment A number of educational games titles already exist for iTV Simply exploit TV as a display/computation medium We are interested in exploring the integration of SGs and TV programs 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 7
  8. 8. Sample existing applications 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 8
  9. 9. Enhancing educational TV programs A lot of iTV research done Personalization, interactive narrative and remote collaboration Research should be done on how to support pedagogical experts to enhance linear TV A/V streams iTV educational services as enhancements aimed at giving more value to TV-specific languages and styles 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 9
  10. 10. Integrating TV & SG Exploit and enhance the value of creative TV professionals e.g. authors, scriptwriters, cartoonists, etc. Allow viewing of a program by interactive and non interactive users Foster a meaningful re-use of archives of TV programs and historical videos Approach complementary to techniques borrowed from e-learning e.g. remote user collaboration 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 10
  11. 11. Further requirements from user/stakeholder analysis Compatibility with other iTV platforms Support for various categories of users Efficient content production Support for User Generated Contents (UGC) High-quality graphics and usability 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 11
  12. 12. The ELU format (high-level) A linear A/V stream No user control Non-linear interactive contents Available over the video Controllable by the user Exploit a linear story Can be viewed also by non-interactive users Provide enhancements to improve the interactive user’s experience 1st International Workshop on Serious Games Development & Applications 12 Univ. of Derby, 8 Jul. 2010
  13. 13. The ELU format (high-level) Expected advantages low production costs centrality of TV authors possibility of various user interaction levels 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 13
  14. 14. The ELU format (high-level) 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 14
  15. 15. Production & deployment chain ELU AT EMP - Creation of SCORM - Management ESL educational modules execution of the - Customization and courses integration of edutainment services - Time-synch. with A/V - Platform independent MHP STB 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 15
  16. 16. Production & deployment chain 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 16
  17. 17. HCI Elements 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 17
  18. 18. ELU Style Communication is a very important part of a TV program Careful support of multimedia design 2 clusters of configuration parameters Content, Style Libraries of styles by 3rd party media designers Concept similar to skins in web development A course as the composition of a style part (media designer) and of a content part (author) 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 18
  19. 19. ELU Scrpit Language The screenplay of the programme Implemented in XML The time events, sorted in chronological order, the time-line, then the logical events To each event, an instruction corresponds Controlling the presentation of cards, also keeping into account the sync. constraints LatestDisplayTime, minimumDisplayLength Every instruction may be filtered by one or more conditions – Personalizer Conditions Dynamic and static user profile 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 19
  20. 20. EMP 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 20
  21. 21. Portability ELU format is platform-independent ESL language and the Authoring Tool EMP is platform-dependent, first implementation done for the MHP standard Consequences Programmes are specified in ESL and Services’ config. files No impact by a platform change The EMP to be updated Comp. Layers not touched I/O classes yes 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 21
  22. 22. TVEduGames Games & Quizzes Quiz. Sequences of questions and answers; VisualQuiz. Q&As in images; Couples. Join the matching elements; RightPlace. Put icons in their right place; RightOrder. Order a sequence of items; Puzzle. Build an image from shuffled pieces; Memory. Remember the cards; Stop it! Stop the animation at the right time to answer the question; RepeatedTrials. Statistic outcomes from experiments 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 22
  23. 23. TVEduGames 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 23
  24. 24. Conclusions Design of a system architecture with specific modules aimed at supporting serial instantiation of SGs applications in several different iTV contexts e.g. cards, game templates, ProgressBar, PerformanceMeter Visual authoring tool to support efficient production of the interactive elements Evolutionary rather than revolutionary approach A media-driven strategy and the role of the author/director in proposing contents 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 24
  25. 25. Conclusions Added value of SG interactivity help the viewer to better contextualize/understand the video stream and go more in depth about the touched items at the end New iTV applications, in particular to support weaker users i.e. users that could not view the video without a help Tools tested in 7 countries with over 200 end- users and in a variety of edu domains Cultural tourism, basic business, MBA statistics, driving license, computer basics and basic statistics 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 25
  26. 26. Future work Support of specific categories of users (e.g. the elderly) through dedicated applications and also through new interaction modalities Pointing devices, gesture recognition and non-speech vocal input New generation iTV middleware to better support media-driven interactive applications Further increase in the appeal and usefulness of the interactive enhancements by integrating features and modules supporting social interaction enabled by a more widespread use of the return channel 1st International Workshop on Serious Games Development & Applications Univ. of Derby, 8 Jul. 2010 26

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