World Usability Day Singapore 2008

Daniel Alenquer
Daniel AlenquerCo-Founder, Creative Director at Playerium
making life easy!


      Daniel Alenquer
 Lead User Experience Designer
    ASUS Design Singapore
About this presentation
 This is a short version of a presentation shared with 2nd year Diploma in
 Experience and Product Design students at the Singapore Polytechnic
 Design School during the World Usability Day 2008 Singapore.

 I hope the slides are a good reference for the students to go back to when
 they need to review what was presented and discussed during the lecture.
Acknowledgements
 I would like to thank the students at SP for their thoughtful and enthusiastic
 participation on the World Usability Day lecture and workshop. I would also
 like to thank Venkatesh Rajamanickam, Thierry Do and Edwin Low - from
 Experience and Product Design program for collaborating with us to get this
 year’s WUD up and running. Many thanks to my colleagues at ASUS Design
 Singapore Ng Wan Lynn, Lionel Wong, and Cindy Liew for everything.
Copyright Info
 The copyright of this work belongs to Daniel Alenquer, who is solely
 responsible for the content. Please direct content feedback or permissions to
 daniel_alenquer@asus.com. This work is licensed under the Creative
 Commons Attribution-NonCommercial-NoDerivs License.

 To view a copy of this license, visit http://creativecommons.org/licenses/bync-
 nd/2.0 or send a letter to Creative Commons, 559 Nathan Abbott Way,
 Stanford, California 94305, USA.

 You may not extract or re-use any of the images in this document, but feel free
 to share its contents, information – and make sure you credit where it came
 from.
World Usability Day Singapore 2008
asus
2069
awards won in 2008
World Usability Day Singapore 2008
40
4th
       countries


year
                   225
                   events
1   what is easy?



2   why should products and services be easy?



     3   how can we make things easy?
what is easy?




                1   what is easy?
World Usability Day Singapore 2008
simple objective
simple objective
now what?
call AT&T wireless




2   why should products and services be easy?
observe


learn why


ask around
World Usability Day Singapore 2008
World Usability Day Singapore 2008
World Usability Day Singapore 2008
World Usability Day Singapore 2008
World Usability Day Singapore 2008
World Usability Day Singapore 2008
45” + 50” + USD 35 + missed game + retype 140 contacts =   AT&T is awful
B

A




    3   how can we make things easy?
how can we make things easy?                 Jakob
                                                Nielsen

learnability    efficiency    memorability     errors      satisfaction




  useful       easy to find    accessible    trustworthy   easy to use



      other
      people
how can we make things easy?                            Usability
                                                     Daniel Alenquer, 2008




                                       communicate
              problem
   identify

               problem   recommend                        stakeholders
                           solutions

   analyze     problem
                                         provide
                                        evidence
          problem
ok, but how?
observe and find out why



                                       communicate
              problem
   identify

               problem   recommend                   stakeholders
                           solutions

   analyze     problem
                                         provide
                                        evidence
          problem
observe and find out why




grass anthropology                              coco ball semantics
A

    B
B




A
C




B
B




C
B




C
observe
find out
why
observe
find out
why
observe and find out why                  build your test




grass anthropology               coco ball semantics     fake joke
World Usability Day Singapore 2008
methods and practices (ways of observing and finding out)
  plan             requirement         design             prototype               test            benchmark

               styleguides                                         heuristic             critical incidence
                                                                    review                    technique
                                       focus groups
   ISO 13407         stakeholder                              survey
                       meeting                                                    SWAT
                                                wireframing                                        observation
                              Wizard
 afinity diagram              of Oz                                        NASA TLX
                                                      subjective                            card sorting
                                                      evaluation
                        storyboard
                                                                       parallel                    in-depth
                                        task analysis                  design                     interviews
context analysis
                      use cases                                                        digital
                                                         requirements               ethnography
                                     content
                                     analysis              meeting
how NASA finds out
NASA Task Load Index
World Usability Day Singapore 2008
SWENSEN’S vs. NASA
World Usability Day Singapore 2008
the secret ingredient
go out and do it

 repeat what went right

change what went wrong

      do it again

        find out
if you want to learn more…
Usability Engineering
Jakob Nielsen

The Usability Engineering Lifecycle
Deborah Mayhew

Handbook of Usability Testing
Jeff Rubin


Observing the User Experience
Mike Kuniavsky
if you want to get involved…

         Usability Professionals Association
         www.upassoc.com



         World Usability Day
         www.worldusabilityday.org
if you want to get in touch with me…

           Daniel Alenquer
           daniel_alenquer@asus.com
           www.alenquer.mobi
1 of 52

Recommended

Evaluating ISE (2012) by
Evaluating ISE (2012)Evaluating ISE (2012)
Evaluating ISE (2012)Kim Arcand
541 views12 slides
Usability testing for qualitative researchers by
Usability testing for qualitative researchersUsability testing for qualitative researchers
Usability testing for qualitative researchersKay Corry Aubrey
4.1K views26 slides
Open2012 sharing-best-practices-hopkins by
Open2012 sharing-best-practices-hopkinsOpen2012 sharing-best-practices-hopkins
Open2012 sharing-best-practices-hopkinsthe nciia
215 views13 slides
Usabilidade 4 - User Story Mapping by
Usabilidade 4 - User Story MappingUsabilidade 4 - User Story Mapping
Usabilidade 4 - User Story MappingMarcello Cardoso
1.1K views34 slides
Newton Paiva - DI - Aula 02 by
Newton Paiva - DI - Aula 02Newton Paiva - DI - Aula 02
Newton Paiva - DI - Aula 02Marcello Cardoso
746 views75 slides

More Related Content

Similar to World Usability Day Singapore 2008

Interaction Design by
Interaction DesignInteraction Design
Interaction Designhcicourse
1.8K views108 slides
Guerrilla Usability: Insight on a Shoestring by
Guerrilla Usability: Insight on a ShoestringGuerrilla Usability: Insight on a Shoestring
Guerrilla Usability: Insight on a ShoestringDavid Sturtz
786 views50 slides
Building Serious Games for Medical Intervention and Training by
Building Serious Games for Medical Intervention and TrainingBuilding Serious Games for Medical Intervention and Training
Building Serious Games for Medical Intervention and TrainingBrock Dubbels
569 views46 slides
COSC 426 Lect. 7: Evaluating AR Applications by
COSC 426 Lect. 7: Evaluating AR ApplicationsCOSC 426 Lect. 7: Evaluating AR Applications
COSC 426 Lect. 7: Evaluating AR ApplicationsMark Billinghurst
1.5K views137 slides
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ... by
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...bo begole
691 views26 slides

Similar to World Usability Day Singapore 2008(20)

Interaction Design by hcicourse
Interaction DesignInteraction Design
Interaction Design
hcicourse1.8K views
Guerrilla Usability: Insight on a Shoestring by David Sturtz
Guerrilla Usability: Insight on a ShoestringGuerrilla Usability: Insight on a Shoestring
Guerrilla Usability: Insight on a Shoestring
David Sturtz786 views
Building Serious Games for Medical Intervention and Training by Brock Dubbels
Building Serious Games for Medical Intervention and TrainingBuilding Serious Games for Medical Intervention and Training
Building Serious Games for Medical Intervention and Training
Brock Dubbels569 views
COSC 426 Lect. 7: Evaluating AR Applications by Mark Billinghurst
COSC 426 Lect. 7: Evaluating AR ApplicationsCOSC 426 Lect. 7: Evaluating AR Applications
COSC 426 Lect. 7: Evaluating AR Applications
Mark Billinghurst1.5K views
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ... by bo begole
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...
Activity-Based Serendipitous Recommendations with the Magitti Mobile Leisure ...
bo begole691 views
How do we create great user experiences? by Jan Hagen
How do we create great user experiences?How do we create great user experiences?
How do we create great user experiences?
Jan Hagen1.9K views
500 Startups Lean UX Bootcamp by Enrique Allen
500 Startups Lean UX Bootcamp500 Startups Lean UX Bootcamp
500 Startups Lean UX Bootcamp
Enrique Allen5.8K views
Florida Memory Project and Usability by Florence Paisey
Florida Memory Project and UsabilityFlorida Memory Project and Usability
Florida Memory Project and Usability
Florence Paisey1.2K views
PxS’12 - week 4 - qualitative analysis by hendrikknoche
PxS’12 - week 4 - qualitative analysisPxS’12 - week 4 - qualitative analysis
PxS’12 - week 4 - qualitative analysis
hendrikknoche363 views
Usability testing for qualitative researchers by ResearchShare
Usability testing for qualitative researchersUsability testing for qualitative researchers
Usability testing for qualitative researchers
ResearchShare1.7K views
Exploring ux practices 4 product development agile2012 by drewz lin
Exploring ux practices 4 product development agile2012Exploring ux practices 4 product development agile2012
Exploring ux practices 4 product development agile2012
drewz lin587 views
Exploring UX Practices 4 Product Development Agile2012 by Ariadna Font Llitjos
Exploring UX Practices 4 Product Development Agile2012Exploring UX Practices 4 Product Development Agile2012
Exploring UX Practices 4 Product Development Agile2012
Morris prototyping - oredev - share by Shane Morris
Morris   prototyping - oredev - shareMorris   prototyping - oredev - share
Morris prototyping - oredev - share
Shane Morris3.6K views
Video Ethnography: Industrial Strength by Joe Dyer
Video Ethnography: Industrial StrengthVideo Ethnography: Industrial Strength
Video Ethnography: Industrial Strength
Joe Dyer15.6K views
How Virtual is Virtual: Designing for Distributed Work in Research and Develo... by Sociotechnical Roundtable
How Virtual is Virtual: Designing for Distributed Work in Research and Develo...How Virtual is Virtual: Designing for Distributed Work in Research and Develo...
How Virtual is Virtual: Designing for Distributed Work in Research and Develo...
Sorting Things Out: An Introduction to Card Sorting by Stephen Anderson
Sorting Things Out: An Introduction to Card SortingSorting Things Out: An Introduction to Card Sorting
Sorting Things Out: An Introduction to Card Sorting
Stephen Anderson24.3K views

Recently uploaded

Subzero Report (1).pdf by
Subzero Report (1).pdfSubzero Report (1).pdf
Subzero Report (1).pdfsidhantkhanna8
9 views21 slides
A.K DESIGNS by
A.K DESIGNSA.K DESIGNS
A.K DESIGNSnikitasingh113603
6 views4 slides
The-Craft Menu by
The-Craft MenuThe-Craft Menu
The-Craft Menunyhapedraza
48 views12 slides
slide deck by
slide deckslide deck
slide deckshamailalsabri
7 views6 slides
Legal PPT Presentation.pptx by
Legal PPT Presentation.pptxLegal PPT Presentation.pptx
Legal PPT Presentation.pptx125071063
5 views7 slides
Sugar Air Kiss Lipstick by
Sugar Air Kiss LipstickSugar Air Kiss Lipstick
Sugar Air Kiss Lipstickaryasheel1
7 views5 slides

Recently uploaded(20)

Legal PPT Presentation.pptx by 125071063
Legal PPT Presentation.pptxLegal PPT Presentation.pptx
Legal PPT Presentation.pptx
1250710635 views
Sugar Air Kiss Lipstick by aryasheel1
Sugar Air Kiss LipstickSugar Air Kiss Lipstick
Sugar Air Kiss Lipstick
aryasheel17 views
ATPMOUSE_융합2조.pptx by kts120898
ATPMOUSE_융합2조.pptxATPMOUSE_융합2조.pptx
ATPMOUSE_융합2조.pptx
kts12089824 views
Samsung Galaxy Watch 5 Presentation by aryasheel1
Samsung Galaxy Watch 5 PresentationSamsung Galaxy Watch 5 Presentation
Samsung Galaxy Watch 5 Presentation
aryasheel113 views
BeatsFest Brand Guidelines Final.pdf by EddiePena9
BeatsFest Brand Guidelines Final.pdfBeatsFest Brand Guidelines Final.pdf
BeatsFest Brand Guidelines Final.pdf
EddiePena97 views
DR Portfolio.pptx by robertsd2
DR Portfolio.pptxDR Portfolio.pptx
DR Portfolio.pptx
robertsd221 views
Business X Design - People, Planet & Product by Cyber-Duck
Business X Design - People, Planet & ProductBusiness X Design - People, Planet & Product
Business X Design - People, Planet & Product
Cyber-Duck28 views
Using Experiential Design to Understand the Future of AI & Immersive Storytel... by Kent Bye
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Using Experiential Design to Understand the Future of AI & Immersive Storytel...
Using Experiential Design to Understand the Future of AI & Immersive Storytel...
Kent Bye20 views
boggiano_project 2.pptx by samboggiano
boggiano_project 2.pptxboggiano_project 2.pptx
boggiano_project 2.pptx
samboggiano23 views

World Usability Day Singapore 2008

  • 1. making life easy! Daniel Alenquer Lead User Experience Designer ASUS Design Singapore
  • 2. About this presentation This is a short version of a presentation shared with 2nd year Diploma in Experience and Product Design students at the Singapore Polytechnic Design School during the World Usability Day 2008 Singapore. I hope the slides are a good reference for the students to go back to when they need to review what was presented and discussed during the lecture.
  • 3. Acknowledgements I would like to thank the students at SP for their thoughtful and enthusiastic participation on the World Usability Day lecture and workshop. I would also like to thank Venkatesh Rajamanickam, Thierry Do and Edwin Low - from Experience and Product Design program for collaborating with us to get this year’s WUD up and running. Many thanks to my colleagues at ASUS Design Singapore Ng Wan Lynn, Lionel Wong, and Cindy Liew for everything.
  • 4. Copyright Info The copyright of this work belongs to Daniel Alenquer, who is solely responsible for the content. Please direct content feedback or permissions to daniel_alenquer@asus.com. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs License. To view a copy of this license, visit http://creativecommons.org/licenses/bync- nd/2.0 or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. You may not extract or re-use any of the images in this document, but feel free to share its contents, information – and make sure you credit where it came from.
  • 9. 40 4th countries year 225 events
  • 10. 1 what is easy? 2 why should products and services be easy? 3 how can we make things easy?
  • 11. what is easy? 1 what is easy?
  • 16. call AT&T wireless 2 why should products and services be easy?
  • 24. 45” + 50” + USD 35 + missed game + retype 140 contacts = AT&T is awful
  • 25. B A 3 how can we make things easy?
  • 26. how can we make things easy? Jakob Nielsen learnability efficiency memorability errors satisfaction useful easy to find accessible trustworthy easy to use other people
  • 27. how can we make things easy? Usability Daniel Alenquer, 2008 communicate problem identify problem recommend stakeholders solutions analyze problem provide evidence problem
  • 29. observe and find out why communicate problem identify problem recommend stakeholders solutions analyze problem provide evidence problem
  • 30. observe and find out why grass anthropology coco ball semantics
  • 31. A B
  • 32. B A
  • 33. C B
  • 34. B C
  • 35. B C
  • 40. observe and find out why build your test grass anthropology coco ball semantics fake joke
  • 42. methods and practices (ways of observing and finding out) plan requirement design prototype test benchmark styleguides heuristic critical incidence review technique focus groups ISO 13407 stakeholder survey meeting SWAT wireframing observation Wizard afinity diagram of Oz NASA TLX subjective card sorting evaluation storyboard parallel in-depth task analysis design interviews context analysis use cases digital requirements ethnography content analysis meeting
  • 44. NASA Task Load Index
  • 49. go out and do it repeat what went right change what went wrong do it again find out
  • 50. if you want to learn more… Usability Engineering Jakob Nielsen The Usability Engineering Lifecycle Deborah Mayhew Handbook of Usability Testing Jeff Rubin Observing the User Experience Mike Kuniavsky
  • 51. if you want to get involved… Usability Professionals Association www.upassoc.com World Usability Day www.worldusabilityday.org
  • 52. if you want to get in touch with me… Daniel Alenquer daniel_alenquer@asus.com www.alenquer.mobi