This document provides information about programs and resources from Microsoft for students of different ages to gain real world experience with technology and risk-taking. It also provides advice and examples for curriculum design, assessment, and project-based learning using Star Wars references. The document encourages asking questions, thinking of new assessment methods, and using design thinking for authentic project-based activities to develop skills and solve real world problems.
8. For Student Ages: 6-10 11-14 15-18 19-22
6-10 11-14 15-18 19-22
For Student Ages: 6-10 11-14 15-18 19-22
6-10 11-14 15-18 19-22
S T
E M
Microsoft
Educator Community
ImagineCup Earth
Microsoft
Office Specialist
ImagineAccess
Microsoft Imagine Academy
ImagineCup
Microsoft
Technology Associate
Microsoft
Student Ambassadors
Azure Student Pass
Microsoft
Certified Professional
Microsoft
Student Partners
Microsoft MATH
MOS Championships
11. Authentic Innovation
Millennium Falcon Curriculum Design – The Kessel run in under 12 parseks
Developing a good curriculum across years, subjects and disciplines is key.
Do not under estimate well planned projects. Design prior knowledge,
extension work to allow students to progress.
Ask questions: I wonder why, Couldn’t we at least?, How can I help?
12. Authentic Innovation
TIE fighter assessment
For new and innovative projects it is important to have good assessment
rubrics to ensure that students can move on to the next level as well as
ensure they have sufficient grounding of concepts.
Think about new methods of assessment as well
13. Authentic Innovation
X-Wing Project based learning
Using Project Based Learning and Design Thinking methodologies
help you drive many authentic activities with a purposeful
outcome. In turn this leads to engagement and well designed
tasks then develop higher level skills and outcomes.
Real world problem solving.
Facebook: Australian PBL network (join it now)
Men recreating the Hollywood sign in Serbia are karaoke. Minibars are karaoke. Victoria Beckham is karaoke. Even the Yugoslavian political struggles are karaoke. So what, then is karaoke?
Karaoke is the way communication technology has made it harder for us to communicate with each other. Karaoke is celebrating the amateur instead of the auteur. Karaoke is celebrating pop-culture idols and condemning “the classics.” Karaoke is the equality of everyone having a voice, and having everyone’s voice be equally loud. Karaoke is when Joshua Bell, a famous violinist, can make huge amounts of money at a concert in Boston, but isn’t even given the time of day performing solo in a subway station. Karaoke is complicated.
To be honest, I don’t completely understand it yet. To completely understand the concept, you’d have to sit with this collection of essays for some time, first contemplating each one individually and then try to assemble them all into a sort of argument or conclusion. I have been working at this for some weeks and have mostly marveled at the full array of delicious language and interesting assertions. Karaoke culture itself is still mysterious and alluring, and no definite conclusions have been formed; I’ll be pondering this text for some time. Fortunately, that is a pleasurable task.
AP CS Enrolments as at 2011, US AP Exams as at 2011 - http://www.exploringcs.org/resources/cs-statistics