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I made the audio quieter at this point to give the
impression that the person is further away from the
camera and then did the opposite to make it seem like he
was getting closer.

The sound
of deep
breathing
gets
gradually
louder to
give the
impression
that the
character is
slowly
running out
of breath.

I used two ambient sounds instead of one to give a more
diverse sound to the area.
Here I overlapped the same sound of a bee to give the
impression that the character is running through a swarm
of bees, not just the one at a time
I also added a fade in and out to each bee to make it seem
like he is running past them instead of with them.

As well as this, I made the ambient sounds fade out slowly
to make it feel like the character is running from the
environment

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Borderlands 2 cut sequence: annotation

  • 1. I made the audio quieter at this point to give the impression that the person is further away from the camera and then did the opposite to make it seem like he was getting closer. The sound of deep breathing gets gradually louder to give the impression that the character is slowly running out of breath. I used two ambient sounds instead of one to give a more diverse sound to the area. Here I overlapped the same sound of a bee to give the impression that the character is running through a swarm of bees, not just the one at a time I also added a fade in and out to each bee to make it seem like he is running past them instead of with them. As well as this, I made the ambient sounds fade out slowly to make it feel like the character is running from the environment