SlideShare a Scribd company logo
1 of 12
Design of 3Dlife application(s) Annie Gentes, A u de Guyot Institut Telecom
Our methodology ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Slide
Slide  Bringing the Media Internet to Life
What we could do for the 3D Life project ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Slide
Slide  real space / virtual interface Bringing the Media Internet to Life
Slide  shared places / collaborative environments Bringing the Media Internet to Life
Slide  body as an image / body as a tool Bringing the Media Internet to Life
Slide  Bringing the Media Internet to Life reflexivity interaction /
Slide  3D images / Bringing the Media Internet to Life other representations
Slide  play with emotions convey informations /
Slide  absence presence /
Slide  Bringing the Media Internet to Life Thanks ! Annie Gentes & Aude Guyot >>> www.codesignlab.blog.telecom-paristech.fr

More Related Content

Similar to 3DLIFE -Input Media Sciences and Design

Matthew Hilla - K Arts Lecture
Matthew Hilla - K Arts LectureMatthew Hilla - K Arts Lecture
Matthew Hilla - K Arts Lecturemghilla
 
EXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked mediaEXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked mediaexperimedia
 
Research Poster-A3-GOOD
Research Poster-A3-GOODResearch Poster-A3-GOOD
Research Poster-A3-GOODYang Chen
 
Gauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfoliosGauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfoliosJean-Marc Gauthier
 
INTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICES
INTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICESINTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICES
INTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICESIRJET Journal
 
Veed2 (Updated2)
Veed2 (Updated2)Veed2 (Updated2)
Veed2 (Updated2)guestf65fa0
 
IxD & UX Design - Personifying Digital Interactions
IxD & UX Design - Personifying Digital InteractionsIxD & UX Design - Personifying Digital Interactions
IxD & UX Design - Personifying Digital InteractionsJayan Narayanan
 
Augmented Reality -A quick surface view
Augmented Reality -A quick surface viewAugmented Reality -A quick surface view
Augmented Reality -A quick surface viewMusfira Ameer
 
EXPERIMEDIA project overview
EXPERIMEDIA project overviewEXPERIMEDIA project overview
EXPERIMEDIA project overviewexperimedia
 
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...Jan Groenefeld
 
Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...
Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...
Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...AugmentedWorldExpo
 
Automated Media Player using Hand Gesture
Automated Media Player using Hand GestureAutomated Media Player using Hand Gesture
Automated Media Player using Hand GestureIRJET Journal
 
A Survey Paper on Controlling Computer using Hand Gestures
A Survey Paper on Controlling Computer using Hand GesturesA Survey Paper on Controlling Computer using Hand Gestures
A Survey Paper on Controlling Computer using Hand GesturesIRJET Journal
 
Real Time Translator for Sign Language
Real Time Translator for Sign LanguageReal Time Translator for Sign Language
Real Time Translator for Sign Languageijtsrd
 
Multimedia2017_A4 Brochure.indd_New
Multimedia2017_A4 Brochure.indd_NewMultimedia2017_A4 Brochure.indd_New
Multimedia2017_A4 Brochure.indd_NewSushma Guduri
 

Similar to 3DLIFE -Input Media Sciences and Design (20)

Matthew Hilla - K Arts Lecture
Matthew Hilla - K Arts LectureMatthew Hilla - K Arts Lecture
Matthew Hilla - K Arts Lecture
 
EXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked mediaEXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked media
 
Research Poster-A3-GOOD
Research Poster-A3-GOODResearch Poster-A3-GOOD
Research Poster-A3-GOOD
 
Virtual Art Gallery
Virtual Art GalleryVirtual Art Gallery
Virtual Art Gallery
 
Gauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfoliosGauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfolios
 
INTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICES
INTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICESINTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICES
INTERACTIVE EDUCATION USING AUGMENTED REALITY THROUGH HANDHELD DEVICES
 
Veed2 (Updated2)
Veed2 (Updated2)Veed2 (Updated2)
Veed2 (Updated2)
 
IxD & UX Design - Personifying Digital Interactions
IxD & UX Design - Personifying Digital InteractionsIxD & UX Design - Personifying Digital Interactions
IxD & UX Design - Personifying Digital Interactions
 
Chap1
 Chap1 Chap1
Chap1
 
Augmented Reality -A quick surface view
Augmented Reality -A quick surface viewAugmented Reality -A quick surface view
Augmented Reality -A quick surface view
 
EXPERIMEDIA project overview
EXPERIMEDIA project overviewEXPERIMEDIA project overview
EXPERIMEDIA project overview
 
Technology and media
Technology and media Technology and media
Technology and media
 
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...
 
Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...
Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...
Yu Yuan (IEEE Standards Association): The Road to the Ultimate VR/AR - Transf...
 
Automated Media Player using Hand Gesture
Automated Media Player using Hand GestureAutomated Media Player using Hand Gesture
Automated Media Player using Hand Gesture
 
A Survey Paper on Controlling Computer using Hand Gestures
A Survey Paper on Controlling Computer using Hand GesturesA Survey Paper on Controlling Computer using Hand Gestures
A Survey Paper on Controlling Computer using Hand Gestures
 
Real Time Translator for Sign Language
Real Time Translator for Sign LanguageReal Time Translator for Sign Language
Real Time Translator for Sign Language
 
Multimedia2017_A4 Brochure.indd_New
Multimedia2017_A4 Brochure.indd_NewMultimedia2017_A4 Brochure.indd_New
Multimedia2017_A4 Brochure.indd_New
 
Anujapathak
AnujapathakAnujapathak
Anujapathak
 
Anuja pathak
Anuja pathakAnuja pathak
Anuja pathak
 

More from Télécom ParisTech

ICT design - MinesParisTech, Chair "Theory and methods of innovative design"
ICT design - MinesParisTech, Chair "Theory and methods of innovative design"ICT design - MinesParisTech, Chair "Theory and methods of innovative design"
ICT design - MinesParisTech, Chair "Theory and methods of innovative design"Télécom ParisTech
 
L'objet et son double. Par Annie Gentes.
L'objet et son double. Par Annie Gentes.L'objet et son double. Par Annie Gentes.
L'objet et son double. Par Annie Gentes.Télécom ParisTech
 
Entrer en communication. Le design de médias. Par Annie Gentes.
Entrer en communication. Le design de médias. Par Annie Gentes.Entrer en communication. Le design de médias. Par Annie Gentes.
Entrer en communication. Le design de médias. Par Annie Gentes.Télécom ParisTech
 
Plurilinguisme. Par Florence Gendrier.
Plurilinguisme. Par Florence Gendrier.Plurilinguisme. Par Florence Gendrier.
Plurilinguisme. Par Florence Gendrier.Télécom ParisTech
 
Le projet Traduxio. Par Philippe Lacour.
Le projet Traduxio. Par Philippe Lacour.Le projet Traduxio. Par Philippe Lacour.
Le projet Traduxio. Par Philippe Lacour.Télécom ParisTech
 
L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.
L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.
L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.Télécom ParisTech
 
En partant de l'objet : ergonomie, usabilité, sémiologie
En partant de l'objet : ergonomie, usabilité, sémiologieEn partant de l'objet : ergonomie, usabilité, sémiologie
En partant de l'objet : ergonomie, usabilité, sémiologieTélécom ParisTech
 
Master Design, médias, technology
Master Design, médias, technologyMaster Design, médias, technology
Master Design, médias, technologyTélécom ParisTech
 

More from Télécom ParisTech (16)

3 d life_keynote_gentes_guyotv1
3 d life_keynote_gentes_guyotv13 d life_keynote_gentes_guyotv1
3 d life_keynote_gentes_guyotv1
 
3 d life_keynote_gentes_guyotv1
3 d life_keynote_gentes_guyotv13 d life_keynote_gentes_guyotv1
3 d life_keynote_gentes_guyotv1
 
3 d life_keynote_gentes_guyotv1
3 d life_keynote_gentes_guyotv13 d life_keynote_gentes_guyotv1
3 d life_keynote_gentes_guyotv1
 
Project Drawing
Project DrawingProject Drawing
Project Drawing
 
ICT design - MinesParisTech, Chair "Theory and methods of innovative design"
ICT design - MinesParisTech, Chair "Theory and methods of innovative design"ICT design - MinesParisTech, Chair "Theory and methods of innovative design"
ICT design - MinesParisTech, Chair "Theory and methods of innovative design"
 
L'objet et son double. Par Annie Gentes.
L'objet et son double. Par Annie Gentes.L'objet et son double. Par Annie Gentes.
L'objet et son double. Par Annie Gentes.
 
Entrer en communication. Le design de médias. Par Annie Gentes.
Entrer en communication. Le design de médias. Par Annie Gentes.Entrer en communication. Le design de médias. Par Annie Gentes.
Entrer en communication. Le design de médias. Par Annie Gentes.
 
Plurilinguisme. Par Florence Gendrier.
Plurilinguisme. Par Florence Gendrier.Plurilinguisme. Par Florence Gendrier.
Plurilinguisme. Par Florence Gendrier.
 
Le projet Traduxio. Par Philippe Lacour.
Le projet Traduxio. Par Philippe Lacour.Le projet Traduxio. Par Philippe Lacour.
Le projet Traduxio. Par Philippe Lacour.
 
L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.
L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.
L'inscription des usagers. Les objets et leurs scripts. Par Jérôme Denis.
 
En partant de l'objet : ergonomie, usabilité, sémiologie
En partant de l'objet : ergonomie, usabilité, sémiologieEn partant de l'objet : ergonomie, usabilité, sémiologie
En partant de l'objet : ergonomie, usabilité, sémiologie
 
Anr Codesign
Anr CodesignAnr Codesign
Anr Codesign
 
Safari Enst Ensci Scenarios
Safari Enst Ensci ScenariosSafari Enst Ensci Scenarios
Safari Enst Ensci Scenarios
 
Master Design, médias, technology
Master Design, médias, technologyMaster Design, médias, technology
Master Design, médias, technology
 
Codesign & Invention
Codesign & InventionCodesign & Invention
Codesign & Invention
 
Jeux Pervasifs Design Environnt
Jeux Pervasifs Design EnvironntJeux Pervasifs Design Environnt
Jeux Pervasifs Design Environnt
 

3DLIFE -Input Media Sciences and Design

  • 1. Design of 3Dlife application(s) Annie Gentes, A u de Guyot Institut Telecom
  • 2.
  • 3. Slide Bringing the Media Internet to Life
  • 4.
  • 5. Slide real space / virtual interface Bringing the Media Internet to Life
  • 6. Slide shared places / collaborative environments Bringing the Media Internet to Life
  • 7. Slide body as an image / body as a tool Bringing the Media Internet to Life
  • 8. Slide Bringing the Media Internet to Life reflexivity interaction /
  • 9. Slide 3D images / Bringing the Media Internet to Life other representations
  • 10. Slide play with emotions convey informations /
  • 11. Slide absence presence /
  • 12. Slide Bringing the Media Internet to Life Thanks ! Annie Gentes & Aude Guyot >>> www.codesignlab.blog.telecom-paristech.fr

Editor's Notes

  1. I’m a designer and i work with Annie who is a media studies researcher. The last years, we’ve been involved together in several technical research projects on RFID, adhoc wifi, ECA...
  2. We don’t have a lot of time so we would like first to introduce the way we’re used to participate on these projects. We’re used to work in a collaborative and iterative process , not just at the beginning or at the end of the project but all the long of it. For us, the first step is to interview the different technical partners of a project to understand what make the specifity of the technical platform that will be developed In parallel, we identify existing practices and media related to the technical platform. We after define series of scenarios or use cases that will put in perspective the technical platform and demonstrate its potentials. We finally collaborate on the design of the showcase, detailing its interfaces, the services it would offer etc.
  3. One example is the MyBlog3D project : For this project, we proposed a demonstrator or showcase which was a self training environment to prepare recruiting interviews This application enhanced the 3 technical features of the platform : real time voice and gesture recognition + real time characterisation of distinctive ECA/avatars : your avatar can reproduce your gestures and you can interact with an ECA S ituation of face to face : facing one’s reactions and emotions, and the possibility of testing behaviors, “attitudes” on intelligent avatars.
  4. What is at stake in 3D applications S everal points of interest for us How real real space can be mixed with virtual interfaces ?
  5. How spaces are not only shared places but also provide tools to interact and share objects ?
  6. We also think of the body: how does we switch from the body as a tool from a body as a an image?
  7. How do we manage interaction and reflexivity/feed back ?
  8. How do 3D images convey information or emotion compared to other media ? Specifity of the 3D media = accentuated, stylised emotions, movements vs hyper-realistic media (vidéo)
  9. How do we express emotions in 3D environments ? Presence / absence Automatisation – automatic behaviours – comment est-ce qu’on est fluide meme en présence et meme en absence ?
  10. What would we accept to delegate to an ECA ? How could avatars be automatic and fluid at the same time in the interaction ? Identifier des mots, des gestes, utilisées couramment qui permettent de créer du lien