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Conspiracy Code™: Intensive Reading 
Executive Summary 
Research Base 
Efficacy Study 
November 2010
1 
EXECUTIVE 
SUMMARY 
REPORT 
Conspiracy 
Code™: 
Intensive 
Reading 
Research-­‐Base 
Documentation 
Efficacy 
Study 
Report 
BACKGROUND 
AND 
OBJECTIVE 
The 
Conspiracy 
Code: 
Intensive 
Reading 
program 
was 
developed 
by 
Florida 
Virtual 
School 
(FLVS) 
and 
360Ed, 
Inc. 
to 
deliver 
content 
within 
an 
online 
game-­‐based 
environment 
to 
improve 
student 
reading 
skills. 
An 
independent 
research 
firm, 
Educational 
Research 
Institute 
of 
America 
(ERIA), 
was 
contracted 
to 
perform 
a 
literature 
search 
providing 
research-­‐base 
documentation 
outlining 
best 
practices 
as 
identified 
by 
educational 
experts 
and 
academic 
research 
in 
the 
area 
of 
reading 
instruction 
as 
well 
as 
game-­‐base 
technology. 
ERIA 
also 
executed 
a 
semester-­‐long 
study 
with 
high 
school 
teachers 
and 
students 
to 
determine 
the 
educational 
efficacy 
of 
this 
reading 
improvement 
program 
compared 
to 
a 
control 
group. 
METHODOLOGY 
Location: 
The 
research 
site 
for 
the 
efficacy 
study 
was 
a 
high 
school 
with 
approximate 
enrollment 
of 
1,300 
students 
(grades 
9-­‐12) 
located 
in 
the 
urban 
fringe 
of 
a 
large 
Florida 
city. 
Groups: 
Both 
a 
Conspiracy 
Code 
Group 
(90 
students) 
and 
a 
Control 
Group 
(90 
students) 
of 
struggling 
readers 
were 
selected 
from 
either 
grade 
9 
or 
10. 
A 
randomized 
selection 
of 
students 
was 
not 
possible 
due 
to 
scheduling 
limitations. 
To 
provide 
quantifiable 
results 
of 
reading 
improvement, 
students 
in 
each 
group 
were 
given 
the 
same 
pretest 
and 
posttest 
to 
measure 
learning 
gains. 
Students 
in 
both 
groups 
were 
identified 
as 
being 
required 
to 
take 
an 
intensive 
reading 
course 
based 
on 
their 
Florida 
Comprehensive 
Assessment 
Test: 
Reading 
(FCAT) 
scores 
from 
the 
spring 
of 
2009. 
Each 
of 
these 
students 
scored 
at 
a 
Level 
1 
(minimal 
success 
with 
grade-­‐level 
content) 
or 
Level 
2 
(limited 
success 
with 
grade-­‐level 
content). 
The 
Conspiracy 
Code 
students 
received 
instruction 
in 
a 
computer 
lab 
while 
the 
Control 
Group 
classes 
were 
conducted 
in 
a 
traditional 
classroom. 
Timeline: 
The 
study 
took 
place 
over 
the 
second 
semester 
of 
the 
2009-­‐2010 
school 
year.
2 
SUMMARY 
The 
literature 
search 
provided 
an 
abundance 
of 
research 
support 
for 
melding 
solid 
pedagogy 
with 
online 
game-­‐based 
technology 
to 
deliver 
engaging 
explicit 
reading 
instruction 
to 
strengthen 
reading 
skills 
of 
secondary 
students. 
Cognitive 
neuroscience 
research 
(CNR) 
and 
related 
brain-­‐based 
learning 
(BBL) 
principles 
serve 
as 
the 
pedagogical 
foundations 
for 
Conspiracy 
Code. 
Conspiracy 
Code’s 
gameplay 
design 
and 
assessment 
architecture 
are 
modeled 
around 
the 
12 
principles 
set 
forth 
in 
the 
Caine 
and 
Caine 
research 
of 
brain/mind 
learning. 
The 
design 
team 
also 
considered 
findings 
from 
Le 
Tellier‘s 
work 
on 
how 
to 
strengthen 
and 
build 
long-­‐term 
memory. 
Meta-­‐analysis 
supports 
the 
effectiveness 
of 
computer-­‐assisted 
instruction 
(Liao, 
1992; 
Bayraktar, 
2001; 
and 
Means, 
Toyama, 
Murphy, 
Bakia, 
& 
Jones, 
2009). 
Studies 
have 
shown 
positive 
results 
on 
using 
technology 
to 
teach 
reading 
and 
suggest 
that 
students 
may 
demonstrate 
greater 
persistence 
on 
computers, 
interacting 
with 
texts 
for 
more 
time 
than 
when 
using 
traditional 
reading 
instruction 
materials 
(National 
Reading 
Panel, 
2000). 
Best 
practices 
and 
academic 
research 
are 
the 
foundation 
for 
Conspiracy 
Code’s 
explicit 
reading 
instruction 
relying 
on 
such 
expertise 
as 
Biancarosa 
& 
Snow 
(2006) 
and 
Graves 
& 
Avery 
(1997) 
for 
scaffolding 
instruction; 
Marzono 
for 
vocabulary 
development; 
and, 
Kellough 
& 
Kellough 
(2003) 
for 
tapping 
multiple 
learning 
modalities 
and 
intelligences 
to 
help 
all 
students 
perform 
well. 
The 
results 
of 
the 
efficacy 
study 
show 
the 
Conspiracy 
Code 
Group 
outperformed 
the 
Control 
Group 
by 
statistically 
significant 
margins, 
validating 
Conspiracy 
Code’s 
game-­‐based 
instruction 
for 
reading 
intervention. 
1. The 
Conspiracy 
Code: 
Intensive 
Reading 
program 
was 
successful 
in 
improving 
the 
reading 
achievement 
of 
struggling 
grade 
9 
and 
10 
students. 
In 
a 
one 
semester 
study 
Conspiracy 
Code 
students 
increased 
the 
students’ 
reading 
scores 
from 
pretesting 
to 
posttesting 
by 
6%. 
2. The 
Conspiracy 
Code: 
Intensive 
Reading 
program 
was 
even 
more 
successful 
with 
students 
who 
scored 
the 
lowest 
on 
the 
pretests. 
The 
pretest/posttest 
scores 
of 
students 
scoring 
in 
the 
lowest 
half 
on 
the 
pretests 
were 
analyzed 
separately 
from 
the 
total 
group 
of 
students. 
The 
average 
increase 
for 
these 
low-­‐scoring 
students 
increased 
by 
9%, 
surpassing 
the 
increase 
of 
the 
total 
group 
of 
students. 
3. In 
just 
one 
semester, 
Conspiracy 
Code: 
Intensive 
Reading 
students 
made 
statistically 
significant 
learning 
gains. 
Increases 
in 
pretest/posttest 
scores 
were 
statistically 
significant 
for 
comprehension, 
vocabulary, 
and 
total 
test 
scores. 
The 
Control 
Group 
did 
not 
make 
any 
gains 
over 
the 
same 
period; 
in 
fact, 
students 
lost 
ground 
in 
all 
three 
tested 
areas.
3 
4. The 
Conspiracy 
Code 
students 
were 
more 
effective 
users 
of 
comprehension 
strategies 
than 
were 
the 
Control 
Group 
students. 
The 
results 
showed 
a 
statistically 
significant 
difference 
between 
the 
two 
groups 
favoring 
the 
Conspiracy 
Code 
students. 
Seventeen 
percent 
more 
Conspiracy 
Code 
students 
than 
Control 
Group 
students 
scored 
60% 
or 
higher 
correctly 
on 
the 
Think 
Along 
Assessment. 
5. The 
Conspiracy 
Code 
Group 
included 
72% 
grade 
9 
students 
and 
only 
28% 
grade 
10 
students. 
The 
Control 
Group 
included 
49% 
grade 
9 
students 
and 
51% 
grade 
10 
students 
which 
most 
likely 
accounted 
for 
higher 
pretest 
scores. 
The 
use 
of 
Conspiracy 
Code: 
Intensive 
Reading 
was 
the 
only 
variable 
to 
account 
for 
the 
fact 
that 
the 
Conspiracy 
Code 
students 
made 
significant 
gains 
and 
caught 
up 
to 
the 
higher 
grade 
level 
Control 
Group 
students. 
6. There 
is 
significant 
commonality 
(correlation) 
between 
the 
Conspiracy 
Code 
Reading 
Assessment 
and 
the 
Florida 
Comprehensive 
Assessment 
Test 
(FCAT). 
Correlations 
between 
scores 
achieved 
by 
the 
total 
group 
of 
students, 
including 
both 
Control 
and 
Conspiracy 
Code 
Group 
students 
were 
quite 
high. 
All 
were 
statistically 
significant 
at 
the 
<.01 
level 
of 
significance. 
Here 
are 
some 
of 
those 
correlations: 
• The 
correlation 
between 
students’ 
FCAT 
score 
in 
spring 
2009 
and 
FCAT 
scores 
in 
spring 
2010 
was 
.65. 
• The 
correlation 
between 
students’ 
FCAT 
score 
in 
spring 
2009 
and 
the 
pretest 
total 
score 
on 
the 
Conspiracy 
Code 
Reading 
Assessment 
was 
.61. 
• The 
correlation 
between 
students’ 
FCAT 
score 
in 
spring 
2010 
and 
the 
posttest 
total 
score 
on 
the 
Conspiracy 
Code 
Reading 
Assessment 
was 
.51. 
CONCLUSION 
Overall, 
Conspiracy 
Code: 
Intensive 
Reading 
was 
found 
to 
be 
based 
on 
proven 
pedagogy 
and 
to 
be 
very 
effective 
in 
providing 
reading 
support 
to 
struggling 
students. 
Results 
were 
studied 
for 
various 
demographic 
variables 
including 
gender, 
grade 
level, 
ethnic 
background, 
socio-­‐ 
economic 
status, 
and 
first 
or 
second 
language 
dominances; 
and, 
although 
there 
were 
some 
small 
differences, 
none 
were 
significant. 
All 
demographic 
groups 
showed 
significant 
learning 
gains 
using 
Conspiracy 
Code: 
Intensive 
Reading. 
The 
results 
provide 
evidence 
that 
the 
Conspiracy 
Code: 
Intensive 
Reading 
program 
was 
equally 
effective 
for 
all 
students. 
The 
study 
also 
revealed 
that 
the 
students 
in 
the 
Conspiracy 
Code 
Group 
achieved 
significantly 
better 
results 
than 
the 
Control 
Group 
students.
Conspiracy Code™: Intensive Reading 
Research Base 
November 2010 
Elizabeth Haydel, Author 
Dr. Roger Farr, Reviewer 
Kimberly Munroe, Reviewer
Table of Contents 
Overview 3 
Section 1: Effective Use of Technology 8 
Section 2: Effective Instructional Strategies 15 
Section 3: Meeting the Needs of All Learners 23 
Section 4: Support for Teachers 27 
Section 5: Effective Strategies to Teach Reading 31 
Conclusion 41 
Works Cited 42
Educational Research Institute of America 
The Purpose for this Report 
Developing students’ reading skills and comprehension in a way that is 
exciting and engaging for students, as well as instructionally effective, is one 
of the biggest challenges educators face. Florida Virtual School (FLVS), in 
collaboration with 360Ed, Inc., developed Conspiracy Code: Intensive Reading 
to meet this challenge. 
Conspiracy Code: Intensive Reading is an online course for intensive reading 
taught entirely through a game-based environment. In order to ensure optimal 
engagement and effectiveness for students, Conspiracy Code: Intensive Reading 
was designed to align with best practice as identified by educational experts and 
academic research. The purpose of this report is to share the research and theory 
that supports the content and instructional approaches upon which Conspiracy 
Code: Intensive Reading was created. 
Intensive Reading is the second course created in the Conspiracy Code™ series. 
Conspiracy Code™ is a revolutionary line of courses that meld research-supported 
pedagogy and online, game-based technology. Designed to appeal to a 
generation of teenagers who have grown up using technology and increased 
their use of technology and media dramatically over the past five years (Kaiser 
Family Foundation—Rideout, Foehr, & Roberts, 2010), Conspiracy Code™ 
creates an appealing, interactive learning environment in which students can 
collaborate, explore, and build life-long skills around core course content. 
The game in which students learn in Conspiracy Code™ takes place in the 
fictional locale of Coverton City, where an organization known as Conspiracy 
Incorporated uses nefarious means to seek world power. As students play the 
games, they adopt the personas of two high school students, Eddie Flash™ and 
Libby Whitetree™, and are teamed with a sentient computer known as B.E.N. 
(Bio-Electronic Navigator). 
This game-based environment is designed to appeal to young people, who 
spend an average of 1 hour and 13 minutes per day playing video games (Kaiser 
Family Foundation—Rideout, Foehr, & Roberts, 2010). In addition, Conspiracy 
Code™ was designed to appeal to educators by offering them an opportunity to 
engage students in active learning that facilitates development of 21st–century 
skills (critical thinking, collaboration, and communication) using the efficiencies 
provided by technology. 
3
Educational Research Institute of America 
The Forces behind the Development of Conspiracy Code: 
Intensive Reading 
There are three driving forces behind the development of the Conspiracy Code: 
Intensive Reading program. These are described more fully below, but in brief 
they are: 
1. The ability to read and comprehend is essential for success in school, 
work, and life. 
2. Reading continues to be a problem area in schools—especially for 
struggling older readers in middle school and high school. To be 
come successful comprehenders, these older readers must have 
explicit instruction in the strategies needed to comprehend—not 
isolated drill on separate skills. 
3. Innovations in technology hold promise for helping to solve these 
problems, and to enable all students to read at the levels needed in 
the 21st century. 
The Importance of Reading 
Reading is essential to success in school, work, and society (National Reading 
Panel, 2000; National Research Council, 1998). A student’s ability to make sense 
of grade level texts can ensure either success or failure in school, depending on 
the student’s ability to comprehend. Comprehension is a complex process, in 
which many factors play a role, including the active process of the interaction 
between the reader and the text, the understanding of the language and 
vocabulary in the text, and the learning and use of specific strategies for 
comprehension (National Reading Panel, 2000). 
The Need for Explicit Instruction in Reading 
According to The National Council of Teachers of English (NCTE), 8 million U.S. 
students in grades 4 through 12 read below grade level (NCTE, 2010). Student 
test results from the National Assessment of Educational Progress (NAEP) and 
the ACT document the causes for concern for adolescent literacy. In 2005, fewer 
than 50% of high school graduates demonstrated readiness for college-level 
reading, as shown by their ACT scores. While NAEP reading scores of grade 4 
and grade 8 students have improved slightly (33% of grade 4 students performed 
at or above the proficient level in 2009 compared to 29% in 1992; 32% of grade 8 
students performed at or above the proficient level in 2009 compared to 29% in 
1992), the scores still show cause for concern, with only slightly above one-third 
of students performing at or above the proficient level (National Assessment of 
Educational Progress, 2010). Furthermore, an analysis of the 2009 scores for 
reading at grade 4 and grade 8 still show racial/ethnic gaps, gender gaps, 
4
Educational Research Institute of America 
and gaps by type of school (NAEP, 2010). The news at grade 12 is even more 
disheartening. The percentage of students performing at or above the proficient 
level decreased from 40% to 35% from 1992 to 2005, and performance gaps still 
“Current difficulties in reading largely originate from rising demands for 
literacy, not from declining absolute levels of literacy. In a technological 
society, the demands for higher literacy are ever increasing, creating more 
grievous consequences for those who fall short.” 
— National Research Council, 1998, p. 1 
exist. The data seems to suggest that schools are doing a slightly better job 
teaching grades 4 and 8 students to decode and comprehend, but have still 
not solved the puzzle of how to effectively improve the comprehension of 
higher-level students in reading. 
Meeting the needs of these struggling readers is not easy. Reading 
comprehension is a complex cognitive activity, involving many skills and 
varied strategies. While some learn to read and comprehend without explicit 
instruction, most students benefit from instruction in reading comprehension 
processes and strategies. 
Whether they read or listen to texts, or do both at the same time, readers must 
use a variety of reading strategies, such as drawing conclusions and making 
inferences, in order to make sense of what they read. Readers who struggle to 
comprehend texts often have trouble using such strategies (Dole, Duffy, Roehler, 
& Pearson, 1991). For these struggling readers, explicit instruction in reading is 
particularly important. 
The demands of the 21st century will require high levels of literacy for students 
to succeed in school, in work, and in a world in which increased and constant 
levels of communication are made possible and expected through varied, new 
technologies. To meet these demands, students must learn to be highly effective 
comprehenders of varied texts and media. 
5
Educational Research Institute of America 
The Promise of Technology for the Delivery of Effective 
Reading Instruction 
Only recently, technology was not advanced enough to deliver effective 
reading instruction; effective teachers using research-supported strategies had 
to engage with students in traditional classroom settings to make progress in 
developing reading skills and comprehension. Today, however, technology 
shows great promise in delivering effective instruction in reading. 
An early meta-analysis supported the effectiveness of computer-assisted 
instruction (Liao, 1992) and continuing research has supported these early 
findings. Bayraktar (2001) conducted a meta-analysis to evaluate the impact of 
computer-assisted instruction and concluded that the use of computers was more 
effective than more traditional methods of instructional delivery (Bayraktar, 
2001). The North Central Regional Educational Laboratory conducted another 
meta-analysis in 2003 and concluded that technology had a small, positive, 
and significant effect on student outcomes when compared with traditional 
instruction (North Central Regional Educational Laboratory, 2003). A more recent 
analysis conducted by the U.S. Department of Education in 2009 concluded the 
same; students in online conditions outperformed those in more traditional 
environments (Means, Toyama, Murphy, Bakia, & Jones, 2009). 
According to the National Reading Panel (2000) computers can be particularly 
effective in supporting the teaching of reading; the panel concluded that the 
positive results of studies on using technology to teach reading suggest that 
using computer technology for reading instruction is a promising development 
for educators (National Reading Panel, 2000). The Panel’s findings also 
suggested that students may demonstrate greater persistence on computers, 
interacting with texts for more time than when using traditional reading 
instruction materials. 
Furthermore, the technology environment is a native home for young people 
today. Technology plays a powerful role in the daily lives of young people, 
with a 2010 study 
by the Kaiser Family 
Foundation reporting 
that young people 
today spend more than 
7 ½ hours on average 
per day engaged with 
media of different kinds (Kaiser Family Foundation—Rideout, Foehr, & Roberts, 
2010). It is reasonable that students will be particularly engaged when instruction 
is designed to meet their needs using a blend of mediums that they choose to use 
almost three hours each day on average (1:29 for computer use; 1:13 for video 
game use) (Kaiser Family Foundation—Rideout, Foehr, & Roberts, 2010). 
“The meta-analysis found that, on average, students in 
online learning conditions performed better than those 
receiving face-to-face instruction.” 
— Means, Toyama, Murphy, Bakia, & Jones, 2009, p. ix 
6
Educational Research Institute of America 
The Organization of this Report 
This report is organized in five sections that describe the research that supports 
the Conspiracy Code: Intensive Reading program’s: 
• Effective use of technology to deliver instruction (Section 1); 
• Integration of effective instructional strategies (Section 2); 
• Ability to meet all students’ needs (Section 3); 
• Support of teachers (Section 4); and 
• Delivery of effective strategies to teach reading (Section 5). 
“Society needs educational systems that 
are designed for a world of possibilities and 
teachers who can help students survive 
and master that world.” 
— Caine & Caine, 1997b, p. 2 
7
Educational Research Institute of America 
Section 1: Effective Use of Technology 
Technology has become an integral part of the operations of most businesses 
and workplaces and has become an important part of the delivery of instruction 
in our schools. As research from the Kaiser Family Foundation (2010) shows, 
the average student today uses technologies and media most of his or her 
waking hours. Research suggests that technology is one variable of classroom 
instruction that can support increased student learning and achievement. 
When used effectively, technology can support students’ classroom learning by 
providing opportunities for instructional support, continued learning, practice, 
and additional information. It is important to note, however, that the potential 
is not in the technology itself; rather it is in the potential for how various 
technologies can be used effectively as tools for learning, based on what we 
know of how students learn (Mayer, 2001). The U.S. Department of Education 
emphasizes this, too, in concluding that in many studies of online learning 
which show an advantage, the advantage may not be as a result of the medium 
in and of itself, but may result from the student time spent and the effective 
incorporation of content and pedagogical strategies (Means, Toyama, Murphy, 
Bakia, & Jones, 2009). 
Supporting Increased Learning through Game-Based Technology 
Conspiracy Code: Intensive Reading uses game-based technology effectively to 
immerse students into a character-based situation in which they must solve 
engaging problems while learning and practicing reading skills and strategies. 
Game-based technology uses interactive multimedia to create a learning 
environment for students in which the user can control many of the features of 
a game in order to meet a defined goal or challenge (CITEd, 2010). The use of 
game-based technology has been shown to be particularly effective in engaging 
students and supporting increased learning. 
Even as the potential uses of technology in education were just becoming 
apparent, a meta-analysis of psychological, educational, and behavioral 
interventions found that computer-based instruction and simulation games 
designed for instruction were particularly effective (Lipsey & Wilson, 1993). 
As simulations and game-based technology has been developed and employed 
in more technologically and instructionally sophisticated ways, research has 
continued to support its effectiveness. In an early investigation, Lester, Convers, 
Stone, Kahler, and Barlow (1997) investigated whether a bug named Herman 
could influence student learning. A fully expressive Herman exhibited three 
types of communication: spoken principle-based advice, high-level spoken 
advice, and spoken task-specific suggestions. Those middle-school students 
who engaged with versions of Herman that were fully or partially expressive 
outperformed children who engaged with a silent Herman or a version that 
8
Educational Research Institute of America 
provided only task-specific suggestions (Lester et al., 1997). Further research 
has continued to demonstrate positive effects for game-based learning across 
the content areas and with students of different ages (Henderson, Klemes, & 
Eshet, 2000). Gee (2003) argues that playing games requires a specific, high 
level of literacy. 
A number of factors of game-based technology appear to work in concert to 
appeal to students and stimulate learning. Animations, particularly those that 
are representational and realistic in appearance, have been demonstrated to be 
more effective than static pictures. In a meta-analysis of 26 studies, Hoffler and 
Leutner (2007) found an advantage across studies in favor of animation. When 
that animation was realistic, the effect size was large. Research by Castaneda 
(2008) also supported the conclusion that students engaged with computer 
simulations will experience positive learning effects compared to students 
engaged in expository instruction. In his study, Castaneda provided students 
with three different conditions; in one simulation condition, students could 
work freely, in another they were guided through the simulation, and in a third 
condition, students were provided with more traditional instruction without a 
simulation. Learning gains for students in either of the simulation conditions 
were higher than those who learned in a more traditional way. Rieber’s 1990 
findings from a study comparing no graphics, static graphics, and animated 
graphics, also corroborate the findings of the benefit of animation; 
“animation can be used effectively to elaborate a lesson’s content” when 
the content is challenging and the animation is provided in conjunction 
with other activities (Rieber, 1990, p. 139). 
Multimedia agents, or lifelike characters that serve as guides or mentors in 
an online environment, have also been shown to be particularly effective and 
engaging with students. Students with lower levels of content knowledge 
particularly benefit from these helpful mentors who are often embedded in 
game-based technology (McNamara & Shapiro, 2005). 
The danger does exist that students will become so engaged in the game that 
they learn more about playing the game than they do the content around which 
the game is centered. The research of Rieber (2005) suggests that this pitfall can 
be avoided when the content of the game is made explicit, and students clearly 
understand their goals for learning. In Conspiracy Code: Intensive Reading learning 
goals are made explicit to students and content plays a central, not peripheral, 
role in the game. 
9
Educational Research Institute of America 
An additional benefit of learning through game-based technology is that 
research suggests that the use of simulations can support increased student 
achievement. In an analysis of NAEP results, Archer (1998) reported that 
eighth graders in classes in which computers were used for simulations and 
applications scored higher on NAEP than other students by two-fifths of a 
grade level (Archer, 1998). Dani and Koenig (2008) also found that students 
reached higher performance levels on achievement tests when using 
computer-based instruction that was interactive and simulation-based, 
than they did as a result of traditional instruction. 
Conspiracy Code Character Lineup 
Mind Cleanse being played in user interface 
10
Educational Research Institute of America 
Immersion in an Engaging Scenario 
The most effective instructional approaches are those that are motivating 
and engaging to the learners. An empirically grounded truth about learning 
is that students will put in the time and energy necessary to learn if they are 
interested in what they are learning 
(Eccles, Wigfield, & Schiefele, 1998; 
Guthrie & Humenick, 2004) and if 
“…as in previous studies, students for 
they can relate to it (Beckwith, 1991; 
whom the abstract learning activities 
Chiesi, Spilich, & Voss, 1979). 
had been embedded in meaningful and 
appealing fantasy contexts generally 
In Conspiracy Code: Intensive Reading 
showed substantially greater motivation, 
students enter into another world 
involvement, and learning than those 
and interact with lifelike 
for whom the activities had not been so 
characters. Research supports the 
contextualized.” 
power of this type of learning; 
— Cordova & Lepper, 1996, p. 726 
when an animated agent, or lifelike 
character who serves as the guide 
or teacher in a learning environment, is included, students enjoy computer-based 
learning more (Andre, Rist, & Muller, 1999). Moreno (2005) concluded that 
animated agents in computer-based learning environments who demonstrate 
personality characteristics and use a personal tone, addressing students directly 
with words like “you” and “we,” engage students more than when an impersonal, 
more academic tone is used. In addition to increased enjoyment and engagement, 
students also experience increased learning when working with an animated 
multimedia agent. 
Students have reported more interest and ease in learning content (Lester, Stone, 
& Stelling, 1999) and outperformed control group students (Atkinson, 2002) when 
engaged with multimedia agents. 
11
Educational Research Institute of America 
In their research into brain-based learning, Caine and Caine (1997a) identified 
12 brain-based principles for learning. From these principles, they drew 
conclusions about what types of learning environments are most conducive 
to learning. Some of the features that make for meaningful learning include: 
• An event or situation that has some aspect of a narrative or story form. 
• A physical context and peripheral environment that support the narrative. 
• Authentic social relationships. 
• A variety of sensory input. (Caine & Caine, 1997a, pp. 119-121) 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
During the pre-production phase of Conspiracy Code™ development, Florida 
Virtual Schools (FLVS) and 360Ed, Inc. conducted extensive focus group testing 
in order to better understand the tastes of the high-school student audience. 
Based upon the results, the team developed the concept, placing the game’s 
story in a context that the broadest possible audience will find engaging. The 
storyline, musical style, characters’ appearances, cartoon-style aesthetic, and 
gameplay mechanics were all vetted against a random sample of students. The 
fictional setting of a near-future city was determined to appeal to a broad, 
non-gender-specific audience of 15-year-olds. Furthermore, conspiracy-based 
fiction is especially present in pop culture media. 
In addition, for the purposes of engaging students, furthering the storyline, 
and supporting players through the game, a diverse assortment of characters 
was created. Each character has a unique personality that is both engaging and 
functional—qualities that research demonstrates to be particularly effective in 
fostering student learning. 
Engaging Multiple Pathways to Learning 
Engaging students’ multiple pathways to learning is an essential part of effective 
instruction. What cognitive scientists and education researchers are beginning to 
understand further is that people can access information via different pathways, 
linguistic (words) and visual (images). A number of studies have demonstrated 
that students learn better when both pictures and words are used, than they do 
when text is provided without visuals (Levie & Lentz, 1982; Levin, Anglin, & 
Carney, 1987; Mayer, 2001). Dual-coding theory (see Paivio 1979, 1983, 1986) 
suggests that students learn better from words and pictures in combination 
because the words and pictures activate two different pathways to learning. 
“The case for multimedia rests in the premise that learners can better understand 
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Educational Research Institute of America 
an explanation when it is presented in words and pictures than when it is 
presented in words alone.” (Mayer, 2001, p. 1) 
Instruction that includes graphic organizers, multimedia, and images related 
to the content increase students’ learning. Nonlinguistic representations are one 
of the nine most effective instructional strategies identified by Marzano and 
colleagues (Marzano, Marzano, & Pickering, 2003). 
The ability to include audio in an online environment provides a further 
benefit for learners. In a series of studies conducted with middle-school and 
college-age students, Moreno and her colleagues looked at the effects of 
including speech from animated agents, versus online text. Students who 
worked with the audio teacher demonstrated higher levels of learning on 
transfer tests and higher ratings of interest on surveys than those students 
who viewed text without audio (Moreno, Mayer, Spires, & Lester, 2001). 
Atkinson (2002) also found a benefit to aural explanations over text-based 
explanations; students in an experimental group that listened to explanations 
instead of reading them on the computer outperformed their peers on tests 
of knowledge and transfer. These findings suggest an additional benefit to 
the inclusion of an audio pathway for learning—along with combined text 
and visuals. 
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Educational Research Institute of America 
Involving Students’ Focused Attention and Peripheral Perception 
In addition to accessing multiple pathways to learning, multimedia may be 
particularly effective because it involves both students’ focused attention as 
well as their peripheral perception. According to Caine and Caine’s brain-based 
principles for learning (1997a) the brain absorbs information both in the 
immediate focus of attention and in the periphery. As a result, all facets of the 
educational environment are important for learning—and students’ attention 
should be directed to the most salient concepts. 
In a study conducted by Craig and colleagues, researchers exposed students 
to different conditions in a multimedia learning environment. Students who 
learned in sudden-onset and animation picture conditions consistently 
outperformed those who learned from static picture conditions, leading 
researchers to conclude that the sudden-onset and animation conditions 
improved performance by directing the student’s attention to specific elements 
of the pictures and connecting them with specific points in the narrative (Craig, 
Gholson, & Driscoll, 2002). These kinds of attentional cues in a multimedia 
environment can focus students’ attention appropriately, in a way that a 
textbook simply cannot. 
In addition, the use of animated pedagogical agents in a computer-based 
learning environment can help to focus students’ attention appropriately. These 
agents can move around the screen, direct students through gazes and gestures, 
show emotions, and provide feedback—all to ensure that students pay attention 
to the information that is relevant to their task at hand (Atkinson, 2002). 
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Educational Research Institute of America 
Section 2: Effective Instructional Strategies 
Effective programs use instructional approaches that have been proven 
effective by research. A program that supports effective instruction for all 
students employs a purposeful organizing structure, engages students, 
motivates students to persist in learning, utilizes scaffolds to support learning, 
encourages collaboration and communication, and builds students’ academic 
confidence and their belief in their own self-efficacy to succeed in future 
academic endeavors. The Conspiracy Code: Intensive Reading program is 
grounded in these effective instructional approaches. 
A Purposeful Organizing Structure 
Providing predictable routines for students supports learning. Not only does 
student behavior improve, but students also show greater engagement with 
learning and achieve at higher levels when they can predict the instructional 
routines in a classroom (Kern & Clemens, 2007). Predictability in the overall 
structure of Conspiracy Code: Intensive Reading facilitates learning for all 
students. Once they understand the organizing structure of the program, 
students know what to expect and can have confidence in their abilities to 
proceed from one step to the next. 
In addition to predictability in the organizing structure of learning, structured 
support is important for students learning in game-based environments. 
In a review of research, deJong and van Joolingen (1998) concluded that 
embedded supports, such as hints, suggestions, and background knowledge 
were used in programs that supported student learning. 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
In Conspiracy Code: Intensive Reading a purposeful organizing structure is 
followed and structured supports are embedded throughout. 
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Educational Research Institute of America 
Engaging Students 
An empirically grounded truth about learning is that students will put in the 
time and energy necessary to learn if they are interested in what they are 
learning (Eccles, Wigfield, & Schiefele, 1998; Guthrie & Humenick, 2004). 
Engagement is particularly crucial in teaching reading. Student engagement is 
a “powerful determinant of the effectiveness of any given literacy approach” 
(Strangman & Dalton, 2006, p. 559). Researchers have demonstrated a connection 
between student interest and higher cognitive recall and comprehension of text 
(Guthrie, Hoa, Wigfield, Tonks, Humenick, & Littles, 2007). Clearly the ability 
to engage students is an essential component of any effective reading program. 
Guthrie and Wigfield (2000) place engagement as the primary avenue through 
which reading instruction influences student performance. In their extensive 
review of the relationship between engagement and academic performance, 
they found that engaging reading instruction must: 
• Foster student motivation (including through goal setting); 
• Teach and encourage use of strategies 
• Increase students’ conceptual knowledge; and 
• Foster social interaction. 
Educational computer games that encourage exploration have been shown to 
be engaging to all students, and particularly to girls (Kinzie & Joseph, 2008). 
Perhaps because children see computers as both tools and toys, they see 
computer-based learning environments as being conducive to play and 
appealing in a way that is different from traditional classroom instruction 
(Downes, 2000). 
In addition, multimedia has the potential to engage students actively, rather 
than as passive recipients of knowledge, encouraging greater involvement and 
retention of skills and knowledge. Research in cognition demonstrates that 
students learn and retain more when they are actively engaged in learning 
(Cawelti, 1999). Studies of student 
achievement in varied learning 
environments suggest that students 
learn best when they are actively 
engaged, particularly in technology-intensive 
environments (Rosen & 
“Research has demonstrated that interest 
is one of the motivational variables that has 
a powerful positive effect on individuals’ 
cognitive performance…” 
— Hidi & Boscolo, 2006, p. 146 
Salomon, 2007). Active learning in 
the classroom can raise students’ 
awareness of the learning process, support retention of learning, develop critical 
thinking skills, and foster effective communication (Smith & Boyer, 1996). 
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Educational Research Institute of America 
Indeed, Reinking (2001) argues that a number of factors make multimedia 
environments more engaging to students than traditional print environments. 
These factors include the following: 
1. Multimedia texts are interactive, so students read actively rather than 
passively; 
2. The types of computer-based assistance available, and the ability 
through technology to assess and respond to students’ skills and 
knowledge, make computer-based reading less difficult than print; 
3. Computer-based learning is often more game-based rather than ab 
stract; and 
4. Multimedia environments offer varied options to meet students’ need 
for social learning. 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
Conspiracy Code: Intensive Reading was created specifically to engage its 
target audience of secondary students. The storyline, music, characters’ 
appearances, personalities and functionality, the cartoon-style aesthetic, 
and gameplay mechanics were all tested with students and determined to 
engage a broad, non-gender-specific audience of 15-year-olds. 
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Educational Research Institute of America 
Motivating Students 
Motivation describes an internal process that enables a student to engage in a 
task and persist towards task completion. Humans are innately motivated to 
search for meaning, when learning has a purpose of reason (Caine & Caine, 
1997b). The most effective instructional approaches are those that harness this 
natural inclination towards motivation, and are motivating and engaging to the 
learners. In reading, this need for motivation is particularly acute. Motivation to 
read has been shown to predict growth in reading comprehension (Guthrie, Hoa, 
Wigfield, Tonks, Humenick, & Littles, 2007). 
In looking at students’ motivation for learning, Bohn, Roehrig, and Pressley 
(2004) concluded that teachers can employ a number of tactics to positively 
motivate students, including constructing lessons that are interesting, matching 
tasks to student abilities, and connecting reading and writing and content-area 
learning. Schunk and colleagues 
concluded that to foster 
motivation, educators must 
“allow students to experience 
agency in their own learning, 
often by providing them with 
some choice and control, as 
well as tasks that require them 
to active rather than passive 
“Presenting new material, especially 
in small steps, allows [students] to be 
successful, and successful performances 
constitute an important means for 
sustaining student motivation…” 
— Schunk, Pintrich, & Meece, 2008, p. 305 
learners.” (Schunk, Pintrich, & Meese, 2008, p. 327) In addition, strategy use 
also increases students’ motivation to learn—because successful strategy use 
helps students to see that they have the ability to learn (Schunk, Pintrich, & 
Meece, 2008). 
Sustaining motivation is important. Educators must continue, and instructional 
programs must be designed to, sustain motivation, through active involvement, 
feedback, and opportunities for reflection. It is only with sustained motivation 
that learning takes place (Garris, Ahlers, & Driskell, 2002). 
In recent studies comparing computer-based instruction with a traditional 
approach, computer-based learning has been shown to increase motivation 
and enthusiasm for learning (Abdoolatiff & Narod, 2009). Educational games 
have been found to be particularly effective in motivating students (Ke, 2008; 
Papastergiou, 2009; Tüzün, Yilmaz-Soylu, Karakus, Inal, & Kizilkaya, 2009). In 
Ke’s (2008) study of fifth grade students, students showed more motivation to 
learn when using a computer game environment than when using traditional 
paper-and-pencil materials for learning. Papastergiou (2009) and Tüzün and 
his colleagues (2009) found that both motivation and learning increased 
when students studied content-area concepts in game formats compared to 
non-game formats. 
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Educational Research Institute of America 
The findings of research in motivation point to the effectiveness of Conspiracy 
Code: Intensive Reading at increasing students’ motivation to learn in reading. 
Providing Scaffolds to Support Learning 
Providing embedded scaffolds is an essential part of transitioning students from 
learning to independent practice and application and has been identified as “one 
of the most effective instructional techniques available” (Graves & Avery, 1997, 
p. 138). An instructional model that effectively provides scaffolding for student 
learning will employ a logical structure and sequence, progress from easier to 
more difficult tasks, provide additional information as needed (such as models 
or examples), and guide students, through tips, key words, and graphic 
organizers (Hillocks, 1993). Ultimately, scaffolds are removed and students 
are able to perform new skills and apply knowledge independently. The use 
of scaffolded instruction has been demonstrated to be one of the elements in 
effective in adolescent literacy interventions designed to promote reading 
comprehension (Biancarosa & Snow, 2006). 
Computer programs designed for use in educational settings can employ various 
digital features to provide scaffolds that will support student learning. In a study 
of eighth graders working in a multimedia environment, learning increased 
when scaffolds for organization and higher-order thinking were built into the 
student program (Zydney, 2010). One way of scaffolding is to embed tips or 
helpful hints into a program to help students identify important information. 
This kind of highlighting of important ideas through hints or suggestions 
was identified as an effective scaffold for student learning in the research of 
deJong and van Joolingen (1998). Embedded questioning strategies is another 
research-supported scaffold shown to be effective in computer-based learning 
environments (see Britt & Aglinskas, 2002). Opportunities to reflect can also 
scaffold learning. The U.S. Department of Education identified nine studies 
which all supported the notion that online environments that included a tool 
or feature that prompted student reflection improved learner outcomes (Means, 
Toyama, Murphy, Bakia, & Jones, 2009). Aleven and Koedinger (2002) found 
that prompting students in a computer-based tutoring environment to 
generate self-explanations resulted in greater learning than among students 
in an unprompted control group (Aleven & Koedinger, 2002). Davis and Linn 
(2000) also found that students in a computer-based learning environment who 
were prompted to consider important ideas were able to apply more concepts 
than control-group students. 
Another effective way to scaffold computer-based learning is through the use 
of an animated agent, a character who appears in a computer program to act as 
the facilitator, teacher, or guide to learners. In their research on these types of 
animated agents, McNamara and Shapiro (2005) found that these agents were 
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Educational Research Institute of America 
particularly helpful to students with low levels of knowledge in the content 
area, most likely because of the scaffolds that the agents provided, through 
think-alouds that modeled strategy use and explicit connections of new topics 
to prior learning. 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
The Conspiracy Code: Intensive Reading program provides scaffolds to 
students in these ways… 
Encouraging Communication and Collaboration 
Research attests to the benefits of having students learn together in 
collaborative and cooperative groups (Cotton, 1995). Caine and Caine (1997a) 
identified principles from brain research with implications for educators. One 
factor they considered was the social nature of the brain. Their conclusion? A 
key principle for educators to consider in designing instruction is that learning 
“is profoundly influenced by the nature of the social relationships within which 
people find themselves.” (Caine & Caine, 1997a, p. 105) Classrooms in which 
students communicate and collaborate with one another have been shown to be 
more effective at fostering student learning. Students who participate in groups 
in which they depend on their group members and feel accountable to the 
group’s performance appear to learn more effectively. 
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Educational Research Institute of America 
Research and cognitive theory suggest that when students work in groups 
toward a common goal, they support one another, model strategies, and provide 
context-appropriate explanations and feedback (Slavin, 2002). Vermette (1988) 
asserts that educators can expect students who engage in cooperative learning 
to experience an increase in their: 
• Understanding and application of concepts; 
• Use of critical thinking; 
• Sense of self-efficacy, or confidence in their ability to learn; 
• Positive attitudes towards others. 
Research has also shown that cooperative learning strategies have a positive 
impact specifically on teaching students reading-comprehension strategies 
(Stevens, Slavin, & Farnish, 1991). Having peers interact over the use of reading 
strategies was demonstrated in research to increases student learning of 
strategies, encourage discussion, and increase comprehension (National 
Reading Panel, 2000). 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
In Conspiracy Code: Intensive Reading, students engage in social learning 
through interactions with their peers, their teachers, and the characters 
who live in the game-based environment. All of these social interactions 
and collaborations help to facilitate increased engagement, learning, 
and achievement. 
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Educational Research Institute of America 
Building Student Confidence 
Building students’ confidence is another desired outcome of learning 
experiences—and one that can facilitate future learning. 
Evidence from teachers who taught using computer-assisted learning suggested 
that students in an experimental group who used computers for learning showed 
positive attitudes and increases in their esteem. These positive changes “may 
indicate the potential the computer simulations programs have, especially for 
students with low reasoning abilities, to be successful in learning concepts and 
principles…” (Huppert, Lomask, & Lazarowitz, 2002, p. 819) Cordova and 
Lepper (1996) found that putting learning into a context for students, 
personalizing learning, and adding elements of choice into learning “all 
produced dramatic increases, not only in students’ motivation but also in their 
depth of engagement in learning, the amount they learned in a fixed time 
period, and their perceived competence and levels of aspiration.” (p. 715) 
Confidence is also promoted through feedback as the students solve problems, 
have success, are independent in their learning, and are able to proceed at their 
own pace. Strategy instruction, and students’ subsequent effective use of those 
strategies, raises their sense of self-efficacy, or confidence in their ability to learn 
(Schunk, Pintrich, & Meece, 2008). 
The presence of each of these elements—computer-based learning, contextual 
learning, a personalized environment for learning, the presence of options for 
student-controlled choice, and strategic supports for student success—point 
to the effectiveness of Conspiracy Code: Intensive Reading for building 
student confidence. 
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Educational Research Institute of America 
Section 3: Meeting the Needs of All Learners 
All teachers face the challenge of meeting the instructional needs of a wide range 
of students. Conspiracy Code: Intensive Reading was designed to support teachers 
with this challenge. Computers provide almost unprecedented opportunities 
to tailor instruction to the needs of the individual student. Conspiracy Code 
harnesses the power of multimedia to provide multiple representations of 
information, multiple pathways for action, and multiple means of engagement 
to ensure that all students are highly engaged and involved in learning. The 
program’s various components can help teachers meet the unique needs of 
varied populations of students by engaging them at appropriate developmental 
levels, engaging varied learning styles, allowing students to work at their own 
pace, and meeting the needs of 21st century learners. 
Engaging Students at an Appropriate Developmental Level 
The diversity in today’s classrooms demands that teachers be knowledgeable, 
responsive, and well-prepared to individualize instruction to meet student 
needs. Research supports the idea that computer-based learning environments 
foster independent learning 
and differentiation (Kalea, 2007). 
One way is through the effective 
delivery and analysis of 
formative assessment measures, 
as described later in this report. 
These types of ongoing 
assessments of student 
learning can provide teachers 
with the information they need to tailor individualized instruction. Other 
techniques include providing tips and guidance at the point at which students 
need help—and then reducing scaffolded instruction when students do not 
need them and can complete tasks independently. 
A gaming environment like that of Conspiracy Code: Intensive Reading can 
be particularly effective in meeting the needs of all learners because the 
environment can allow students to learn content at different levels of challenge 
(Habgood, Ainsworth, & Benford, 2005). These multiple pathways can help 
to facilitate engagement, as well, since students are more likely to be engaged 
when the level of challenge aligns with the level of their skill. Prompting and 
sustaining student engagement in this way creates the potential for gaming 
environments to positively impact student learning. 
In a meta-analysis of evidence-based practices for effective online learning, 
the U.S. Department of Education concluded that the studies that looked at the 
effects of online individualized instruction found a positive effect. When learners 
23 
“Optimal learning takes place within 
students’ ‘zones of proximal development’ – 
when teachers assess students’ current 
understanding and teach new concepts, 
skills, and strategies at an according level.” 
— Vygotsky, 1978
Educational Research Institute of America 
were provided with such individualized supports as integrated tutorials; 
content delivered in visual, aural, and textual forms; and additional practice 
opportunities, their learning increased (Means, Toyama, Murphy, Bakia, & Jones, 
2009). Matching the demands of instruction with the student’s ability to meet 
the demands is particularly important for students with learning difficulties. 
For their academic success, an environment that can provide instruction at the 
appropriate level is essential (Baker, Clark, Maier, & Viger, 2008). As is the case 
with all students, these students enjoy learning more when they can fully engage 
in the lesson (Kintsch, 1980). 
Matching instructional demand with students’ levels of skill and ability is crucial 
to student engagement, motivation, and learning. As Caine and Caine (1997a) 
identified in their review of brain-based research to identify principles important 
for effective learning, the brain/mind learns optimally when people are 
challenged and encourage to take risks—but it shuts down in the face of threat, 
or in an educational context, when it perceives that the task or goal is impossible 
to meet. 
Engaging Varied Learning Styles 
“Learning modalities” refers to the primary way we take in information to 
help us learn. Commonly, researchers identify auditory, visual, and kinesthetic 
modalities (Barbe & Swassing, 1979). Howard Gardner (1983) established 
another way of grouping modalities. He asserts that there are several modalities 
or intelligences that link to our individual styles. These include verbal-linguistic 
(sensitivity to the meaning and order of words) and musical (sensitivity to pitch, 
melody, rhythm, and tone). Using programs and approaches that appeal to 
multiple student learning modalities and intelligences will help all students 
perform well (Kellough & 
Kellough, 2003). In 
“…learners are different and need choice, 
evaluating the impact of 
while ensuring that they are exposed to a 
incorporating new 
technologies in their 
multiplicity of inputs. Multiple intelligences 
instruction, teachers in one 
and vast ranges in diversity are…characteristic 
study cited the ability of 
of what it means to be human.” 
computer-based learning 
— Caine & Caine, 1997a, p. 108 
environments to meet the 
needs of varied learning styles as a particular strength of technology; technology 
“helped teachers accommodate students’ varying learning styles and meet 
the needs of all students, both of which are essential to improving student 
achievement.” (Silverstein, Frechtling, & Miyaoka, 2000, p. xxi) 
Research suggests that students from different ethnic and socioeconomic 
backgrounds have different learning modalities (Dunn, Griggs, & Price, 1993; 
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Hale-Benson, 1982). Sims (1988) found that underachieving African-American 
students, significantly more than white students, preferred sound and auditory 
teaching. Dunn (1995) contends that students who are underachieving and at 
risk benefit from visual resources that are reinforced by audio resources. Because 
of its inclusion of both auditory and visual components, the Conspiracy Code: 
Intensive Reading program is a particularly effective program for auditory and 
visual learners. 
Research suggests that audio support while reading can improve students’ 
comprehension of the text (Balajthy, 2007). Following along in the text while at 
the same time listening to someone else read the words can help readers make 
sense of what they are reading. Furthermore, audio recording of texts can serve 
as models for reading by providing inflection, tone, voice, dialect, pacing, 
pausing, silence, and different voices (Baskin & Harris, 1995; Carbo, 1996). 
Struggling readers often have difficulty with fluency, which can make reading 
very laborious. Audio recordings can provide the model that these readers need 
to improve their fluency and ultimately their comprehension. Evidence also 
suggests that audio support while reading can help improve readers’ stamina 
and concentration (Hecker et al., 2002). 
The addition of audio in computer-based learning environments has been 
shown to be effective. Students who listened to aural explanations outperformed 
their peers who read only text-based explanations in 2002 study by Atkinson. 
Specifically, students who listened to a human voice deliver explanations 
“perceived the examples presented during instruction to be less demanding. 
They also produced more conceptually accurate solutions on the practice 
problems and the near-transfer items on the posttest.” (Atkinson, 2002, p. 426) 
The integration of video, audio, visual, and text in the Conspiracy Code: Intensive 
Reading program ensures that the content effectively reaches students with 
varied learning styles. 
25 
Clue with photo story 
Educational Research Institute of America
Educational Research Institute of America 
Providing Students with Control over Their Learning 
Allowing students to have control over choices and pacing in their 
computer-based learning environments, as is the case in Conspiracy Code: 
Intensive Reading, has been shown to be effective at increasing engagement 
and learning. 
Research has repeatedly supported the idea that increasing students’ control 
over their learning can impact student learning, engagement, and motivation. 
Cordova and Lepper (1996) concluded that “students who were offered a 
modicum of choice over instructionally incidental aspects of the learning 
contexts showed greater increases in motivation and learning.” (p. 726) In their 
2001 study, Yeh and Lehman found that when students could control aspects 
of the navigation of a computer program they showed increased learning over 
peers working with programs that lacked these choices for students. According 
to Mayer and Chandler (2001), students who worked in a multimedia 
environment in which they could control the pace of instruction outperformed 
control group students and were “better able to mentally organize the presented 
material into a cause-and-effect chain and to mentally relate the material with 
relevant prior knowledge. As predicted, this deeper level of understanding…was 
reflected in superior performance on tests of problem-solving transfer.” (p. 396) 
In a meta-analysis conducted by the U.S. Department of Education, researchers 
found that learning was enhanced when students could control their online 
actions. When computer-based learning programs included manipulations to 
trigger student activity, reflection, and self-monitoring, student learning 
increased (Means, Toyama, Murphy, Bakia, & Jones, 2009). 
These findings on learner control suggest a particular advantage for students 
using Conspiracy Code: Intensive Reading. They are given control over the online 
resources and can tailor the learning experience to their unique abilities 
and needs. 
THE CONSPIRACY CODE: INTENSIVE READING CONNECTION 
In Conspiracy Code: Intensive Reading, students control their own pacing, 
but they must demonstrate mastery before moving ahead. Teachers can 
impose “roadblocks” in the game if, through observation and evaluation, 
they determine that a student’s progress is unsatisfactory. These 
“roadblocks” require students to perform specific tasks before being 
allowed to resume gameplay. 
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Section 4: Support for Teachers 
Computer-based learning may take place online, but teachers play a crucial role 
in ensuring student learning. Computer-based learning program must support 
teachers in key ways, including facilitating teacher-student communication, 
providing guidance and support for individualized instruction tailored to 
student needs, and including ongoing formative assessments and the tools 
needed to analyze and evaluate results—and tailor instruction accordingly. 
Facilitation for Teacher-Student Communication 
Research suggests that students experience greater academic success when they 
feel connected within their learning communities (Alvermann, 2002; Bandura, 
1993; Bean, 2000; Pajares, 1996; Phelps & Hanley-Maxwell, 1997). Teachers play 
a key role in developing this sense of community and purpose for learning. Diaz 
and Entonado (2009) found no important differences between the functions of 
teachers who taught online or in face-to-face classrooms. The conclusion? Even 
in an online environment, the instructor plays a significant role in developing 
this sense of community—which in turn leads to greater learning. Students’ 
sense of rapport with their teacher correlates with higher cognitive learning and 
participation (Frisby & Martin, 2010). Their sense of instructor immediacy—or 
psychological closeness and availability—also impacts students’ learning, 
motivation, and satisfaction (Christophel, 1990; Gorham, 1988). 
However, research also suggests that a strong online course shell—with 
significant examples, study aids, and meaningful projects—decreases the 
activity level of online teachers needed for high student learning and 
achievement (Oliver, Osborne, & Brady, 2009). The Conspiracy Code: Intensive 
Reading program provides this strong structure, supporting teachers and 
facilitating their development of strong relationships with their students. 
The program fosters communication between students and teachers through 
a robust content delivery system named SiTi™, which stands for student 
interface/teacher interface. This delivery system facilitates communication 
between students and teachers. 
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Teacher-student interaction 
Educational Research Institute of America
Educational Research Institute of America 
The Inclusion of On-Going, Varied Assessments with Feedback 
Research has shown that student achievement increases when they receive 
frequent and specific feedback on their progress. Furthermore, the use of 
assessment information to drive instruction has been shown to have significant 
positive effects on learning. Ongoing and varied assessment measures provide 
teachers with the detailed knowledge of students’ strengths and weaknesses 
needed to deliver appropriate instruction. 
In a research synthesis on the practices of effective teachers, Cotton (1995) 
concluded that effective teachers “monitor learning regularly, both formally 
and informally…” (p. 18) In addition, they check student progress routinely 
using varied assessment procedures, such as reviewing students’ work, 
checking homework, talking 
to students, administering 
tests, and reviewing 
THE CONSPIRACY CODE: INTENSIVE 
student performance data 
READING CONNECTION 
(Cotton, 1995). Black and 
In Conspiracy Code: Intensive Reading, students 
Williams’ 1998 findings 
are assessed regularly through a mixed 
support this conclusion. In 
approach of un-graded, automatic, and 
a review of studies looking 
graded, instructor-evaluated assessments, 
at the effects of assessment 
allowing teachers to gauge student mastery 
on students, they found that 
of content and concepts and development 
practices that strengthened 
of higher-order and critical thinking skills. 
the use of formative 
Assessments include such types as regular 
assessment produced 
verbal interviews with teachers as well as 
“significant and often 
written or project-based assignments. 
substantial learning gains.” 
(Black & Wiliam, 1998, p. 
140) The work of the Education Trust concluded that traditionally 
low-performing schools that were able to reach high levels of achievement 
did so, in part, through the effective use of ongoing and frequent classroom 
assessment (Jerald, 2001). 
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Educational Research Institute of America 
Furthermore, ongoing classroom assessments appear to be effective for all 
students, but particularly for low achievers. Systematic formative assessment 
practices have been shown to significantly increase mildly learning disabled 
student’s academic achievement (Fuchs & Fuchs, 1986). In a review of effective 
instructional strategies for students with mild learning disabilities, Christenson, 
Ysseldyke, and Thurlow (1989) concluded that ongoing assessment of student 
progress and understanding was a critical factor for all students in any subject 
area. Because of its particular effectiveness for lower-performing students, the 
effective use of formative assessment “reduces the range of achievement while 
raising achievement overall.” (Black and Wiliam, 1998, p. 141) 
Online environments are particularly 
well-suited to frequent, ongoing 
formative assessment. Computer-based 
instruction has the potential to 
include important, effective 
elements of formative assessment 
systems, such as frequent, consistent, 
timely, diplomatic, and evaluative 
feedback (Bischoff, 2000). On-line 
environments have the potential to 
transform assessment within 
classroom and allow for a continuous level of monitoring not feasible in 
traditional classrooms. In addition, effective computer-based assessment 
tools can suggest modifications and re-direct students as needed, creating a 
continuous cycle of learning and assessment. 
“Effective online assessments should 
include a wide variety of clearly explained 
assignments on a regular basis. Feedback 
is also a critical component of online 
assessment. It must be meaningful, 
timely, and should be supported by a 
well-designed rubric when possible.” 
— Gaytan & McEwen, 2007, p. 129 
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Educational Research Institute of America 
The Conspiracy Code: Intensive Reading program also provides another benefit to 
teachers in terms of the types of assessments that are included in the program. 
One obstacle for many readers is that they are not always given the opportunity 
to move beyond literal recall of texts in the classroom because of teachers’ 
reliance on literal questions (Barnes, 1975). In order to improve their abilities to 
answer more complex questions about texts, students need to be given multiple 
opportunities to do so. The assessment activities embedded throughout the 
Conspiracy Code: Intensive Reading program were developed specifically with the 
intent of providing all readers, but particularly those readers who need more 
practice, with the opportunity to answer questions that move beyond literal 
recall and encourage higher-level inferences, synthesis, analysis, and evaluation. 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
SiTi, the content delivery system employed by the Conspiracy Code: Intensive 
Reading program, delivers benefits to teachers to facilitate ongoing, 
formative assessment of student performance. Through SiTi, teachers are 
able to easily and quickly maintain grade books, track student pacing and 
progress, and view student trends on both individual and aggregate levels. 
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Educational Research Institute of America 
Section 5: Effective Strategies to Teach Reading 
The primary goal of reading instruction for older students is to develop students’ 
ability to read and comprehend independently texts from a variety of genres 
and at increasing levels of difficulty. To do so, students must analyze, synthesize, 
and evaluate; they must make inferences, interpret, and apply what they read; 
and they must read extensively, for enjoyment as well as for information. An 
effective reading program for older readers must align with state standards, 
model and provide explicit strategy instruction, increase students’ vocabulary 
and skills for acquiring new vocabulary, build on students’ background 
knowledge, and integrate reading and writing. The Conspiracy Code: Intensive 
Reading program incorporates each of these effective strategies to teach reading. 
Instruction Aligned with Standards 
Recent research and experience point to the effectiveness of educational 
systems that define clear standards and align high-quality instruction with those 
standards. The Conspiracy Code: Intensive Reading program was designed to meet 
state and national standards. The program aligns with Florida’s Next Generation 
Standards and with the expectations articulated in the Common Core State 
Standards for English Language Arts and Literacy in History/Social Studies and 
Science. Unlike other computer-based learning programs that are optional, 
add-ons to the main program of learning, or which provide on-line, but 
traditional, text-based instruction, the Conspiracy Code: Intensive Reading 
program was designed to fully meet grade-level standards and expectations 
through a complete, game-based course. 
In addition, the Conspiracy Code: Intensive Reading program is also consistent with 
standards for the knowledge and use of technology. In 2007, the International 
Society for Technology in Education developed a set of standards to articulate 
the expectations for students’ knowledge and use of technology. The Conspiracy 
Code: Intensive Reading program is consistent with these National Educational 
Technology Standards for Students (NETS-S), which, among other indicators, 
specify that students will “use models and simulations to explore complex 
systems and issues” and “evaluate and select information sources and digital 
tools based on the appropriateness to specific tasks” (ISTE, 2007). 
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Educational Research Institute of America 
Explicit Strategy Instruction 
When good readers read, they constantly use strategies to comprehend and 
make sense of what they are reading. Strategies such as setting a purpose 
for reading, asking and answering questions while reading, identifying 
main ideas and details, determining cause and effect relationships, visualizing, 
sequencing, monitoring for 
understanding and summarizing 
are all strategies that good readers 
employ, often without even being 
aware of doing so. 
While some readers informally 
acquire the strategies that they need to 
comprehend, for many others, these 
strategies must be specifically taught 
to be learned. To be most effective, 
reading comprehension instruction 
must support students, directly and explicitly, with how to use the 
strategies needed to comprehend a text (Hollingsworth & Woodward, 1993; 
National Reading Panel, 2000). Students with reading difficulties can benefit 
particularly from explicit instruction in comprehension strategies (Nelson & 
Manset-Williamson, 2006), but poor and high achievers alike, as well as native 
speakers and non-native speakers of English, have been shown to benefit from 
explicit instruction (Alfassi, 2004; Baumann, 1984; Francis, Rivera, Lesaux, 
Kieffer, & Rivera, 2006a, 2006b; Klingner & Vaughn, 2004: Nokes & Dole, 2004; 
Rosenshine, Meister, & Chapman, 1996; Van Keer & Verhaeghe, 2005). 
“The past two decades of research appear 
to support the enthusiastic advocacy of 
instruction of reading strategies…The 
instruction of cognitive strategies 
improves reading comprehension in 
readers with a range of abilities.” 
— National Reading Panel, 2000, 
p. 4-46-47 
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Educational Research Institute of America 
To be effective, explicit instruction must meet several criteria. Rather than simply 
mentioning a skill or strategy, effective instructional programs and educators 
guide readers as to what strategies to use, and why, when, and how to use them. 
Typical steps in the process include: 
• Direct explanation. The teacher explains to students why the strategy 
helps comprehension and when to apply the strategy. 
• Modeling. The teacher models, or demonstrates, how to apply the 
strategy, usually by ‘thinking aloud’ while reading the text that the 
students are using. 
• Guided practice. The teacher guides and assists students as they learn 
how and when to apply the strategy. 
• Application. The teacher helps students practice until they apply 
strategies independently. (Center for the Improvement of Early 
Reading, 2003, p. 53) 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
In Conspiracy Code: Intensive Reading, each mission students engage in 
provides them with the opportunity to review and practice reading skills 
in such areas as: 
• Analyzing Graphs 
• Analyzing Vocabulary 
• Creating Questions 
• Determining Cause and Effect 
• Determining the Author’s Purpose (to entertain, to inform, 
to persuade) 
• Drawing Conclusions 
• Making Predictions 
• Monitoring Understanding 
• Previewing the Text 
• Reading Different Texts Differently 
• Reading Selectively 
• Setting a Purpose for Reading 
• Sequencing Events 
• Summarizing 
• Understanding the Main Idea 
• Using Prior Knowledge 
• Visualizing to Comprehend Text 
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Educational Research Institute of America 
Modeling Strategy Use 
One of the things that makes reading so difficult for some students to learn is 
that many of the processes that effective readers use are internal processes. So a 
challenge for teachers is to make 
these processes more visible to 
students, so that they can see, study, 
and emulate models of the process 
they are trying to learn. 
Research has shown that effective 
teachers model reading strategies to 
students. In an online environment, 
these models can be embedded 
at the point of instruction, to 
effectively support students 
when they need it. 
“The research on comprehension strategy 
teaching provides powerful evidence that 
most struggling readers (and many not 
so struggling readers) benefit enormously 
when we can construct lessons that help 
make the comprehension processes 
visible… Students need demonstrations 
of effective strategy use.” 
— Allington, 2001, p. 98 
34 
Conspiracy Code Full Clue
Vocabulary Acquisition Strategies and Skills 
Texts are made up of words, and without a sufficient and growing body of 
vocabulary, students cannot understand the words they encounter in grade-level 
texts. Reading comprehension and vocabulary knowledge are strongly connected 
(Baumann & Kame’enui, 1991; Stahl & Fairbanks, 1986). Explicit instruction in 
words, therefore, directly supports text comprehension. 
Incidental encounters with words have proven to be effective in helping students 
to acquire the thousands of words they should be learning annually (Smith, 
1997). Reading appears to be the primary source of incidental vocabulary 
acquisition (Anderson & Nagy, 1991; Baumann & Kame’enui, 1991). Students 
also acquire new words by engaging in listening, speaking, and writing activities. 
Research suggests, however, that while words can be learned incidentally, 
intentional, explicit instruction plays an important role in students’ achievement 
(McKeown & Beck, 1988; National Reading Panel, 2000). While incidental 
vocabulary acquisition is important, many students need purposeful and explicit 
vocabulary instruction to keep up with their peers. In fact, in its analysis of the 
research on vocabulary instruction, the National Reading Panel (2000) found that 
all students can benefit from a combination of incidental encounters and explicit 
instruction. According to McKeown and Beck (1988), explicit instruction is 
actually more effective and more efficient than incidental learning for the 
acquisition of specific vocabulary words. The convergence of research findings— 
that vocabulary knowledge is essential to comprehension, reading growth, and 
achievement; that the number of words students need for success is large; that 
incidental word learning alone is not sufficient; and, that words can effectively 
be taught using explicit instructional strategies—together point to a clear need 
for vocabulary instruction. 
Important to note is that while 
all students will benefit from 
explicit vocabulary instruction, 
for certain student groups, this 
instruction is essential for their 
success. Research has documented 
the disparity between the 
vocabularies of socioeconomically 
advantaged and disadvantaged 
student populations (Chall, Jacobs, 
& Baldwin, 1990; Snow, Burns, & 
Griffin, 1998). Without intentional 
and meaningful intervention, 
the disparity in vocabulary 
knowledge between these two 
35 
“The findings on vocabulary yielded 
several specific implications for 
teaching reading. First, vocabulary 
should be taught both directly and 
indirectly. Repetition and multiple 
exposures to vocabulary items are 
important. Learning in rich contexts, 
incidental learning, and use of 
computer technology all enhance 
the acquisition of vocabulary.” 
— National Reading Panel, 2001, p. 14 
Educational Research Institute of America
Educational Research Institute of America 
student groups only increases over time (Baker, Simmons, & Kame’enui, 1995a). 
English language learners also benefit a great deal from explicit vocabulary 
instruction. While English-Language Learners tend to acquire social language 
vocabulary and skills through incidental social interactions and conversations, 
the acquisition of an academic vocabulary requires explicit vocabulary 
instruction (Francis, Rivera, Lesaux, Kieffer, & Rivera, 2006a). A third group 
that benefits a great deal from explicit vocabulary instruction in order not to 
fall further behind is struggling readers. Struggling readers make larger and 
faster achievement gains with the help of explicit vocabulary instruction. 
Struggling readers often have weaknesses 
in the areas of fluency, comprehension, 
and word analysis that make it more 
difficult for them to learn new words 
and to make sense of texts. Explicit 
vocabulary instruction can help them 
grow as readers in ways that incidental 
vocabulary learning cannot (Sedita, 2005). 
Studying the structure of words, 
morphology, has also been shown to 
be important in developing students’ 
abilities to acquire vocabulary and 
comprehend new vocabulary when reading (Aronoff, 1994). The impact of a 
morphological understanding of words appears to be particularly important with 
older students, and equally important with native speakers, English language 
learners, and students in urban settings. For all of these groups, “students with 
greater understanding of morphology also have higher reading comprehension 
scores” (Kieffer & Lesaux, 2007, p. 138). 
Several strategies for teaching vocabulary and vocabulary acquisition skills 
have been demonstrated through research to be particularly effective. These 
research-based strategies include: 
“The conclusion that students with 
greater understanding of morphology 
are more successful at learning academic 
vocabulary and comprehending text 
is a strong argument for including 
morphology instruction in language 
and literacy programs, especially in 
urban settings.” 
— Kieffer & Lesaux, 2007, p. 139 
• Direct and indirect instruction through a definitional and contextual 
approach (Baumann & Kame-enui, 1991; Graves, 2006; Nagy, 1988; 
National Reading Panel, 2000; Stahl, 1986); 
• Multiple and varied exposures to vocabulary words (Baumann & 
Kame-enui, 1991; Beck, McKeown, & Kucan, 2002; Blachowicz & Fisher, 
2000; Graves, 2006; Kolich, 1988; Marzano, 2009; National Reading Panel, 
2000; Stahl & Fairbanks, 1986; Stahl, 1986) which leads students to a 
deeper understanding of words and their multiple meanings, uses, 
and connotations; 
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Educational Research Institute of America 
• Frequent vocabulary instruction (Beck, McKeown, & Kucan, 2002; 
Marzano, 2009; National Reading Panel, 2000; Stahl & Fairbanks, 1986; 
Topping & Paul, 1999), which can help students improve reading 
comprehension and fluency; 
• Instruction in word morphology, or structure (Aronoff, 1994; Kieffer & 
Lesaux, 2007) 
• Use of of games to engage students in learning and allow for the review of 
vocabulary terms (Marzano, 2009); 
• Use of computer technology to support vocabulary acquisition 
(National Reading Panel, 2000). 
CONSPIRACY CODE: INTENSIVE READING CONNECTION 
In Conspiracy Code: Intensive Reading, vocabulary instruction is provided 
which is designed to increase students’ reading comprehension. 
Specifically, students: 
• Apply synonyms to understand difficult vocabulary; 
• Use context clues to define important terms; 
• Focus on word parts to define key words. 
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Educational Research Institute of America 
Building on Students’ Background Knowledge 
Research on cognition suggests that new information must be integrated with 
existing information to be deeply learned and retained. New learning takes place 
when we can connect new concepts and ideas to those that we already know and 
understand. In their principles for brain-based learning, Caine and Caine (1997a) 
refer to this as patterning; the brain/mind looks for patterns in the familiar and 
the novel, and effective instruction must give learners a chance to formulate 
these patterns. 
38 
“The review of previous material helps 
prepare students for new learning and 
creates an initial sense of self-efficacy 
for learning. Students are apt to believe 
that if they understand prerequisite 
materials, they will be able to learn 
the new material.” 
— Schunk, Pintrich, & Meece, 2008, p. 305 
Educators have known for some 
time that in order for learners to 
make sense of new information, 
they must be able to make 
connections to their prior 
knowledge and experiences 
(Afflerbach, 1986; Chiesi, Spilich, 
& Voss, 1979; Pressley, 2000; 
Snow & Sweet, 2003; Spires & 
Donley, 1998). That means that 
the new understandings and 
ideas to which students are introduced in school must be both relevant and 
familiar enough to them that they are able to make those essential connections. 
The Conspiracy Code: Intensive Reading program was designed to connect with 
students’ own background knowledge and previous experiences. Students are 
given numerous opportunities to make connections between course content, 
previous learning, and their personal experiences and interests. By activating 
students’ schema and background knowledge, the program creates a supporting 
structure in which students can fit new ideas, concepts, and skills. 
Research attests to the benefits of making effective connections to students’ 
background knowledge, skills, and experiences. Students who learned from 
instruction designed to monitor and integrate their prior knowledge 
outperformed students who received traditional instruction (Dole & Smith, 
1989). Additionally, connecting new information to prior knowledge has been 
found to positively impact the learning of students with learning disabilities 
(Swanson & Hoskyn, 2001). Benefits of building on student’s background 
knowledge, interests, and experiences include increased interest, increased 
motivation, increased concentration and focus, and increased learning 
(Williams, Papierno, Makel, & Ceci, 2004).
Educational Research Institute of America 
Integrating Reading and Writing 
Integrating skills within and across the disciplines is particularly important 
in English-language arts classrooms because of the interconnectedness of 
reading and writing, and of speaking and listening. Cognitive scientists have 
demonstrated that instruction is more 
readily learned and retained when 
skills are integrated, allowing students 
to create pathways of learning and 
remembering in their minds. Researchers 
in reading and writing have increasingly 
found that reading and writing depend 
upon a shared base of cognitive skills and 
understandings, and that the relationship 
between the two processes is bidirection-al. 
That is, “the sharing of knowledge 
between reading and writing can go 
either way, from reading to writing, or 
from writing to reading…” (Shanahan, 
2006, p. 179) Research supports the idea that connections between reading and 
writing are present at the narrower word level (word recognition, vocabulary, 
and spelling) and at the larger text level (comprehension and composition) 
(Berninger, Abbott, Abbott, Graham, & Richards, 2002). 
In the Conspiracy Code: Intensive Reading program students integrate reading, 
writing, listening, and speaking as they engage in diverse activities working 
towards their focused goals. 
Integrating reading and writing not only strengthens students’ reading and 
writing, it also impacts students’ word-learning skills and knowledge. 
According to Baker, Simmons, and Kame’enui (1995a), integrating reading and 
writing together also facilitates reading growth and student independence in 
word learning. Having students engage in writing activities has been specifically 
identified as an effective vocabulary teaching strategy (Klesius & Searls, 1991). 
For English-Language Learners, providing multiple literacy activities in varied 
instructional contexts is essential. For these students, it is particularly important 
that instruction incorporate integrated oral, reading, and writing activities 
(Francis, Rivera, Lesaux, Kieffer, & Rivera, 2006a). 
“Research supports the idea that writing 
instruction also improves reading 
comprehension. For example, students 
who are given the opportunity to write 
in conjunction with reading show more 
evidence of critical thinking about 
reading. Likewise, many of the skills 
involved in writing—such as grammar 
and spelling—reinforce reading skills.” 
— Biancarosa & Snow, 2006, p. 19 
39
Educational Research Institute of America 
Integrating skills is particularly important in English language arts classrooms 
because of the interconnectedness of reading and writing, speaking and listening. 
Instruction is more readily learned and retained when skills are integrated, 
allowing students to create pathways of learning and remembering in their 
minds. The Conspiracy Code: Intensive Reading program provides numerous 
opportunities for students to integrate reading and writing to facilitate 
their learning. 
40 
Conspiracy Code Writing Directions 
Uncorrected Student Writing Sample
Educational Research Institute of America 
Conclusion: The Research Support for Conspiracy Code: 
Intensive Reading ™ 
The Conspiracy Code: Intensive Reading program was designed, using 
research-based principles, to meet the challenge of teaching reading 
comprehension in an engaging and motivating way to adolescents. 
As this report has shown, the program’s game-based technology, use of 
human-like animated agents, effective instructional approaches, purposeful 
organization, focus on engagement and motivation, and attention to the needs 
of diverse learners meet what research suggests are the essential elements of an 
effective literacy program. 
The Conspiracy Code: Intensive Reading program is built upon best instructional 
practices as well as upon what we know about student engagement and 
motivation. Research suggests that use of Conspiracy Code: Intensive Reading will 
provide students with the skills and knowledge they need to meet the increasing 
literacy demands of the 21st century. 
41
Educational Research Institute of America 
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recommendations for instruction and academic interventions. Houston: 
University of Houston Center on Instruction. 
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Ccir efficacy studies

  • 1. Conspiracy Code™: Intensive Reading Executive Summary Research Base Efficacy Study November 2010
  • 2. 1 EXECUTIVE SUMMARY REPORT Conspiracy Code™: Intensive Reading Research-­‐Base Documentation Efficacy Study Report BACKGROUND AND OBJECTIVE The Conspiracy Code: Intensive Reading program was developed by Florida Virtual School (FLVS) and 360Ed, Inc. to deliver content within an online game-­‐based environment to improve student reading skills. An independent research firm, Educational Research Institute of America (ERIA), was contracted to perform a literature search providing research-­‐base documentation outlining best practices as identified by educational experts and academic research in the area of reading instruction as well as game-­‐base technology. ERIA also executed a semester-­‐long study with high school teachers and students to determine the educational efficacy of this reading improvement program compared to a control group. METHODOLOGY Location: The research site for the efficacy study was a high school with approximate enrollment of 1,300 students (grades 9-­‐12) located in the urban fringe of a large Florida city. Groups: Both a Conspiracy Code Group (90 students) and a Control Group (90 students) of struggling readers were selected from either grade 9 or 10. A randomized selection of students was not possible due to scheduling limitations. To provide quantifiable results of reading improvement, students in each group were given the same pretest and posttest to measure learning gains. Students in both groups were identified as being required to take an intensive reading course based on their Florida Comprehensive Assessment Test: Reading (FCAT) scores from the spring of 2009. Each of these students scored at a Level 1 (minimal success with grade-­‐level content) or Level 2 (limited success with grade-­‐level content). The Conspiracy Code students received instruction in a computer lab while the Control Group classes were conducted in a traditional classroom. Timeline: The study took place over the second semester of the 2009-­‐2010 school year.
  • 3. 2 SUMMARY The literature search provided an abundance of research support for melding solid pedagogy with online game-­‐based technology to deliver engaging explicit reading instruction to strengthen reading skills of secondary students. Cognitive neuroscience research (CNR) and related brain-­‐based learning (BBL) principles serve as the pedagogical foundations for Conspiracy Code. Conspiracy Code’s gameplay design and assessment architecture are modeled around the 12 principles set forth in the Caine and Caine research of brain/mind learning. The design team also considered findings from Le Tellier‘s work on how to strengthen and build long-­‐term memory. Meta-­‐analysis supports the effectiveness of computer-­‐assisted instruction (Liao, 1992; Bayraktar, 2001; and Means, Toyama, Murphy, Bakia, & Jones, 2009). Studies have shown positive results on using technology to teach reading and suggest that students may demonstrate greater persistence on computers, interacting with texts for more time than when using traditional reading instruction materials (National Reading Panel, 2000). Best practices and academic research are the foundation for Conspiracy Code’s explicit reading instruction relying on such expertise as Biancarosa & Snow (2006) and Graves & Avery (1997) for scaffolding instruction; Marzono for vocabulary development; and, Kellough & Kellough (2003) for tapping multiple learning modalities and intelligences to help all students perform well. The results of the efficacy study show the Conspiracy Code Group outperformed the Control Group by statistically significant margins, validating Conspiracy Code’s game-­‐based instruction for reading intervention. 1. The Conspiracy Code: Intensive Reading program was successful in improving the reading achievement of struggling grade 9 and 10 students. In a one semester study Conspiracy Code students increased the students’ reading scores from pretesting to posttesting by 6%. 2. The Conspiracy Code: Intensive Reading program was even more successful with students who scored the lowest on the pretests. The pretest/posttest scores of students scoring in the lowest half on the pretests were analyzed separately from the total group of students. The average increase for these low-­‐scoring students increased by 9%, surpassing the increase of the total group of students. 3. In just one semester, Conspiracy Code: Intensive Reading students made statistically significant learning gains. Increases in pretest/posttest scores were statistically significant for comprehension, vocabulary, and total test scores. The Control Group did not make any gains over the same period; in fact, students lost ground in all three tested areas.
  • 4. 3 4. The Conspiracy Code students were more effective users of comprehension strategies than were the Control Group students. The results showed a statistically significant difference between the two groups favoring the Conspiracy Code students. Seventeen percent more Conspiracy Code students than Control Group students scored 60% or higher correctly on the Think Along Assessment. 5. The Conspiracy Code Group included 72% grade 9 students and only 28% grade 10 students. The Control Group included 49% grade 9 students and 51% grade 10 students which most likely accounted for higher pretest scores. The use of Conspiracy Code: Intensive Reading was the only variable to account for the fact that the Conspiracy Code students made significant gains and caught up to the higher grade level Control Group students. 6. There is significant commonality (correlation) between the Conspiracy Code Reading Assessment and the Florida Comprehensive Assessment Test (FCAT). Correlations between scores achieved by the total group of students, including both Control and Conspiracy Code Group students were quite high. All were statistically significant at the <.01 level of significance. Here are some of those correlations: • The correlation between students’ FCAT score in spring 2009 and FCAT scores in spring 2010 was .65. • The correlation between students’ FCAT score in spring 2009 and the pretest total score on the Conspiracy Code Reading Assessment was .61. • The correlation between students’ FCAT score in spring 2010 and the posttest total score on the Conspiracy Code Reading Assessment was .51. CONCLUSION Overall, Conspiracy Code: Intensive Reading was found to be based on proven pedagogy and to be very effective in providing reading support to struggling students. Results were studied for various demographic variables including gender, grade level, ethnic background, socio-­‐ economic status, and first or second language dominances; and, although there were some small differences, none were significant. All demographic groups showed significant learning gains using Conspiracy Code: Intensive Reading. The results provide evidence that the Conspiracy Code: Intensive Reading program was equally effective for all students. The study also revealed that the students in the Conspiracy Code Group achieved significantly better results than the Control Group students.
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  • 6. Conspiracy Code™: Intensive Reading Research Base November 2010 Elizabeth Haydel, Author Dr. Roger Farr, Reviewer Kimberly Munroe, Reviewer
  • 7. Table of Contents Overview 3 Section 1: Effective Use of Technology 8 Section 2: Effective Instructional Strategies 15 Section 3: Meeting the Needs of All Learners 23 Section 4: Support for Teachers 27 Section 5: Effective Strategies to Teach Reading 31 Conclusion 41 Works Cited 42
  • 8. Educational Research Institute of America The Purpose for this Report Developing students’ reading skills and comprehension in a way that is exciting and engaging for students, as well as instructionally effective, is one of the biggest challenges educators face. Florida Virtual School (FLVS), in collaboration with 360Ed, Inc., developed Conspiracy Code: Intensive Reading to meet this challenge. Conspiracy Code: Intensive Reading is an online course for intensive reading taught entirely through a game-based environment. In order to ensure optimal engagement and effectiveness for students, Conspiracy Code: Intensive Reading was designed to align with best practice as identified by educational experts and academic research. The purpose of this report is to share the research and theory that supports the content and instructional approaches upon which Conspiracy Code: Intensive Reading was created. Intensive Reading is the second course created in the Conspiracy Code™ series. Conspiracy Code™ is a revolutionary line of courses that meld research-supported pedagogy and online, game-based technology. Designed to appeal to a generation of teenagers who have grown up using technology and increased their use of technology and media dramatically over the past five years (Kaiser Family Foundation—Rideout, Foehr, & Roberts, 2010), Conspiracy Code™ creates an appealing, interactive learning environment in which students can collaborate, explore, and build life-long skills around core course content. The game in which students learn in Conspiracy Code™ takes place in the fictional locale of Coverton City, where an organization known as Conspiracy Incorporated uses nefarious means to seek world power. As students play the games, they adopt the personas of two high school students, Eddie Flash™ and Libby Whitetree™, and are teamed with a sentient computer known as B.E.N. (Bio-Electronic Navigator). This game-based environment is designed to appeal to young people, who spend an average of 1 hour and 13 minutes per day playing video games (Kaiser Family Foundation—Rideout, Foehr, & Roberts, 2010). In addition, Conspiracy Code™ was designed to appeal to educators by offering them an opportunity to engage students in active learning that facilitates development of 21st–century skills (critical thinking, collaboration, and communication) using the efficiencies provided by technology. 3
  • 9. Educational Research Institute of America The Forces behind the Development of Conspiracy Code: Intensive Reading There are three driving forces behind the development of the Conspiracy Code: Intensive Reading program. These are described more fully below, but in brief they are: 1. The ability to read and comprehend is essential for success in school, work, and life. 2. Reading continues to be a problem area in schools—especially for struggling older readers in middle school and high school. To be come successful comprehenders, these older readers must have explicit instruction in the strategies needed to comprehend—not isolated drill on separate skills. 3. Innovations in technology hold promise for helping to solve these problems, and to enable all students to read at the levels needed in the 21st century. The Importance of Reading Reading is essential to success in school, work, and society (National Reading Panel, 2000; National Research Council, 1998). A student’s ability to make sense of grade level texts can ensure either success or failure in school, depending on the student’s ability to comprehend. Comprehension is a complex process, in which many factors play a role, including the active process of the interaction between the reader and the text, the understanding of the language and vocabulary in the text, and the learning and use of specific strategies for comprehension (National Reading Panel, 2000). The Need for Explicit Instruction in Reading According to The National Council of Teachers of English (NCTE), 8 million U.S. students in grades 4 through 12 read below grade level (NCTE, 2010). Student test results from the National Assessment of Educational Progress (NAEP) and the ACT document the causes for concern for adolescent literacy. In 2005, fewer than 50% of high school graduates demonstrated readiness for college-level reading, as shown by their ACT scores. While NAEP reading scores of grade 4 and grade 8 students have improved slightly (33% of grade 4 students performed at or above the proficient level in 2009 compared to 29% in 1992; 32% of grade 8 students performed at or above the proficient level in 2009 compared to 29% in 1992), the scores still show cause for concern, with only slightly above one-third of students performing at or above the proficient level (National Assessment of Educational Progress, 2010). Furthermore, an analysis of the 2009 scores for reading at grade 4 and grade 8 still show racial/ethnic gaps, gender gaps, 4
  • 10. Educational Research Institute of America and gaps by type of school (NAEP, 2010). The news at grade 12 is even more disheartening. The percentage of students performing at or above the proficient level decreased from 40% to 35% from 1992 to 2005, and performance gaps still “Current difficulties in reading largely originate from rising demands for literacy, not from declining absolute levels of literacy. In a technological society, the demands for higher literacy are ever increasing, creating more grievous consequences for those who fall short.” — National Research Council, 1998, p. 1 exist. The data seems to suggest that schools are doing a slightly better job teaching grades 4 and 8 students to decode and comprehend, but have still not solved the puzzle of how to effectively improve the comprehension of higher-level students in reading. Meeting the needs of these struggling readers is not easy. Reading comprehension is a complex cognitive activity, involving many skills and varied strategies. While some learn to read and comprehend without explicit instruction, most students benefit from instruction in reading comprehension processes and strategies. Whether they read or listen to texts, or do both at the same time, readers must use a variety of reading strategies, such as drawing conclusions and making inferences, in order to make sense of what they read. Readers who struggle to comprehend texts often have trouble using such strategies (Dole, Duffy, Roehler, & Pearson, 1991). For these struggling readers, explicit instruction in reading is particularly important. The demands of the 21st century will require high levels of literacy for students to succeed in school, in work, and in a world in which increased and constant levels of communication are made possible and expected through varied, new technologies. To meet these demands, students must learn to be highly effective comprehenders of varied texts and media. 5
  • 11. Educational Research Institute of America The Promise of Technology for the Delivery of Effective Reading Instruction Only recently, technology was not advanced enough to deliver effective reading instruction; effective teachers using research-supported strategies had to engage with students in traditional classroom settings to make progress in developing reading skills and comprehension. Today, however, technology shows great promise in delivering effective instruction in reading. An early meta-analysis supported the effectiveness of computer-assisted instruction (Liao, 1992) and continuing research has supported these early findings. Bayraktar (2001) conducted a meta-analysis to evaluate the impact of computer-assisted instruction and concluded that the use of computers was more effective than more traditional methods of instructional delivery (Bayraktar, 2001). The North Central Regional Educational Laboratory conducted another meta-analysis in 2003 and concluded that technology had a small, positive, and significant effect on student outcomes when compared with traditional instruction (North Central Regional Educational Laboratory, 2003). A more recent analysis conducted by the U.S. Department of Education in 2009 concluded the same; students in online conditions outperformed those in more traditional environments (Means, Toyama, Murphy, Bakia, & Jones, 2009). According to the National Reading Panel (2000) computers can be particularly effective in supporting the teaching of reading; the panel concluded that the positive results of studies on using technology to teach reading suggest that using computer technology for reading instruction is a promising development for educators (National Reading Panel, 2000). The Panel’s findings also suggested that students may demonstrate greater persistence on computers, interacting with texts for more time than when using traditional reading instruction materials. Furthermore, the technology environment is a native home for young people today. Technology plays a powerful role in the daily lives of young people, with a 2010 study by the Kaiser Family Foundation reporting that young people today spend more than 7 ½ hours on average per day engaged with media of different kinds (Kaiser Family Foundation—Rideout, Foehr, & Roberts, 2010). It is reasonable that students will be particularly engaged when instruction is designed to meet their needs using a blend of mediums that they choose to use almost three hours each day on average (1:29 for computer use; 1:13 for video game use) (Kaiser Family Foundation—Rideout, Foehr, & Roberts, 2010). “The meta-analysis found that, on average, students in online learning conditions performed better than those receiving face-to-face instruction.” — Means, Toyama, Murphy, Bakia, & Jones, 2009, p. ix 6
  • 12. Educational Research Institute of America The Organization of this Report This report is organized in five sections that describe the research that supports the Conspiracy Code: Intensive Reading program’s: • Effective use of technology to deliver instruction (Section 1); • Integration of effective instructional strategies (Section 2); • Ability to meet all students’ needs (Section 3); • Support of teachers (Section 4); and • Delivery of effective strategies to teach reading (Section 5). “Society needs educational systems that are designed for a world of possibilities and teachers who can help students survive and master that world.” — Caine & Caine, 1997b, p. 2 7
  • 13. Educational Research Institute of America Section 1: Effective Use of Technology Technology has become an integral part of the operations of most businesses and workplaces and has become an important part of the delivery of instruction in our schools. As research from the Kaiser Family Foundation (2010) shows, the average student today uses technologies and media most of his or her waking hours. Research suggests that technology is one variable of classroom instruction that can support increased student learning and achievement. When used effectively, technology can support students’ classroom learning by providing opportunities for instructional support, continued learning, practice, and additional information. It is important to note, however, that the potential is not in the technology itself; rather it is in the potential for how various technologies can be used effectively as tools for learning, based on what we know of how students learn (Mayer, 2001). The U.S. Department of Education emphasizes this, too, in concluding that in many studies of online learning which show an advantage, the advantage may not be as a result of the medium in and of itself, but may result from the student time spent and the effective incorporation of content and pedagogical strategies (Means, Toyama, Murphy, Bakia, & Jones, 2009). Supporting Increased Learning through Game-Based Technology Conspiracy Code: Intensive Reading uses game-based technology effectively to immerse students into a character-based situation in which they must solve engaging problems while learning and practicing reading skills and strategies. Game-based technology uses interactive multimedia to create a learning environment for students in which the user can control many of the features of a game in order to meet a defined goal or challenge (CITEd, 2010). The use of game-based technology has been shown to be particularly effective in engaging students and supporting increased learning. Even as the potential uses of technology in education were just becoming apparent, a meta-analysis of psychological, educational, and behavioral interventions found that computer-based instruction and simulation games designed for instruction were particularly effective (Lipsey & Wilson, 1993). As simulations and game-based technology has been developed and employed in more technologically and instructionally sophisticated ways, research has continued to support its effectiveness. In an early investigation, Lester, Convers, Stone, Kahler, and Barlow (1997) investigated whether a bug named Herman could influence student learning. A fully expressive Herman exhibited three types of communication: spoken principle-based advice, high-level spoken advice, and spoken task-specific suggestions. Those middle-school students who engaged with versions of Herman that were fully or partially expressive outperformed children who engaged with a silent Herman or a version that 8
  • 14. Educational Research Institute of America provided only task-specific suggestions (Lester et al., 1997). Further research has continued to demonstrate positive effects for game-based learning across the content areas and with students of different ages (Henderson, Klemes, & Eshet, 2000). Gee (2003) argues that playing games requires a specific, high level of literacy. A number of factors of game-based technology appear to work in concert to appeal to students and stimulate learning. Animations, particularly those that are representational and realistic in appearance, have been demonstrated to be more effective than static pictures. In a meta-analysis of 26 studies, Hoffler and Leutner (2007) found an advantage across studies in favor of animation. When that animation was realistic, the effect size was large. Research by Castaneda (2008) also supported the conclusion that students engaged with computer simulations will experience positive learning effects compared to students engaged in expository instruction. In his study, Castaneda provided students with three different conditions; in one simulation condition, students could work freely, in another they were guided through the simulation, and in a third condition, students were provided with more traditional instruction without a simulation. Learning gains for students in either of the simulation conditions were higher than those who learned in a more traditional way. Rieber’s 1990 findings from a study comparing no graphics, static graphics, and animated graphics, also corroborate the findings of the benefit of animation; “animation can be used effectively to elaborate a lesson’s content” when the content is challenging and the animation is provided in conjunction with other activities (Rieber, 1990, p. 139). Multimedia agents, or lifelike characters that serve as guides or mentors in an online environment, have also been shown to be particularly effective and engaging with students. Students with lower levels of content knowledge particularly benefit from these helpful mentors who are often embedded in game-based technology (McNamara & Shapiro, 2005). The danger does exist that students will become so engaged in the game that they learn more about playing the game than they do the content around which the game is centered. The research of Rieber (2005) suggests that this pitfall can be avoided when the content of the game is made explicit, and students clearly understand their goals for learning. In Conspiracy Code: Intensive Reading learning goals are made explicit to students and content plays a central, not peripheral, role in the game. 9
  • 15. Educational Research Institute of America An additional benefit of learning through game-based technology is that research suggests that the use of simulations can support increased student achievement. In an analysis of NAEP results, Archer (1998) reported that eighth graders in classes in which computers were used for simulations and applications scored higher on NAEP than other students by two-fifths of a grade level (Archer, 1998). Dani and Koenig (2008) also found that students reached higher performance levels on achievement tests when using computer-based instruction that was interactive and simulation-based, than they did as a result of traditional instruction. Conspiracy Code Character Lineup Mind Cleanse being played in user interface 10
  • 16. Educational Research Institute of America Immersion in an Engaging Scenario The most effective instructional approaches are those that are motivating and engaging to the learners. An empirically grounded truth about learning is that students will put in the time and energy necessary to learn if they are interested in what they are learning (Eccles, Wigfield, & Schiefele, 1998; Guthrie & Humenick, 2004) and if “…as in previous studies, students for they can relate to it (Beckwith, 1991; whom the abstract learning activities Chiesi, Spilich, & Voss, 1979). had been embedded in meaningful and appealing fantasy contexts generally In Conspiracy Code: Intensive Reading showed substantially greater motivation, students enter into another world involvement, and learning than those and interact with lifelike for whom the activities had not been so characters. Research supports the contextualized.” power of this type of learning; — Cordova & Lepper, 1996, p. 726 when an animated agent, or lifelike character who serves as the guide or teacher in a learning environment, is included, students enjoy computer-based learning more (Andre, Rist, & Muller, 1999). Moreno (2005) concluded that animated agents in computer-based learning environments who demonstrate personality characteristics and use a personal tone, addressing students directly with words like “you” and “we,” engage students more than when an impersonal, more academic tone is used. In addition to increased enjoyment and engagement, students also experience increased learning when working with an animated multimedia agent. Students have reported more interest and ease in learning content (Lester, Stone, & Stelling, 1999) and outperformed control group students (Atkinson, 2002) when engaged with multimedia agents. 11
  • 17. Educational Research Institute of America In their research into brain-based learning, Caine and Caine (1997a) identified 12 brain-based principles for learning. From these principles, they drew conclusions about what types of learning environments are most conducive to learning. Some of the features that make for meaningful learning include: • An event or situation that has some aspect of a narrative or story form. • A physical context and peripheral environment that support the narrative. • Authentic social relationships. • A variety of sensory input. (Caine & Caine, 1997a, pp. 119-121) CONSPIRACY CODE: INTENSIVE READING CONNECTION During the pre-production phase of Conspiracy Code™ development, Florida Virtual Schools (FLVS) and 360Ed, Inc. conducted extensive focus group testing in order to better understand the tastes of the high-school student audience. Based upon the results, the team developed the concept, placing the game’s story in a context that the broadest possible audience will find engaging. The storyline, musical style, characters’ appearances, cartoon-style aesthetic, and gameplay mechanics were all vetted against a random sample of students. The fictional setting of a near-future city was determined to appeal to a broad, non-gender-specific audience of 15-year-olds. Furthermore, conspiracy-based fiction is especially present in pop culture media. In addition, for the purposes of engaging students, furthering the storyline, and supporting players through the game, a diverse assortment of characters was created. Each character has a unique personality that is both engaging and functional—qualities that research demonstrates to be particularly effective in fostering student learning. Engaging Multiple Pathways to Learning Engaging students’ multiple pathways to learning is an essential part of effective instruction. What cognitive scientists and education researchers are beginning to understand further is that people can access information via different pathways, linguistic (words) and visual (images). A number of studies have demonstrated that students learn better when both pictures and words are used, than they do when text is provided without visuals (Levie & Lentz, 1982; Levin, Anglin, & Carney, 1987; Mayer, 2001). Dual-coding theory (see Paivio 1979, 1983, 1986) suggests that students learn better from words and pictures in combination because the words and pictures activate two different pathways to learning. “The case for multimedia rests in the premise that learners can better understand 12
  • 18. Educational Research Institute of America an explanation when it is presented in words and pictures than when it is presented in words alone.” (Mayer, 2001, p. 1) Instruction that includes graphic organizers, multimedia, and images related to the content increase students’ learning. Nonlinguistic representations are one of the nine most effective instructional strategies identified by Marzano and colleagues (Marzano, Marzano, & Pickering, 2003). The ability to include audio in an online environment provides a further benefit for learners. In a series of studies conducted with middle-school and college-age students, Moreno and her colleagues looked at the effects of including speech from animated agents, versus online text. Students who worked with the audio teacher demonstrated higher levels of learning on transfer tests and higher ratings of interest on surveys than those students who viewed text without audio (Moreno, Mayer, Spires, & Lester, 2001). Atkinson (2002) also found a benefit to aural explanations over text-based explanations; students in an experimental group that listened to explanations instead of reading them on the computer outperformed their peers on tests of knowledge and transfer. These findings suggest an additional benefit to the inclusion of an audio pathway for learning—along with combined text and visuals. 13
  • 19. Educational Research Institute of America Involving Students’ Focused Attention and Peripheral Perception In addition to accessing multiple pathways to learning, multimedia may be particularly effective because it involves both students’ focused attention as well as their peripheral perception. According to Caine and Caine’s brain-based principles for learning (1997a) the brain absorbs information both in the immediate focus of attention and in the periphery. As a result, all facets of the educational environment are important for learning—and students’ attention should be directed to the most salient concepts. In a study conducted by Craig and colleagues, researchers exposed students to different conditions in a multimedia learning environment. Students who learned in sudden-onset and animation picture conditions consistently outperformed those who learned from static picture conditions, leading researchers to conclude that the sudden-onset and animation conditions improved performance by directing the student’s attention to specific elements of the pictures and connecting them with specific points in the narrative (Craig, Gholson, & Driscoll, 2002). These kinds of attentional cues in a multimedia environment can focus students’ attention appropriately, in a way that a textbook simply cannot. In addition, the use of animated pedagogical agents in a computer-based learning environment can help to focus students’ attention appropriately. These agents can move around the screen, direct students through gazes and gestures, show emotions, and provide feedback—all to ensure that students pay attention to the information that is relevant to their task at hand (Atkinson, 2002). 14
  • 20. Educational Research Institute of America Section 2: Effective Instructional Strategies Effective programs use instructional approaches that have been proven effective by research. A program that supports effective instruction for all students employs a purposeful organizing structure, engages students, motivates students to persist in learning, utilizes scaffolds to support learning, encourages collaboration and communication, and builds students’ academic confidence and their belief in their own self-efficacy to succeed in future academic endeavors. The Conspiracy Code: Intensive Reading program is grounded in these effective instructional approaches. A Purposeful Organizing Structure Providing predictable routines for students supports learning. Not only does student behavior improve, but students also show greater engagement with learning and achieve at higher levels when they can predict the instructional routines in a classroom (Kern & Clemens, 2007). Predictability in the overall structure of Conspiracy Code: Intensive Reading facilitates learning for all students. Once they understand the organizing structure of the program, students know what to expect and can have confidence in their abilities to proceed from one step to the next. In addition to predictability in the organizing structure of learning, structured support is important for students learning in game-based environments. In a review of research, deJong and van Joolingen (1998) concluded that embedded supports, such as hints, suggestions, and background knowledge were used in programs that supported student learning. CONSPIRACY CODE: INTENSIVE READING CONNECTION In Conspiracy Code: Intensive Reading a purposeful organizing structure is followed and structured supports are embedded throughout. 15
  • 21. Educational Research Institute of America Engaging Students An empirically grounded truth about learning is that students will put in the time and energy necessary to learn if they are interested in what they are learning (Eccles, Wigfield, & Schiefele, 1998; Guthrie & Humenick, 2004). Engagement is particularly crucial in teaching reading. Student engagement is a “powerful determinant of the effectiveness of any given literacy approach” (Strangman & Dalton, 2006, p. 559). Researchers have demonstrated a connection between student interest and higher cognitive recall and comprehension of text (Guthrie, Hoa, Wigfield, Tonks, Humenick, & Littles, 2007). Clearly the ability to engage students is an essential component of any effective reading program. Guthrie and Wigfield (2000) place engagement as the primary avenue through which reading instruction influences student performance. In their extensive review of the relationship between engagement and academic performance, they found that engaging reading instruction must: • Foster student motivation (including through goal setting); • Teach and encourage use of strategies • Increase students’ conceptual knowledge; and • Foster social interaction. Educational computer games that encourage exploration have been shown to be engaging to all students, and particularly to girls (Kinzie & Joseph, 2008). Perhaps because children see computers as both tools and toys, they see computer-based learning environments as being conducive to play and appealing in a way that is different from traditional classroom instruction (Downes, 2000). In addition, multimedia has the potential to engage students actively, rather than as passive recipients of knowledge, encouraging greater involvement and retention of skills and knowledge. Research in cognition demonstrates that students learn and retain more when they are actively engaged in learning (Cawelti, 1999). Studies of student achievement in varied learning environments suggest that students learn best when they are actively engaged, particularly in technology-intensive environments (Rosen & “Research has demonstrated that interest is one of the motivational variables that has a powerful positive effect on individuals’ cognitive performance…” — Hidi & Boscolo, 2006, p. 146 Salomon, 2007). Active learning in the classroom can raise students’ awareness of the learning process, support retention of learning, develop critical thinking skills, and foster effective communication (Smith & Boyer, 1996). 16
  • 22. Educational Research Institute of America Indeed, Reinking (2001) argues that a number of factors make multimedia environments more engaging to students than traditional print environments. These factors include the following: 1. Multimedia texts are interactive, so students read actively rather than passively; 2. The types of computer-based assistance available, and the ability through technology to assess and respond to students’ skills and knowledge, make computer-based reading less difficult than print; 3. Computer-based learning is often more game-based rather than ab stract; and 4. Multimedia environments offer varied options to meet students’ need for social learning. CONSPIRACY CODE: INTENSIVE READING CONNECTION Conspiracy Code: Intensive Reading was created specifically to engage its target audience of secondary students. The storyline, music, characters’ appearances, personalities and functionality, the cartoon-style aesthetic, and gameplay mechanics were all tested with students and determined to engage a broad, non-gender-specific audience of 15-year-olds. 17
  • 23. Educational Research Institute of America Motivating Students Motivation describes an internal process that enables a student to engage in a task and persist towards task completion. Humans are innately motivated to search for meaning, when learning has a purpose of reason (Caine & Caine, 1997b). The most effective instructional approaches are those that harness this natural inclination towards motivation, and are motivating and engaging to the learners. In reading, this need for motivation is particularly acute. Motivation to read has been shown to predict growth in reading comprehension (Guthrie, Hoa, Wigfield, Tonks, Humenick, & Littles, 2007). In looking at students’ motivation for learning, Bohn, Roehrig, and Pressley (2004) concluded that teachers can employ a number of tactics to positively motivate students, including constructing lessons that are interesting, matching tasks to student abilities, and connecting reading and writing and content-area learning. Schunk and colleagues concluded that to foster motivation, educators must “allow students to experience agency in their own learning, often by providing them with some choice and control, as well as tasks that require them to active rather than passive “Presenting new material, especially in small steps, allows [students] to be successful, and successful performances constitute an important means for sustaining student motivation…” — Schunk, Pintrich, & Meece, 2008, p. 305 learners.” (Schunk, Pintrich, & Meese, 2008, p. 327) In addition, strategy use also increases students’ motivation to learn—because successful strategy use helps students to see that they have the ability to learn (Schunk, Pintrich, & Meece, 2008). Sustaining motivation is important. Educators must continue, and instructional programs must be designed to, sustain motivation, through active involvement, feedback, and opportunities for reflection. It is only with sustained motivation that learning takes place (Garris, Ahlers, & Driskell, 2002). In recent studies comparing computer-based instruction with a traditional approach, computer-based learning has been shown to increase motivation and enthusiasm for learning (Abdoolatiff & Narod, 2009). Educational games have been found to be particularly effective in motivating students (Ke, 2008; Papastergiou, 2009; Tüzün, Yilmaz-Soylu, Karakus, Inal, & Kizilkaya, 2009). In Ke’s (2008) study of fifth grade students, students showed more motivation to learn when using a computer game environment than when using traditional paper-and-pencil materials for learning. Papastergiou (2009) and Tüzün and his colleagues (2009) found that both motivation and learning increased when students studied content-area concepts in game formats compared to non-game formats. 18
  • 24. Educational Research Institute of America The findings of research in motivation point to the effectiveness of Conspiracy Code: Intensive Reading at increasing students’ motivation to learn in reading. Providing Scaffolds to Support Learning Providing embedded scaffolds is an essential part of transitioning students from learning to independent practice and application and has been identified as “one of the most effective instructional techniques available” (Graves & Avery, 1997, p. 138). An instructional model that effectively provides scaffolding for student learning will employ a logical structure and sequence, progress from easier to more difficult tasks, provide additional information as needed (such as models or examples), and guide students, through tips, key words, and graphic organizers (Hillocks, 1993). Ultimately, scaffolds are removed and students are able to perform new skills and apply knowledge independently. The use of scaffolded instruction has been demonstrated to be one of the elements in effective in adolescent literacy interventions designed to promote reading comprehension (Biancarosa & Snow, 2006). Computer programs designed for use in educational settings can employ various digital features to provide scaffolds that will support student learning. In a study of eighth graders working in a multimedia environment, learning increased when scaffolds for organization and higher-order thinking were built into the student program (Zydney, 2010). One way of scaffolding is to embed tips or helpful hints into a program to help students identify important information. This kind of highlighting of important ideas through hints or suggestions was identified as an effective scaffold for student learning in the research of deJong and van Joolingen (1998). Embedded questioning strategies is another research-supported scaffold shown to be effective in computer-based learning environments (see Britt & Aglinskas, 2002). Opportunities to reflect can also scaffold learning. The U.S. Department of Education identified nine studies which all supported the notion that online environments that included a tool or feature that prompted student reflection improved learner outcomes (Means, Toyama, Murphy, Bakia, & Jones, 2009). Aleven and Koedinger (2002) found that prompting students in a computer-based tutoring environment to generate self-explanations resulted in greater learning than among students in an unprompted control group (Aleven & Koedinger, 2002). Davis and Linn (2000) also found that students in a computer-based learning environment who were prompted to consider important ideas were able to apply more concepts than control-group students. Another effective way to scaffold computer-based learning is through the use of an animated agent, a character who appears in a computer program to act as the facilitator, teacher, or guide to learners. In their research on these types of animated agents, McNamara and Shapiro (2005) found that these agents were 19
  • 25. Educational Research Institute of America particularly helpful to students with low levels of knowledge in the content area, most likely because of the scaffolds that the agents provided, through think-alouds that modeled strategy use and explicit connections of new topics to prior learning. CONSPIRACY CODE: INTENSIVE READING CONNECTION The Conspiracy Code: Intensive Reading program provides scaffolds to students in these ways… Encouraging Communication and Collaboration Research attests to the benefits of having students learn together in collaborative and cooperative groups (Cotton, 1995). Caine and Caine (1997a) identified principles from brain research with implications for educators. One factor they considered was the social nature of the brain. Their conclusion? A key principle for educators to consider in designing instruction is that learning “is profoundly influenced by the nature of the social relationships within which people find themselves.” (Caine & Caine, 1997a, p. 105) Classrooms in which students communicate and collaborate with one another have been shown to be more effective at fostering student learning. Students who participate in groups in which they depend on their group members and feel accountable to the group’s performance appear to learn more effectively. 20
  • 26. Educational Research Institute of America Research and cognitive theory suggest that when students work in groups toward a common goal, they support one another, model strategies, and provide context-appropriate explanations and feedback (Slavin, 2002). Vermette (1988) asserts that educators can expect students who engage in cooperative learning to experience an increase in their: • Understanding and application of concepts; • Use of critical thinking; • Sense of self-efficacy, or confidence in their ability to learn; • Positive attitudes towards others. Research has also shown that cooperative learning strategies have a positive impact specifically on teaching students reading-comprehension strategies (Stevens, Slavin, & Farnish, 1991). Having peers interact over the use of reading strategies was demonstrated in research to increases student learning of strategies, encourage discussion, and increase comprehension (National Reading Panel, 2000). CONSPIRACY CODE: INTENSIVE READING CONNECTION In Conspiracy Code: Intensive Reading, students engage in social learning through interactions with their peers, their teachers, and the characters who live in the game-based environment. All of these social interactions and collaborations help to facilitate increased engagement, learning, and achievement. 21
  • 27. Educational Research Institute of America Building Student Confidence Building students’ confidence is another desired outcome of learning experiences—and one that can facilitate future learning. Evidence from teachers who taught using computer-assisted learning suggested that students in an experimental group who used computers for learning showed positive attitudes and increases in their esteem. These positive changes “may indicate the potential the computer simulations programs have, especially for students with low reasoning abilities, to be successful in learning concepts and principles…” (Huppert, Lomask, & Lazarowitz, 2002, p. 819) Cordova and Lepper (1996) found that putting learning into a context for students, personalizing learning, and adding elements of choice into learning “all produced dramatic increases, not only in students’ motivation but also in their depth of engagement in learning, the amount they learned in a fixed time period, and their perceived competence and levels of aspiration.” (p. 715) Confidence is also promoted through feedback as the students solve problems, have success, are independent in their learning, and are able to proceed at their own pace. Strategy instruction, and students’ subsequent effective use of those strategies, raises their sense of self-efficacy, or confidence in their ability to learn (Schunk, Pintrich, & Meece, 2008). The presence of each of these elements—computer-based learning, contextual learning, a personalized environment for learning, the presence of options for student-controlled choice, and strategic supports for student success—point to the effectiveness of Conspiracy Code: Intensive Reading for building student confidence. 22
  • 28. Educational Research Institute of America Section 3: Meeting the Needs of All Learners All teachers face the challenge of meeting the instructional needs of a wide range of students. Conspiracy Code: Intensive Reading was designed to support teachers with this challenge. Computers provide almost unprecedented opportunities to tailor instruction to the needs of the individual student. Conspiracy Code harnesses the power of multimedia to provide multiple representations of information, multiple pathways for action, and multiple means of engagement to ensure that all students are highly engaged and involved in learning. The program’s various components can help teachers meet the unique needs of varied populations of students by engaging them at appropriate developmental levels, engaging varied learning styles, allowing students to work at their own pace, and meeting the needs of 21st century learners. Engaging Students at an Appropriate Developmental Level The diversity in today’s classrooms demands that teachers be knowledgeable, responsive, and well-prepared to individualize instruction to meet student needs. Research supports the idea that computer-based learning environments foster independent learning and differentiation (Kalea, 2007). One way is through the effective delivery and analysis of formative assessment measures, as described later in this report. These types of ongoing assessments of student learning can provide teachers with the information they need to tailor individualized instruction. Other techniques include providing tips and guidance at the point at which students need help—and then reducing scaffolded instruction when students do not need them and can complete tasks independently. A gaming environment like that of Conspiracy Code: Intensive Reading can be particularly effective in meeting the needs of all learners because the environment can allow students to learn content at different levels of challenge (Habgood, Ainsworth, & Benford, 2005). These multiple pathways can help to facilitate engagement, as well, since students are more likely to be engaged when the level of challenge aligns with the level of their skill. Prompting and sustaining student engagement in this way creates the potential for gaming environments to positively impact student learning. In a meta-analysis of evidence-based practices for effective online learning, the U.S. Department of Education concluded that the studies that looked at the effects of online individualized instruction found a positive effect. When learners 23 “Optimal learning takes place within students’ ‘zones of proximal development’ – when teachers assess students’ current understanding and teach new concepts, skills, and strategies at an according level.” — Vygotsky, 1978
  • 29. Educational Research Institute of America were provided with such individualized supports as integrated tutorials; content delivered in visual, aural, and textual forms; and additional practice opportunities, their learning increased (Means, Toyama, Murphy, Bakia, & Jones, 2009). Matching the demands of instruction with the student’s ability to meet the demands is particularly important for students with learning difficulties. For their academic success, an environment that can provide instruction at the appropriate level is essential (Baker, Clark, Maier, & Viger, 2008). As is the case with all students, these students enjoy learning more when they can fully engage in the lesson (Kintsch, 1980). Matching instructional demand with students’ levels of skill and ability is crucial to student engagement, motivation, and learning. As Caine and Caine (1997a) identified in their review of brain-based research to identify principles important for effective learning, the brain/mind learns optimally when people are challenged and encourage to take risks—but it shuts down in the face of threat, or in an educational context, when it perceives that the task or goal is impossible to meet. Engaging Varied Learning Styles “Learning modalities” refers to the primary way we take in information to help us learn. Commonly, researchers identify auditory, visual, and kinesthetic modalities (Barbe & Swassing, 1979). Howard Gardner (1983) established another way of grouping modalities. He asserts that there are several modalities or intelligences that link to our individual styles. These include verbal-linguistic (sensitivity to the meaning and order of words) and musical (sensitivity to pitch, melody, rhythm, and tone). Using programs and approaches that appeal to multiple student learning modalities and intelligences will help all students perform well (Kellough & Kellough, 2003). In “…learners are different and need choice, evaluating the impact of while ensuring that they are exposed to a incorporating new technologies in their multiplicity of inputs. Multiple intelligences instruction, teachers in one and vast ranges in diversity are…characteristic study cited the ability of of what it means to be human.” computer-based learning — Caine & Caine, 1997a, p. 108 environments to meet the needs of varied learning styles as a particular strength of technology; technology “helped teachers accommodate students’ varying learning styles and meet the needs of all students, both of which are essential to improving student achievement.” (Silverstein, Frechtling, & Miyaoka, 2000, p. xxi) Research suggests that students from different ethnic and socioeconomic backgrounds have different learning modalities (Dunn, Griggs, & Price, 1993; 24
  • 30. Hale-Benson, 1982). Sims (1988) found that underachieving African-American students, significantly more than white students, preferred sound and auditory teaching. Dunn (1995) contends that students who are underachieving and at risk benefit from visual resources that are reinforced by audio resources. Because of its inclusion of both auditory and visual components, the Conspiracy Code: Intensive Reading program is a particularly effective program for auditory and visual learners. Research suggests that audio support while reading can improve students’ comprehension of the text (Balajthy, 2007). Following along in the text while at the same time listening to someone else read the words can help readers make sense of what they are reading. Furthermore, audio recording of texts can serve as models for reading by providing inflection, tone, voice, dialect, pacing, pausing, silence, and different voices (Baskin & Harris, 1995; Carbo, 1996). Struggling readers often have difficulty with fluency, which can make reading very laborious. Audio recordings can provide the model that these readers need to improve their fluency and ultimately their comprehension. Evidence also suggests that audio support while reading can help improve readers’ stamina and concentration (Hecker et al., 2002). The addition of audio in computer-based learning environments has been shown to be effective. Students who listened to aural explanations outperformed their peers who read only text-based explanations in 2002 study by Atkinson. Specifically, students who listened to a human voice deliver explanations “perceived the examples presented during instruction to be less demanding. They also produced more conceptually accurate solutions on the practice problems and the near-transfer items on the posttest.” (Atkinson, 2002, p. 426) The integration of video, audio, visual, and text in the Conspiracy Code: Intensive Reading program ensures that the content effectively reaches students with varied learning styles. 25 Clue with photo story Educational Research Institute of America
  • 31. Educational Research Institute of America Providing Students with Control over Their Learning Allowing students to have control over choices and pacing in their computer-based learning environments, as is the case in Conspiracy Code: Intensive Reading, has been shown to be effective at increasing engagement and learning. Research has repeatedly supported the idea that increasing students’ control over their learning can impact student learning, engagement, and motivation. Cordova and Lepper (1996) concluded that “students who were offered a modicum of choice over instructionally incidental aspects of the learning contexts showed greater increases in motivation and learning.” (p. 726) In their 2001 study, Yeh and Lehman found that when students could control aspects of the navigation of a computer program they showed increased learning over peers working with programs that lacked these choices for students. According to Mayer and Chandler (2001), students who worked in a multimedia environment in which they could control the pace of instruction outperformed control group students and were “better able to mentally organize the presented material into a cause-and-effect chain and to mentally relate the material with relevant prior knowledge. As predicted, this deeper level of understanding…was reflected in superior performance on tests of problem-solving transfer.” (p. 396) In a meta-analysis conducted by the U.S. Department of Education, researchers found that learning was enhanced when students could control their online actions. When computer-based learning programs included manipulations to trigger student activity, reflection, and self-monitoring, student learning increased (Means, Toyama, Murphy, Bakia, & Jones, 2009). These findings on learner control suggest a particular advantage for students using Conspiracy Code: Intensive Reading. They are given control over the online resources and can tailor the learning experience to their unique abilities and needs. THE CONSPIRACY CODE: INTENSIVE READING CONNECTION In Conspiracy Code: Intensive Reading, students control their own pacing, but they must demonstrate mastery before moving ahead. Teachers can impose “roadblocks” in the game if, through observation and evaluation, they determine that a student’s progress is unsatisfactory. These “roadblocks” require students to perform specific tasks before being allowed to resume gameplay. 26
  • 32. Section 4: Support for Teachers Computer-based learning may take place online, but teachers play a crucial role in ensuring student learning. Computer-based learning program must support teachers in key ways, including facilitating teacher-student communication, providing guidance and support for individualized instruction tailored to student needs, and including ongoing formative assessments and the tools needed to analyze and evaluate results—and tailor instruction accordingly. Facilitation for Teacher-Student Communication Research suggests that students experience greater academic success when they feel connected within their learning communities (Alvermann, 2002; Bandura, 1993; Bean, 2000; Pajares, 1996; Phelps & Hanley-Maxwell, 1997). Teachers play a key role in developing this sense of community and purpose for learning. Diaz and Entonado (2009) found no important differences between the functions of teachers who taught online or in face-to-face classrooms. The conclusion? Even in an online environment, the instructor plays a significant role in developing this sense of community—which in turn leads to greater learning. Students’ sense of rapport with their teacher correlates with higher cognitive learning and participation (Frisby & Martin, 2010). Their sense of instructor immediacy—or psychological closeness and availability—also impacts students’ learning, motivation, and satisfaction (Christophel, 1990; Gorham, 1988). However, research also suggests that a strong online course shell—with significant examples, study aids, and meaningful projects—decreases the activity level of online teachers needed for high student learning and achievement (Oliver, Osborne, & Brady, 2009). The Conspiracy Code: Intensive Reading program provides this strong structure, supporting teachers and facilitating their development of strong relationships with their students. The program fosters communication between students and teachers through a robust content delivery system named SiTi™, which stands for student interface/teacher interface. This delivery system facilitates communication between students and teachers. 27 Teacher-student interaction Educational Research Institute of America
  • 33. Educational Research Institute of America The Inclusion of On-Going, Varied Assessments with Feedback Research has shown that student achievement increases when they receive frequent and specific feedback on their progress. Furthermore, the use of assessment information to drive instruction has been shown to have significant positive effects on learning. Ongoing and varied assessment measures provide teachers with the detailed knowledge of students’ strengths and weaknesses needed to deliver appropriate instruction. In a research synthesis on the practices of effective teachers, Cotton (1995) concluded that effective teachers “monitor learning regularly, both formally and informally…” (p. 18) In addition, they check student progress routinely using varied assessment procedures, such as reviewing students’ work, checking homework, talking to students, administering tests, and reviewing THE CONSPIRACY CODE: INTENSIVE student performance data READING CONNECTION (Cotton, 1995). Black and In Conspiracy Code: Intensive Reading, students Williams’ 1998 findings are assessed regularly through a mixed support this conclusion. In approach of un-graded, automatic, and a review of studies looking graded, instructor-evaluated assessments, at the effects of assessment allowing teachers to gauge student mastery on students, they found that of content and concepts and development practices that strengthened of higher-order and critical thinking skills. the use of formative Assessments include such types as regular assessment produced verbal interviews with teachers as well as “significant and often written or project-based assignments. substantial learning gains.” (Black & Wiliam, 1998, p. 140) The work of the Education Trust concluded that traditionally low-performing schools that were able to reach high levels of achievement did so, in part, through the effective use of ongoing and frequent classroom assessment (Jerald, 2001). 28
  • 34. Educational Research Institute of America Furthermore, ongoing classroom assessments appear to be effective for all students, but particularly for low achievers. Systematic formative assessment practices have been shown to significantly increase mildly learning disabled student’s academic achievement (Fuchs & Fuchs, 1986). In a review of effective instructional strategies for students with mild learning disabilities, Christenson, Ysseldyke, and Thurlow (1989) concluded that ongoing assessment of student progress and understanding was a critical factor for all students in any subject area. Because of its particular effectiveness for lower-performing students, the effective use of formative assessment “reduces the range of achievement while raising achievement overall.” (Black and Wiliam, 1998, p. 141) Online environments are particularly well-suited to frequent, ongoing formative assessment. Computer-based instruction has the potential to include important, effective elements of formative assessment systems, such as frequent, consistent, timely, diplomatic, and evaluative feedback (Bischoff, 2000). On-line environments have the potential to transform assessment within classroom and allow for a continuous level of monitoring not feasible in traditional classrooms. In addition, effective computer-based assessment tools can suggest modifications and re-direct students as needed, creating a continuous cycle of learning and assessment. “Effective online assessments should include a wide variety of clearly explained assignments on a regular basis. Feedback is also a critical component of online assessment. It must be meaningful, timely, and should be supported by a well-designed rubric when possible.” — Gaytan & McEwen, 2007, p. 129 29
  • 35. Educational Research Institute of America The Conspiracy Code: Intensive Reading program also provides another benefit to teachers in terms of the types of assessments that are included in the program. One obstacle for many readers is that they are not always given the opportunity to move beyond literal recall of texts in the classroom because of teachers’ reliance on literal questions (Barnes, 1975). In order to improve their abilities to answer more complex questions about texts, students need to be given multiple opportunities to do so. The assessment activities embedded throughout the Conspiracy Code: Intensive Reading program were developed specifically with the intent of providing all readers, but particularly those readers who need more practice, with the opportunity to answer questions that move beyond literal recall and encourage higher-level inferences, synthesis, analysis, and evaluation. CONSPIRACY CODE: INTENSIVE READING CONNECTION SiTi, the content delivery system employed by the Conspiracy Code: Intensive Reading program, delivers benefits to teachers to facilitate ongoing, formative assessment of student performance. Through SiTi, teachers are able to easily and quickly maintain grade books, track student pacing and progress, and view student trends on both individual and aggregate levels. 30
  • 36. Educational Research Institute of America Section 5: Effective Strategies to Teach Reading The primary goal of reading instruction for older students is to develop students’ ability to read and comprehend independently texts from a variety of genres and at increasing levels of difficulty. To do so, students must analyze, synthesize, and evaluate; they must make inferences, interpret, and apply what they read; and they must read extensively, for enjoyment as well as for information. An effective reading program for older readers must align with state standards, model and provide explicit strategy instruction, increase students’ vocabulary and skills for acquiring new vocabulary, build on students’ background knowledge, and integrate reading and writing. The Conspiracy Code: Intensive Reading program incorporates each of these effective strategies to teach reading. Instruction Aligned with Standards Recent research and experience point to the effectiveness of educational systems that define clear standards and align high-quality instruction with those standards. The Conspiracy Code: Intensive Reading program was designed to meet state and national standards. The program aligns with Florida’s Next Generation Standards and with the expectations articulated in the Common Core State Standards for English Language Arts and Literacy in History/Social Studies and Science. Unlike other computer-based learning programs that are optional, add-ons to the main program of learning, or which provide on-line, but traditional, text-based instruction, the Conspiracy Code: Intensive Reading program was designed to fully meet grade-level standards and expectations through a complete, game-based course. In addition, the Conspiracy Code: Intensive Reading program is also consistent with standards for the knowledge and use of technology. In 2007, the International Society for Technology in Education developed a set of standards to articulate the expectations for students’ knowledge and use of technology. The Conspiracy Code: Intensive Reading program is consistent with these National Educational Technology Standards for Students (NETS-S), which, among other indicators, specify that students will “use models and simulations to explore complex systems and issues” and “evaluate and select information sources and digital tools based on the appropriateness to specific tasks” (ISTE, 2007). 31
  • 37. Educational Research Institute of America Explicit Strategy Instruction When good readers read, they constantly use strategies to comprehend and make sense of what they are reading. Strategies such as setting a purpose for reading, asking and answering questions while reading, identifying main ideas and details, determining cause and effect relationships, visualizing, sequencing, monitoring for understanding and summarizing are all strategies that good readers employ, often without even being aware of doing so. While some readers informally acquire the strategies that they need to comprehend, for many others, these strategies must be specifically taught to be learned. To be most effective, reading comprehension instruction must support students, directly and explicitly, with how to use the strategies needed to comprehend a text (Hollingsworth & Woodward, 1993; National Reading Panel, 2000). Students with reading difficulties can benefit particularly from explicit instruction in comprehension strategies (Nelson & Manset-Williamson, 2006), but poor and high achievers alike, as well as native speakers and non-native speakers of English, have been shown to benefit from explicit instruction (Alfassi, 2004; Baumann, 1984; Francis, Rivera, Lesaux, Kieffer, & Rivera, 2006a, 2006b; Klingner & Vaughn, 2004: Nokes & Dole, 2004; Rosenshine, Meister, & Chapman, 1996; Van Keer & Verhaeghe, 2005). “The past two decades of research appear to support the enthusiastic advocacy of instruction of reading strategies…The instruction of cognitive strategies improves reading comprehension in readers with a range of abilities.” — National Reading Panel, 2000, p. 4-46-47 32
  • 38. Educational Research Institute of America To be effective, explicit instruction must meet several criteria. Rather than simply mentioning a skill or strategy, effective instructional programs and educators guide readers as to what strategies to use, and why, when, and how to use them. Typical steps in the process include: • Direct explanation. The teacher explains to students why the strategy helps comprehension and when to apply the strategy. • Modeling. The teacher models, or demonstrates, how to apply the strategy, usually by ‘thinking aloud’ while reading the text that the students are using. • Guided practice. The teacher guides and assists students as they learn how and when to apply the strategy. • Application. The teacher helps students practice until they apply strategies independently. (Center for the Improvement of Early Reading, 2003, p. 53) CONSPIRACY CODE: INTENSIVE READING CONNECTION In Conspiracy Code: Intensive Reading, each mission students engage in provides them with the opportunity to review and practice reading skills in such areas as: • Analyzing Graphs • Analyzing Vocabulary • Creating Questions • Determining Cause and Effect • Determining the Author’s Purpose (to entertain, to inform, to persuade) • Drawing Conclusions • Making Predictions • Monitoring Understanding • Previewing the Text • Reading Different Texts Differently • Reading Selectively • Setting a Purpose for Reading • Sequencing Events • Summarizing • Understanding the Main Idea • Using Prior Knowledge • Visualizing to Comprehend Text 33
  • 39. Educational Research Institute of America Modeling Strategy Use One of the things that makes reading so difficult for some students to learn is that many of the processes that effective readers use are internal processes. So a challenge for teachers is to make these processes more visible to students, so that they can see, study, and emulate models of the process they are trying to learn. Research has shown that effective teachers model reading strategies to students. In an online environment, these models can be embedded at the point of instruction, to effectively support students when they need it. “The research on comprehension strategy teaching provides powerful evidence that most struggling readers (and many not so struggling readers) benefit enormously when we can construct lessons that help make the comprehension processes visible… Students need demonstrations of effective strategy use.” — Allington, 2001, p. 98 34 Conspiracy Code Full Clue
  • 40. Vocabulary Acquisition Strategies and Skills Texts are made up of words, and without a sufficient and growing body of vocabulary, students cannot understand the words they encounter in grade-level texts. Reading comprehension and vocabulary knowledge are strongly connected (Baumann & Kame’enui, 1991; Stahl & Fairbanks, 1986). Explicit instruction in words, therefore, directly supports text comprehension. Incidental encounters with words have proven to be effective in helping students to acquire the thousands of words they should be learning annually (Smith, 1997). Reading appears to be the primary source of incidental vocabulary acquisition (Anderson & Nagy, 1991; Baumann & Kame’enui, 1991). Students also acquire new words by engaging in listening, speaking, and writing activities. Research suggests, however, that while words can be learned incidentally, intentional, explicit instruction plays an important role in students’ achievement (McKeown & Beck, 1988; National Reading Panel, 2000). While incidental vocabulary acquisition is important, many students need purposeful and explicit vocabulary instruction to keep up with their peers. In fact, in its analysis of the research on vocabulary instruction, the National Reading Panel (2000) found that all students can benefit from a combination of incidental encounters and explicit instruction. According to McKeown and Beck (1988), explicit instruction is actually more effective and more efficient than incidental learning for the acquisition of specific vocabulary words. The convergence of research findings— that vocabulary knowledge is essential to comprehension, reading growth, and achievement; that the number of words students need for success is large; that incidental word learning alone is not sufficient; and, that words can effectively be taught using explicit instructional strategies—together point to a clear need for vocabulary instruction. Important to note is that while all students will benefit from explicit vocabulary instruction, for certain student groups, this instruction is essential for their success. Research has documented the disparity between the vocabularies of socioeconomically advantaged and disadvantaged student populations (Chall, Jacobs, & Baldwin, 1990; Snow, Burns, & Griffin, 1998). Without intentional and meaningful intervention, the disparity in vocabulary knowledge between these two 35 “The findings on vocabulary yielded several specific implications for teaching reading. First, vocabulary should be taught both directly and indirectly. Repetition and multiple exposures to vocabulary items are important. Learning in rich contexts, incidental learning, and use of computer technology all enhance the acquisition of vocabulary.” — National Reading Panel, 2001, p. 14 Educational Research Institute of America
  • 41. Educational Research Institute of America student groups only increases over time (Baker, Simmons, & Kame’enui, 1995a). English language learners also benefit a great deal from explicit vocabulary instruction. While English-Language Learners tend to acquire social language vocabulary and skills through incidental social interactions and conversations, the acquisition of an academic vocabulary requires explicit vocabulary instruction (Francis, Rivera, Lesaux, Kieffer, & Rivera, 2006a). A third group that benefits a great deal from explicit vocabulary instruction in order not to fall further behind is struggling readers. Struggling readers make larger and faster achievement gains with the help of explicit vocabulary instruction. Struggling readers often have weaknesses in the areas of fluency, comprehension, and word analysis that make it more difficult for them to learn new words and to make sense of texts. Explicit vocabulary instruction can help them grow as readers in ways that incidental vocabulary learning cannot (Sedita, 2005). Studying the structure of words, morphology, has also been shown to be important in developing students’ abilities to acquire vocabulary and comprehend new vocabulary when reading (Aronoff, 1994). The impact of a morphological understanding of words appears to be particularly important with older students, and equally important with native speakers, English language learners, and students in urban settings. For all of these groups, “students with greater understanding of morphology also have higher reading comprehension scores” (Kieffer & Lesaux, 2007, p. 138). Several strategies for teaching vocabulary and vocabulary acquisition skills have been demonstrated through research to be particularly effective. These research-based strategies include: “The conclusion that students with greater understanding of morphology are more successful at learning academic vocabulary and comprehending text is a strong argument for including morphology instruction in language and literacy programs, especially in urban settings.” — Kieffer & Lesaux, 2007, p. 139 • Direct and indirect instruction through a definitional and contextual approach (Baumann & Kame-enui, 1991; Graves, 2006; Nagy, 1988; National Reading Panel, 2000; Stahl, 1986); • Multiple and varied exposures to vocabulary words (Baumann & Kame-enui, 1991; Beck, McKeown, & Kucan, 2002; Blachowicz & Fisher, 2000; Graves, 2006; Kolich, 1988; Marzano, 2009; National Reading Panel, 2000; Stahl & Fairbanks, 1986; Stahl, 1986) which leads students to a deeper understanding of words and their multiple meanings, uses, and connotations; 36
  • 42. Educational Research Institute of America • Frequent vocabulary instruction (Beck, McKeown, & Kucan, 2002; Marzano, 2009; National Reading Panel, 2000; Stahl & Fairbanks, 1986; Topping & Paul, 1999), which can help students improve reading comprehension and fluency; • Instruction in word morphology, or structure (Aronoff, 1994; Kieffer & Lesaux, 2007) • Use of of games to engage students in learning and allow for the review of vocabulary terms (Marzano, 2009); • Use of computer technology to support vocabulary acquisition (National Reading Panel, 2000). CONSPIRACY CODE: INTENSIVE READING CONNECTION In Conspiracy Code: Intensive Reading, vocabulary instruction is provided which is designed to increase students’ reading comprehension. Specifically, students: • Apply synonyms to understand difficult vocabulary; • Use context clues to define important terms; • Focus on word parts to define key words. 37
  • 43. Educational Research Institute of America Building on Students’ Background Knowledge Research on cognition suggests that new information must be integrated with existing information to be deeply learned and retained. New learning takes place when we can connect new concepts and ideas to those that we already know and understand. In their principles for brain-based learning, Caine and Caine (1997a) refer to this as patterning; the brain/mind looks for patterns in the familiar and the novel, and effective instruction must give learners a chance to formulate these patterns. 38 “The review of previous material helps prepare students for new learning and creates an initial sense of self-efficacy for learning. Students are apt to believe that if they understand prerequisite materials, they will be able to learn the new material.” — Schunk, Pintrich, & Meece, 2008, p. 305 Educators have known for some time that in order for learners to make sense of new information, they must be able to make connections to their prior knowledge and experiences (Afflerbach, 1986; Chiesi, Spilich, & Voss, 1979; Pressley, 2000; Snow & Sweet, 2003; Spires & Donley, 1998). That means that the new understandings and ideas to which students are introduced in school must be both relevant and familiar enough to them that they are able to make those essential connections. The Conspiracy Code: Intensive Reading program was designed to connect with students’ own background knowledge and previous experiences. Students are given numerous opportunities to make connections between course content, previous learning, and their personal experiences and interests. By activating students’ schema and background knowledge, the program creates a supporting structure in which students can fit new ideas, concepts, and skills. Research attests to the benefits of making effective connections to students’ background knowledge, skills, and experiences. Students who learned from instruction designed to monitor and integrate their prior knowledge outperformed students who received traditional instruction (Dole & Smith, 1989). Additionally, connecting new information to prior knowledge has been found to positively impact the learning of students with learning disabilities (Swanson & Hoskyn, 2001). Benefits of building on student’s background knowledge, interests, and experiences include increased interest, increased motivation, increased concentration and focus, and increased learning (Williams, Papierno, Makel, & Ceci, 2004).
  • 44. Educational Research Institute of America Integrating Reading and Writing Integrating skills within and across the disciplines is particularly important in English-language arts classrooms because of the interconnectedness of reading and writing, and of speaking and listening. Cognitive scientists have demonstrated that instruction is more readily learned and retained when skills are integrated, allowing students to create pathways of learning and remembering in their minds. Researchers in reading and writing have increasingly found that reading and writing depend upon a shared base of cognitive skills and understandings, and that the relationship between the two processes is bidirection-al. That is, “the sharing of knowledge between reading and writing can go either way, from reading to writing, or from writing to reading…” (Shanahan, 2006, p. 179) Research supports the idea that connections between reading and writing are present at the narrower word level (word recognition, vocabulary, and spelling) and at the larger text level (comprehension and composition) (Berninger, Abbott, Abbott, Graham, & Richards, 2002). In the Conspiracy Code: Intensive Reading program students integrate reading, writing, listening, and speaking as they engage in diverse activities working towards their focused goals. Integrating reading and writing not only strengthens students’ reading and writing, it also impacts students’ word-learning skills and knowledge. According to Baker, Simmons, and Kame’enui (1995a), integrating reading and writing together also facilitates reading growth and student independence in word learning. Having students engage in writing activities has been specifically identified as an effective vocabulary teaching strategy (Klesius & Searls, 1991). For English-Language Learners, providing multiple literacy activities in varied instructional contexts is essential. For these students, it is particularly important that instruction incorporate integrated oral, reading, and writing activities (Francis, Rivera, Lesaux, Kieffer, & Rivera, 2006a). “Research supports the idea that writing instruction also improves reading comprehension. For example, students who are given the opportunity to write in conjunction with reading show more evidence of critical thinking about reading. Likewise, many of the skills involved in writing—such as grammar and spelling—reinforce reading skills.” — Biancarosa & Snow, 2006, p. 19 39
  • 45. Educational Research Institute of America Integrating skills is particularly important in English language arts classrooms because of the interconnectedness of reading and writing, speaking and listening. Instruction is more readily learned and retained when skills are integrated, allowing students to create pathways of learning and remembering in their minds. The Conspiracy Code: Intensive Reading program provides numerous opportunities for students to integrate reading and writing to facilitate their learning. 40 Conspiracy Code Writing Directions Uncorrected Student Writing Sample
  • 46. Educational Research Institute of America Conclusion: The Research Support for Conspiracy Code: Intensive Reading ™ The Conspiracy Code: Intensive Reading program was designed, using research-based principles, to meet the challenge of teaching reading comprehension in an engaging and motivating way to adolescents. As this report has shown, the program’s game-based technology, use of human-like animated agents, effective instructional approaches, purposeful organization, focus on engagement and motivation, and attention to the needs of diverse learners meet what research suggests are the essential elements of an effective literacy program. The Conspiracy Code: Intensive Reading program is built upon best instructional practices as well as upon what we know about student engagement and motivation. Research suggests that use of Conspiracy Code: Intensive Reading will provide students with the skills and knowledge they need to meet the increasing literacy demands of the 21st century. 41
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