Managing Projects
in the Digital Humanities



Jeremy Boggs
Creative Lead, Center for History and New Media
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Five Phases

        • Strategy - ...
C Jeremy Boggs            Digital Dialogues, February 10, 2009




      No phase should finish until
      the previous p...
C Jeremy Boggs             Digital Dialogues, February 10, 2009




    Timeline for Project

           Strategy
        ...
C Jeremy Boggs                                             Digital Dialogues, February 10, 2009




    Areas of Responsib...
C Jeremy Boggs          Digital Dialogues, February 10, 2009




      Strategy and scope
      encompass content, design,...
C Jeremy Boggs          Digital Dialogues, February 10, 2009




                 Strategy
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Strategy

        • Usually comes ...
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Gulag: Many Days, Many Lives
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Strategy - Gulag

        • Creat...
C Jeremy Boggs           Digital Dialogues, February 10, 2009




                 Scope
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Scope

        • Tangible componen...
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Scope - Gulag

        • Upload ~...
C Jeremy Boggs                       Digital Dialogues, February 10, 2009




      Content

        • Information Archite...
C Jeremy Boggs          Digital Dialogues, February 10, 2009




    Content Inventory
C Jeremy Boggs   Digital Dialogues, February 10, 2009




    Site Map
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Content Outcomes

        • Sitem...
C Jeremy Boggs        Digital Dialogues, February 10, 2009




                 Design
C Jeremy Boggs                       Digital Dialogues, February 10, 2009




      Design = Communication
        • What ...
C Jeremy Boggs   Digital Dialogues, February 10, 2009




    Wireframes
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Point of Wireframes

        • Ma...
C Jeremy Boggs      Digital Dialogues, February 10, 2009




    Color Mockups
C Jeremy Boggs                         Digital Dialogues, February 10, 2009




      Pre-Mockups

        • Talk to stake...
C Jeremy Boggs                              Digital Dialogues, February 10, 2009




      Design Critique

        • Desi...
C Jeremy Boggs           Digital Dialogues, February 10, 2009




                 Development
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Front End Development - HTML, CSS
C Jeremy Boggs              Digital Dialogues, February 10, 2009




    Back End Development - PHP, MySQL
C Jeremy Boggs                        Digital Dialogues, February 10, 2009




      Don’t Reinvent the Wheel

        • C...
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Strategies for Success

        • ...
C Jeremy Boggs           Digital Dialogues, February 10, 2009




    Milestones

           Strategy
                 Sco...
C Jeremy Boggs           Digital Dialogues, February 10, 2009




    Milestones

           Strategy
                 Sco...
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Clear communication

        • Re...
C Jeremy Boggs              Digital Dialogues, February 10, 2009




    Project Management Apps - Basecamp
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Project Management Apps - Trac
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Project Management Apps - PB Wiki
C Jeremy Boggs            Digital Dialogues, February 10, 2009




      Provide a central place for
      project team to...
C Jeremy Boggs      Digital Dialogues, February 10, 2009




         Be a Cheerleader!
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Managing Projects In Digital Humanities

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Presentation given at Digital Dialogues, February 10, 2009, organized by the Maryland Institute for Technology in the Humanities.

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Managing Projects In Digital Humanities

  1. 1. Managing Projects in the Digital Humanities Jeremy Boggs Creative Lead, Center for History and New Media
  2. 2. C Jeremy Boggs Digital Dialogues, February 10, 2009 Five Phases • Strategy - The big picture • Scope - Specific requires and goals • Content - The Stuff. • Design - How the Stuff looks and works • Development - How to get the Stuff to the user.
  3. 3. C Jeremy Boggs Digital Dialogues, February 10, 2009 No phase should finish until the previous phase is finished
  4. 4. C Jeremy Boggs Digital Dialogues, February 10, 2009 Timeline for Project Strategy Scope Content Design Front-End Dev Back-End Dev
  5. 5. C Jeremy Boggs Digital Dialogues, February 10, 2009 Areas of Responsibility Branding Aesthetic How users interact with content Design Data Structure Programming Front-end and Back-end Content Development Text, Images, Video Information Architecture What users will interact with
  6. 6. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy and scope encompass content, design, and development
  7. 7. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy
  8. 8. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy • Usually comes in the form of a grant • What you’re building, broadly. • Why???
  9. 9. C Jeremy Boggs Digital Dialogues, February 10, 2009 Gulag: Many Days, Many Lives
  10. 10. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy - Gulag • Create resource for teachers and students to learn more about the Soviet Gulag • Archive hard-to-access sources • Provide ways for the public to share stories.
  11. 11. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope
  12. 12. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope • Tangible components to realize Strategy • Outlines responsibilities for each person • Translates user needs and objective into specific requirements to build. • Make a Scope Document!!!
  13. 13. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope - Gulag • Upload ~300 primary sources, with Russian translation • Create exhibit with ~20 pages, organized by theme • Create plugin to let users follow a prisoner through exhibit • Create a form to allow for public contributions
  14. 14. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content • Information Architecture • Content Inventories • Site Maps
  15. 15. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content Inventory
  16. 16. C Jeremy Boggs Digital Dialogues, February 10, 2009 Site Map
  17. 17. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content Outcomes • Sitemap with overall structure of the site, relationships among pages • Inventory of content; what gos on each page or “state” in your project.
  18. 18. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design
  19. 19. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design = Communication • What do you want to communicate? • What do you want users to remember? • How do you want users to respond?
  20. 20. C Jeremy Boggs Digital Dialogues, February 10, 2009 Wireframes
  21. 21. C Jeremy Boggs Digital Dialogues, February 10, 2009 Point of Wireframes • Make sure all content is accounted for on each page; A visual content inventory. • Display relative importance of content • Serve as basis for...
  22. 22. C Jeremy Boggs Digital Dialogues, February 10, 2009 Color Mockups
  23. 23. C Jeremy Boggs Digital Dialogues, February 10, 2009 Pre-Mockups • Talk to stakeholders about look and feel • Create mood boards, color palettes • Help people make informed design decisions
  24. 24. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design Critique • Designers: Explain WHY you made specific decisions • Avoid talking about likes: “I like green,” or “I don’t like Garamond.” • Do the design choices work for the message you want to convey, the experience you want to provide?
  25. 25. C Jeremy Boggs Digital Dialogues, February 10, 2009 Development
  26. 26. C Jeremy Boggs Digital Dialogues, February 10, 2009 Front End Development - HTML, CSS
  27. 27. C Jeremy Boggs Digital Dialogues, February 10, 2009 Back End Development - PHP, MySQL
  28. 28. C Jeremy Boggs Digital Dialogues, February 10, 2009 Don’t Reinvent the Wheel • Create a starter kit. • Use a CMS: Drupal, Omeka, WordPress • Use Frameworks: Zend, CodeIgniter, CakePHP • Use Libraries: Yahoo UI, Prototype, jQuery
  29. 29. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategies for Success • Make responsibilities, deadlines clear. • Efficient communication • Create a hub for sharing information
  30. 30. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones Strategy Scope Content Design Front-End Dev Back-End Dev
  31. 31. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones Strategy Scope Content Design Front-End Dev Back-End Dev
  32. 32. C Jeremy Boggs Digital Dialogues, February 10, 2009 Clear communication • Responsibilities - Assign roles, tasks. • Expectations, goals - Scope is important to all. • Meetings • Have a purpose, agenda, specific timeframe • Someone leads. • Evaluate afterwards.
  33. 33. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - Basecamp
  34. 34. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - Trac
  35. 35. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - PB Wiki
  36. 36. C Jeremy Boggs Digital Dialogues, February 10, 2009 Provide a central place for project team to share info, keep track of progress.
  37. 37. C Jeremy Boggs Digital Dialogues, February 10, 2009 Be a Cheerleader!

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