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Managing Projects
in the Digital Humanities



Jeremy Boggs
Creative Lead, Center for History and New Media
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Five Phases

        • Strategy - The big picture
        • Scope - Specific requires and goals
        • Content - The Stuff.
        • Design - How the Stuff looks and works
        • Development - How to get the Stuff to the user.
C Jeremy Boggs            Digital Dialogues, February 10, 2009




      No phase should finish until
      the previous phase is finished
C Jeremy Boggs             Digital Dialogues, February 10, 2009




    Timeline for Project

           Strategy
                 Scope
            Content
             Design
     Front-End Dev
      Back-End Dev
C Jeremy Boggs                                             Digital Dialogues, February 10, 2009




    Areas of Responsibility

              Branding
              Aesthetic
              How users interact
              with content                 Design                   Data Structure
                                                                    Programming
                                                                    Front-end and Back-end



                                 Content            Development

 Text, Images, Video
 Information Architecture
 What users will interact with
C Jeremy Boggs          Digital Dialogues, February 10, 2009




      Strategy and scope
      encompass content, design,
      and development
C Jeremy Boggs          Digital Dialogues, February 10, 2009




                 Strategy
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Strategy

        • Usually comes in the form of a grant
        • What you’re building, broadly.
        • Why???
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Gulag: Many Days, Many Lives
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Strategy - Gulag

        • Create resource for teachers and students to
           learn more about the Soviet Gulag

        • Archive hard-to-access sources
        • Provide ways for the public to share stories.
C Jeremy Boggs           Digital Dialogues, February 10, 2009




                 Scope
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Scope

        • Tangible components to realize Strategy
        • Outlines responsibilities for each person
        • Translates user needs and objective into specific
           requirements to build.

        • Make a Scope Document!!!
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Scope - Gulag

        • Upload ~300 primary sources, with Russian
           translation

        • Create exhibit with ~20 pages, organized by
           theme

        • Create plugin to let users follow a prisoner
           through exhibit

        • Create a form to allow for public contributions
C Jeremy Boggs                       Digital Dialogues, February 10, 2009




      Content

        • Information Architecture
        • Content Inventories
        • Site Maps
C Jeremy Boggs          Digital Dialogues, February 10, 2009




    Content Inventory
C Jeremy Boggs   Digital Dialogues, February 10, 2009




    Site Map
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Content Outcomes

        • Sitemap with overall structure of the site,
           relationships among pages

        • Inventory of content; what gos on each page or
           “state” in your project.
C Jeremy Boggs        Digital Dialogues, February 10, 2009




                 Design
C Jeremy Boggs                       Digital Dialogues, February 10, 2009




      Design = Communication
        • What do you want to communicate?
        • What do you want users to remember?
        • How do you want users to respond?
C Jeremy Boggs   Digital Dialogues, February 10, 2009




    Wireframes
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Point of Wireframes

        • Make sure all content is accounted for on each
           page; A visual content inventory.

        • Display relative importance of content
        • Serve as basis for...
C Jeremy Boggs      Digital Dialogues, February 10, 2009




    Color Mockups
C Jeremy Boggs                         Digital Dialogues, February 10, 2009




      Pre-Mockups

        • Talk to stakeholders about look and feel
        • Create mood boards, color palettes
        • Help people make informed design decisions
C Jeremy Boggs                              Digital Dialogues, February 10, 2009




      Design Critique

        • Designers: Explain WHY you made specific
           decisions

        • Avoid talking about likes: “I like green,” or “I
           don’t like Garamond.”

        • Do the design choices work for the message you
           want to convey, the experience you want to
           provide?
C Jeremy Boggs           Digital Dialogues, February 10, 2009




                 Development
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Front End Development - HTML, CSS
C Jeremy Boggs              Digital Dialogues, February 10, 2009




    Back End Development - PHP, MySQL
C Jeremy Boggs                        Digital Dialogues, February 10, 2009




      Don’t Reinvent the Wheel

        • Create a starter kit.
        • Use a CMS: Drupal, Omeka, WordPress
        • Use Frameworks: Zend, CodeIgniter, CakePHP
        • Use Libraries: Yahoo UI, Prototype, jQuery
C Jeremy Boggs                           Digital Dialogues, February 10, 2009




      Strategies for Success

        • Make responsibilities, deadlines clear.
        • Efficient communication
        • Create a hub for sharing information
C Jeremy Boggs           Digital Dialogues, February 10, 2009




    Milestones

           Strategy
                 Scope
            Content
             Design
     Front-End Dev
      Back-End Dev
C Jeremy Boggs           Digital Dialogues, February 10, 2009




    Milestones

           Strategy
                 Scope
            Content
             Design
     Front-End Dev
      Back-End Dev
C Jeremy Boggs                            Digital Dialogues, February 10, 2009




      Clear communication

        • Responsibilities - Assign roles, tasks.
        • Expectations, goals - Scope is important to all.
        • Meetings
         • Have a purpose, agenda, specific timeframe
         • Someone leads.
         • Evaluate afterwards.
C Jeremy Boggs              Digital Dialogues, February 10, 2009




    Project Management Apps - Basecamp
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Project Management Apps - Trac
C Jeremy Boggs               Digital Dialogues, February 10, 2009




    Project Management Apps - PB Wiki
C Jeremy Boggs            Digital Dialogues, February 10, 2009




      Provide a central place for
      project team to share info,
      keep track of progress.
C Jeremy Boggs      Digital Dialogues, February 10, 2009




         Be a Cheerleader!

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Managing Projects In Digital Humanities

  • 1. Managing Projects in the Digital Humanities Jeremy Boggs Creative Lead, Center for History and New Media
  • 2. C Jeremy Boggs Digital Dialogues, February 10, 2009 Five Phases • Strategy - The big picture • Scope - Specific requires and goals • Content - The Stuff. • Design - How the Stuff looks and works • Development - How to get the Stuff to the user.
  • 3. C Jeremy Boggs Digital Dialogues, February 10, 2009 No phase should finish until the previous phase is finished
  • 4. C Jeremy Boggs Digital Dialogues, February 10, 2009 Timeline for Project Strategy Scope Content Design Front-End Dev Back-End Dev
  • 5. C Jeremy Boggs Digital Dialogues, February 10, 2009 Areas of Responsibility Branding Aesthetic How users interact with content Design Data Structure Programming Front-end and Back-end Content Development Text, Images, Video Information Architecture What users will interact with
  • 6. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy and scope encompass content, design, and development
  • 7. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy
  • 8. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy • Usually comes in the form of a grant • What you’re building, broadly. • Why???
  • 9. C Jeremy Boggs Digital Dialogues, February 10, 2009 Gulag: Many Days, Many Lives
  • 10. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy - Gulag • Create resource for teachers and students to learn more about the Soviet Gulag • Archive hard-to-access sources • Provide ways for the public to share stories.
  • 11. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope
  • 12. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope • Tangible components to realize Strategy • Outlines responsibilities for each person • Translates user needs and objective into specific requirements to build. • Make a Scope Document!!!
  • 13. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope - Gulag • Upload ~300 primary sources, with Russian translation • Create exhibit with ~20 pages, organized by theme • Create plugin to let users follow a prisoner through exhibit • Create a form to allow for public contributions
  • 14. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content • Information Architecture • Content Inventories • Site Maps
  • 15. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content Inventory
  • 16. C Jeremy Boggs Digital Dialogues, February 10, 2009 Site Map
  • 17. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content Outcomes • Sitemap with overall structure of the site, relationships among pages • Inventory of content; what gos on each page or “state” in your project.
  • 18. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design
  • 19. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design = Communication • What do you want to communicate? • What do you want users to remember? • How do you want users to respond?
  • 20. C Jeremy Boggs Digital Dialogues, February 10, 2009 Wireframes
  • 21. C Jeremy Boggs Digital Dialogues, February 10, 2009 Point of Wireframes • Make sure all content is accounted for on each page; A visual content inventory. • Display relative importance of content • Serve as basis for...
  • 22. C Jeremy Boggs Digital Dialogues, February 10, 2009 Color Mockups
  • 23. C Jeremy Boggs Digital Dialogues, February 10, 2009 Pre-Mockups • Talk to stakeholders about look and feel • Create mood boards, color palettes • Help people make informed design decisions
  • 24. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design Critique • Designers: Explain WHY you made specific decisions • Avoid talking about likes: “I like green,” or “I don’t like Garamond.” • Do the design choices work for the message you want to convey, the experience you want to provide?
  • 25. C Jeremy Boggs Digital Dialogues, February 10, 2009 Development
  • 26. C Jeremy Boggs Digital Dialogues, February 10, 2009 Front End Development - HTML, CSS
  • 27. C Jeremy Boggs Digital Dialogues, February 10, 2009 Back End Development - PHP, MySQL
  • 28. C Jeremy Boggs Digital Dialogues, February 10, 2009 Don’t Reinvent the Wheel • Create a starter kit. • Use a CMS: Drupal, Omeka, WordPress • Use Frameworks: Zend, CodeIgniter, CakePHP • Use Libraries: Yahoo UI, Prototype, jQuery
  • 29. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategies for Success • Make responsibilities, deadlines clear. • Efficient communication • Create a hub for sharing information
  • 30. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones Strategy Scope Content Design Front-End Dev Back-End Dev
  • 31. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones Strategy Scope Content Design Front-End Dev Back-End Dev
  • 32. C Jeremy Boggs Digital Dialogues, February 10, 2009 Clear communication • Responsibilities - Assign roles, tasks. • Expectations, goals - Scope is important to all. • Meetings • Have a purpose, agenda, specific timeframe • Someone leads. • Evaluate afterwards.
  • 33. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - Basecamp
  • 34. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - Trac
  • 35. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - PB Wiki
  • 36. C Jeremy Boggs Digital Dialogues, February 10, 2009 Provide a central place for project team to share info, keep track of progress.
  • 37. C Jeremy Boggs Digital Dialogues, February 10, 2009 Be a Cheerleader!