SlideShare a Scribd company logo
1 of 49
Download to read offline
What’s up with the Immersive Industry?!
A comprehensive approach to immersive engagement
Chaitanya Chinchlikar
chaitanya.c@whistlingwoods.net
Vice President & Business Head, CTO & Head of Emerging Media
Let’s get to the point…
Or the sphere… (since it’s all going to be about immersive from here on) 😁
What is the immersive industry?
No rocket science to this…
It is the 4th content consumption (experience) platform
Cinema TV Digital/OTT Immersive
How did we get here?
What started first?:
- The journey towards OTT/Streaming platforms
OR
- The journey towards the Metaverse?
Common thought would say – OTT / streaming. Right?
After all, the digital content industry started waaaay back when the internet was invented… Right?
Right?
How did we get here?
Well, NO!
The immersive industry in-fact started much earlier…
While the metaverse may seem like something that has appeared recently, but it hasn’t.
Over the past 50+ years almost ALL the technological advances in content consumption & creation have
actually lead us to this point. Over the past decades our goal has been to draw the viewer closer & closer
INSIDE the content and make the content experience more & more immersive.
Eg: Screen size, Digital-isation, Projection quality, Surround sound, Imax, Stereoscopy, Atmos, Seats, etc.
Content ‘Experience’
• The consumption experience is
becoming as important is the
content.
• And as expected, the market has
responded to give the consumer
what they’re seeking.
The most potent tool for delivering experiences is IMMERSION
What is all this talk about immersion? 🤔
SENSES
How many senses do humans have?
SENSES
How many senses do humans have?
The obvious answer is five: SIGHT, HEARING, TOUCH, SMELL & TASTE.
But in reality, there are 27.
In addition to these 5 organ-based senses, there are:
¤ 4 Perception-based senses
¤ 18 other Organ based senses
Senses
Perception based senses
¤ Time
¤ Agency (control)
¤ Familiarity
¤ Sensing gravity
Organ Based Senses
¤ Balance
¤ Temperature
¤ Proprioception (Kinesthetic
sense)
¤ Pain
¤ Sexual stimulation
¤ Hunger
¤ Thirst
¤ Breathing
¤ Suffocation
¤ Intoxication
¤ Vasodilation (Blushing)
¤ Digestion
¤ Swallowing / Vomiting
¤ Gagging
¤ Urination
¤ Vasodilation caused Pain
¤ Cardioception
¤ UV Radiation Detection
Senses
Perception based senses
¤ Time
¤ Agency (control)
¤ Familiarity
¤ Sensing gravity
¤ IMMERSION
Organ Based Senses
¤ Balance
¤ Temperature
¤ Proprioception (Kinesthetic
sense)
¤ Pain
¤ Sexual stimulation
¤ Hunger
¤ Thirst
¤ Breathing
¤ Suffocation
¤ Intoxication
¤ Vasodilation (Blushing)
¤ Digestion
¤ Swallowing / Vomiting
¤ Gagging
¤ Urination
¤ Vasodilation caused Pain
¤ Cardioception
¤ UV Radiation Detection
IMMERSION
IMMERSION
The impact of immersion on other senses (the ability of activating the sense gating
mechanism of the brain) has caused science to treat immersion as a sense.
Two types of Immersion:
¤ Physical / Technical Immersion
¤ Cognitive Immersion:
• Spatial Immersion
• Temporal Immersion
• Spacio-Temporal Immersion
• Emotional Immersion
Journey of the immersive ecosystem
And where are we now?
Gartner Hype
Cycle for
Emerging
Technologies
2015
Gartner Hype
Cycle for
Emerging
Technologies
2016
Gartner Hype
Cycle for
Emerging
Technologies
2017
Gartner Hype
Cycle for
Emerging
Technologies
2018
Gartner Hype
Cycle for
Emerging
Technologies
2019
Gartner Hype
Cycle for
Emerging
Technologies
2020
Gartner Hype
Cycle for
Emerging
Technologies
2021
In Summary
Year when these technologies weren’t hype anymore:
¤ Virtual Reality – 2017
¤ Blockchain – 2018
¤ Decentralised Web – 2019
The Dunning-Kruger Curve
Cinematic VR
Functional
Augmented Reality
Production
So, what do we do in/with this immersive world? 🤔
So, what do we do in/with this immersive world? 🤔
We ENTERTAIN ourselves
We LIVE our lives
We use its TOOLS to create content
Immersive Industry: Experiential – Functional – Production
Functional
¤ Going to ‘work’ /
running a business
¤ Shopping
¤ Education
¤ Social experiences
¤ and more…
Experiences
¤ Cinematic VR
¤ Live VR (Concerts,
Sports, etc)
¤ Gaming
¤ Tourism?
¤ and more…
Production
¤ Photogrammetry
¤ Volumetric Capture
¤ Virtual Production
¤ and more…
That’s a lot!
Is the immersive platform unique?
YES!
Content & Platforms
WHAT
NEXT?
Cinema TV Digital/OTT
Birth Late 1800s 1930s Late 1990s
Narrative
Influence
High Medium Very High
Visual Influence Very High Medium Medium – to – High
Audio Influence Very High Low Low – to – Medium
Immersion
Impact
Mid – to – High Low Very Low
Content & Platforms
Cinema TV Digital/OTT Immersive
Birth Late 1800s 1930s Late 1990s ?
Narrative
Influence
High Medium Very High Medium
Visual Influence Very High Medium Medium – to – High Very High
Audio Influence Very High Low Low – to – Medium Very High
Immersion
Impact
Mid – to – High Low Very Low Very High
Content & Platforms
• We need to understand that there are unique production / narrative / experiential needs of
each experience
• The idea-to-consumption pipelines for these experiences
Also, we should know these 4 RULES:
• Don’t bore people – experience without engagement is pointless
• Don’t confuse people – immersive content is not a treasure hunt
• Don’t give people whiplash – contextually 360deg but content-wise between 160-210deg
• Don’t give people a headache / nausea or make them vomit
Understand the ‘experience levers’
AGENCY /
CONTROL
LIVE
What have we learnt?
Cinematic VR
• A VR 'film' is an 'experience' of which the Story, Visuals, Sound, Immersion & Interactivity are
all parts. Work on all of them during the ‘writing’.
• Cinematic grammar needs to be re-written for frameless / immersive content.
– Develop a spatial visual view – a 360 mindset
– A deeper study of Immersion as a sense is needed by all filmmakers.
– Directing Attention is the new craft to be learnt by the filmmaker.
– The viewers eyes are your viewfinder & your frame
– Solving people’s FOMO is the big challenge.
• Intuitive Filmmaking is needed - Think of why & how you would look at something.
• Every VR shot is a VFX shot.
Cinematic VR
Film / Theatrical TV Digital/OTT Cinematic VR
Nature of
Viewing
Captive Community viewing
Non-captive Family
viewing
Non-captive Individual
viewing
Captive Individual viewing
Platform
Viewing Details
Fixed frame, large screen,
2D & 3D
Fixed frame, small screen,
2D
Fixed frame, mini screen,
2D
FRAMELESS, 2D & 3D,
Duration &
Structure
110-180 mins
60-100 scenes
1-8 shots / scene
22–44 mins
8-10 scenes
1-20 shots / scene
3–60 mins
2-20 scenes
1-4 shots / scene
60secs - 60mins
Fiction Content
Structure
Primarily stand-alone,
marginally serial
Primarily serial, marginally
stand-alone
Equal amount of stand-
alone & serial content
Equal amount of stand-
alone & serial content
USP
Larger Than Life,
Audio-visual narrative
spectacle
Appointment Viewing,
Story & Character
development
Individuality,
High concept, less
formulaic, writing-focused,
pace is critical
Immersive & interactive
Live Sports Production
• Don’t conflate production for broadcast with production for immersive
• Go back to first principles of:
– Information
– Experience
And produce for them, given the pros / cons of the immersive production pipeline
• Don’t shun the existing content feeds. Build on them.
• Use the frameless medium appropriately to do more than is possible on broadcast
Application of Virtual Production?
• The biggest mistake that the industry makes is to assume that ALL content should be produced
using this pipeline.
• Virtual Production is not meant only for BIG productions like Mandalorian or Blade Runner
2049, etc. Virtual Production has a specific function, a specific use and that is what it should be
used for, and for that ONLY. Right use of it even for just one or 2 shots can add huge value.
• It definitely has a place in the film production ecosystem and producers / directors / technicians
need to make specific decisions whether to deploy VP for certain shots.
Virtual Production Pipeline reimagined
Gaming Engine
(Virtual Production
enabled)
Action Assets
- Live Action actors
- Physical Props
- Volumetric Captured assets
- CG created Animated Models
- CG created MoCap assets
- CG created photogrammetry
assets
The World
- Real Set
- Blended Set – Real + Virtual
- Virtual Set (Green Screen/LED)
- Photogrammetry Set
- 360 photograph
- Pre-shot video / photo
- Game-engine created world
360 VR video (3DoF)
Camera, Motion &
Object tracking
Flatscreen video 2D / 3D 6DoF volumetric experience
Output Format
+
Are there any problems?
Problems… a plenty…
• Biological safety about the wearable headset
• Privacy – biohacking – iris tracking / pupil dilation tracking
• Business Model is linked to cryptos / tokens
• DAOs (Decentralised Autonomous Organisations) vs Investors
• The Virtual Production pipeline is still too scattered with very little standardisation
• Judicious use of Virtual Production
Is there money at the end of these troubles?
VR – Industry / Revenue / Units
The number of VR devices shipped was
13.48 million units in 2020, expected to
reach 112.62 mn units by 2026, with a
CAGR of 33.85% between 2021-26.
The global VR content market is
expected to reach US$ 84.09bn by 2028,
exhibiting a CAGR of 44.8% between
2021-2028.
As of January 2020
As of January 2022
The Virtual Production Market
220bn$ - global content
spend in 2021
Some more good news…
There is consumer interest in immersive experiences
Headsets are becoming sleeker
We have decent competition in VR
Headset image
not found 🤷‍‍‍
In Summary…
The journey must be made…
Fail repeatedly, fail fast, until you stop failing…
We need to learn from our mistakes and move on…
The Dunning-Kruger Curve
Cinematic VR
Metaverse
Augmented Reality
Virtual Production
THANK YOU
Chaitanya Chinchlikar
Vice President & Business Head
Chief Technology Officer & Head of Emerging Media
chaitanya.c@whistlingwoods.net

More Related Content

Similar to What's up with the Immersive Industry!?

Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01Phumla Aloni
 
Introductiontoeconomics 121105210605-phpapp01-170825103853
Introductiontoeconomics 121105210605-phpapp01-170825103853Introductiontoeconomics 121105210605-phpapp01-170825103853
Introductiontoeconomics 121105210605-phpapp01-170825103853nonjabulo maziya
 
Introduction to economics
Introduction to economicsIntroduction to economics
Introduction to economicsFrank Recinos
 
Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01DeShawn A. Larkin
 
Virtual reality & venture capital
Virtual reality & venture capitalVirtual reality & venture capital
Virtual reality & venture capitalJames C. Roberts III
 
CES- Technology for the Future
CES- Technology for the FutureCES- Technology for the Future
CES- Technology for the FutureBrian Pichman
 
Virtual reality by Stavan Sanghvi
Virtual reality by Stavan SanghviVirtual reality by Stavan Sanghvi
Virtual reality by Stavan SanghviStavanSanghvi
 
Post esst slides v18
Post esst slides v18Post esst slides v18
Post esst slides v18Scott Carrey
 
The Future of the Cinema Experience – Shared Augmented Cinema
The Future of the Cinema Experience – Shared Augmented CinemaThe Future of the Cinema Experience – Shared Augmented Cinema
The Future of the Cinema Experience – Shared Augmented CinemaChris Ward
 
Financing and Business Realities Meet Virtual Reality | Jurgen Goeldner
Financing and Business Realities Meet Virtual Reality | Jurgen GoeldnerFinancing and Business Realities Meet Virtual Reality | Jurgen Goeldner
Financing and Business Realities Meet Virtual Reality | Jurgen GoeldnerJessica Tams
 
CETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost World
CETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost WorldCETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost World
CETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost WorldChicago eLearning & Technology Showcase
 
Viral I Pod Video
Viral I Pod VideoViral I Pod Video
Viral I Pod VideoJames Smith
 
Avvo video webinar distribution
Avvo video webinar distributionAvvo video webinar distribution
Avvo video webinar distributionDrew Keller
 
Viral iPod Video (1).pdf
Viral iPod Video (1).pdfViral iPod Video (1).pdf
Viral iPod Video (1).pdfBijoyKumar30
 
COM 583 Ethics and Editing
COM 583 Ethics and EditingCOM 583 Ethics and Editing
COM 583 Ethics and EditingJessica Partnow
 
'Video for Business': Webvideos seminar at The Business Show 2013 - London
 'Video for Business': Webvideos seminar at The Business Show 2013 - London 'Video for Business': Webvideos seminar at The Business Show 2013 - London
'Video for Business': Webvideos seminar at The Business Show 2013 - LondonWeb Videos
 

Similar to What's up with the Immersive Industry!? (20)

Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01
 
Introductiontoeconomics 121105210605-phpapp01-170825103853
Introductiontoeconomics 121105210605-phpapp01-170825103853Introductiontoeconomics 121105210605-phpapp01-170825103853
Introductiontoeconomics 121105210605-phpapp01-170825103853
 
Introduction to economics
Introduction to economicsIntroduction to economics
Introduction to economics
 
Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01Introductiontoeconomics 121105210605-phpapp01
Introductiontoeconomics 121105210605-phpapp01
 
Virtual reality & venture capital
Virtual reality & venture capitalVirtual reality & venture capital
Virtual reality & venture capital
 
CES- Technology for the Future
CES- Technology for the FutureCES- Technology for the Future
CES- Technology for the Future
 
Virtual reality by Stavan Sanghvi
Virtual reality by Stavan SanghviVirtual reality by Stavan Sanghvi
Virtual reality by Stavan Sanghvi
 
Post esst slides v18
Post esst slides v18Post esst slides v18
Post esst slides v18
 
The Future of the Cinema Experience – Shared Augmented Cinema
The Future of the Cinema Experience – Shared Augmented CinemaThe Future of the Cinema Experience – Shared Augmented Cinema
The Future of the Cinema Experience – Shared Augmented Cinema
 
Financing and Business Realities Meet Virtual Reality | Jurgen Goeldner
Financing and Business Realities Meet Virtual Reality | Jurgen GoeldnerFinancing and Business Realities Meet Virtual Reality | Jurgen Goeldner
Financing and Business Realities Meet Virtual Reality | Jurgen Goeldner
 
Think Presentation: Jugaad Ya Jaadoo
Think Presentation: Jugaad Ya JaadooThink Presentation: Jugaad Ya Jaadoo
Think Presentation: Jugaad Ya Jaadoo
 
ARI2132 lecture 8
ARI2132 lecture 8ARI2132 lecture 8
ARI2132 lecture 8
 
CETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost World
CETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost WorldCETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost World
CETS 2011, Steve Baker, slides for High-Impact Videos in a Low-Cost World
 
Viral I Pod Video
Viral I Pod VideoViral I Pod Video
Viral I Pod Video
 
Avvo video webinar distribution
Avvo video webinar distributionAvvo video webinar distribution
Avvo video webinar distribution
 
Introduction to economics2
Introduction to economics2Introduction to economics2
Introduction to economics2
 
Video Marketing Presentation
Video Marketing PresentationVideo Marketing Presentation
Video Marketing Presentation
 
Viral iPod Video (1).pdf
Viral iPod Video (1).pdfViral iPod Video (1).pdf
Viral iPod Video (1).pdf
 
COM 583 Ethics and Editing
COM 583 Ethics and EditingCOM 583 Ethics and Editing
COM 583 Ethics and Editing
 
'Video for Business': Webvideos seminar at The Business Show 2013 - London
 'Video for Business': Webvideos seminar at The Business Show 2013 - London 'Video for Business': Webvideos seminar at The Business Show 2013 - London
'Video for Business': Webvideos seminar at The Business Show 2013 - London
 

More from Chaitanya Chinchlikar

An overview of Artifical Intelligence for Creators...
An overview of Artifical Intelligence for Creators...An overview of Artifical Intelligence for Creators...
An overview of Artifical Intelligence for Creators...Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2020
The Indian Media & Entertainment Industry 2020The Indian Media & Entertainment Industry 2020
The Indian Media & Entertainment Industry 2020Chaitanya Chinchlikar
 
Whistling Woods International - Institutional presentation 2019
Whistling Woods International - Institutional presentation 2019Whistling Woods International - Institutional presentation 2019
Whistling Woods International - Institutional presentation 2019Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018Chaitanya Chinchlikar
 
India under Narendra Modi - 2014-2018 - 48 months of Development!!!
India under Narendra Modi - 2014-2018 - 48 months of Development!!!India under Narendra Modi - 2014-2018 - 48 months of Development!!!
India under Narendra Modi - 2014-2018 - 48 months of Development!!!Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018Chaitanya Chinchlikar
 
Whistling Woods International - Institute for Film, Communication & Creative ...
Whistling Woods International - Institute for Film, Communication & Creative ...Whistling Woods International - Institute for Film, Communication & Creative ...
Whistling Woods International - Institute for Film, Communication & Creative ...Chaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018Chaitanya Chinchlikar
 
Whistling Woods International - Institute of Film, Communication & Media Arts
Whistling Woods International - Institute of Film, Communication & Media ArtsWhistling Woods International - Institute of Film, Communication & Media Arts
Whistling Woods International - Institute of Film, Communication & Media ArtsChaitanya Chinchlikar
 
The Indian Media & Entertainment Industry 2017
The Indian Media & Entertainment Industry 2017The Indian Media & Entertainment Industry 2017
The Indian Media & Entertainment Industry 2017Chaitanya Chinchlikar
 

More from Chaitanya Chinchlikar (20)

An overview of Artifical Intelligence for Creators...
An overview of Artifical Intelligence for Creators...An overview of Artifical Intelligence for Creators...
An overview of Artifical Intelligence for Creators...
 
Virtual Production - Brief Overview
Virtual Production - Brief OverviewVirtual Production - Brief Overview
Virtual Production - Brief Overview
 
Introduction to Web 3.0
Introduction to Web 3.0Introduction to Web 3.0
Introduction to Web 3.0
 
The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022The Indian Media & Entertainment Industry 2022
The Indian Media & Entertainment Industry 2022
 
The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021The Indian Media & Entertainment Industry in 2021
The Indian Media & Entertainment Industry in 2021
 
The Indian Media & Entertainment Industry 2020
The Indian Media & Entertainment Industry 2020The Indian Media & Entertainment Industry 2020
The Indian Media & Entertainment Industry 2020
 
Whistling Woods International - Institutional presentation 2019
Whistling Woods International - Institutional presentation 2019Whistling Woods International - Institutional presentation 2019
Whistling Woods International - Institutional presentation 2019
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019
 
The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019The Indian Media & Entertainment Industry 2019
The Indian Media & Entertainment Industry 2019
 
The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018
 
India under Narendra Modi - 2014-2018 - 48 months of Development!!!
India under Narendra Modi - 2014-2018 - 48 months of Development!!!India under Narendra Modi - 2014-2018 - 48 months of Development!!!
India under Narendra Modi - 2014-2018 - 48 months of Development!!!
 
The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018
 
Whistling Woods International - Institute for Film, Communication & Creative ...
Whistling Woods International - Institute for Film, Communication & Creative ...Whistling Woods International - Institute for Film, Communication & Creative ...
Whistling Woods International - Institute for Film, Communication & Creative ...
 
The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018The Indian Media & Entertainment Industry 2018
The Indian Media & Entertainment Industry 2018
 
Whistling Woods international
Whistling Woods internationalWhistling Woods international
Whistling Woods international
 
Indian Digital Industry 2017
Indian Digital Industry 2017Indian Digital Industry 2017
Indian Digital Industry 2017
 
Whistling Woods International - Institute of Film, Communication & Media Arts
Whistling Woods International - Institute of Film, Communication & Media ArtsWhistling Woods International - Institute of Film, Communication & Media Arts
Whistling Woods International - Institute of Film, Communication & Media Arts
 
The Indian Media & Entertainment Industry 2017
The Indian Media & Entertainment Industry 2017The Indian Media & Entertainment Industry 2017
The Indian Media & Entertainment Industry 2017
 
The Digital Content Industry 2016
The Digital Content Industry 2016The Digital Content Industry 2016
The Digital Content Industry 2016
 

Recently uploaded

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationAadityaSharma884161
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayMakMakNepo
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 

Recently uploaded (20)

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint Presentation
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up Friday
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 

What's up with the Immersive Industry!?

  • 1. What’s up with the Immersive Industry?! A comprehensive approach to immersive engagement Chaitanya Chinchlikar chaitanya.c@whistlingwoods.net Vice President & Business Head, CTO & Head of Emerging Media
  • 2. Let’s get to the point… Or the sphere… (since it’s all going to be about immersive from here on) 😁 What is the immersive industry?
  • 3. No rocket science to this… It is the 4th content consumption (experience) platform Cinema TV Digital/OTT Immersive
  • 4. How did we get here? What started first?: - The journey towards OTT/Streaming platforms OR - The journey towards the Metaverse? Common thought would say – OTT / streaming. Right? After all, the digital content industry started waaaay back when the internet was invented… Right? Right?
  • 5. How did we get here? Well, NO! The immersive industry in-fact started much earlier… While the metaverse may seem like something that has appeared recently, but it hasn’t. Over the past 50+ years almost ALL the technological advances in content consumption & creation have actually lead us to this point. Over the past decades our goal has been to draw the viewer closer & closer INSIDE the content and make the content experience more & more immersive. Eg: Screen size, Digital-isation, Projection quality, Surround sound, Imax, Stereoscopy, Atmos, Seats, etc.
  • 6. Content ‘Experience’ • The consumption experience is becoming as important is the content. • And as expected, the market has responded to give the consumer what they’re seeking. The most potent tool for delivering experiences is IMMERSION
  • 7. What is all this talk about immersion? 🤔
  • 8. SENSES How many senses do humans have?
  • 9. SENSES How many senses do humans have? The obvious answer is five: SIGHT, HEARING, TOUCH, SMELL & TASTE. But in reality, there are 27. In addition to these 5 organ-based senses, there are: ¤ 4 Perception-based senses ¤ 18 other Organ based senses
  • 10. Senses Perception based senses ¤ Time ¤ Agency (control) ¤ Familiarity ¤ Sensing gravity Organ Based Senses ¤ Balance ¤ Temperature ¤ Proprioception (Kinesthetic sense) ¤ Pain ¤ Sexual stimulation ¤ Hunger ¤ Thirst ¤ Breathing ¤ Suffocation ¤ Intoxication ¤ Vasodilation (Blushing) ¤ Digestion ¤ Swallowing / Vomiting ¤ Gagging ¤ Urination ¤ Vasodilation caused Pain ¤ Cardioception ¤ UV Radiation Detection
  • 11. Senses Perception based senses ¤ Time ¤ Agency (control) ¤ Familiarity ¤ Sensing gravity ¤ IMMERSION Organ Based Senses ¤ Balance ¤ Temperature ¤ Proprioception (Kinesthetic sense) ¤ Pain ¤ Sexual stimulation ¤ Hunger ¤ Thirst ¤ Breathing ¤ Suffocation ¤ Intoxication ¤ Vasodilation (Blushing) ¤ Digestion ¤ Swallowing / Vomiting ¤ Gagging ¤ Urination ¤ Vasodilation caused Pain ¤ Cardioception ¤ UV Radiation Detection
  • 12. IMMERSION IMMERSION The impact of immersion on other senses (the ability of activating the sense gating mechanism of the brain) has caused science to treat immersion as a sense. Two types of Immersion: ¤ Physical / Technical Immersion ¤ Cognitive Immersion: • Spatial Immersion • Temporal Immersion • Spacio-Temporal Immersion • Emotional Immersion
  • 13. Journey of the immersive ecosystem And where are we now?
  • 21. In Summary Year when these technologies weren’t hype anymore: ¤ Virtual Reality – 2017 ¤ Blockchain – 2018 ¤ Decentralised Web – 2019
  • 22. The Dunning-Kruger Curve Cinematic VR Functional Augmented Reality Production
  • 23. So, what do we do in/with this immersive world? 🤔
  • 24. So, what do we do in/with this immersive world? 🤔 We ENTERTAIN ourselves We LIVE our lives We use its TOOLS to create content
  • 25. Immersive Industry: Experiential – Functional – Production Functional ¤ Going to ‘work’ / running a business ¤ Shopping ¤ Education ¤ Social experiences ¤ and more… Experiences ¤ Cinematic VR ¤ Live VR (Concerts, Sports, etc) ¤ Gaming ¤ Tourism? ¤ and more… Production ¤ Photogrammetry ¤ Volumetric Capture ¤ Virtual Production ¤ and more…
  • 27. Is the immersive platform unique? YES!
  • 28. Content & Platforms WHAT NEXT? Cinema TV Digital/OTT Birth Late 1800s 1930s Late 1990s Narrative Influence High Medium Very High Visual Influence Very High Medium Medium – to – High Audio Influence Very High Low Low – to – Medium Immersion Impact Mid – to – High Low Very Low
  • 29. Content & Platforms Cinema TV Digital/OTT Immersive Birth Late 1800s 1930s Late 1990s ? Narrative Influence High Medium Very High Medium Visual Influence Very High Medium Medium – to – High Very High Audio Influence Very High Low Low – to – Medium Very High Immersion Impact Mid – to – High Low Very Low Very High
  • 30. Content & Platforms • We need to understand that there are unique production / narrative / experiential needs of each experience • The idea-to-consumption pipelines for these experiences Also, we should know these 4 RULES: • Don’t bore people – experience without engagement is pointless • Don’t confuse people – immersive content is not a treasure hunt • Don’t give people whiplash – contextually 360deg but content-wise between 160-210deg • Don’t give people a headache / nausea or make them vomit
  • 31. Understand the ‘experience levers’ AGENCY / CONTROL LIVE
  • 32. What have we learnt?
  • 33. Cinematic VR • A VR 'film' is an 'experience' of which the Story, Visuals, Sound, Immersion & Interactivity are all parts. Work on all of them during the ‘writing’. • Cinematic grammar needs to be re-written for frameless / immersive content. – Develop a spatial visual view – a 360 mindset – A deeper study of Immersion as a sense is needed by all filmmakers. – Directing Attention is the new craft to be learnt by the filmmaker. – The viewers eyes are your viewfinder & your frame – Solving people’s FOMO is the big challenge. • Intuitive Filmmaking is needed - Think of why & how you would look at something. • Every VR shot is a VFX shot.
  • 34. Cinematic VR Film / Theatrical TV Digital/OTT Cinematic VR Nature of Viewing Captive Community viewing Non-captive Family viewing Non-captive Individual viewing Captive Individual viewing Platform Viewing Details Fixed frame, large screen, 2D & 3D Fixed frame, small screen, 2D Fixed frame, mini screen, 2D FRAMELESS, 2D & 3D, Duration & Structure 110-180 mins 60-100 scenes 1-8 shots / scene 22–44 mins 8-10 scenes 1-20 shots / scene 3–60 mins 2-20 scenes 1-4 shots / scene 60secs - 60mins Fiction Content Structure Primarily stand-alone, marginally serial Primarily serial, marginally stand-alone Equal amount of stand- alone & serial content Equal amount of stand- alone & serial content USP Larger Than Life, Audio-visual narrative spectacle Appointment Viewing, Story & Character development Individuality, High concept, less formulaic, writing-focused, pace is critical Immersive & interactive
  • 35. Live Sports Production • Don’t conflate production for broadcast with production for immersive • Go back to first principles of: – Information – Experience And produce for them, given the pros / cons of the immersive production pipeline • Don’t shun the existing content feeds. Build on them. • Use the frameless medium appropriately to do more than is possible on broadcast
  • 36. Application of Virtual Production? • The biggest mistake that the industry makes is to assume that ALL content should be produced using this pipeline. • Virtual Production is not meant only for BIG productions like Mandalorian or Blade Runner 2049, etc. Virtual Production has a specific function, a specific use and that is what it should be used for, and for that ONLY. Right use of it even for just one or 2 shots can add huge value. • It definitely has a place in the film production ecosystem and producers / directors / technicians need to make specific decisions whether to deploy VP for certain shots.
  • 37. Virtual Production Pipeline reimagined Gaming Engine (Virtual Production enabled) Action Assets - Live Action actors - Physical Props - Volumetric Captured assets - CG created Animated Models - CG created MoCap assets - CG created photogrammetry assets The World - Real Set - Blended Set – Real + Virtual - Virtual Set (Green Screen/LED) - Photogrammetry Set - 360 photograph - Pre-shot video / photo - Game-engine created world 360 VR video (3DoF) Camera, Motion & Object tracking Flatscreen video 2D / 3D 6DoF volumetric experience Output Format +
  • 38. Are there any problems?
  • 39. Problems… a plenty… • Biological safety about the wearable headset • Privacy – biohacking – iris tracking / pupil dilation tracking • Business Model is linked to cryptos / tokens • DAOs (Decentralised Autonomous Organisations) vs Investors • The Virtual Production pipeline is still too scattered with very little standardisation • Judicious use of Virtual Production
  • 40. Is there money at the end of these troubles?
  • 41. VR – Industry / Revenue / Units The number of VR devices shipped was 13.48 million units in 2020, expected to reach 112.62 mn units by 2026, with a CAGR of 33.85% between 2021-26. The global VR content market is expected to reach US$ 84.09bn by 2028, exhibiting a CAGR of 44.8% between 2021-2028. As of January 2020 As of January 2022
  • 42. The Virtual Production Market 220bn$ - global content spend in 2021
  • 43. Some more good news…
  • 44. There is consumer interest in immersive experiences
  • 46. We have decent competition in VR Headset image not found 🤷‍‍‍
  • 47. In Summary… The journey must be made… Fail repeatedly, fail fast, until you stop failing… We need to learn from our mistakes and move on…
  • 48. The Dunning-Kruger Curve Cinematic VR Metaverse Augmented Reality Virtual Production
  • 49. THANK YOU Chaitanya Chinchlikar Vice President & Business Head Chief Technology Officer & Head of Emerging Media chaitanya.c@whistlingwoods.net