1. Task 2 - Planning the Structure of my Article
Points I’m going to Use and explain:
What kinds of research I’ve done and what the research consists of.
Where I have researched (URLs) and what knowledge gained from these websites,
areas of the websites and information about the websites if necessary.
The different areas of medical sciences that use 3D modelling and why it is important
to them, including uses in presentations to medical students in hospitals, usually over
specific patients. In these presentations the experienced doctor teaches the students or
reveals to other doctors what is wrong with the patient, according to the 3D model of
their anatomy. Because these presentations usually take place when a patient is in dire
need of help or is very ill, it is of vital importance that the model of the anatomy is
accurate or as close as possible to the human physiology; this is so students fully
understand and can easily visualise the problem and how to fix it. If the model is off
however this can cause problems of its own. Doctors could also use this kind of
presentation to show patients and family of patients what is wrong, or to present in
front of a medical student or medically professional audience.
Another example of an occupation where 3D modelling is important for work to flow
well would be architecture and exterior/interior design. The basic sketches of the
buildings shapes and structures are usually done on paper, however the process of
creating a 3D image where the viewer can easily visualise the object in real life would
be done digitally. In this instance modeller would be a good choice for a program to
bring the basic shapes to life. Once created, another good use of Light Wave would be
using Layout, to create a flythrough of the model. This would consist of clicking
frames and allowing the camera to move through and around the model, almost like
an exhibition, showing all the items and work in the model, taking multiple frames
and saving it together as individual frames allows the user to make a video. This
would be extremely useful to sell the idea of the structure to builders or potential
buyers. It would also be a professional and innovative move to use this technique in a
presentation.
Of course another example of 3D modelling being useful would be in gaming and
some animations. Although like with architecture and design, the initial ideas and
basic thoughts with games are drawn out 2D on paper by the artists; the 3D artists
take the image and scan it in, then add effects and work on it until it fits into a virtual
world. The models are usually of characters to start out with and the poses are simple
and show off the clothing and body type. This usually means the character is standing
up straight, with their arms stretched outward away from their bodies, with their feet
slightly apart. Once the simple ideas of the characters are created, the 3D team can
work on more detailed and varied poses, showing off the character. This is important
because a stance and facial expression can show off how a character acts and what
their personality is like. For example hunched shoulders and a stooped brow would
show an angry or depressed emotion.