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Task 2 - Planning the Structure of my Article

Points I’m going to Use and explain:

       What kinds of research I’ve done and what the research consists of.
       Where I have researched (URLs) and what knowledge gained from these websites,
       areas of the websites and information about the websites if necessary.
       The different areas of medical sciences that use 3D modelling and why it is important
       to them, including uses in presentations to medical students in hospitals, usually over
       specific patients. In these presentations the experienced doctor teaches the students or
       reveals to other doctors what is wrong with the patient, according to the 3D model of
       their anatomy. Because these presentations usually take place when a patient is in dire
       need of help or is very ill, it is of vital importance that the model of the anatomy is
       accurate or as close as possible to the human physiology; this is so students fully
       understand and can easily visualise the problem and how to fix it. If the model is off
       however this can cause problems of its own. Doctors could also use this kind of
       presentation to show patients and family of patients what is wrong, or to present in
       front of a medical student or medically professional audience.
       Another example of an occupation where 3D modelling is important for work to flow
       well would be architecture and exterior/interior design. The basic sketches of the
       buildings shapes and structures are usually done on paper, however the process of
       creating a 3D image where the viewer can easily visualise the object in real life would
       be done digitally. In this instance modeller would be a good choice for a program to
       bring the basic shapes to life. Once created, another good use of Light Wave would be
       using Layout, to create a flythrough of the model. This would consist of clicking
       frames and allowing the camera to move through and around the model, almost like
       an exhibition, showing all the items and work in the model, taking multiple frames
       and saving it together as individual frames allows the user to make a video. This
       would be extremely useful to sell the idea of the structure to builders or potential
       buyers. It would also be a professional and innovative move to use this technique in a
       presentation.
       Of course another example of 3D modelling being useful would be in gaming and
       some animations. Although like with architecture and design, the initial ideas and
       basic thoughts with games are drawn out 2D on paper by the artists; the 3D artists
       take the image and scan it in, then add effects and work on it until it fits into a virtual
       world. The models are usually of characters to start out with and the poses are simple
       and show off the clothing and body type. This usually means the character is standing
       up straight, with their arms stretched outward away from their bodies, with their feet
       slightly apart. Once the simple ideas of the characters are created, the 3D team can
       work on more detailed and varied poses, showing off the character. This is important
       because a stance and facial expression can show off how a character acts and what
       their personality is like. For example hunched shoulders and a stooped brow would
       show an angry or depressed emotion.

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L3 u66 modelling 3 d the basicstask 2 plan

  • 1. Task 2 - Planning the Structure of my Article Points I’m going to Use and explain: What kinds of research I’ve done and what the research consists of. Where I have researched (URLs) and what knowledge gained from these websites, areas of the websites and information about the websites if necessary. The different areas of medical sciences that use 3D modelling and why it is important to them, including uses in presentations to medical students in hospitals, usually over specific patients. In these presentations the experienced doctor teaches the students or reveals to other doctors what is wrong with the patient, according to the 3D model of their anatomy. Because these presentations usually take place when a patient is in dire need of help or is very ill, it is of vital importance that the model of the anatomy is accurate or as close as possible to the human physiology; this is so students fully understand and can easily visualise the problem and how to fix it. If the model is off however this can cause problems of its own. Doctors could also use this kind of presentation to show patients and family of patients what is wrong, or to present in front of a medical student or medically professional audience. Another example of an occupation where 3D modelling is important for work to flow well would be architecture and exterior/interior design. The basic sketches of the buildings shapes and structures are usually done on paper, however the process of creating a 3D image where the viewer can easily visualise the object in real life would be done digitally. In this instance modeller would be a good choice for a program to bring the basic shapes to life. Once created, another good use of Light Wave would be using Layout, to create a flythrough of the model. This would consist of clicking frames and allowing the camera to move through and around the model, almost like an exhibition, showing all the items and work in the model, taking multiple frames and saving it together as individual frames allows the user to make a video. This would be extremely useful to sell the idea of the structure to builders or potential buyers. It would also be a professional and innovative move to use this technique in a presentation. Of course another example of 3D modelling being useful would be in gaming and some animations. Although like with architecture and design, the initial ideas and basic thoughts with games are drawn out 2D on paper by the artists; the 3D artists take the image and scan it in, then add effects and work on it until it fits into a virtual world. The models are usually of characters to start out with and the poses are simple and show off the clothing and body type. This usually means the character is standing up straight, with their arms stretched outward away from their bodies, with their feet slightly apart. Once the simple ideas of the characters are created, the 3D team can work on more detailed and varied poses, showing off the character. This is important because a stance and facial expression can show off how a character acts and what their personality is like. For example hunched shoulders and a stooped brow would show an angry or depressed emotion.