1. The innovation of 3d movement
The object appears in a 3-dimensional space and which can be rotated and moved in a
different way looks like the real objects. It is also considered to be as the heart of the
games and the virtual reality. It can also be used in the PowerPoint presentation to add
some lair to the visuals.
In spite of the fact that movement has been with us for up to a couple of decades
now, the idea of liveliness still appears to be essentially enchanted to the layman. 'How
would you make illustrations wake up on screen?' is the thing that they normally
inquire. With the innovation of 3D movement innovation, the idea of activity turns out
to be considerably progressively foggy and magical to the layman. Despite everything
they allude to 3D activity as 'drawing' and know not a thing about the procedure that
goes on behind the 3D movement
As the proprietor of a 3D
movement studio, I feel that it is
critical to teach our customers on what
goes on behind 3D liveliness creation.
The information won't simply enable
them to welcome the administration
better, yet in addition, encourages the
procedure of joint effort and deal with
their desires. This is essential since it
enables our customers to accomplish
what they need and enables us to
discuss viable with them.
Difference:
The principal idea you should
get a handle on is that 3D implies 3 dimensional and 2D implies 2 dimensional.
Presently before you believe I'm expressing the self-evident; let me proceed to state that
the 3D and 2D in movement allude to the measurement in which the liveliness was
made.
For 2D movement, everything occurs on a 2-dimensional stage. Pictures are level,
without profundity and offer just a single point of view. Items and characters are
normally drawn without the inconspicuous delicate shadows we find, in actuality, and
hues have few shifting shades.
2. In the 3D activity, everything
occurs on a 3-dimensional stage. Pictures
have profundity and offer numerous
points of view simply like, in actuality, and
have delicate unpretentious shadows
thrown on the articles and characters
inside.
In 2D, characters look silly and unlikely. In 3D, characters can look silly however
practical in the meantime.
3D Animation Syllabus:
• Module 1
1. Basic Hardware Introduction & Tips on system configuration
2. Fundamentals of Visual Arts
3. Basic elements of Drawing
4. Fundamental Perspective
5. Anatomy Concept
6. Animation concept
7. 7. Scriptwriting
8. Storyboard
• Module II
1. Training on Computer Graphics
2. Details study on computer graphic
3. Photoshop
• Training on 3D Production
1. Introduction of 3D software interface
2. Start with basic modeling
3. A different process of 3D modeling
4. High resolution modeling concept
5. Low resolution modeling concept
6. Organic & Inorganic Modeling
7. High resolution texturing technique
8. Low resolution texturing technique
9. Basic Lighting concept
10. Advanced lighting
11. Basic Rendering Concept
3. 12. Start with Basic Rigging
13. Advanced Rigging
14. Start with Basic Rigging
15. Advanced Animation
16. Advance rendering
17. Dynamics
18. Dynamics with Cloth
19. Hair & Fur