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Carolina Islas @
ubium.net
2016 (c)
Designing games for learning in
context
2017
by Dr. Carolina Islas
July 4, 2017 – Ajou University
Carolina Islas @
ubium.net
2016 (c)
Today's challenge
How to transmit
complex topics
in an
understandable
way?
2017
Image source: http://bit.ly/2lWmC6A
Carolina Islas @
ubium.net
2016 (c)
Proposal solution
Let’s develop
games
2017
Image source: http://bit.ly/2lWmC6A
Carolina Islas @
ubium.net
2016 (c)
Why a game?
Carolina Islas @
ubium.net
2016 (c)
Some thoughts of education by
Johnathan Locke (1662)
All what we think and
believe is derived by
experience in our world.
“the little and almost
insensible impressions in
our infancies have a very
important and lasting
consequences”
ASSOCIATIONS OF IDEAS
Carolina Islas @
ubium.net
2016 (c)
Some thoughts of education by
Johnathan Locke (1662)
“I have always had a
fancy that learning
might be made a play
and recreation to
children… “
Carolina Islas @
ubium.net
2016 (c)
What is a game?
Carolina Islas @
ubium.net
2016 (c)
What is a game?
Game is a:
“Dynamic system,
that is approached
with a playful
attitude”. (Islas
Sedano, 2012)
Carolina Islas @
ubium.net
2016 (c)
What is the learning ecology we
have available?
Carolina Islas @
ubium.net
2016 (c)
Image source
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize

Shared
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize

Shared
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize

Shared
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize

Shared

Authentic
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize

Shared

Authentic
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty

Customize

Shared

Authentic
Carolina Islas @
ubium.net
2016 (c)
Are
Games for Learning
Or
Serious Games (digital)
A solution?
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty or Ugly?

Customize or
Standardized ?

Shared or
Withheld?

Authentic or
Fake?
Carolina Islas @
ubium.net
2016 (c)
Transformation
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Beauty or Ugly?

Things become
beautiful through
DESIGN
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Customize or
Standardized ?

Customize put
the learner in the
center
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Shared or
Withheld?

Create situations
that demand
sharing
Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:

Authentic or
Fake?

Simulations can
get close to
Reality.
Carolina Islas @
ubium.net
2016 (c)
How games can help?
Carolina Islas @
ubium.net
2016 (c)
Understand
Games can be
used on different
aspects within
the learning
ecology
Carolina Islas @
ubium.net
2016 (c)
Serious Games as products by
Linderorth (2011)
Carolina Islas @
ubium.net
2016 (c)
Serious Games as products by
Linderorth (2011)
Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The main question is: Where is the educational content?
By Linderoth, 2011
Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
One argument: it is on the holodeck
By Linderoth, 2011
Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Other argument: content emerges while interacting
with the rules By Linderoth, 2011
Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Other argument: Rules (models) in the game are the
educational content. By Linderoth, 2011
Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Other argument: The educational content comes from
interacting with the specific technology
By Linderoth, 2011
Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Proposal: It should have its own dimension!
By Linderoth, 2011
Carolina Islas @
ubium.net
2016 (c)
Other aspect to contemplate:
CONTEXT
Carolina Islas @
ubium.net
2016 (c)
Hypercontextualized games
By Islas Sedano, 2012
Carolina Islas @
ubium.net
2016 (c)
Ideally information
should be
 Meaningful for each
person in their context!
 Engaging
 Raise curiosity about a
topic in-situ
 Promote critical thinking
2017
image source:
http://bit.ly/2l8d9dJ
Carolina Islas @
ubium.net
2016 (c)
Exercise

Promote an experience with an
analog “game”, about relevant skills
for game designers
Carolina Islas @
ubium.net
2016 (c)
Marshmallow Challenge
Carolina Islas @
ubium.net
2016 (c)
Instructions
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
www.marshmallowchallenge.com
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Carolina Islas @
ubium.net
2016 (c)
Questions &
Thank you!
Possibilities to experience information and gain
knowledge are unlimited!
Remember to balance: educational content with other
game design elements in context!
Contact:
Carolina.islas@ubium.net
2017

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Designing gGames for Learning in Context