5. Carolina Islas @
ubium.net
2016 (c)
Some thoughts of education by
Johnathan Locke (1662)
All what we think and
believe is derived by
experience in our world.
“the little and almost
insensible impressions in
our infancies have a very
important and lasting
consequences”
ASSOCIATIONS OF IDEAS
6. Carolina Islas @
ubium.net
2016 (c)
Some thoughts of education by
Johnathan Locke (1662)
“I have always had a
fancy that learning
might be made a play
and recreation to
children… “
22. Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:
Beauty or Ugly?
Customize or
Standardized ?
Shared or
Withheld?
Authentic or
Fake?
24. Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:
Beauty or Ugly?
Things become
beautiful through
DESIGN
25. Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:
Customize or
Standardized ?
Customize put
the learner in the
center
26. Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:
Shared or
Withheld?
Create situations
that demand
sharing
27. Carolina Islas @
ubium.net
2016 (c)
According to Jesse Schell, our
surroundings are searching for:
Authentic or
Fake?
Simulations can
get close to
Reality.
32. Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The main question is: Where is the educational content?
By Linderoth, 2011
33. Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
One argument: it is on the holodeck
By Linderoth, 2011
34. Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Other argument: content emerges while interacting
with the rules By Linderoth, 2011
35. Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Other argument: Rules (models) in the game are the
educational content. By Linderoth, 2011
36. Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Other argument: The educational content comes from
interacting with the specific technology
By Linderoth, 2011
37. Carolina Islas @
ubium.net
2016 (c)
Dimensions of Game Design
The question is: Where is the educational content?
Proposal: It should have its own dimension!
By Linderoth, 2011
40. Carolina Islas @
ubium.net
2016 (c)
Ideally information
should be
Meaningful for each
person in their context!
Engaging
Raise curiosity about a
topic in-situ
Promote critical thinking
2017
image source:
http://bit.ly/2l8d9dJ
41. Carolina Islas @
ubium.net
2016 (c)
Exercise
Promote an experience with an
analog “game”, about relevant skills
for game designers
55. Carolina Islas @
ubium.net
2016 (c)
Questions &
Thank you!
Possibilities to experience information and gain
knowledge are unlimited!
Remember to balance: educational content with other
game design elements in context!
Contact:
Carolina.islas@ubium.net
2017