Injustice - Developers Among Us (SciFiDevCon 2024)
The State of Virtual Reality
1. The state of VR 2015
What you need to know to get started with VR
Brian Pullen @wisebeard
2. This is the year that VR comes to
market in a meaningful way.
3. 12/35
Snow Crash
About a virtual world called the
metaverse published in 1992
Ready Player One
About a virtual world called the
OASIS published in 2011
Neuromancer
About a virtual world called
Cyberspace published in 1984
What got me into VR?
5. John Carmack
Talks, blog posts and links from these and other leaders
provide amazing insights into the future of VR.
Michael Abrash Joe Ludwig
6. 160Degree field of view with
110 or higher preferred
2Persistence of pixels on
screen
ms
o
120Refresh rate of stereo
rendering
Hz
20Latency of total time
between motion to photon
ms
1Accuracy on head tracking
for rotation and position
mm
The dream specs
10kResolution per eye
7. Oculus Crystal Cove Valve Vive
Playstation MorpheusGear VR
There are many
serious products
ready for 2015
Google Cardboard
8. Resolution
Screen type
Field of view
Persistence
Motion Latency
Refresh rate
Tracking tech
Accuracy
Release date
Audio
Oculus DK1 Oculus DK2 Oculus DK3 Morpheus Vive Gear VR
60ms
360°
LED Tracking
640x800
LCD
110°
3ms Full
60Hz
3 Axis
Orientation
Millimeter
Late 2012
No audio
Sub 20ms
960x1080
OLED
100°
2ms low
90Hz
90°
Infrared Camera
Sub-millimeter
Mid 2014
No audio
Sub 20ms
1280x1440
OLED
100°
2ms low
90Hz
90°
Infrared Camera
Sub-millimeter
Mid 2015
On device
audio
Sub 18ms
960x1080
OLED
100°
2ms low
120Hz
Sub-millimeter
Early 2016
On device
audio jack
360°
Lighthouse Infrared
Sub 20ms
1200x1080
OLED
110°
2ms low
90Hz
Sub-millimeter
Spring 2015
On device
audio jack
3 Axis
Orientation
Sub 20ms
1280x1440
Super
AMOLED
96°
2ms low
60Hz
Millimeter
Late 2014
On device
audio jack
9. VR is the next major computing
platform and we are in the
formative months
-So what applications can you make?