Development for Virtual Reality is a hunt for each millisecond of latency – it’s the one metric that needs to be perfect for an immersive and comfortable experience. In Dominic Eskofier’s talk, you’ll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIA’s SDKs and modern GPUs.
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Dominic Eskofier (Nvidia) Every Millisecond Counts: How to Render Faster for Virtual Reality.
1. EVERY MILLISECOND COUNTS
How to render faster for Virtual Reality
AWE Europe, Berlin 2016
Dominic Eskofier
Virtual Reality
Manager EMEAI
deskofier@nvidia.com
22. DIRECTIONAL AUDIO
‘HRTF’ MODELS THE AUDIO CUES THAT YOUR BRAIN USES TO DETERMINE THE POSITION OF SOUND
Level L
Level R
Interaural Level DifferenceInteraural Time Difference
Time L
Time R
Spectral Cues
29. Comprehensive SDK for VR Developers
GRAPHICS HEADSET AUDIOTOUCH & PHYSICS
NVIDIA VRWORKS
PROFESSIONAL
VIDEO
30. “ Forward thinking features in PASCAL VRWorks enable us to push the limits of
photoreal graphics. ”
— Kjartan Pierre Emilsson, CEO, Sólfar Studios
DEVELOPERS EMBRACE
THE NEW VRWORKS
“ The new VRWorks Lens Matched Shading and Single Pass Stereo features
are smart, novel approaches to the performance challenges VR applications
are faced with. ”
— Brandon Laatsch, Co-founder, Stress Level Zero
“ We took the performance headroom we gained by adding VRWorks
technologies to Mars 2030 and we used it to bring new levels of immersion
and realism to experience. ”
— Julian Reyes, lead VR producer for FUSION
“ We are looking forward to bringing NVIDIA's new PASCAL VRWorks features
to Valkyrie to take the game’s visuals and performance to another level. ”
— Hilmar Veigar Pétursson, CEO, CCP Games
32. VRWORKS GAME ENGINE INTEGRATION
VRWorks Graphics Available Now
on Github!
VRWorks is Coming to Unity
Soon!
33. FOR MORE INFO ON VR
Website
www.nvidia.com/virtualreality
VRWorks SDK
https://developer.nvidia.com/vrworks
GameWorks SDK
https://developer.nvidia.com/gameworks
34. Thank you and have
a great AWE Europe!
Questions?
Dominic Eskofier
Virtual Reality
Manager EMEAI
deskofier@nvidia.com