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Name – Nikhil V. Mhatre
Batch – SMBA/20/Dombivli
Roll No - 09
Overview
 What is Virtual Reality?
 History of Virtual Reality.
 Types of Virtual Reality.
 Virtual Reality Hardware.
 Applications of Virtual Reality.
 Future of Virtual Reality.
INTRODUCTION
What is Virtual Reality(VR)?
Virtual Reality refers to a high-end user interface
that involves real-time simulation and interactions
through multiple sensorial channels.
In other words,
Virtual reality is a computer generated world
with which the user can interact
Interaction can vary from looking around to
interactively modifying the world.
VR Introduction Video
History of VR
1950s Visionary Cinematographer.
Morton H Eilig built a single user console called Sensorama.
This enabled the user watch television in three dimensional ways.
In 1961, Philco Corporation engineers
developed the first HMD known as the Head
sight.
It was in 1965 IVAN SUTHERLAND envisioned
what he called the “Ultimate Display”.
In 1988, commercial development of VR began.
In 1991, first commercial entertainment VR
system "Virtuality" was released.
Types of VR System
1) Immersive Virtual Reality
2) Augmented Virtual Reality
3) Desktop (Window on a World) Virtual Reality
4) Video Mapping Virtual Reality
1) IMMERSIVE VR
It is basically a feeling of involvement of the
user in the virtual world .
The user has no visual contact with the
physical word.
Often equipped with a Head Mounted Display
(HMD).
This unique combinations where the user can
immerse as well interact with the simulations
is known as Telepresence.
2) Augmented VR
 AR integrate the computer-generated virtual
objects into the physical world.
This involves literally augmenting reality with
virtual information.
3) Desktop VR
Desktop-based virtual reality involves displaying a
3-dimensional virtual world on a regular desktop
display without use of any specialized movement-
tracking equipment.
 Modern computer games can be used as an example
4) Video Mapping VR
The user watches a monitor that shows his
body's interaction with the world.
The element of interaction depends on a number
of factors like speed, range and mapping.
VR-HARDWARE
HMD’s
CAVE
DATA GLOVE
STEREOSCOPIC
DISPLAYS
VR Simulators
Applications of VR
E-Commerce And Business:
Virtual reality is being used in a number of
ways by the business community which
include:
Virtual tours of a business environment.
Training of new employees.
A 360 view of a product.
Training :
Virtual reality environments have been used
for training simulators.
Examples include flight simulators, battlefield
simulators for soldiers, paratrooping.
Engineering and Design
VR is widely used in engineering and designing
process.
It gives better understanding of the design and
facilitates changes wherever necessary
It helps to reduce the time and cost factor.
Examples: Building construction, car
designing railway construction…
Medicine
Healthcare is one of the biggest adopters
of virtual reality which encompasses surgery
simulation, phobia treatment, robotic surgery and
skills training.
VR finds its application nursing, dentistry, autism,
health issues and for the disabled.
Entertainment
The entertainment industry is one of the
most enthusiastic advocates of virtual reality,
most noticeably in games and virtual worlds.
Virtual Museum, e.g. interactive exhibitions
Gaming
Film and theaters
Virtual theme parks
Future of VR
1999- 10% of the world's computing power
was non-human.
2029- 99% of the world’s computing
capacity will be non-human.
And it is estimated that by 2037 we will be
having a computer powerful enough to run
immersive VR programs.
VR History, Types, Hardware, Applications & Future
VR History, Types, Hardware, Applications & Future
VR History, Types, Hardware, Applications & Future
VR History, Types, Hardware, Applications & Future
VR History, Types, Hardware, Applications & Future

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VR History, Types, Hardware, Applications & Future

  • 1. Name – Nikhil V. Mhatre Batch – SMBA/20/Dombivli Roll No - 09
  • 2. Overview  What is Virtual Reality?  History of Virtual Reality.  Types of Virtual Reality.  Virtual Reality Hardware.  Applications of Virtual Reality.  Future of Virtual Reality.
  • 3. INTRODUCTION What is Virtual Reality(VR)? Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. In other words, Virtual reality is a computer generated world with which the user can interact Interaction can vary from looking around to interactively modifying the world.
  • 5. History of VR 1950s Visionary Cinematographer. Morton H Eilig built a single user console called Sensorama. This enabled the user watch television in three dimensional ways.
  • 6. In 1961, Philco Corporation engineers developed the first HMD known as the Head sight.
  • 7. It was in 1965 IVAN SUTHERLAND envisioned what he called the “Ultimate Display”. In 1988, commercial development of VR began. In 1991, first commercial entertainment VR system "Virtuality" was released.
  • 8. Types of VR System 1) Immersive Virtual Reality 2) Augmented Virtual Reality 3) Desktop (Window on a World) Virtual Reality 4) Video Mapping Virtual Reality
  • 9. 1) IMMERSIVE VR It is basically a feeling of involvement of the user in the virtual world . The user has no visual contact with the physical word. Often equipped with a Head Mounted Display (HMD). This unique combinations where the user can immerse as well interact with the simulations is known as Telepresence.
  • 10.
  • 11. 2) Augmented VR  AR integrate the computer-generated virtual objects into the physical world. This involves literally augmenting reality with virtual information.
  • 12. 3) Desktop VR Desktop-based virtual reality involves displaying a 3-dimensional virtual world on a regular desktop display without use of any specialized movement- tracking equipment.  Modern computer games can be used as an example
  • 13. 4) Video Mapping VR The user watches a monitor that shows his body's interaction with the world. The element of interaction depends on a number of factors like speed, range and mapping.
  • 14.
  • 18. Applications of VR E-Commerce And Business: Virtual reality is being used in a number of ways by the business community which include: Virtual tours of a business environment. Training of new employees. A 360 view of a product.
  • 19. Training : Virtual reality environments have been used for training simulators. Examples include flight simulators, battlefield simulators for soldiers, paratrooping.
  • 20. Engineering and Design VR is widely used in engineering and designing process. It gives better understanding of the design and facilitates changes wherever necessary It helps to reduce the time and cost factor. Examples: Building construction, car designing railway construction…
  • 21.
  • 22. Medicine Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training. VR finds its application nursing, dentistry, autism, health issues and for the disabled.
  • 23.
  • 24. Entertainment The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds. Virtual Museum, e.g. interactive exhibitions Gaming Film and theaters Virtual theme parks
  • 25.
  • 26. Future of VR 1999- 10% of the world's computing power was non-human. 2029- 99% of the world’s computing capacity will be non-human. And it is estimated that by 2037 we will be having a computer powerful enough to run immersive VR programs.