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12/35 Snow Crash About a
virtual world called the metaverse published in 1992 Ready Player One About a virtual world called the OASIS published in 2011 Neuromancer About a virtual world called Cyberspace published in 1984 What got me into VR?
John Carmack Talks, blog posts
and links from these and other leaders provide amazing insights into the future of VR. Michael Abrash Joe Ludwig
160Degree field of view with
110 or higher preferred 2Persistence of pixels on screen ms o 120Refresh rate of stereo rendering Hz 20Latency of total time between motion to photon ms 1Accuracy on head tracking for rotation and position mm The dream specs 10kResolution per eye
Oculus Crystal Cove Valve Vive
Playstation MorpheusGear VR There are many serious products ready for 2015 Google Cardboard
Resolution Screen type Field of
view Persistence Motion Latency Refresh rate Tracking tech Accuracy Release date Audio Oculus DK1 Oculus DK2 Oculus DK3 Morpheus Vive Gear VR 60ms 360° LED Tracking 640x800 LCD 110° 3ms Full 60Hz 3 Axis Orientation Millimeter Late 2012 No audio Sub 20ms 960x1080 OLED 100° 2ms low 90Hz 90° Infrared Camera Sub-millimeter Mid 2014 No audio Sub 20ms 1280x1440 OLED 100° 2ms low 90Hz 90° Infrared Camera Sub-millimeter Mid 2015 On device audio Sub 18ms 960x1080 OLED 100° 2ms low 120Hz Sub-millimeter Early 2016 On device audio jack 360° Lighthouse Infrared Sub 20ms 1200x1080 OLED 110° 2ms low 90Hz Sub-millimeter Spring 2015 On device audio jack 3 Axis Orientation Sub 20ms 1280x1440 Super AMOLED 96° 2ms low 60Hz Millimeter Late 2014 On device audio jack
VR is the next major
computing platform and we are in the formative months -So what applications can you make?