4. LOGO “ Logo does not teach children mathematics but makes them mathematicians.” - Seymour Papert Logo is a programming language that gives children opportunities to experiment, solve problems and refine ideas. Turtle graphics are the most popular aspect of Logo and are particularly good for developing an understanding of shape and space.
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6. Progression in Logo Stage 1 P.E./gym work Board games Worksheets Stage 2 Beebot/Pixie Roamer/Pip Programmable toys Stage 3 Directional programs Websites Early Logo Stage 4 Logo (Full version) Writing & editing procedures