1. LA B - Techniques
Work What’sinvolved? Why is it done?
Selecting clips and cutting and
pasting to import
Accessing sound files on recording
device
Identifying relevant files
Copying files into work space
Retaining original files
Efficiency (only having to work with
relevant material)
Security (keeping backups for original
material)
And so, ultimately, saving time and so
saving money in a professional project
At least one answer to all of these points
is ‘efficiency’
Graphic manipulation of
volume, l/r panning and levels
and onscreen fader controls
Testing volume levels and sound
quality
Using onscreen controls to set
volume level and Left/Right balance
Using faders to control the mix of
multi-track volume levels (so
individually controlling each track so
that all of them balance as you want
them to)
Getting individual sound clips ‘into shape’
as a first stage before starting to work
with multiple sound clips in the ‘build’
edit
Efficiency, save time and money
Mouse –v- keyboard shortcuts Speed and ease of working
Keyboard shortcuts allow you to
work quickly and (in time) to work
instinctively
Working with the mouse allows you
to be precise and have close control
(generally much more so than a
trackpad)
Efficiency (time, money)
The right tools for the right job
Professional familiarity with the software
Personal preferences
Duplicating, copying and saving Protecting original material –
keeping a backup of original sound
files
Saving material on separate
removable drives – saving in cloud
storage – saving as part of the editing
programme
Security – and so efficiency, time, money
Having backups ready to hand in case of
need (hence cloud storage and removable
devices)
Retaining the original unedited audio so
that any work canstart againat stage 1 if
necessary
2. Retaining the ‘finalised’ individual sound
clips for efficiency (t/m)
Multiscreen add-ons Using the second screen as a preview
monitor
Particularly useful whenyou have
finalised sound files and are editing
sound and video together
Premier lets you do this
Workflow efficiency (t/m)
Personal preferences
Using breathing spaces and
pauses to replicate real sound
Editing dialogue for realism
Using multiple sound files of
separately recorded dialogue to edit
together a conversation
Editing to create the rhythms of real
conversation, including breathing
spaces, pauses and talking-over each
other
Building dialogue sequences out of
individual sound files
Realistic dialogue needs to take account of
breathing spaces, pauses in speech,
people over-speaking
Using rumbletracks (a ‘background noise’
recording the length of the scene that sits
underneath all of the clips and hides the
edit points) to ‘knit together’ different
dialogue recordings
To create realistic dialogue sequences that
are indistinguishable from actually
straightforwardly recorded dialogue
3. LA B - Procedures
Work What’sinvolved? Why is it done?
Logging when recording with
annotation (EDL)
Creating a detailed accurate list of
what you record as you record it
Efficiency – organisation – time – money
Making it easy to identify relevant clips to
take forward into the edit and clips to
discard, as well as currently unused clips to
save in case
Reviewing detailed EDL –
errors and omissions, level
issues, poor recordings
Using EDL to review recordings
and make preliminary decisions
about files to use
Retaining all usable files – you
don’t know what you might need
Review recordings to check accuracy of EDL
Identify ‘delete’ files – there will be some that
are definitely of no use – efficient to delete
them
Identify best files to take forward to save
time and avoid paying attention later to
unnecessary material
Keep backups of all original material in case
it’s needed
Efficiency – organisation - money
and so from A and B –
identifying clips most likely to
be used
Identifying files to bring into
editing programme
Use the reviewed EDL to identify which files
to copy onto the editing ‘machine’
(PC/Mac/Standalone editor) to make the
further editing process as smooth as possible
Retain and backup all usable original files in
case they are needed
time/money
Importing into software Retaining all original files
Copying and pasting required files
onto editing device (Mac, PC,
standalone editor)
Importing relevant files into
software using software specific
techniques
Using the software procedures and
techniques to move relevant material into the
programme
So you can use ‘stage 1’ editing – to clean up
and prepare individual audio files for multi-
file editing
And stage 2 editing – so you can bring the
different finalised audio files together in a
multi-track timeline
Using the software efficiently and effectively
- time/money
4. Housekeeping – file structures,
relevant and useful file and
folder names
Creating file structures to protect
assets and work in progress
Labelling folders and files with
relevant and clear names
Efficiency – organisation – time – money
If you don’t organise files correctly you could
lose them
The programme needs to ‘know’ where the
files are
Dragging clips to timeline Building the audio timeline
Multitrack editing and sound
levels
Both in ‘stage 1’ editing when you are
finalising files and ‘Stage 2’ editing when you
are creating a multi-file edit, you need to
bring audio onto the timeline to work on it
Multi track editing – so you can apply
different effectsor adjust volumes in different
sections of the audio in isolation
Using mute and solo effects so you can focus
on one track at a time
Reviewing clips for usefulness
as product is built
Using EDL and listening to
individual files to select most
useful clips for timeline
Editing material from different
clips as necessary
Using annotated EDL allows you to
efficiently select the most relevant material -
time/money
Rechecking the clips allows you to identify
the most useful as the work develops – what
appears most useful in isolation may not be
when you are working with multiple clips
Using in and out points and
deleting unwanted data
Only bringing relevant material
into the timeline
Deleting unwanted material
within the system having retained
and backed up the original sound
files in case they are needed again
Managing your files efficiently – using in/out
points lets you ‘pre-edit’ by removing
unwanted material and the beginning and
end of takes
You have retained original files in case you
later decide you need unused material
Efficiency / time / money
Using different audio clips to
make a single sequence for use
in final build/edit
Using multiple sound files to
build a single sound file to export
for use in a final edit/build
Multi track editing
Sound levels
L/R Balance
Effects
Creating single audio files from multiple
original recordings simplifies the ‘end-use’
audio edit – when you are bringing it into an
audio-visual edit suite
This stage of audio editing is planned in
detail with the final use in mind – so you are
5. building audio deliberately for specific use in
the audio-visual edit/build
Efficiency – time money
With the backup available that if you get the
planned piece into the final video edit and
there’s an issue, you have the resources to go
back to to re-edit/rebuild
Using ‘Normalising’ function to
make sure levels of each clip
match
Normalising across multiple
sound files to match sound levels
across clips
Checking for disruption of L/R
balance in normalisation
Checking resultant sound quality
after normalisation
Normalising a completed audio edit brings
all of the different sound clips used to the
same level
Normalising can significantly effect L/R
balancing – you need to disable the effect on
L/R balance or you’ll have to redo the work
Normalising can have unexpected effects,
especially if you have built a number of
effects into your audio edit.
So retain the pre-normalised audio and
compare with the normalised audio to check
Time/Money/Efficiency
AdditionalEvaluation
Generally Editing processes, techniques and procedures have standard practices but work towards
different outcomes and under different requirements in different situations. The most
significant differences come between working on fiction and non-fiction texts
Both, however, have the issue of copyright in the background, which is most likely to be
relevant in terms of using copyright-protected music and the need to obtain a license to
use, but may also involve sound effects or reading/performance of copyright protected
writing.
Non Fiction
Texts
There is a responsibility to represent people without mis-representation
This is a legal as well as a moral responsibility – people have sued media producers for
misrepresenting them through the editing process
The editing process is therefore about working to create a compelling and popular media
text that people will want to watch/listen to, by using audio techniques such as sound
6. effects and background music as well as more straightforward continuity editing, without
going so far as to misrepresent the words and meaning of the person being represented
A particular issue might be editing a sequence down in order to fit a limited time slot
without oversimplifying a person’s message or appearing to change its meaning
This is more complicated because sometimes the point of an interview is to challenge the
person being interviewed – sometimes they say one thing and sometimes another, and the
point of the editing might be to show that the interviewee is inconsistent- but that would be
an honest representation of their inconsistency
There is a general duty in creating non-fiction texts toshow reality as it is
Fiction Texts Even in fiction there may be a duty if your fictional text includes fictionalised
representations of real people – some of the above issues with non-fiction texts may apply
However in general the processes used in fiction texts can be used much more freely to
create the impressions, representations, meanings, messages and values that the
producer/director wants to create
There are still constraints of time and money – both production time and the eventual
running time of the item or whole text, that audio editors must pay attention to