This document discusses the topics of reality and virtual reality, robotics, gaming, and how they intersect. It provides examples of technologies like Kinect, LEGO Mindstorms, and games like Call of Duty and Assassin's Creed to illustrate how virtual worlds and robotics are being used and their impacts. Statistics are presented on the size and growth of the gaming industry. Benefits of gaming like improved fluid intelligence and collaboration are discussed, as well as concerns about excessive use and violence.
83. Multitasking to the MAX
โข Chat voice
โข Chat text
โข Operate Character
โข Manage short-term
objectives
โข Manage long-term
objectives
โข Manage interrupts!