MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
2. Video games are culturally and
financially significant to:
• Japan
• Europe and
• USA
RELEASES ARE MAJOR EVENTS – NEW CONSOLE
AND GAME RELEASES FROM POPULAR
FRANCHISES
3. GLOBAL FIGURES
• UK Share $4 billion
• China US $ 24.4 billion (fastest growing)
• American $23.6 billion
4. 2017 - revenue
1st Japan (highest in the world)
2nd US
3rd China
4th Germany
5th UK
5. Institutions
• Institution is all to do with the business and industry
behind the products.
• Institutions are the companies who design, create,
produce and market games.
• It includes big companies who produce a lot of games
and other products, medium-sized independent
companies who just produce one or a few games, and
even small companies run by one or two people.
6. Big or small?
• Big companies have a lot of money to put into developing and
promoting games. Their new games become big events with lots of
publicity.
• Some big companies also develop the consoles, so they can release
games for new hardware before other companies can.
• But their games are also often expensive, so people expect a lot
from them. The big companies can become 'risk-averse' - when it
costs so much to make a game, they don't want to risk doing
anything too new or unusual.
7. Big or small?
Small companies can focus on niche markets and unusual products.
They only need to appeal to a small target audience.
Small companies don’t need to make as much money; they don’t
need to worry about appealing to everyone; they can be freer and
more independent.
Small companies can stay in touch with their players; they can react to
changes and new ideas more quickly, update their product more
quickly and stay ahead of the big companies.
Small companies can feel special for the audience because not
everyone knows about them; they often have a small group of really
committed fans.
8. Blockbuster Games
• Big companies often produce AAA or Triple A games,
with high production values which are expected to sell
well and make a lot of money.
• They cost a lot to make, and are also expensive to buy.
• The release of Triple A games like the latest Call of Duty
or Halo title generates as much publicity and more
money than the release of a Hollywood blockbuster
film.
9. Indie
'Indie' can mean small producers who don't have the backing
of a big company. It often means a spirit or attitude as
well:
Indie producers tend to be non-traditional, unconventional,
sometimes with strong political or social agendas, or
motivated by their own artistic and creative vision:
Indie producers who have become successful include
Mojang with the hugely influential indie game 'Minecraft.'
10 minute film about Mojang.
10. Case Study 1: Nintendo
• One of the biggest games companies in the world.
• First games released in 1973.
• Also produce the consoles, from the first handheld
devices in the 1980s to the Nintendo DS and the Wii.
• Turnover averages $8 billion a year.
• Their games include:
Super Mario The Legend of Zelda Wii Fit
11. Case Study 2: Introversion
• Small UK indie company
• Started by 3 students in London in 2001
• Games mix genres, blending strategy, puzzle and god-game genres.
• The company almost went bankrupt in 2006, but is now making money from
the alpha version of ‘Prison Architect:’
• Games include:
Uplink Darwinia DEFCON Multiwinia
12. 3. Blizzard Entertainment
• A pioneer of MMORPGs.
• Established 1991; now one of the biggest games companies in
the world.
• Games include:
Diablo World of Warcraft (WoW) StarCraft
• WoW: players around the world interact in a rich fantasy
world; a space for socialising as much as gaming.
• Each WoW expansion pack became the fastest selling PC-game
of its time.
13. Corporate power
• Horizontal and vertical integration (promotion
of Microsoft products)
• New devices support new versions of software
– encouraging purchase of new devices
• $$$$
14. Microsoft smart phones
Xbox consoles
Digital versions of same game for different device
Windows 10 O/S
Download through Microsoft Cloud server
Microsoft Realms
PROMOTING MICROSOFT BRANDS
RESUMÉ
15. Microsoft smart phones
Xbox consoles
Digital versions of same game for different device
Windows 10 O/S
Download through Microsoft Cloud server
Microsoft Realms
PROMOTING MICROSOFT BRANDS
RESUMÉ
16. Microsoft smart phones
Xbox consoles
Digital versions of same game for different device
Windows 10 O/S
Download through Microsoft Cloud server
Microsoft Realms
PROMOTING MICROSOFT BRANDS
RESUMÉ
17. Curran & Seaton theory
James Curran and the power of the internet
18. Multimedia conglomerates
• What other companies/products does
Microsoft own?
• Nintendo?
• SONY?
• Read BBC article: Comcasts bid for Sky TV
19. Who is telling us the truth The real fake news
Click on link to read and watch
20. Videogame websites?
Research the top 10 UK and US videogame
website/blogs/YouTube
channels/magazines.
• Twitch TV
• IGN
• Games Radar
• Etc???
22. Who is UKIE and what is their role?
Additional useful reading:
http://ukie.org.uk/sites/default/files/UK%20Games%20Industry%20Fact%20S
heet%20February%202018.pdf
23. Opinion leaders - two-step flow
READER READERS READERS READERS
Games Companies
X-Box
magazine Games
Master
magazine
Game
Spot.com
IGN.com
RESUMÉ
Editor's Notes
You won’t want to show all of this video - minutes 5 - 6 show the first Tetris game in action on an original Gameboy
alpha version - the prototype - the first version that can be played and tested for bugs and glitches etc.
expansion pack - a supplement to the game with new areas, characters, weapons, an expanded storyline etc.usually sell for about half the cost of the original game. can extend the shelf-life of the game.