2. Contents
• Introduction
• How AR works?
• Components of AR
• Applications of AR
• Limitation
• Conclusion
• References
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3. What is Augmented Reality
•Augmented Reality = Real World + Virtual Layer
•A combination of real scene viewed by a user and a virtual scene
generated by a computer that augments the scene with additional
information.
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5. Components of AR
• Head Mounted Display
• Tracking System
• Mobile Computing Power (High Speed Portable Computer)
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6. Head Mounted System
• HMD will enable use to
view graphics and text
created by augmented
reality system.
• HMD is used in military,
fire, police, and civilian.
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7. Tracking System
• Tracking system in
AR is to know user
location in references
to his surrounding.
• For this two TS is use
• Global Positioning
System
• Hi-Ball TS
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8. Mobile Computing Power
• Mobile Computing
can be accomplished
with the help of
wearable computer.
• A wearable computer
is a battery powered
computer system
worn on the user’s
body(Belt, Backpack,
etc.).
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10. Medical
• Medical AR
application will allow
for more advance
pre-operative
imaging studies,
surgeons examine.
• AR system can use
streaming input data
to create virtual
superimposed images
in real time.
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11. Education
• AR application can
complement a
standard curriculum.
• Text, Graphic, Video
and Audio can be
superimposed into a
student’s real time
environment.
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12. Military
• AR displays could
also highlight troop
movements and
provide hidden place
for them in the
nearby surrounding.
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13. Game
• Because of AR
development of video
game is like
projecting in the real
world giving a real
experience of game.
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14. Maintenance & Construction
• Markers can be
attached to a
particular object that
a person is working
on, and the AR
system can draw
graphic on top of it.
• The system has to
know where the user
is in reference to the
object that he/she is
looking at
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15. Limitation
• Tracking and orientation might not be accurate.
• The size of AR system is yet another problem. It is very large,
researchers are working to make it smaller.
• AR is also still simple computer technology, lacking the human
touch of a knowledgeable friend or tour guide.
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16. Conclusion
• Augmented Reality will further blur the line between what’s real
and what’s computer generated by enhancing what we see, hear,
feel.
• It has possibilities beyond our imagination and perception. It will
have huge application in almost every field.
• The goal is to make a system that will be so efficient that the user
will not be able to tell the difference between the real word and the
virtual augmentation.
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