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What a UX person can learn
while developing his own startup


      UX Poland 2013
My name is Bart
        I do two things in my life




1. researcher




2. product guy
At first our company was like this
an independent research & consulting agency
Recently the focus has changed
we’ve evolved to a SaaS business
This is how we work now
PO = Product Owner, that’s my job
UX elements model was very useful
"how" became "what"
UX elements model was very useful
"how" became "what"
Some things I’ve learned
First you have to understand the problem
NASA spent $ 1 million on a pen that could write in space (so did we)
… then try to find an optimal solution
the Russians used a pencil
UX is not the most important thing
                  there is no point in investing in something people don’t want or understand




                                                        Ease of use
Customer value




                                             Quality

                           Functionality

                   Customer
                 understanding

                                         Time
Build only what you need
first, make sure people will want to walk your path...




                                B



                                          MVP


                                  A
And see what happens
…then invest your money in making it more comfortable to walk through




                              B



                                       MVP


                                A
When goals are clear UX helps you to make good choices
                 using qualitative methods allows you to fix misconceptions early
Business value




                                        Time
Minimum viable research is a reasonable approach
"better a rough answer to the right question than a detailed answer to the wrong question"
<3 the paper
it helps you to test your business hypothesis
<3 the paper
lack of predefined widgets improves the quality of design solutions
Constraints are good for your design
they can increase usability and consistency of user interface
Value customer feedback over user feedback
narrow your focus to what’s important
Learn how to create personas
and teach people around you how to use them




                                              Feature

                                              Feature
                                               …
Iterating is f*****g hard
but totally worth it - it helps you to divide your work into manageable parts




            www.slideshare.net/nashjain/user-story-mapping
Never forget about the box
good looking things work sell better
It’s all about the money
Thanks!


          Bartosz Mozyrko
          b.mozyrko@usabilitytools.com
          slideshare.net/mozyrko
          mozyrko.pl

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What a UX person can learn while developing his own startup

  • 1. What a UX person can learn while developing his own startup UX Poland 2013
  • 2. My name is Bart I do two things in my life 1. researcher 2. product guy
  • 3. At first our company was like this an independent research & consulting agency
  • 4. Recently the focus has changed we’ve evolved to a SaaS business
  • 5. This is how we work now PO = Product Owner, that’s my job
  • 6. UX elements model was very useful "how" became "what"
  • 7. UX elements model was very useful "how" became "what"
  • 9. First you have to understand the problem NASA spent $ 1 million on a pen that could write in space (so did we)
  • 10. … then try to find an optimal solution the Russians used a pencil
  • 11. UX is not the most important thing there is no point in investing in something people don’t want or understand Ease of use Customer value Quality Functionality Customer understanding Time
  • 12. Build only what you need first, make sure people will want to walk your path... B MVP A
  • 13. And see what happens …then invest your money in making it more comfortable to walk through B MVP A
  • 14. When goals are clear UX helps you to make good choices using qualitative methods allows you to fix misconceptions early Business value Time
  • 15. Minimum viable research is a reasonable approach "better a rough answer to the right question than a detailed answer to the wrong question"
  • 16. <3 the paper it helps you to test your business hypothesis
  • 17. <3 the paper lack of predefined widgets improves the quality of design solutions
  • 18. Constraints are good for your design they can increase usability and consistency of user interface
  • 19. Value customer feedback over user feedback narrow your focus to what’s important
  • 20. Learn how to create personas and teach people around you how to use them Feature Feature …
  • 21. Iterating is f*****g hard but totally worth it - it helps you to divide your work into manageable parts www.slideshare.net/nashjain/user-story-mapping
  • 22. Never forget about the box good looking things work sell better
  • 23. It’s all about the money
  • 24. Thanks! Bartosz Mozyrko b.mozyrko@usabilitytools.com slideshare.net/mozyrko mozyrko.pl