This is not for normies.
SCRIPTS:
Neutral Introduction to CARSON https://docs.google.com/document/d/1KRjJbtBudd3yLpR31hCC9rTafiNJMgFK7vmW6t0N1Yk/edit?usp=sharing
Hero Introduction to CARSON https://docs.google.com/document/d/1JnyADtwI0BvuvJD4fmzBWAAAndm4WQHU7KhlIb_59DE/edit?usp=sharing
Psychopath Introduction to CARSON https://docs.google.com/document/d/1Y5SaYqpoVJLgQ01sAfteEeBav8PDX03yMlYDz8Lh-OM/edit?usp=sharing
SASHA MISSION - HERO https://docs.google.com/document/d/1NNLfC3lfbFKPLf4dzApU-9zMw8Tpz1ZBH5X976twKHU/edit?usp=sharing
RYAN STORY START
https://docs.google.com/document/d/1kWZxyNHMfNRDRKAdB53aVJUbk1S-FH-3dmGjG5tJ2tE/edit?usp=sharing
Character Profiles
https://docs.google.com/document/d/1MCZ9Wr3B8yegl0r6N2aDPyF0ibochVAh1TxmM4mARt0/edit?usp=sharing
SASHA MISSION END, TRANSITION SOFIA MISSION
https://docs.google.com/document/d/1SNBYee74e9KqAyNRftF1Xg2YA0ZgusjcE817xLRXX0c/edit?usp=sharing
MAX GUN TALKS https://docs.google.com/document/d/1GTBScMJf8ffmnjVKUNQFoiUasgVi8oUnms0fdjqH0bk/edit?usp=sharing
CARSON'S 1ST LOYALTY MISSION:
https://docs.google.com/document/d/1m1Hta0Y0rE99rJrT9xxuubuXotZRswJuLc34AAqIRmg/edit?usp=sharing
RYAN IS INTERROGATED BY CARSON:
https://docs.google.com/document/d/1-SiMSQPduoOaqiiVkqxkiJFdNtlAoSL5w7FC42OfVW8/edit?usp=sharing
MAX HAROLDSON POSSIBLE TALK: https://docs.google.com/document/d/1lP5eYvP_IlQQbn2mI_-T6WCYFLfv9-yNugNPdCEbnTU/edit?usp=sharing
MARCO MISSION NEUTRAL "CONCUSSION ON THE DANCE FLOOR": https://docs.google.com/document/d/1dCvnMJN-AjC1QxBwAmvK4jIuNINjiJl7HUsp0EGmf28/edit?usp=sharing
MARCEL AND REBECCA INTRODUCTION https://docs.google.com/document/d/1cg7t2QSl3xQtA9dGnJ5lcZv76WKhOwxe3ggJ26VU5Hc/edit?usp=sharing
REBECCA PSYCHOPATH DEATH https://docs.google.com/document/d/1Xn1IiRxtRtcckbn1mffAOEJYunEMLnFvO-uYcm5OyQc/edit?usp=sharing
2. The point of the PowerPoint
To explain the premise and set-up of my game’s ending routes.
To explain the NG+ system.
To talk about the ending lengths.
To explain why the endings lock your playstyle.
To talk about the structure of the story.
Explaining Carson’s name.
Is Carson’s butt big.
Why does she wear the suit.
Ending 5.
3. THE PREMISE
The idea of this game came from playing various third person games, like Watch-
Dogs, Assassin’s Creed, Sleeping Dogs, XCOM and various others. The story and
mechanics also took influence from movies. The biggest aspect of this game came
from Sleeping Dogs, which was inspired by John Wu, which is slow motion. In-
game, Ryan can use moves that expose him to enemy fire, such as vaulting over
cover, disarming enemies, performing takedowns or executing human shields, in
order to slow down time/act faster than normal real-time. The links below cover this
sort of mechanic well:
https://www.youtube.com/watch?v=prfgft2zMP0
https://www.youtube.com/watch?v=kTSkiCaputM
https://www.youtube.com/watch?v=G7dMJ4_dU1E
https://www.youtube.com/watch?v=i4cPb93y9Ww
https://www.youtube.com/watch?v=TdwMMIJ4h2k
4. I have posted already about the idea of switching between Gun Slow Motion and Takedown Slow Motion,
but I will go into it here:
Gun Slow Motion is based on ranged kills and knock-outs. It can be started by performing a Gun Kill
during Takedown Slow Motion.
Takedown Slow Motion means Vaults, Disarms, Takedowns, Vault Takedowns and Weapon Throws (but
this might change to a Gun Slow Motion to allow you to heal mid combo). Takedowns only work on
opponents who are unaware of you, so flanking in the middle of gun fights is important by using Vaults.
You can use the slowed down time to also get through an area stealthily. If you are using Takedown or Gun
Slow Motion, you will still take the same amount of damage but opponents are more likely to miss. During
this slow motion, if you perform more than one takedown or kill/KO you can end the slow motion to
regain the health lost during the combo. The downside to this is if you die during the slow motion you
obviously won’t regain your health. The image below explains why this is useful.
https://images-1.discordapp.net/.eJwNx0sOhCAMANC7cAAK8lG8DUGCRm0JrZnFZO4-
vt37qmdcalW7SOcVYDu40Ng0C43cqm5E7aq5H6wL3ZBFctnvisJgk_ExLdEZGycXjFlg8sH54O3svHs_
xwQPnkgf1B2b-v0BBjsi1g.WViAlVo5zvMDrJB90dArmQgImVk
A POSSIBLE IDEA: Stealth Taunts. Causes opponents to investigate the disturbance, but they now have
shorter detection range. On the downside, they will detect you faster if you enter that range.
5. The game uses a similar mission structure to No More Hero’s 2 and Peace Walker, you access missions and side
mission through a hub menu, but you can also visit certain locations such as the Gang’s HQ, Weapon Shop, Medicine
Shop, Max’s Room (Where you get weapon mods and weapon descriptions) and Tailor (Where you change outfits)
and Contracts (Where you can get missions to earn cash. These missions usually mean going through old areas under
stipulations like killing or knocking out a target or reaching an objective). The main missions and loyalty missions are
accessed through the Gang HQ, usually through Marcel, which will let you progress the story or establish more about
the characters. Contracts usually reward you half or a quarter of the money gained through main missions.
The movement in stealth is based on Splinter Cell Blacklist, where prompts allow you to climb or stick to cover. It
also lets you select cover in the area to head to through the use of a camera operated indicator.
The inventory management is based on RE4 and Peace Walker. You can have a certain amount of items in your
inventory, but this is the gear you will be going into that mission with, meaning you can’t switch between various
shotguns from the nether if you own them. The idea is you carry this stuff either in your briefcase that you are given.
This is why Carson uses a tac-vest underneath her suit jacket. Weapon Mods will often make the weapons longer.
There are various guns in the game that are unique and unmodifiable (For instance the Single Action Army, Carson’s
Pistol and the various Signature versions of weapons). When you enter a mission, you are restricted to using the
weapons and items you packed and anything you find during the mission (Disarming an opponent will lead to that
becoming a temporary item which is dropped when you run out of ammo for it or switch weapons. Disarmed guns
only contain the ammo that was loaded into them, but if you pick up ammo from bodies it can be loaded into it. If you
perform a disarm on an opponent that is reloading, you will perform an animation where you take their ammo and
load it as you disarm them.)
6. The story follows a deep cover operative who has infiltrated the criminal world surrounding a city,
under orders from a secret department of the government. He is given the new identity of Ryan
Wilson in order to fit in the gang. He starts under the wing of Marcel, one of the oldest lieutenants
in the gang, but over time he proves himself as a highly valuable asset. Through the course of the
game he provides information to his supervisor who at points in the game has you perform Black
Op raids in order to destabilize the possibility that the gangs can harm innocent lives. Over time,
you meet a cast of various characters, each with different personalities and reasons for falling into
crime. You also occasionally encounter lieutenants of the rival gang, who you must defeat in order
to prevent them contesting your gang. Once you defeat them you can either leave them to the
police or kill them personally to prevent them from ever committing another crime. The plan is to
take the main gang down from the inside once you have enough intel, but you are uncovered as an
operative and you must then stop all of the lieutenants before they burn the city down trying to
find you for revenge. But this is only the Good Cop and Bad Cop routes...
Ryan as a character has no backstory beyond he has military training, is American and he is open
minded meaning he can adapt to appeal to whoever he needs to convince (This is key in the Hero
Ending). His lack of an actual backstory is because his original identity was erased to prevent
those he met, before going deep cover, being used against him and through him the government
he works for.
7. NG+, Special Weapons, Outfits, Challenges and
Upgrades. What is this shit dawg?
NG+: After beating your first playthrough, you unlock the option to replay endings,
with all your previous gear, to unlock trophies or pick up collectibles you missed.
While replaying the endings you unlock the ability to skip interactive cut scenes
similar to how MGSV lets you skip them. This is important as the Hero Ending has
a lot of fucking story. Like holy shit, you get really into knowing these characters.
NG+ doesn’t change the difficulty or enemies, but it does let you use all of your
upgrades and such. You can only NG+ endings that you have beaten. All of your
weapons and items are stored in the HQ on NG+ when you beat an ending.
8. Special Weapons: You have the ability to unlock special weapons by earning
completion percentages. These weapons are only available in NG+ or they can be
picked up in-game from the weapon store for a high price. These weapons are fairly
silly or are just references, but they let you do some neat stuff. For instance;
• The Single Action Army is a low damage revolver that if you land all 6 shots it
will instantly kill that target, no matter the target, but missing causes Ryan to
reload all 6 rounds one at a time again.
• The Katana, which is unlocked after beating the Psychopath Ending, allows you to
perform lethal takedowns faster on goons without flanking or them being
unaware.
• The Folding Baton, which is unlocked after beating the Hero Ending, doubles the
speed of your knock outs and allows you to takedown any goon without flanking
or them being unaware.
• The Action Movie Pistol, which is a Berretta that never runs reloads if you have
ammo for it.
• The Golden AK-47, which does no damage but staggers opponents (which is
useful in slow motion if you need to stop someone from shooting you).
• The RPG, which does what it says on the tin.
• And the Silent Grenades, which does what it says on the tin.
9. Special Weapons are not Signature Weapons that are bought or found in the main game. Signature
Weapons are powerful, un-customizable variants of weapons that are designed to excel in a certain
way. I will give some examples:
• Classic (An AK-47 with no attachments, but it out performs in reload speed, low recoil and
higher accuracy than that of a normal AK-47. It has an iconic iron frame and wood finish)
• Hardened (A Berretta 92F that makes you more likely to dodge bullets while in slow motion,
increases your accuracy and has a faster reload, but increases damage from all sources. It has a
black finish)
• Riot Cannon (A custom variant Desert Eagle that takes heavy duty riot rounds, it is the most
powerful non-lethal gun in the game. It has a navy pattern. If you fire 2 shots at an unconscious
target in the head they will die)
• Triela (A Winchester Model 1897 Trench Gun, which only comes in signature form, it is similar
to most shotguns but features the slam-fire function, grants the user reduced damage in slow
motion. This weapon has a factory paint job)
• Henrietta (a FN P90 that is similar to Triela, but has a tighter weapon fire spread, faster reload
and comes fitted with a suppressor. This weapon is great for stealth slow-motion as it can pepper
targets. It has a factory paint job)
• Rally Special (An Original Model CZ-75 that has various customizations, improving the
weapon’s general statistics overall. It has a factory paint job.)
• Double Sin (A Glock 17L variant of the in game Glock, this pistol increases the time it takes for
you to be detected and it also increases how long before an enemy enters combat when they spot
you. It’s lack of a suppressor makes it more of an infiltration CQC weapon.)
• Peacemaker (A burst-fire FAL marksman rifle with a heavy focus on low recoil and high
damage. It is optimal for body shots. It features a forest camo pattern).
There are more signature weapons, but these are just a few ideas.
10. Outfits: You unlock outfits for completing various stipulations.
Post Launch there might be free/paid DLC to unlock special
outfits (possible promotion outfits from other franchises). You
can only use outfits in NG+ and they change the various
characters. These outfits range from simple aesthetic choices like
casual, combat and boss fight, to more silly ones like beachwear
and cosplay. These costumes are also unlockable through
completing challenges in challenge mode, such as beating Carson
on Psychopath without losing health unlocks you her Beachwear
Costume. Costumes are also available in the Story DLC and they
transfer between the main game too. I already have an idea of
how to present them in a trailer/teaser video.
11. Challenges: Challenges are controlled situations that
can be accessed independent from the main story.
They are mostly variations of the boss fights with
different conditions. (For instance one is fighting a
Boss, who is using an AUG rifle, only using the MP5
Sub-Machine Gun and the Berretta. This unlocks
Hardened) Some of these challenges are only
unlocked after you beat that boss in the main game
under the right ending route. One challenge is to beat
a boss rush of every ending, using no weapons, only
CQC (This unlocks a God Hand style costume for
Ryan).
12. Upgrades: You can purchase various upgrades such
as inventory upgrades and health upgrades. Simple
as. You can also modify guns and shit with
attachments. One of the most powerful upgrades is
making your slow motion literally stopped time,
allowing you to perform takedowns without fear of
damage. (Getting this unlocks you the achievement
“Time is Frozen Today”) You can also get extensions
to your slowed time. I have literally no clue as to
how to present this upgrade system, but something
like Sleeping Dog’s system would likely work.
13. DLC:
This is something I got flak for. But let me explain it. I have
planned already 2-3 Story DLCs for the main game, but these are
mostly in concept stage. But one of these is something I
definitely want to make real if this game is realized. That is
TSOC, The Story Of Carson. It is a DLC that is Carson retelling
her time in England before she left to America. It covers her
downfall into organized crime and it is based on her life 10 years
ago. THIS STORY IS FAIRLY CRUCIAL TO
UNDERSTANDING WHY SHE IS THE WAY SHE IS DAWG.
But I plan to make it a fairly lengthy DLC, it won’t feature side
missions though it is much more linear. Carson also lacks the
ability to knock-out targets, she is always lethal.
14. ENDING LENGHTS
I don’t have actual estimates, but in terms of a formula the Hero Ending
has the value of 1. The Good Cop and Bad Cop endings have a value
each of 0.5. The Psychopath ending has a value of 0.33.
If you don’t understand ask your mum. This is to try and explain it using
math and stuff.
15. Well said.
Anyway let’s get into this. In Akiba’s Trip, your ending is based on a system that uses relationship values that are gained through dialogue choices. You must
get every single choice right for your favourite character in order to get the best ending with them. This would work if it didn’t have preference to other
characters, because if you choose a certain character choice but choose only a few of a preferred other you get that character ending instead locked in at the
mid point. The game has a default state where Tohko is your ending if you pick no dialogue options that give you these points. This would work if it didn’t
let you accidently miss one of these dialogue choices on re-runs.
Deus Ex Human Revolution hasn’t got an ending, it has cut scenes that play to tell you the game is over. You can get to pick from 1 of 4 screensavers. But
you get graded based on how shit you were and Jensen has various dialogues based on how shit you were.
Fallout has an ending where it lists what you did and what happened. Great for RPGs like that.
Battlefield has endings where you push kill her or kill him. Or you just wait and it kills everyone else.
Far Cry 4 had a very good ending idea that you either shoot Pagan or you don’t. Or you blow up his helicopter and steal his pen. Or you just get the secret
ending early.
All of these are examples of how different games do their endings. I look at all of these and realize one thing. You can’t make a game that makes every single
action count unless you design it specifically to accommodate for each actions. Enter Hedgehog the Shadow’s system.
It’s so fucking simple because the game is so short. But at the same time it accommodates if you fuck up a run. It‘s so simple, but it makes sense. They add in
a few cut scenes of how you transfer into the different routes. If you reach Mission 3 you can change to go for any ending.
But I bring this up because it shows how linear story can be done right, even if you execute the gameplay poorly.
You just need to make sure the gameplay is right.
Naze endings ga okuremasu
16. So why?
Let’s show the ending paths in a visual diagram:
Psychopath Ending Hero Ending
Good Cop EndingBad Cop Ending
Carson falls and dies
You are uncovered.
You defeat the last
lieutenant
You decide the fate of the survivor
RED: UNLOCKED THROUGH BEATING HERO OR BAD COP
GREEN: UNLOCKED THROUGH BEATING PSYCHOPATH OR GOOD COP
YELLOW: UNLOCKED BY COMPLETING UNUSUAL CIRCUMSTANCE
STORY STARTS
NOT TO SCALE OF STORY LENGTH
KILLING SPARING
17. HOW DOES THE STORY WORK
I think I explained this but DM me for info if you want.
18. Warum hast du den Namen Carson ausgewählt?
Well, when I originally was thinking up the characters I didn’t have any names for them. Considering the story has around 11-14 main named characters
you can see how annoying this was. So I tried talking out character lines. The name Carson just rolled off my tongue. It’s a good name to shout, it’s a good
name to scream, whisper or yell during an orgasm.
Uh I am getting distracted.
Carson was picked because it is a fairly non-typical name, commonly associated with masculine men. It’s like how Neville and Dudley is associated with
pathetic people. So I came up with the idea that Carson has a male name and a feminine surname (Katya). Her father gave her the name Carson as it was
his own name, but to talk about her father might be a spoiler. All I can say is that Carson’s Mother had little love for Carson’s Father.
Someone who sounds like they clean toilets suggested I use androgynous names like Samus. But then I realized that most androgynous names are usually
weird and too short. I found Carson to just be very interesting. So fuck you Faust from my Chemistry Class, you smell.
((I seriously just like the idea. Besides, Carson is the first character shown in the first trailer))
Katya is a German-Russian name since Carson’s mother is German. Carson was born in England, so her accent is English but her physique is that of a
German.
Lets not get into feminine names BTW because Angelica is a topic I want to avoid for the time being.
19. Does Carson Katya, the head enforcer, have a nice
rear?
Of all the diverse cast of this story, such as; Kanako Ichiko (A jpop idol who uses drug
manufacture to fund her lifestyle), Sofia Floris (An Italian computer hacker who dreams of
being a track star were shattered in her youth when her legs and father were taken from her
in a car accident), Marcel Rousseau (A French African who quit studying as a doctor in
university to become a master of knives and torture), William Hunter (A grandfather who
has been doing this trade since he was 16) or Max Haroldson (The son of a long running
family of powerful lawyers, who lost his parents in an assassination, turned high skill
marksman.). You ask me a question that brings up quite a lot of issues. The physique of
Carson Katya is complicated, as I wanted to make her taller than the protagonist. This also
comes into the question of her lifestyle of rigorous exercise, which she does in order to
maintain peak physical fitness and strength. This has of course had an impact on the way
she sees people and how she socializes. She has a very base view on life and relationships,
often only seeing people in the way a soldier sees anyone holding a gun or knife. This
means she also has a much more gaunt face, similar to that of characters from various
animes and games like The Boss, Hanch and Tomako. This is of course just a concept of a
character at this point, but we must also look to what makes a character have a nice ass. Is
it through genetics? Is it through Religion?
The answer is I don’t know but if you want, try to draw a model of what you think her
body type is.
20. TELL ME ABOUT CARSON, WHY DOES SHE
WEAR THE SUIT
One of the most common questions besides the name is why Carson wears a suit
with trousers and a tie. This is uncommon with most female characters in media, as
it looks out of place among male characters. I mostly did it because I really like the
idea of creating a unique character with an unorthodox flair.
Ignore the fact I have a folder filled with girls in suits BTW.
21. ENDING 5
Ending 5 is a non-canon variation of Hero Ending. It is unlocked post launch.
To get this ending you must have completed every ending in the main game and
you must have completed TSOC.