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AMA de Rek´Sai 
Lo primero de todo vamos a aclarar que es un AMA, un AMA significa “Ask me everything “ y la 
idea es que los jugadores pregunten sus dudas a los rioter sobre el tema que se trate y estos 
respondan, hoy, vamos a ver una parte de uno acerca de Rek´Sai; el nuevo campeón 
Gameplay 
When asked if Rek'Sai can be interacted with in normal ways while burrowed, Utora noted: 
"That is correct. In terms of CC - Reksai functions exactly the same above ground as she 
is in burrowed form. She can be stunned, slowed, silence, etc while in her burrowed 
state." 
When asked about the AP ration on her Prey Seeker ( her burrowed Q ability), Beat Punchbeef 
replied: 
"Generally serves to make a sheen purchase feel more rewarding, particularly since the 
premium for mana on the item isn't used. I don't forsee AP builds being particularly 
viable." 
In response to a suggestion of replacing that AP ratio with an AD ratio, Beat Punchbeef noted: 
"As a shape shifting character with no shared cooldowns, AD scaling on both Q's as your 
primary rank-up lead to her being extremely snowbally in the early game. With AD 
scaling, the base damage has to be insanely low and generally feels unsatisfying." 
Beat Punchbeef also commented on how fragile her tunnelts are and her vision while burrowed, 
saying: 
"Tunnels are fairly fragile, they require the enemy to stand on them for a short time. 
Currently tunnels last for 10 minutes. 
Rek'Sai shares allied vision while burrowed so there's no tremor sense for allies. Minions 
and monsters show up with Tremor Sense but are easily differentiated from 
champions." 
As for why her W is a knock up after so many other new champions also have knock ups, Beat 
Punchbeef noted: 
"It was considered but also made the most thematic sense for the ability."
When asked how her tunnel's cooldown works, Beat Punchbeef explained: 
"Tunnels have individual cooldowns. They go on cooldown after they're first created as 
well as when she moves through them." 
As for ally & enemy Rek'Sai being able to use each others tunnels in mirror matches, Beat 
Punchbeef noted: 
"No they cannot use each other's tunnels... One For All might be a different story ;)" 
He also noted that enemies don't see the tunnel trail unless they see the entrances: 
"Enemies do not see the ground crack if the tunnel entrance is not visible." 
When asked about her R and if you can activate it by clicking on the mini -map, Beat Punchbeef 
replied: 
"Both teams can see the tunnels on the mini-map and yes, you can cast her R via mini-map 
targeting." 
He continued: 
"The enemy team must reveal a tunnel before it becomes visible on the mini -map. After 
that point, the tunnel remains visible both on the map and through fog of war (tunnels 
do not grant vision to either team)." 
As for if you can interrupt her ultimate, he noted: 
"Once the tunnel has been targeted, the only way to stop her ultimate is to interrupt 
her at the point of origin." 
He also noted you can see which tunnel she ults to if you have vision of the tunnel she targets:
"If you have vision of the tunnel she targets." 
When asked about the cooldown of her ultimate, Beat Punchbeef noted: 
"The ultimate has a higher cooldown early where tunnels are more prevalent. It scales 
down pretty aggressively as it becomes more difficult to use." 
He also commented that nothing happens if Rek'Sai collides with an enemy while using her 
ultimate: 
"There is no effect for colliding with an enemy champion. Given the cast time and travel 
speed this would be insanely difficult to do and generally circumvents the use cases for 
the ability." 
Beat Punchbeef also shared his thoughts on the use of her ultimate, saying: 
"Early on the game her ultimate excels at creating immense pressure in multiple places 
at once. She can use it after a gank to get back to an important objective or gank 2 places 
in short succession. Later on, when map control becomes more contentious, the ability 
serves to keep her up-time high for farming/counter-jungling. Rek'Sai needs to keep 
putting out tunnels as much as possible in the mid to late game to make sure that when 
an opportunity arises somewhere on the map that she can capitalize." 
Beat Punchbeef also answered a series of questions regarding Rek'Sai's tunnels, why she doesn't 
have a slow, and the global sound effect on her R. 
"Everything about tunnel entrances is mirrored. If one side dies, so does the other. If 
one side goes on cooldown, so does the other. 
A slow on the kit (particularly a long ranged one) trivialized her need to make use of her 
mobility and ability to flank, leaving enemies feeling little recourse when Rek'Sai came 
to their lane. 
The decision to make the R global actually wasn't an incredibly difficult one. We feel 
there are sufficient gates to the targeting paradigm and windows of use that make it 
significantly healthier than previous versions that we've tried." 
When asked which smite variant will be best for Rek'Sai, Beat Punchbeef shared: 
"I've been having a lot of success with both Ranger's Trailblazer (massive boost to camp 
clear speed when counter-jungling to get in and get out) or Stalker's Blade (helps with 
early stickiness for ganks and skirmishes)."
When asked about the inspiration behind giving Rek'Sai an Eternum skin, Riot Keyserito 
explained: 
"Great question. Battlecast or Mecha Rek'Sai would have worked, but Eternum 
seemed to match up better with her kit and theme. The time/space portals and 
floating tail sections resonated the moment we saw those concepts. 
With the launch skin, we want to help introduce who this new champ is, better 
defining her character. for Rek'Sai, a lighthearted skin could have muddied the 
waters of who she is and what she does. Her base is a ferocious beast that digs 
through the ground. Her skin is a sleek cyborg that rips through space and time. 
Gentlelady or Butterfly Rek'Sai would be a bit more disconnected from her core 
character ;^] 
There were a lot of really fun skin ideas that were tossed around for this gal. 
There's so many opportunities with her monstrous features, burrowing tunnels, 
and especially that back fin. We'll see what the coming years have in store for 
our loveliest of ladies." 
Keyserito continued, commenting on why most champions seem to have a release skin that is 
part of an already established theme: 
"Nice observation about launch skins. I'll do my best to answer. 
In short, launch skins are tricky. Think of it this way: when you first see the launch skin, you've 
got zero history playing that champ. It's like you're meeting the new kid at school for the first 
time, and what she's wearing (her 'skin') is the first thing you notice (unless she has claws, fangs, 
and a giant fin on her back). 
Easily recognizable skins help you identify with the champion immediately. We didn't 
make a conscious decision to strictly stick with established skin lines on launch skins. It 
just so happens they give a very clear first impression, and that's our goal. 
As for Dino Gnar, the idea fits perfectly with who he is, and is immediately recognizable. 
Here, the skin matched our goals perfectly, established or not. Plus, a onesie is a no-brainer!"

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Ama de rek

  • 1. AMA de Rek´Sai Lo primero de todo vamos a aclarar que es un AMA, un AMA significa “Ask me everything “ y la idea es que los jugadores pregunten sus dudas a los rioter sobre el tema que se trate y estos respondan, hoy, vamos a ver una parte de uno acerca de Rek´Sai; el nuevo campeón Gameplay When asked if Rek'Sai can be interacted with in normal ways while burrowed, Utora noted: "That is correct. In terms of CC - Reksai functions exactly the same above ground as she is in burrowed form. She can be stunned, slowed, silence, etc while in her burrowed state." When asked about the AP ration on her Prey Seeker ( her burrowed Q ability), Beat Punchbeef replied: "Generally serves to make a sheen purchase feel more rewarding, particularly since the premium for mana on the item isn't used. I don't forsee AP builds being particularly viable." In response to a suggestion of replacing that AP ratio with an AD ratio, Beat Punchbeef noted: "As a shape shifting character with no shared cooldowns, AD scaling on both Q's as your primary rank-up lead to her being extremely snowbally in the early game. With AD scaling, the base damage has to be insanely low and generally feels unsatisfying." Beat Punchbeef also commented on how fragile her tunnelts are and her vision while burrowed, saying: "Tunnels are fairly fragile, they require the enemy to stand on them for a short time. Currently tunnels last for 10 minutes. Rek'Sai shares allied vision while burrowed so there's no tremor sense for allies. Minions and monsters show up with Tremor Sense but are easily differentiated from champions." As for why her W is a knock up after so many other new champions also have knock ups, Beat Punchbeef noted: "It was considered but also made the most thematic sense for the ability."
  • 2. When asked how her tunnel's cooldown works, Beat Punchbeef explained: "Tunnels have individual cooldowns. They go on cooldown after they're first created as well as when she moves through them." As for ally & enemy Rek'Sai being able to use each others tunnels in mirror matches, Beat Punchbeef noted: "No they cannot use each other's tunnels... One For All might be a different story ;)" He also noted that enemies don't see the tunnel trail unless they see the entrances: "Enemies do not see the ground crack if the tunnel entrance is not visible." When asked about her R and if you can activate it by clicking on the mini -map, Beat Punchbeef replied: "Both teams can see the tunnels on the mini-map and yes, you can cast her R via mini-map targeting." He continued: "The enemy team must reveal a tunnel before it becomes visible on the mini -map. After that point, the tunnel remains visible both on the map and through fog of war (tunnels do not grant vision to either team)." As for if you can interrupt her ultimate, he noted: "Once the tunnel has been targeted, the only way to stop her ultimate is to interrupt her at the point of origin." He also noted you can see which tunnel she ults to if you have vision of the tunnel she targets:
  • 3. "If you have vision of the tunnel she targets." When asked about the cooldown of her ultimate, Beat Punchbeef noted: "The ultimate has a higher cooldown early where tunnels are more prevalent. It scales down pretty aggressively as it becomes more difficult to use." He also commented that nothing happens if Rek'Sai collides with an enemy while using her ultimate: "There is no effect for colliding with an enemy champion. Given the cast time and travel speed this would be insanely difficult to do and generally circumvents the use cases for the ability." Beat Punchbeef also shared his thoughts on the use of her ultimate, saying: "Early on the game her ultimate excels at creating immense pressure in multiple places at once. She can use it after a gank to get back to an important objective or gank 2 places in short succession. Later on, when map control becomes more contentious, the ability serves to keep her up-time high for farming/counter-jungling. Rek'Sai needs to keep putting out tunnels as much as possible in the mid to late game to make sure that when an opportunity arises somewhere on the map that she can capitalize." Beat Punchbeef also answered a series of questions regarding Rek'Sai's tunnels, why she doesn't have a slow, and the global sound effect on her R. "Everything about tunnel entrances is mirrored. If one side dies, so does the other. If one side goes on cooldown, so does the other. A slow on the kit (particularly a long ranged one) trivialized her need to make use of her mobility and ability to flank, leaving enemies feeling little recourse when Rek'Sai came to their lane. The decision to make the R global actually wasn't an incredibly difficult one. We feel there are sufficient gates to the targeting paradigm and windows of use that make it significantly healthier than previous versions that we've tried." When asked which smite variant will be best for Rek'Sai, Beat Punchbeef shared: "I've been having a lot of success with both Ranger's Trailblazer (massive boost to camp clear speed when counter-jungling to get in and get out) or Stalker's Blade (helps with early stickiness for ganks and skirmishes)."
  • 4. When asked about the inspiration behind giving Rek'Sai an Eternum skin, Riot Keyserito explained: "Great question. Battlecast or Mecha Rek'Sai would have worked, but Eternum seemed to match up better with her kit and theme. The time/space portals and floating tail sections resonated the moment we saw those concepts. With the launch skin, we want to help introduce who this new champ is, better defining her character. for Rek'Sai, a lighthearted skin could have muddied the waters of who she is and what she does. Her base is a ferocious beast that digs through the ground. Her skin is a sleek cyborg that rips through space and time. Gentlelady or Butterfly Rek'Sai would be a bit more disconnected from her core character ;^] There were a lot of really fun skin ideas that were tossed around for this gal. There's so many opportunities with her monstrous features, burrowing tunnels, and especially that back fin. We'll see what the coming years have in store for our loveliest of ladies." Keyserito continued, commenting on why most champions seem to have a release skin that is part of an already established theme: "Nice observation about launch skins. I'll do my best to answer. In short, launch skins are tricky. Think of it this way: when you first see the launch skin, you've got zero history playing that champ. It's like you're meeting the new kid at school for the first time, and what she's wearing (her 'skin') is the first thing you notice (unless she has claws, fangs, and a giant fin on her back). Easily recognizable skins help you identify with the champion immediately. We didn't make a conscious decision to strictly stick with established skin lines on launch skins. It just so happens they give a very clear first impression, and that's our goal. As for Dino Gnar, the idea fits perfectly with who he is, and is immediately recognizable. Here, the skin matched our goals perfectly, established or not. Plus, a onesie is a no-brainer!"