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Cooking World Tour
Beemob Hà Nội Studio
version 1.0
Game Designer: Tiến Nguyễn
January 8th 2019
Sections
 1. Game Presentation
 2. Game Universe
 3. Selling point
 4. Gameplay
 5. Bonus mechanics
 6. Macro Gameloop /Game Flow
 7. Monetization
 8. Social
The document uses the assets, sprites or texture2D of other games to display ideas
1. Game Presentation
 Platform: Android – IOS.
 Genre: Simulator - Cooking – Adventure – RPG - Casual.
 Camera: First Person Sees(FPS).
 Target Audience: EVERYONE +10 ( main focus children
and female).
 Competitor: Cooking Craze, Cooking Fever, Cooking
Madness, ….
 Gameplay: Basing on customer’s order, player serve meal
by combining machine and ingredient.
 Style: Cartoon – Colorfull - Isomatric.
2. Game Universe
The player will discover the culture of each
country worldwide. Include:
 The customer will wear traditional costumes
 Famous places of the country will be shown in
level map or background.
 The culinary culture will be described by meal,
food or kitchen equipment.
3. Selling Point
 The player can freedom select and discover the country
in the world map.
 Each update will have special events based on
celebration and vacation of the regions or countries.
 The target audience focus on children and female so
levels will be designed easier and many kinds of
boosters.
4. Gameplay
4.1 Currency system
 Hard Currency (HC): Player can use HC to upgrade ingredient or kitchen
equipment, buy boosters or energy to continue playing (recharge full
energy).
 Soft Currency (SC): Each country will have different coin with other
symbol. Player use SC to upgrade ingredient or kitchen equipment.
 Player can earn SC by serving customer's dish exactly.
 Star: Player can reach 1, 2 or 3 star each level and unlock new restaurant
or new pathway by consuming star
4. Gameplay
4.2 World Map
 After loading screen, the World Map will be shown.
 The player can see many countries with other contents and
select one of them.
4. Gameplay
4.3 Level map
The levelmap includes:
 Amount levels ( base on game designer’s balance)
 The main restaurants ( player can tap to upgrade ingredient
or kitchen equipment)
 The attractive object: famous places, people, decorations,
buildings, …
4. Gameplay
4.4 Main task level
Each level will have 1 main Task.
 Earn amount coin.
 Serve orders dish (1,2 or 3 dish/order).
 Collect Customer’s “LIKE”.
4.5 Sub task level
The additional subtasks make level be more interesting and
difficult.
 Prevent Burn: Don't let food be burned while cooking.
 Prevent Bin: Don’t throw out any food.
 Angry Customer: Don’t lose any customer
 Time level: Serve as many customer before time runs out.
4. Gameplay
4.6 Coregameplay & Control
 Based on customer’s orders, the player will prepare and
serve them by tapping to combine ingredients and kitchen
equipment.
 If the player serve customers successfully, he/she will
receive many profit (according ingredients cost)
 “Tap tap” is easy control with the low-player and increase
game’s pace ( many customers at the same time )
4.7 Combo in gameplay
 While playing level, the player can earn more coin by serving
as possible as dishes exactly in range time (max: combo +5)
 The condition: Start with serving 3 dishes firstly.
5. Bonus Features
Many features will be added to keep the player playing
game and make it interesting.
 Daily Login: The player can check in day by day to receive
a little award.
 Lucky Wheel: Spin lucky wheel to get special gifts after 4
hours
 Daily Quest: After completing 3 quests, the player will own
valuable rewards. Daily quest will refresh after 12 hours
6. Macro Gameloop /Game Flow
7. Monetization
The game will divide 2 kinds of player: Pay User and Free User.
8. Social
 The players can login facebook account to make friends, ask to request energy.
 After logged in facebook, the players can participate in leaderboard like:
 The star collector: unlock as possible as level
 The millionaire: own the highest amount coin.
 Record and show top player in event.
 like and subscribe “Cooking World Tour” community to get more news
Thanks for reading

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Cooking worldtour gamepitch

  • 1. Cooking World Tour Beemob Hà Nội Studio version 1.0 Game Designer: Tiến Nguyễn January 8th 2019
  • 2. Sections  1. Game Presentation  2. Game Universe  3. Selling point  4. Gameplay  5. Bonus mechanics  6. Macro Gameloop /Game Flow  7. Monetization  8. Social The document uses the assets, sprites or texture2D of other games to display ideas
  • 3. 1. Game Presentation  Platform: Android – IOS.  Genre: Simulator - Cooking – Adventure – RPG - Casual.  Camera: First Person Sees(FPS).  Target Audience: EVERYONE +10 ( main focus children and female).  Competitor: Cooking Craze, Cooking Fever, Cooking Madness, ….  Gameplay: Basing on customer’s order, player serve meal by combining machine and ingredient.  Style: Cartoon – Colorfull - Isomatric.
  • 4. 2. Game Universe The player will discover the culture of each country worldwide. Include:  The customer will wear traditional costumes  Famous places of the country will be shown in level map or background.  The culinary culture will be described by meal, food or kitchen equipment.
  • 5. 3. Selling Point  The player can freedom select and discover the country in the world map.  Each update will have special events based on celebration and vacation of the regions or countries.  The target audience focus on children and female so levels will be designed easier and many kinds of boosters.
  • 6. 4. Gameplay 4.1 Currency system  Hard Currency (HC): Player can use HC to upgrade ingredient or kitchen equipment, buy boosters or energy to continue playing (recharge full energy).  Soft Currency (SC): Each country will have different coin with other symbol. Player use SC to upgrade ingredient or kitchen equipment.  Player can earn SC by serving customer's dish exactly.  Star: Player can reach 1, 2 or 3 star each level and unlock new restaurant or new pathway by consuming star
  • 7. 4. Gameplay 4.2 World Map  After loading screen, the World Map will be shown.  The player can see many countries with other contents and select one of them.
  • 8. 4. Gameplay 4.3 Level map The levelmap includes:  Amount levels ( base on game designer’s balance)  The main restaurants ( player can tap to upgrade ingredient or kitchen equipment)  The attractive object: famous places, people, decorations, buildings, …
  • 9. 4. Gameplay 4.4 Main task level Each level will have 1 main Task.  Earn amount coin.  Serve orders dish (1,2 or 3 dish/order).  Collect Customer’s “LIKE”. 4.5 Sub task level The additional subtasks make level be more interesting and difficult.  Prevent Burn: Don't let food be burned while cooking.  Prevent Bin: Don’t throw out any food.  Angry Customer: Don’t lose any customer  Time level: Serve as many customer before time runs out.
  • 10. 4. Gameplay 4.6 Coregameplay & Control  Based on customer’s orders, the player will prepare and serve them by tapping to combine ingredients and kitchen equipment.  If the player serve customers successfully, he/she will receive many profit (according ingredients cost)  “Tap tap” is easy control with the low-player and increase game’s pace ( many customers at the same time ) 4.7 Combo in gameplay  While playing level, the player can earn more coin by serving as possible as dishes exactly in range time (max: combo +5)  The condition: Start with serving 3 dishes firstly.
  • 11. 5. Bonus Features Many features will be added to keep the player playing game and make it interesting.  Daily Login: The player can check in day by day to receive a little award.  Lucky Wheel: Spin lucky wheel to get special gifts after 4 hours  Daily Quest: After completing 3 quests, the player will own valuable rewards. Daily quest will refresh after 12 hours
  • 12. 6. Macro Gameloop /Game Flow
  • 13. 7. Monetization The game will divide 2 kinds of player: Pay User and Free User.
  • 14. 8. Social  The players can login facebook account to make friends, ask to request energy.  After logged in facebook, the players can participate in leaderboard like:  The star collector: unlock as possible as level  The millionaire: own the highest amount coin.  Record and show top player in event.  like and subscribe “Cooking World Tour” community to get more news