2. Sections
1. Game Presentation
2. Game Universe
3. Selling point
4. Gameplay
5. Bonus mechanics
6. Macro Gameloop /Game Flow
7. Monetization
8. Social
The document uses the assets, sprites or texture2D of other games to display ideas
3. 1. Game Presentation
Platform: Android – IOS.
Genre: Simulator - Cooking – Adventure – RPG - Casual.
Camera: First Person Sees(FPS).
Target Audience: EVERYONE +10 ( main focus children
and female).
Competitor: Cooking Craze, Cooking Fever, Cooking
Madness, ….
Gameplay: Basing on customer’s order, player serve meal
by combining machine and ingredient.
Style: Cartoon – Colorfull - Isomatric.
4. 2. Game Universe
The player will discover the culture of each
country worldwide. Include:
The customer will wear traditional costumes
Famous places of the country will be shown in
level map or background.
The culinary culture will be described by meal,
food or kitchen equipment.
5. 3. Selling Point
The player can freedom select and discover the country
in the world map.
Each update will have special events based on
celebration and vacation of the regions or countries.
The target audience focus on children and female so
levels will be designed easier and many kinds of
boosters.
6. 4. Gameplay
4.1 Currency system
Hard Currency (HC): Player can use HC to upgrade ingredient or kitchen
equipment, buy boosters or energy to continue playing (recharge full
energy).
Soft Currency (SC): Each country will have different coin with other
symbol. Player use SC to upgrade ingredient or kitchen equipment.
Player can earn SC by serving customer's dish exactly.
Star: Player can reach 1, 2 or 3 star each level and unlock new restaurant
or new pathway by consuming star
7. 4. Gameplay
4.2 World Map
After loading screen, the World Map will be shown.
The player can see many countries with other contents and
select one of them.
8. 4. Gameplay
4.3 Level map
The levelmap includes:
Amount levels ( base on game designer’s balance)
The main restaurants ( player can tap to upgrade ingredient
or kitchen equipment)
The attractive object: famous places, people, decorations,
buildings, …
9. 4. Gameplay
4.4 Main task level
Each level will have 1 main Task.
Earn amount coin.
Serve orders dish (1,2 or 3 dish/order).
Collect Customer’s “LIKE”.
4.5 Sub task level
The additional subtasks make level be more interesting and
difficult.
Prevent Burn: Don't let food be burned while cooking.
Prevent Bin: Don’t throw out any food.
Angry Customer: Don’t lose any customer
Time level: Serve as many customer before time runs out.
10. 4. Gameplay
4.6 Coregameplay & Control
Based on customer’s orders, the player will prepare and
serve them by tapping to combine ingredients and kitchen
equipment.
If the player serve customers successfully, he/she will
receive many profit (according ingredients cost)
“Tap tap” is easy control with the low-player and increase
game’s pace ( many customers at the same time )
4.7 Combo in gameplay
While playing level, the player can earn more coin by serving
as possible as dishes exactly in range time (max: combo +5)
The condition: Start with serving 3 dishes firstly.
11. 5. Bonus Features
Many features will be added to keep the player playing
game and make it interesting.
Daily Login: The player can check in day by day to receive
a little award.
Lucky Wheel: Spin lucky wheel to get special gifts after 4
hours
Daily Quest: After completing 3 quests, the player will own
valuable rewards. Daily quest will refresh after 12 hours
14. 8. Social
The players can login facebook account to make friends, ask to request energy.
After logged in facebook, the players can participate in leaderboard like:
The star collector: unlock as possible as level
The millionaire: own the highest amount coin.
Record and show top player in event.
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