The training methodology deals with the methods aimed to design and implement training. It must be separated from the “method” because it can be defined as a body of practices, procedures and rules used by those who work following a “discipline”.
2. TRAINING AND DEVELOPMENT METHODS
COGNITIVE METHODS BEHAVIORAL METHODS
1. Lectures 1. Games and simulations
2. Demonstrations 2. Behavioral modelling
3. Discussions 3. Business games
4. Computer based training 4. Case studies
5. Intelligent tutorial system 5. Equipment simulations
6. Programmed instructions 6. In basket technique
7. Virtual reality Role plays
3. TRAINING METHODS THAT MAXIMISE
EMPLOYEE PRODUCTIVITY
1. INSTRUCTOR LED TRAINING APPROACH:
a. Face to face training approach
b. webinars
c. Virtual classroom
2. E- LEARNING:
a. Online courses
b. Video tutorials
4. 4. IMMERSIVE LEARNING: a. Simulations
b. Virtual Reality
c. Scenario based interactive video
5. SOCIAL LEARNING: a. Mentoring/ Coaching
b. Learning through social media
c. Learner- generated content
6. EXPERENTIAL LEARNING: a. On the job training
b. Role playing
5. INSTRUCTOR LED TRAINING APPROACH
It includes sharing of the training
material via a trainer or a facilitator,
either individually or in a group.
Instructor may deliver training in a
lecture format, as an interactive
workshop, as a demonstration with
the opportunity for learners to
practice, or even virtually, using video
conferencing tools.
6. a. FACE TO FACE TRAINING APPROACH: It
is the traditional classroom approach.
Face to face training may include
lectures, conferences, seminars.
b. WEBINARS: In webinars, learners
participate in an online lecture. They can
post questions and answer polls. In most
cases, learners interact with the
instructor and not with fellow learners.
c. VIRTUAL CLASSROOM: The participants
can communicate and interact in an
online setting, mostly through video
conferencing and can collaborate with the
instructor as well as the other learners.
7. PROS CONS
• ILT has a personal touch. The participants and
the trainers can interact directly, face to face.
• Expensive Method. It may include investment in
procuring training venue, equipment, stationary,
travel and accommodation for the instructor.
• Transition of information Is same for everyone
and is provided at the same time.
• Mostly has limited space for the participant.
E.g.: Classroom training
• Doubt clarification Is easy and in a direct
manner.
• Affects productivity, as participants miss out on
their daily tasks, while diverting their time
towards training.
• Interactive learning through group discussions. • Training speed is affected as the learning speed
& capability is different for different student.
PROS AND CONS OF INSTRUCTOR LED TRAINING
APPROACH
8. PROS CONS
• Learning can be accessed from
anywhere and anytime.
• Not suitable for people lacking basic
computer skills.
• No investment required for travel,
stationary, venue etc.
• Lack of personal touch.
• Learners are given an option to choose
their own learning path.
• Lack of direct interaction with the
trainer if the learners have queries.
• Content is presented in an engaging
manner.
• Handsome investment in authoring
tools/ LMS.
PROS AND CONS OF E- LEARNING
9. PROS CONS
• Flexibility in presenting the content
to learners.
• Strong dependency on technology.
• More engaging mode of learning. • Incorporation of a robust IT
infrastructure requires investment.
• Are able to reach larger number of
learners.
• Connectivity and bandwidth problem in
different areas.
• Instructors have more time to create
a better training content.
PROS AND CONS OF BLENDED LEARNING
10. IMMERSIVE LEARNING
• Immersive learning provides learners with
an interactive learning environment where
it becomes possible to replicate real-life
scenarios or teach particular skills.
a.SIMULATIONS: Allows the learners to
make decisions in a risk free environment,
and thereby face its consequences. The
following method focuses on in demand
skills, such as problem solving , critical
thinking, and so on.
11. b. VIRTUAL REALTY: It turns a real world
environment into a 3D virtual space,
learners can learn a new skill, or
practice the old one, without worrying
about the consequences of failure.
c. SCENARIO BASED INTERRACTIVE
VIDEO: It allows trainees to share their
knowledge and ideas freely and thus
changes the learning process from
passive to active. Learner-generated
content may be in the form of
presentations, blog posts, videos, etc.
12. PROS AND CONS OF IMMERSIVE LEARNING
PROS CONS
• Better and faster learning, as the
learners are kept engaged.
• Cost and time intensive.
• Learners learn in a risk free
environment.
• If there is a failure to recreate the
relevant job environment completely,
then the learners may not be able to fully
immerse themselves in the situation.
• Learners are provided with instant
feedback of their actions.
• Extended exposure to VR and simulations
may have a negative impact on learners
health.
• Regular upgradation and maintenance.
13. EXPERIENTIAL LEARNING
It is learning by doing
It has a four-part cycle.
The learner has concrete experience with
the content.
They reflect on the experience and
compare it to prior experiences.
Based on reflection and experience, the
learner develops new ideas about the
content at hand.
The learner then acts on new ideas through
experimentation.
When they put the new ideas into action,
it becomes the ground for a new cycle of
experiential learning.
14. a. ON THE JOB TRAINING: This
method is used to impart new skills
and competencies required by an
employee to successfully perform a
particular job. They learn and apply
the learning at the same time.
a. ROLE PLAYING: Learners assume
roles and need to develop and apply
actual skills to resolve the problem
at hand or navigate a crisis.
15. PROS AND CONS OF EXPERIENTIAL LEARNING
PROS CONS
• Keeps the learner engaged. • Suitable for people with little or no
experience.
• Utilization of problem solving and
critical thinking skills.
• Negative experiences can hinder learning
process.
• Assists memory retention. • Excessive trial and error can result in a
lower focus on learning.
• Learning outcomes are not always
predictable.