Education 4.0 focuses on transforming education through advanced technology and automation to prepare students for the 21st century skills of creativity, collaboration, critical thinking, and communication. It demands that teachers adopt 10 digital skills like advancing their own digital skills, creating a digitally relevant and collaborative learning environment, and promoting learner-centered teaching. Education 4.0 tools like virtual reality, mobile devices, and online platforms allow for ubiquitous and personalized learning that is more hands-on, project-based, and learner-centered.
3. What is Education 4.0?
Education 4.0 is a technique of learning that is connected with the
fourth industrial revolution and focuses on transforming the future of
education through advanced technology and automation.
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5. THE 21ST CENTURY SKILLS
. Creativity: Being more realistic and adding value
. Collaboration: Teamwork
. Critical Thinking: The ability to thing in a more rational and clearly
about what to do
. Communication: Connecting effectively
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7. HOW CAN TEACHERS ADOPT THE 10 DIGITAL SKILLS
EDUCATION 4.0 DEMANDS?
. Advance their digital skills and improve their social media or online
profiles and presence
. Create a learning environment that is digitally relevant and
collaborative virtual to the learners
. Promote teaching techniques that are learner-centered, will
encourage group discussion, and are autonomous
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10. Understanding trends related to Education 4.0
• Learning is ubiquitous, meaning it can take
place anywhere, anytime.
• Learning is personilized to individual students,
e.g visual, auditory, kinatic learners` needs
and preferences.
• Students have the power to determine how
they want to learn(Learner-centered
approach)
• Students are exposed to more project-based
learning.
• Students will be exposed to more hands-on
learning through field experience.
• Student will be exposed to data
interpretation, in which
they will be challenged to apply theoretical
knowledge t numbers and employ reasoning
abilities to draw conclusions based on logic
and trends in given data sets.
• Students will be assessed differently and the
conventional platforms to assess students
may become irrelevant or insufficient.
11. cont.
• Students’ opinion will be
considered in designing and
updating the curriculum.
• Students will become more
independent in their own
learning.
12. 4IR IN EDUCATION (EDUCATION 4.0 TOOLS)
. Virtual Reality (VR) is a tool that has the capacity to facilitate learning
in schools.
. The use of technological mobile devices such as computers, laptops,
and cellphones makes learning to be more accessable and creative.
. These devices can be used toconnect with each other online in
platforms such as Blackboard, SKYPE, ZOOM, and many more.