5. Stupid Design
● Hard to follow (anti-patterns)
● Unclear what action is expected
● Sloppy or lazy (but with no ill intent)
● Simply broken (errors, missing steps, etc.)
6. Actual Fraud (illegal-ish*)
● Outright lying about product or features
● Ponzi or confidence schemes
● Deliberately misleading testimonials
● Deceptive terms of purchase
*Must prove: False statement, knowledge, intent, reliance, and injury.
7. Dark Side - Evil design
● Purposefully misleading
● Emotionally manipulative
● Disconnects actions from outcome
● Discourages critical thinking
8. Reducing friction is not evil
● Clear call to action on each page
● Simple, digestible steps
● Auto-fill forms & offer to save data
● Move “account creation” to the end
● Give an “out” that still gets you something
26. Disconnect actions
from outcome
● “Winning” vs buying (ebay)
● Create a “token” economy
● Focus on “rewards”
● Incentivize investment
● Leverage “sunk cost”
27. Disconnect actions
from outcome
● Buy credits or redeem points
● Gift cards and “breakage”
(unredeemed prepaid items)
● Refill your Starbucks card?
28. Disconnect actions
from outcome
● Make users feel special
● Anchor on the “reward”
● Reinforce positive feelings
● I too, am a sucker.
29. Discouraging
critical thinking
● The Paradox of Choice
(fewer options increase satisfaction)
● Maximizers vs. Satisficers
● Customers with a “sunk
cost” create their own
justifications
30. Discouraging critical thinking:
The Paradox of Choice
Barry Schwartz, Social Psychologist
https://www.youtube.com/watch?v=VO6XEQIsCoM
Satisfaction
Number of options
31. Discouraging critical thinking:
The Paradox of Choice
● Lower confidence with
30 choices vs. 6
● More regretful and
dissatisfied with choice
● More likely to defer to
“expert opinion”
32. Discouraging critical thinking:
Maximizers
● Exhaustively seek the best
● Second-guess decisions &
compare with others
● Expend much more time
and energy
● Unhappier with outcomes
Satisficers
● Accept “good enough”
● Don’t obsess about other
options
● Quickly move on after
decisions
● Happier with outcomes
35. Overall maximizers were
less satisfied, unhappier, &
more stressed — despite the
fact that they ended up with
an average of $7,430 more in
salary than the satisficers.
Sheena Iyengar, Social Psychologist
http://blog.idonethis.com/satisficing/
36. Getting them to commit:
Maximizers
● Money-back guarantee
● Testimonials & reviews
● Clear return policy
● Coupon or promo code
Satisficers
● Clear “default choice”
● List popular options first
● Checklist of features
● Social sharing post
conversion
43. 1 2 3
Changing your vote doubles your odds
http://www.mathwarehouse.com/monty-hall-simulation-online/
https://www.khanacademy.org/computer-programming/monty-hall-simulation/1121357698
44. Discouraging critical thinking:
Monty Hall & the “Sunk Cost Fallacy”
● Mythbusters tested 20 people, all 20 kept “their” door
(Episode 177, Wheel of Mythfortune)
● Once we’re emotionally or financially invested in
something, it’s hard to reverse course
● We justify our actions in terms of loss-aversion
“I’d feel worse if I changed my mind and was wrong.”
48. Farmville: 84 million dissatisfied users
● “Series of mindless chores… in an atmosphere of
negativity, requiring unprecedented commitment…
and encouraging users to exploit their friends.”
- Game Developer Magazine
● “One of the 50 worst inventions” - Time Magazine
● Zynga’ revenues were over $1 Billion that year (2012)
49. Discouraging critical thinking:
Leveraging “Sunk Cost” & fear of loss
● Make it easy to get started
● Tell people they’ve created something they’ll lose if
they don’t continue
● Require regular interaction to avoid negative
consequences
● Let people pay for more immediate gratification
50. Communicate accomplishment
(even if people haven’t really done very much)
● Complete Profile vs. Create Profile
● Finish Your Order vs. Checkout
● Save & Return Later vs. Log out
● And provide early positive feedback to encourage
feelings of mastery
51. “Choose wisely, you must…
If you choose the quick and easy path — as
Vader did — you will become an agent of evil.”
— Space Kermit
52. Wrapping it up
● It’s our job to understand how to engage, motivate, and
retain paying, satisfied customers
● Over-use of manipulative conversion strategies creates
mistrust and drives people away
● You will be pressured by sales, marketing, product, etc.
to maximize short-term profits
● If you don’t believe your organization is consistently
delivering real value, leave