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Computational Near-eye Displays with Focus
Cues
Gordon Wetzstein
Stanford University
SID Display Week 2017
www.computationalimaging.org
Personal Computer
e.g. Commodore PET 1983
Laptop
e.g. Apple MacBook
Smartphone
e.g. Google Pixel
AR/VR
e.g. Microsoft Hololens
???
A Brief History of Virtual Reality
1838 1968 2012-2017
Stereoscopes
Wheatstone, Brewster, …
VR & AR
Ivan Sutherland
VR explosion
Oculus, Sony, HTC, MS, …
Nintendo
Virtual Boy
1995
VR 2.0
Ivan Sutherland’s HMD
• optical see-through AR, including:
• displays (2x 1” CRTs)
• rendering
• head tracking
• interaction
• model generation
• computer graphics
• human-computer interaction
I. Sutherland “A head-mounted three-dimensional display”, Fall Joint Computer Conference 1968
Where we are now
IFIXIT teardown
Tutorial Overview
• conventional, fixed-focus near-eye displays
• focus cues & the vergence-accommodation conflict
• advanced optics for VR with focus cues:
• adaptive and gaze-contingent focus displays
• monovision
• volumetric and multi-plane displays
• near-eye light field displays
• Maxwellian-type displays
• AR displays
Magnified Display
1
d
+
1
d'
=
1
f
d
d’
f
• big challenge:
virtual image
appears at fixed
focal plane!
• no focus cues
Duane, 1912
Nearestfocusdistance
Age (years)
8 16 24 32 40 48 56 64 72
4D (25cm)
8D (12.5cm)
12D (8cm)
Importance of Focus Cues Decreases with Age - Presbyopia
0D (∞cm)
16D (6cm)
4D / 25cm Optical Infinity
Normal vision
Nearsighted/myopic
Farsighted/Hyperopic
Presbyopic
Focal range (range of clear vision)
Modified from Pamplona et al, Proc. of SIGGRAPH 2010
Nearsightedness & Farsightedness
Relative Importance of Depth Cues
Cutting&Vishton,1995
The Vergence-Accommodation Conflict (VAC)
Real World:
Vergence &
Accommodation
Match!
Current VR Displays:
Vergence &
Accommodation
Mismatch
Accommodation and Retinal Blur
Blur Gradient Driven Accommodation
Blur Gradient Driven Accommodation
Blur Gradient Driven Accommodation
Blur Gradient Driven Accommodation
Blur Gradient Driven Accommodation
Blur Gradient Driven Accommodation
Top View
Real World:
Vergence & Accommodation Match!
Top View
Stereo Displays Today (including HMDs):
Vergence-Accommodation Mismatch!
Screen
VR Displays with Focus Cues
1. Adaptive and Gaze-contingent Focus
Magnified Display
Display
Lens
Fixed Focus
1
d
+
1
d'
=
1
f
d
d’
f
Adaptive Focus
Magnified Display
Display
Lens
1
d
+
1
d'
=
1
f
actuator  vary d’
Adaptive Focus
Magnified Display
Display
Lens
focus-tunable
lens  vary f
1
d
+
1
d'
=
1
f
Adaptive Focus - History
• M. Heilig “Sensorama”, 1962 (US Patent #3,050,870)
• P. Mills, H. Fuchs, S. Pizer “High-Speed Interaction On A Vibrating-Mirror 3D Display”, SPIE 0507 1984
• S. Shiwa, K. Omura, F. Kishino “Proposal for a 3-D display with accommodative compensation: 3DDAC”, JSID 1996
• S. McQuaide, E. Seibel, J. Kelly, B. Schowengerdt, T. Furness “A retinal scanning display system that produces multiple focal planes with
a deformable membrane mirror”, Displays 2003
• S. Liu, D. Cheng, H. Hua “An optical see-through head mounted display with addressable focal planes”, Proc. ISMAR 2008
manual focus adjustment
Heilig 1962
automatic focus adjustment
Mills 1984
deformabe mirrors & lenses
McQuaide 2003, Liu 2008
Padmanaban et al., PNAS 2017
Padmanaban et al., PNAS 2017
Padmanaban et al., PNAS 2017
Padmanaban et al., PNAS 2017
Padmanaban et al., PNAS 2017
Padmanaban et al., PNAS 2017
Padmanaban et al., PNAS 2017
at ACM SIGGRAPH 2016
EyeNetra.com
at ACM SIGGRAPH 2016
participants of the study, 152 total
EyeNetra.com
Participants - Prescription
Padmanaban et al., PNAS 2017
n = 70, ages 21-64
vergence
accommodation
Conventional Stereo / VR Display
vergence
accommodation
Removing VAC with Adaptive Focus
Follow the target with your eyes
4D
(0.25m)
0.5D
(2m)
Task
Stimulus
Padmanaban et al., PNAS 2017
Accommodative Response
RelativeDistance[D]
Time [s]
Stimulus
Accommodation
n = 59, mean gain = 0.29
Padmanaban et al., PNAS 2017
Accommodative Response
RelativeDistance[D]
Time [s]
Stimulus
Padmanaban et al., PNAS 2017
Accommodative Response
RelativeDistance[D]
Time [s]
Stimulus
Accommodation
Padmanaban et al., PNAS 2017
Accommodative Response
RelativeDistance[D]
Time [s]
n = 24, mean gain = 0.77
Padmanaban et al., PNAS 2017
Do Presbyopes Benefit from Dynamic Focus?
Gain
Age
Padmanaban et al., PNAS 2017
Do Presbyopes Benefit from Dynamic Focus?
Gain
Age
conventional
Padmanaban et al., PNAS 2017
Do Presbyopes Benefit from Dynamic Focus?
Gain
Age
conventional
dynamic
Gaze-contingent Focus
• non-presbyopes: adaptive focus is like real world, but needs eye tracking!
HMD
lens
micro
display
virtual image
eye
tracking
Padmanaban et al., PNAS 2017
Gaze-contingent Focus
Padmanaban et al., PNAS 2017
Gaze-contingent Focus
Padmanaban et al., PNAS 2017
Gaze-contingent Focus
Padmanaban et al., PNAS 2017
at ACM SIGGRAPH 2016
Gaze-contingent Focus – User Preference
Padmanaban et al., PNAS 2017
VR Displays with Focus Cues
2. Monovision
Monovision VR
Konrad et al., SIGCHI 2016; Johnson et al., Optics Express 2016; Padmanaban et al., PNAS 2017
Monovision VR
Konrad et al., SIGCHI 2016; Johnson et al., Optics Express 2016; Padmanaban et al., PNAS 2017
• monovision did not drive accommodation
more than conventional
• visually comfortable for most; particularly
uncomfortable for some users
VR Displays with Focus Cues
3. Multiplane Displays
Multiplane VR Displays
• Rolland J, Krueger M, Goon A (2000) Multifocal planes head-mounted displays. Applied Optics 39
• Akeley K, Watt S, Girshick A, Banks M (2004) A stereo display prototype with multiple focal distances. ACM Trans. Graph. (SIGGRAPH)
• Waldkirch M, Lukowicz P, Tröster G (2004) Multiple imaging technique for extending depth of focus in retinal displays. Optics Express
• Schowengerdt B, Seibel E (2006) True 3-d scanned voxel displays using single or multiple light sources. JSID
• Liu S, Cheng D, Hua H (2008) An optical see-through head mounted display with addressable focal planes in Proc. ISMAR
• Love GD et al. (2009) High-speed switchable lens enables the development of a volumetric stereoscopic display. Optics Express
• … many more ...
idea introduced
Rolland et al. 2000
benchtop prototype
Akeley 2004
near-eye display prototype
Liu 2008, Love 2009
Multiplane VR Displays
• Rolland J, Krueger M, Goon A (2000) Multifocal planes head-mounted displays. Applied Optics 39
• Akeley K, Watt S, Girshick A, Banks M (2004) A stereo display prototype with multiple focal distances. ACM Trans. Graph. (SIGGRAPH)
• Waldkirch M, Lukowicz P, Tröster G (2004) Multiple imaging technique for extending depth of focus in retinal displays. Optics Express
• Schowengerdt B, Seibel E (2006) True 3-d scanned voxel displays using single or multiple light sources. JSID
• Liu S, Cheng D, Hua H (2008) An optical see-through head mounted display with addressable focal planes in Proc. ISMAR
• Love GD et al. (2009) High-speed switchable lens enables the development of a volumetric stereoscopic display. Optics Express
• … many more ...
idea introduced
Rolland et al. 2000
benchtop prototype
Akeley 2004
near-eye display prototype
Liu 2008, Love 2009
VR Displays with Focus Cues
4. Light Field Displays
Light Field CamerasLight Field Stereoscope
Huang et al., SIGGRAPH 2015
Backlight
Thin Spacer & 2nd panel (6mm)
Magnifying Lenses
LCD Panel
Light Field Stereoscope
Huang et al., SIGGRAPH 2015
Near-eye Light Field Displays
Idea: project multiple different perspectives into different parts of the pupil!
Target Light Field
Input: 4D light field for each eye
Multiplicative Two-layer Modulation Input: 4D light field for each eye
Multiplicative Two-layer Modulation Input: 4D light field for each eye
Multiplicative Two-layer Modulation Input: 4D light field for each eye
Multiplicative Two-layer Modulation
Reconstruction:
for layer t1
Tensor Displays,
Wetzstein et al. 2012
Input: 4D light field for each eye
Traditional HMDs
- No Focus Cues
The Light Field HMD
Stereoscope
Light Field Stereoscope
Huang et al., SIGGRAPH 2015
Traditional HMDs
- No Focus Cues
The Light Field HMD
Stereoscope
Light Field Stereoscope
Huang et al., SIGGRAPH 2015
Traditional HMDs
- No Focus Cues
The Light Field HMD
Stereoscope
Light Field Stereoscope
Huang et al., SIGGRAPH 2015
Traditional HMDs
- No Focus Cues
The Light Field HMD
Stereoscope
Light Field Stereoscope
Huang et al., SIGGRAPH 2015
Tensor Displays
Wetzstein et al., SIGGRAPH 2012
Vision-correcting Display
iPod Touch prototypeprinted transparency
Huang et al., SIGGRAPH 2014
prototype
300 dpi or higher
Huang et al., SIGGRAPH 2014
VR Displays with Focus Cues
5. Maxwellian-type Displays
Maxwellian-type Near-eye Displays
• eyebox of display is a pinhole  very large depth of field (no
retinal blur cue)
• exit pupil size of ≤0.5 mm  accommodation in open loop
• pinholes are dim and reduce eyebox severely! (not practical)
Maxwellian-type Near-eye Displays
Accommodation-invariant Near-eye Displays
Konradetal.,SIGGRAPH2017
Accommodation-invariant Near-eye Displays
Konrad et al., SIGGRAPH 2017
Accommodation-invariant Near-eye Displays
Konradetal.,SIGGRAPH2017
Accommodation-invariant Near-eye Displays
Accommodation-invariant Near-eye Displays
Konrad et al., SIGGRAPH 2017
Other Upcoming Work at SIGGRAPH 2017
“Focal Surface Displays”, Matsuda et al.
“Accommodation and Comfort in Head Mounted Displays”, Koulieris et al.
“Holographic Near-eye Displays for Virtual and
Augmented Reality”, Maimone et al.
Summary
• focus cues in VR/AR are challenging
• adaptive focus can correct for refractive errors (myopia, hyperopia)
• gaze-contingent focus gives natural focus cues for non-presbyopes, but
require eyes tracking
• presbyopes require fixed focal plane with correction
• multiplane displays require very high speed microdisplays
• monovision has not demonstrated significant improvements
• Maxwellian-type displays can be interesting, but provide small eyebox
• light field displays may be the “ultimate” display  need to solve “diffraction
problem”
Overview of Optical See-through AR Displays
slidebyBernardKress
Consumer Applications – Prescription Glasses
Google Glass
small!
Google Glass
Pepper’s Ghost 1862
Microsoft Hololens – Waveguide with Holographic Optical Elements
Oculus DK2 (115 deg)
FOV (diag) and FOV location in some of the current products
Sony Morpheus (90 deg)
Sony HMZ-T3 (51deg)
Lumus DK-32 (40 deg)
Zeiss cinemizer (35 deg)
Optinvent ORA (24 deg)
Epson Moverio
(23 deg)
Occlusion
display
See
through
display
Google Glass
(15deg)
Vuzix M-100
(16deg)
Recon Jet
(16deg)
slidebyBernardKress
FOV and angular resolution for current productsAngularresolution(pixels/deg)
FOV (diag, deg)
Eye resolution limit (1.2 arc min or around 50 pixels/deg)
50
40
30
20
10
10 20 30 40 50 60 70 80 90 100 110
Glass Epson
Moverio
Vuzix
m100
Oculus
DK1
Sony HMZ
T3
Optinvent
Lumus
Sony
Morpheus
Resolution measured in dpd rather than dpi
Oculus
DK2
slidebyBernardKress
There are two main optical HMD architectures
slidebyBernardKress
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
There are 5 main head-worn optical platform architectures
developed in industry today
See through architectures
slidebyBernardKress
Oculus DK2
Sony HMZ
Vuzix
Occlusion
Huge FOV
Large eyebox
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
slidebyBernardKress
Oculus DK2
Sony HMZ
Vuzix
Vuzix M100
MyVu
…
Occlusion
Huge FOV
Large eyebox
Partially occluded
Small FOV
Medium eye box
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
Most of the early occlusion HMDs are based on the combination of a
transmission lens and a 45 degrees mirror (either TIR or coated) , in either
monocular or binocular version.
MicroOptical Corp. –
MyVu Corp
Recon Instruments Corp.
slidebyBernardKress
“Bird bath” optical architectures
Google Glass
RockChip Ltd
ITRI
Good see through
Small FOV
Medium eye box
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
Google Glass
slidebyBernardKress
Laster Sarl
ODA Labs
…
Bug eye optics
Large FOV
Medium eyebox
Temple projector
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
The notion of « Bug Eye » in HMD combiner opticsslidebyBernardKress
This is what we mean with the « bug-eye » concept
slidebyBernardKress
ORA Associates (US)
Reflective “bug eye” combiner
Binocular version
Laster Sarl (Fr)
Reflective combiner (pupil forming
architecture)
slidebyBernardKress
Canon Ltd
Motorola HC1
Kopin Golden
eye
Distorted see-through
(or opaque)
Medium FOV
Medium eyebox
Without complement piece
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
Canon Ltd
Motorola HC1
Kopin Golden
eye
E-Magin Optics
Fraunhofer
Distorted see-through
(or opaque)
Medium FOV
Medium eyebox
Good see through
Medium FOV
Medium eye box
Without complement piece With complement piece
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
TIR / free-form surfaces combiner (including eye tracking)
Example with
complement piece
for see through
slidebyBernardKress
[Hua et al. 2013]
Epson Ltd
Moverio 1 & 2
…
OK see through
Medium FOV
Medium eyebox
Curve coated reflector combiner
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
Epson Corp, Moverio (first and second generations)
3 collimation lenses, prism injector, 6 TIR bounces and curved 50/50 mirror
Conventional optics (linear mirror in first gen and curved mirror in second gen)
slidebyBernardKress
Optinvent Sarl See through OK
Medium FOV
Large eyebox
Injection molded
Lumus Ltd See through OK
Medium FOV
Large eyebox
All glass
various coatings
Micro-prism combiner Cascaded coated mirrors combiner
Opaque Bird bath Free space
slidebyBernardKress
Waveguide
EPE
Lightguide
Word side
6 mirrorsWorld side
Lumus Ltd, DK32 (40deg FOV, 1.7mm)
and DK40 (25 deg FOV. 2.0mm)
(cascaded mirrors extractors)
Uses side collimator and prism coupler
slidebyBernardKress
Optinvent Sarl See through OK
Medium FOV
Large eyebox
Injection molded
Lumus Ltd See through OK
Medium FOV
Large eyebox
All glass
various coatings
Sony Ltd
Vuzix /Nokia
(M2000AR)
BAE Q-sight
Good see through
Medium FOV
Large eyebox
Photopolymer
Micro-prism combiner Cascaded coated mirrors combiner Volume holographic combiner
Diffractive combiner
Opaque Bird bath Free space
Waveguide
EPE
Lightguide
slidebyBernardKress
H. Mukawa et al. A full color eyewear
display using holographic planar
waveguides. Proc. SID 2008.
(Some) Technology Challenges
• Vergence-accommodation conflict (VAC)
• Vestibular-visual conflict (motion sickness)
• AR • occlusions
• aesthetics / form factor
• battery life
• heat
• wireless operation
• low-power computer vision
• registration of physical /
virtual world and eyes
• consistent lighting
• scanning real world
• VAC more important
• display contrast &
brightness
• fast, embedded GPUs
• …
Exciting Engineering Aspects of VR/AR
• CPU, GPU
• IPU, DPU?
• sensors & imaging
• computer vision
• scene understanding
• human perception
• displays: visual, auditory,
vestibular, haptic, …• VR cameras
• cloud computing
• shared experiences
• HCI
• compression,
streaming
Stanford EE 267
Stanford Computational Imaging Group
Stanford Computational Imaging Lab
Light Field Displays
Time-of-Flight & NLOS Imaging
Computational
Microscopy
Image Optimization
Light Field Cameras
O’Toole et al., CVPR 2017
ProcessedMeasured
ProcessedMeasured
Gordon Wetzstein
Computational Imaging Group
Stanford University
stanford.edu/~gordonwz
www.computationalimaging.org

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