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Snooker Masters
App Marketing Plan
Executive 

Summary
Studies have shown that
the access to smartphones
and the internet is ever
rising in developing and
developed countries
Which is resulting in exponential
app downloads in developing
countries and major in-app
purchases in developed countries
Total time spent on
apps is also
increasing
source: https://qz.com/886985/india-logged-the-most-android-app-downloads-and-usage-in-2016/
But what are people using it for ?

A majority of th usage
goes into something AOL
and BBDO call “Me Time”
source: https://hbr.org/2013/01/how-people-really-use-mobile
Most downloaded
Apps are games!
90% of revenue
on the Play
Store is
generated by
Games!
source: https://www.appannie.com/en/apps/google-play/top/united-states/game/
Sports and strategy
games are becoming
popular especially
Pool
A lot of the online
sports games face
two issues
A lot of the online
sports games face
two issues
Slow connection issues
Lack of innovation in
game features
Introducing..
Snooker 

Masters
Snooker Masters is a strategy based pool game
with top of the line gaming physics and
addictive features like

• Innovative pool tables. 

• Play with users from all around the world.

• Team up with a friend and compete in a 

2-v-2 game.

• a wide variety of cue sticks to choose from.

• a tutorial package taught by the best pool
players in the world.

• in-built social network to compete and team
up with players from around the world.

• variety shop to purchase cues, tutorials,
coins and tokens from.
Situational
Analysis
Snooker Masters aims to provide..
reliable connection
control for a smooth
gaming experience
Innovative gaming
features to keep
consumers engaged
fun and easy to
learn tutorials
progress control to
encourage people to
purchase coins
Core 

Competencies
Original and creative UI/UX
offerings to constantly
deliver state-of-the-art
gaming enthusiasm
credible Customer Relationship
Management services
Eg. If they have any game
profile issues or making them
give relevant and helpful
feedback for our beta features
Dedicated Social Media
team to keep consumers
engaged through
competitions and
surveys.
To-the-point gaming
experience through
incorporation of ideal and
precise gaming physics
Strategic Assets
source: https://dribbble.com/shots/3130376-The-Team
TECH TEAM
source: https://dribbble.com/shots/3130376-The-Team
UI/UX TEAM
source: https://dribbble.com/shots/3130376-The-Team
COMMUNICATIONS & 

RESEARCH TEAM
Daily irresistible
product bundle offers
on accessories and
coins
Effective and
Efficient network
servers
Innovative algorithms to maintain
game difficulty keeping the demand for
purchasing coins sustainable
Tutorial Packages
from beginner to
professional
Market
Positioning
Snooker Masters will be positioned as an addictive
multiplayer pool game with innovative and unique
features which make sure to create an exuberance of
positive brand associations. It will be positioned
differently within the 18-34 yrs market segment. The
game will be positioned as the favoured multiplayer
game to play with your close friends for leisure.
Consumers with disposable income can play it either
for leisure or to compete with the best. It will also be
positioned as the game which gives the most value
towards skill development with its quality tutorial
package.
Opportunities
Positive
brand
association
through tutorial
packages
Online
Mobile Gaming
revenues are
increasing
exponentially
Creating new
market for user
generated products
in the online
gaming industry
The Android App
market is expected to
have highest
downloads by 2018
Threats
more than 32% of
all games in the Play
store have > 50,000
downloads (highest
in any category)
Our tutorial
content is limited
and non expandable
which might reflect
badly in the long
run
Our game model
and features can be
easily replicated
Our product might
incur negative
associations in regions
with slow internet
speeds
Points-Of-Parity
Multiplayer fast
paced pool and
snooker game
Similar in-app
purchase bundles,
freemium model
and social network
model
Points-Of-Difference
Added Value
through Tutorials
and progress
reports
user generated
products like pool
tables designed by
users in
competitions
better server
functioning which
prevents your game
progress from being
erased
Snooker Masters will
operate in the
smartphone and tablet
market and will be
available only on the
Google Play store
source: https://www.statista.com/topics/840/smartphones/
We will be catering to
the market segments
within 18-34yrs who
are either working or
studying
source: https://www.statista.com/topics/840/smartphones/
We will be catering to
the market segments
within 18-34yrs who
are either working or
studying
We will also target sports fanand frequent downloaders ofSports,Simulation gamesand Sports news apps
We plan to position Snooker masters as an addictive,
innovative and fast paced strategy game.
Goals
( 1 yr)
10,000,000 - 50,000,000 downloads
~$35,000,000 in in-app purchases
~3,000,000 active users / day
Strategy
Target Market
Customer Needs
A challenging
yet relaxing
game to play
An online multiplayer
game which is not road
blocked by server issues
Customers now
look for
multiplayer games
that they can play
with their friends
Games which come
out with new
features quickly to
keep them engaged
Distinguishing
Characteristics of 

consumers
Based on
behavioural
segmentation,
our target
customers
between
18-34yrs play
online games
for 3 reasons
Distinguishing
Characteristics of 

consumers
Competition!
Distinguishing
Characteristics of 

consumers
Playing
with
friends
Distinguishing
Characteristics of 

consumers
Leisure!
“Me Time”
Collaborators
Manufacturers
To create engaging
features for the games
and make sure all the
requisites like servers
and game designs are at
optimum functionality
Channel 

Members
The app store’s
algorithm has to endorse
our app more on the
store as we generate
more download and in-
app conversions
Communication 

Partners
(internal)
• Have to maintain customer
relationship satisfaction
• Maintain formulation of user
generated products through innovation
competitions
• Conduct steady market research and
digital marketing practices and provide
insights to other business units within
the firm
• Ensure new ways to expand consumer
base and bring in prospective
consumers
Communication 

Partners
(external) • Blog, Lifestyle & Game review
sites that give honest reviews
about our market offering and
direct links to the our products
download page.
• Social Network sites on which
we promote our offering (Eg.
Facebook page with download
link)
Company
APP DEVELOPEMENT UNIT
• Coders

• UI/UX designers 

• Software specialists

• Database Administrators

• Network Server Admins
RESEARCH UNIT
• Data Analysts

• Social Media Team

• Survey and Market 

research developers

FINANCE AND ACCOUNTS UNIT
• Bookkeepers

• Price-Product bundle

strategists 

DIGITAL MARKETING UNIT
• Team to maintain 

social network accounts

and content (Eg. Facebook Ads)

• conduct SEO operations, 

monitor popular keywords 

and buzz words

• conduct and maintain 

customer engagement events 

like competitions, promotions

• Undertake e-mail marketing

practices and up-hold 

individual marketing strategies

• Maintain CRM practices

CONTENT UNIT
• Develop easy to comprehend

instructions 

• Assist DM Unit in 

E-mail marketing 

• Develop blog posts for

promotions and appease 

customer engagement

• Editors
PUBLIC RELATIONS UNIT
• Monitor public forum 

responses

• Maintain Press responses

• Employee and peer relations

• Monitor and communicate

customer sentiments to 

other business units

• Investors relations
Competition
Social Network apps
Video Streaming apps
Fast Paced, Multiplayer Gaming apps
All these apps battle with
our offering to acquire a
share of our smartphone
consumers “Me Time”
Economic

Context
Revenues generated
by Android Apps are
increasing by ~20%
every year
90% of the revenue is

generated by Games
Mobile Ad spending as of 2016 is $45.91 billion.
By 2019, it will represent one-third of total US
ad spending
Technological

Context
Currently 2.1 billion
smartphones are in
circulation!
More than 300
million smartphone
users are in India!
The smartphone industry is consistently
growing at 3% a year!
Socio-Cultural

Context
With the large scale
penetration of
smartphones and 4g
services in
developing countries,
more consumers are
indulging in online
gaming
Majority of Game
apps are consumed
by demographics in
the age group of
16-34
Mobile game usage rates are
stagnant however the
purchase volume is increasing.
Regulatory

Context
Have to be aware of
every countries
online gambling
regulations
Regulated monitoring
of communications to
ensure no gambling
practices are
undertaken
Have to keep cultural
and regional niceties in
check while crafting
and marketing
celebratory promotions
Value Proposition
Customers Collaborators Company
• productive and effective 

gaming through quality

tutorials

• Build and develop

friendships 

• user contribution through 

user generated products 

like innovative table 

designs
• Guiding new traffic to blog
sites and game review
portals reviewing our 

game

• constant revenue
generation for our collabs

(Eg. AndroidPay)

• Constant room for
innovation as a game,
eliminating monotonous
work culture

• Diverse work force and
equal work benefits

• development of strong
acumen in the online
gaming and sports

industry
Positioning Strategy
(Customers)
Conduct Market research

to understand customer
needs/wants
Identify direct and indirect,
current and potential
competitors
Analyse comp. to develop
specific Points Of Parity and
Points Of Difference
refine analysis by drawing
out perceptual maps and
detect optimum segments
Create Brand image based
on points of difference
through low budget online
marketing campaigns
Add Emotional Branding
elements to create unique
brand associations for the
target consumers
Positioning Strategy
Identify all major business
goals for your collaborators
Analyse collaborators
consumer base and the
segments they cater to
Find out how our offering
can cater to a majority pf
their market segments
Communicate compelling
brand offering features
which will drive traffic to
their portals/services
Show them how our
offering is unique compared
to our competitor offerings
and the market potential
for it highlight possibilities of
promoting collaborator
brands by promoting ads,
special mentions and
promotion deals
Positioning Strategy
(Company)
conduct internal firm
research to understand how
employees perceive the
offering
ensure clear demarcation of
all operations/responsibilities
in the various business units
Provision of just financial,
legal and HR practices
synthesise efficient and
effective brand mantra for
the offering
ensure uniform clarity in
brand mantra by all
business units
Tactics
Challenge players from
around the world in
different buy-in categories
upgrade as you progress
up the ranks. Buy from a
extensive shop, from coins
and cue sticks to cheat
tokens(proprietary)
Be a part of the snooker
masters social network.
Add friends and chat with
them whenever you like
Choose from a variety of
innovative, quirky pool tables
designed by our users for the
users
Team up with your close
friend and challenge others
to a 2-vs-2 pool match with
you
If you love playing for the
spoils, our in-app tutorial
package will boost you to
the top.
Free Features Premium Features
Tutorials
• We provide an in-built snooker
school with guidance from the
best snooker players in the world.

• Learn as per your convenience,
with sessional progress reports

• 3 categories to choose from:
Beginner, Intermediate,
Professional

Single
B & I
Package
I & P
Package
Beginner $19.99 $65.95 $129.99
Intermediate $49.99
Professiona
l $99.99
Social Network
• Create your own social circle and
compete with them every week for
prizes.

• Add friends from around the
world and get the opportunity to
chat with them in real time

• Send gifts and coins to each other
whenever in need

• Three packages available
1
Month
6
Months
12
Months
Chat and
Gifts
$19.99 $65.95 $129.99
Prices of coin
bundles will range
from
20,000 coins -> $4
to

1,500,000 -> $150
INCENTIVES
Customer
Collaborator
Company
Daily Free Coins
Everyday offers on
coins and cues
3 referrals - 2,000 coins
6 referrals - 8,000 coins
9 referrals - 20,000 coins
$0.50 / Conversion
Increase brand
awareness by advertising
their logo on the pool
table cushions
Company Holiday /
50,000,000 downloads
• Since we have zero budget, our initial
communications will be through word-of-
mouth 

• We will set up a Facebook page which
circulates all the vital information of all the
key features and prices

• We will design a YouTube page where we
constantly keep users updated on all the
information, feature additions, tutorials
gameplay demos and competitions

• All the Updated deals and features will be
endorsed on the description section of our
Google Play Store

• Blog Sites and Game review sites will be one
of our initial channels of potential user
conversions

• Every aspect of the marketing mix for our
offering will be explained in the most
concise of manners to every business unit in
the company through brand mantras and
brain storming sessions
• All the Updated deals and features will
be endorsed on the description section
of our Google Play Store

• Blog Sites and Game review sites will be
one of our initial channels of potential
user conversions

• We will create walkthrough video
presentations for all our collaborators to
familiarise them with the lucrative value
proposition of our offering

• We will join various gaming forums to
create brand awareness and to educate
our online gaming market segments
about our offerings value propositions
• Initial app will be put up for download on
Google Play Store 

• Our Call-to-Action button on our Facebook
page will lead potential consumers to our
download page 

• We will ensure that download links will be
strategically placed in the articles and
reviews for our offering on blog sites and
game review portals

• All transactions for various accessories and
gifts made within the app will be
administered by AndroidPay

• Marketing Mix updates will be communicated
to existing consumer base, collaborators
and company units via e-mails, smartphone
notifications and youtube video notifications

• Invest in pay-per-install marketing program
with sites that provide provisions for these
programs.
Implementation
Managing Director
App Dev Team Digital Marketing Content Team Public RelationsResearch Unit Finance 

and 

Accounts
Coding Team
UI / UX
Database Admins
Network Server Admins
Data Analysts Surveyors
Social Media Unit
Bookkeepers
price-product 

bundle strategists
SEO team
CRM teamE-mail marketing unit
Editor-in-chief
Content writers
Investor relations team
Press Team
Public Response Team
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
• Identify Consumers
Needs based on
different conducive
consumer segments
• Anticipate and record
potential demands
that might rise
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
• Identify Competition in
your potential market
segments.
• Record POP and POD
and see if we
alterations in
targeting are required
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
• Develop Product
features based on
consumer desires.
• Assess the required
resources and
capabilities required
to synthesis the
product.
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
• Set up various
business units which
will be essential to
promoting and
sustaining the offering
through the various
phases in the
marketing funnel
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
• Research on appropriate
price ranges as practiced by
competitors.
• Based on consumer demand
for our offering, we then
have to assess whether to
adopt value-pricing or
competing pricing
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
• Find the best ways to
create positive brand
image and association
in the minds of the
target consumers
markets 

• Develop strategies to
emotionally brand the
game
Conduct Preliminary Consumer
Research
2 Months
Competitive Analysis 2 Weeks
Product Strategy 3 months
Setting up Business Units 4 months
Developing pricing strategies 1 months
Positioning Strategy 2 month
Designing various Marketing
Channel strategies
1 month
DurationJob
• Develop and manage all
the different practices
we undertake to market
our offerings to
collaborators,
consumers and our
investors.
• Eg. Facebook
Marketing, E-mail
marketing, Affiliate
marketing like 

Pay-per-install
THANK
YOU
DISCLAIMER
Created by Smaran Mahesh, PES University
Bangalore, during a marketing internship by Prof.
Sameer Mathur, IIM Lucknow

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Android App Marketing Plan - Snooker Masters

  • 3. Studies have shown that the access to smartphones and the internet is ever rising in developing and developed countries
  • 4. Which is resulting in exponential app downloads in developing countries and major in-app purchases in developed countries Total time spent on apps is also increasing source: https://qz.com/886985/india-logged-the-most-android-app-downloads-and-usage-in-2016/
  • 5. But what are people using it for ?

  • 6. A majority of th usage goes into something AOL and BBDO call “Me Time” source: https://hbr.org/2013/01/how-people-really-use-mobile
  • 7. Most downloaded Apps are games! 90% of revenue on the Play Store is generated by Games! source: https://www.appannie.com/en/apps/google-play/top/united-states/game/
  • 8. Sports and strategy games are becoming popular especially Pool
  • 9. A lot of the online sports games face two issues
  • 10. A lot of the online sports games face two issues Slow connection issues Lack of innovation in game features
  • 13. Snooker Masters is a strategy based pool game with top of the line gaming physics and addictive features like
 • Innovative pool tables. 
 • Play with users from all around the world.
 • Team up with a friend and compete in a 
 2-v-2 game.
 • a wide variety of cue sticks to choose from.
 • a tutorial package taught by the best pool players in the world.
 • in-built social network to compete and team up with players from around the world.
 • variety shop to purchase cues, tutorials, coins and tokens from.
  • 15. Snooker Masters aims to provide.. reliable connection control for a smooth gaming experience Innovative gaming features to keep consumers engaged fun and easy to learn tutorials progress control to encourage people to purchase coins
  • 17. Original and creative UI/UX offerings to constantly deliver state-of-the-art gaming enthusiasm
  • 18. credible Customer Relationship Management services Eg. If they have any game profile issues or making them give relevant and helpful feedback for our beta features
  • 19. Dedicated Social Media team to keep consumers engaged through competitions and surveys.
  • 20. To-the-point gaming experience through incorporation of ideal and precise gaming physics
  • 25. Daily irresistible product bundle offers on accessories and coins
  • 27. Innovative algorithms to maintain game difficulty keeping the demand for purchasing coins sustainable
  • 30. Snooker Masters will be positioned as an addictive multiplayer pool game with innovative and unique features which make sure to create an exuberance of positive brand associations. It will be positioned differently within the 18-34 yrs market segment. The game will be positioned as the favoured multiplayer game to play with your close friends for leisure. Consumers with disposable income can play it either for leisure or to compete with the best. It will also be positioned as the game which gives the most value towards skill development with its quality tutorial package.
  • 31. Opportunities Positive brand association through tutorial packages Online Mobile Gaming revenues are increasing exponentially Creating new market for user generated products in the online gaming industry The Android App market is expected to have highest downloads by 2018
  • 32. Threats more than 32% of all games in the Play store have > 50,000 downloads (highest in any category) Our tutorial content is limited and non expandable which might reflect badly in the long run Our game model and features can be easily replicated Our product might incur negative associations in regions with slow internet speeds
  • 33. Points-Of-Parity Multiplayer fast paced pool and snooker game Similar in-app purchase bundles, freemium model and social network model
  • 34. Points-Of-Difference Added Value through Tutorials and progress reports user generated products like pool tables designed by users in competitions better server functioning which prevents your game progress from being erased
  • 35. Snooker Masters will operate in the smartphone and tablet market and will be available only on the Google Play store
  • 36. source: https://www.statista.com/topics/840/smartphones/ We will be catering to the market segments within 18-34yrs who are either working or studying
  • 37. source: https://www.statista.com/topics/840/smartphones/ We will be catering to the market segments within 18-34yrs who are either working or studying We will also target sports fanand frequent downloaders ofSports,Simulation gamesand Sports news apps
  • 38. We plan to position Snooker masters as an addictive, innovative and fast paced strategy game.
  • 40. 10,000,000 - 50,000,000 downloads ~$35,000,000 in in-app purchases ~3,000,000 active users / day
  • 43. Customer Needs A challenging yet relaxing game to play An online multiplayer game which is not road blocked by server issues Customers now look for multiplayer games that they can play with their friends Games which come out with new features quickly to keep them engaged
  • 44. Distinguishing Characteristics of 
 consumers Based on behavioural segmentation, our target customers between 18-34yrs play online games for 3 reasons
  • 49. Manufacturers To create engaging features for the games and make sure all the requisites like servers and game designs are at optimum functionality
  • 50. Channel 
 Members The app store’s algorithm has to endorse our app more on the store as we generate more download and in- app conversions
  • 51. Communication 
 Partners (internal) • Have to maintain customer relationship satisfaction • Maintain formulation of user generated products through innovation competitions • Conduct steady market research and digital marketing practices and provide insights to other business units within the firm • Ensure new ways to expand consumer base and bring in prospective consumers
  • 52. Communication 
 Partners (external) • Blog, Lifestyle & Game review sites that give honest reviews about our market offering and direct links to the our products download page. • Social Network sites on which we promote our offering (Eg. Facebook page with download link)
  • 54. APP DEVELOPEMENT UNIT • Coders
 • UI/UX designers 
 • Software specialists
 • Database Administrators
 • Network Server Admins
  • 55. RESEARCH UNIT • Data Analysts
 • Social Media Team
 • Survey and Market 
 research developers

  • 56. FINANCE AND ACCOUNTS UNIT • Bookkeepers
 • Price-Product bundle
 strategists 

  • 57. DIGITAL MARKETING UNIT • Team to maintain 
 social network accounts
 and content (Eg. Facebook Ads)
 • conduct SEO operations, 
 monitor popular keywords 
 and buzz words
 • conduct and maintain 
 customer engagement events 
 like competitions, promotions
 • Undertake e-mail marketing
 practices and up-hold 
 individual marketing strategies
 • Maintain CRM practices

  • 58. CONTENT UNIT • Develop easy to comprehend
 instructions 
 • Assist DM Unit in 
 E-mail marketing 
 • Develop blog posts for
 promotions and appease 
 customer engagement
 • Editors
  • 59. PUBLIC RELATIONS UNIT • Monitor public forum 
 responses
 • Maintain Press responses
 • Employee and peer relations
 • Monitor and communicate
 customer sentiments to 
 other business units
 • Investors relations
  • 60. Competition Social Network apps Video Streaming apps Fast Paced, Multiplayer Gaming apps
  • 61. All these apps battle with our offering to acquire a share of our smartphone consumers “Me Time”
  • 62. Economic
 Context Revenues generated by Android Apps are increasing by ~20% every year 90% of the revenue is
 generated by Games Mobile Ad spending as of 2016 is $45.91 billion. By 2019, it will represent one-third of total US ad spending
  • 63. Technological
 Context Currently 2.1 billion smartphones are in circulation! More than 300 million smartphone users are in India! The smartphone industry is consistently growing at 3% a year!
  • 64. Socio-Cultural
 Context With the large scale penetration of smartphones and 4g services in developing countries, more consumers are indulging in online gaming Majority of Game apps are consumed by demographics in the age group of 16-34 Mobile game usage rates are stagnant however the purchase volume is increasing.
  • 65. Regulatory
 Context Have to be aware of every countries online gambling regulations Regulated monitoring of communications to ensure no gambling practices are undertaken Have to keep cultural and regional niceties in check while crafting and marketing celebratory promotions
  • 66. Value Proposition Customers Collaborators Company • productive and effective 
 gaming through quality
 tutorials
 • Build and develop
 friendships 
 • user contribution through 
 user generated products 
 like innovative table 
 designs • Guiding new traffic to blog sites and game review portals reviewing our 
 game
 • constant revenue generation for our collabs
 (Eg. AndroidPay)
 • Constant room for innovation as a game, eliminating monotonous work culture
 • Diverse work force and equal work benefits
 • development of strong acumen in the online gaming and sports
 industry
  • 68. Conduct Market research
 to understand customer needs/wants Identify direct and indirect, current and potential competitors Analyse comp. to develop specific Points Of Parity and Points Of Difference refine analysis by drawing out perceptual maps and detect optimum segments Create Brand image based on points of difference through low budget online marketing campaigns Add Emotional Branding elements to create unique brand associations for the target consumers
  • 70. Identify all major business goals for your collaborators Analyse collaborators consumer base and the segments they cater to Find out how our offering can cater to a majority pf their market segments Communicate compelling brand offering features which will drive traffic to their portals/services Show them how our offering is unique compared to our competitor offerings and the market potential for it highlight possibilities of promoting collaborator brands by promoting ads, special mentions and promotion deals
  • 72. conduct internal firm research to understand how employees perceive the offering ensure clear demarcation of all operations/responsibilities in the various business units Provision of just financial, legal and HR practices synthesise efficient and effective brand mantra for the offering ensure uniform clarity in brand mantra by all business units
  • 74. Challenge players from around the world in different buy-in categories upgrade as you progress up the ranks. Buy from a extensive shop, from coins and cue sticks to cheat tokens(proprietary) Be a part of the snooker masters social network. Add friends and chat with them whenever you like Choose from a variety of innovative, quirky pool tables designed by our users for the users Team up with your close friend and challenge others to a 2-vs-2 pool match with you If you love playing for the spoils, our in-app tutorial package will boost you to the top. Free Features Premium Features
  • 75. Tutorials • We provide an in-built snooker school with guidance from the best snooker players in the world.
 • Learn as per your convenience, with sessional progress reports
 • 3 categories to choose from: Beginner, Intermediate, Professional
 Single B & I Package I & P Package Beginner $19.99 $65.95 $129.99 Intermediate $49.99 Professiona l $99.99
  • 76. Social Network • Create your own social circle and compete with them every week for prizes.
 • Add friends from around the world and get the opportunity to chat with them in real time
 • Send gifts and coins to each other whenever in need
 • Three packages available 1 Month 6 Months 12 Months Chat and Gifts $19.99 $65.95 $129.99
  • 77. Prices of coin bundles will range from 20,000 coins -> $4 to
 1,500,000 -> $150
  • 78. INCENTIVES Customer Collaborator Company Daily Free Coins Everyday offers on coins and cues 3 referrals - 2,000 coins 6 referrals - 8,000 coins 9 referrals - 20,000 coins $0.50 / Conversion Increase brand awareness by advertising their logo on the pool table cushions Company Holiday / 50,000,000 downloads
  • 79. • Since we have zero budget, our initial communications will be through word-of- mouth 
 • We will set up a Facebook page which circulates all the vital information of all the key features and prices
 • We will design a YouTube page where we constantly keep users updated on all the information, feature additions, tutorials gameplay demos and competitions
 • All the Updated deals and features will be endorsed on the description section of our Google Play Store
 • Blog Sites and Game review sites will be one of our initial channels of potential user conversions
 • Every aspect of the marketing mix for our offering will be explained in the most concise of manners to every business unit in the company through brand mantras and brain storming sessions • All the Updated deals and features will be endorsed on the description section of our Google Play Store
 • Blog Sites and Game review sites will be one of our initial channels of potential user conversions
 • We will create walkthrough video presentations for all our collaborators to familiarise them with the lucrative value proposition of our offering
 • We will join various gaming forums to create brand awareness and to educate our online gaming market segments about our offerings value propositions
  • 80. • Initial app will be put up for download on Google Play Store 
 • Our Call-to-Action button on our Facebook page will lead potential consumers to our download page 
 • We will ensure that download links will be strategically placed in the articles and reviews for our offering on blog sites and game review portals
 • All transactions for various accessories and gifts made within the app will be administered by AndroidPay
 • Marketing Mix updates will be communicated to existing consumer base, collaborators and company units via e-mails, smartphone notifications and youtube video notifications
 • Invest in pay-per-install marketing program with sites that provide provisions for these programs.
  • 82. Managing Director App Dev Team Digital Marketing Content Team Public RelationsResearch Unit Finance 
 and 
 Accounts Coding Team UI / UX Database Admins Network Server Admins Data Analysts Surveyors Social Media Unit Bookkeepers price-product 
 bundle strategists SEO team CRM teamE-mail marketing unit Editor-in-chief Content writers Investor relations team Press Team Public Response Team
  • 83. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob
  • 84. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob • Identify Consumers Needs based on different conducive consumer segments • Anticipate and record potential demands that might rise
  • 85. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob • Identify Competition in your potential market segments. • Record POP and POD and see if we alterations in targeting are required
  • 86. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob • Develop Product features based on consumer desires. • Assess the required resources and capabilities required to synthesis the product.
  • 87. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob • Set up various business units which will be essential to promoting and sustaining the offering through the various phases in the marketing funnel
  • 88. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob • Research on appropriate price ranges as practiced by competitors. • Based on consumer demand for our offering, we then have to assess whether to adopt value-pricing or competing pricing
  • 89. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob • Find the best ways to create positive brand image and association in the minds of the target consumers markets 
 • Develop strategies to emotionally brand the game
  • 90. Conduct Preliminary Consumer Research 2 Months Competitive Analysis 2 Weeks Product Strategy 3 months Setting up Business Units 4 months Developing pricing strategies 1 months Positioning Strategy 2 month Designing various Marketing Channel strategies 1 month DurationJob • Develop and manage all the different practices we undertake to market our offerings to collaborators, consumers and our investors. • Eg. Facebook Marketing, E-mail marketing, Affiliate marketing like 
 Pay-per-install
  • 92. DISCLAIMER Created by Smaran Mahesh, PES University Bangalore, during a marketing internship by Prof. Sameer Mathur, IIM Lucknow