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“China-First” Strategy: Optimize Your Game for the 
Soon-to-Be World’s Largest Mobile Games Market 
William Heathershaw, Head of International Marketing, SkyMobi 
Updated October 2014
Hollywood’s “China First”
Today’s Presentation 
• Market Overview 
• Top 10 Games in September 2014 
• Largest User Segment Preferences and Trends
Market Overview
China Mobile Internet Users as % of Internet Users 
Source: KPCB
Total Number of Active Devices and Devices Used for Games 
6/13-6/14 
Total Numbers of Devices Actively Used and Devices Used for Games 
1.48 
Between June 2013 and June 2014 
3.2 
8.1 
1.1 
3.1 
7.9 
77% 
96% 97% 
100% 
80% 
60% 
40% 
20% 
0% 
10 
8 
6 
4 
2 
0 
Jun 2013 Dec 2013 Jun 2014 
Active Mobile Device Active Game Devices Proportion
Conversion of Users to Paid and ARPU (Android) 
6.62 
0.39 
11.49 
8.56 
6.11 
2.08 
2.49 
14.26 
Card Battle 
Table 
SLG 
STG 
ACT 
RPG 
Puzzle 
Casual 
ARPU 
Conversion Rate 
3.74% 
4.25% 
1.70% 
1.60% 
3.08% 
2.08% 
1.19% 
2.70%
Conversion of Users to Paid and ARPU (iOS) 
4.45 
1.73 
0.48 
12.59 
9.99 
7.89 
2.26 
14.42 
Card Battle 
Table 
SLG 
STG 
ACT 
RPG 
Puzzle 
Casual 
ARPU 
0.19% 
Conversion Rate 
1.52% 
1.45% 
0.71% 
0.74% 
0.77% 
0.35% 
1.05%
Distribution of Active Devices in Chinese Cities 
1st Tier cities only have 10% 
of China’s population 
1st Tier Cities: Beijing, 
Shanghai, Guangzhou, 
Shenzhen
Top 10 Games in September
Fun Fest
Fighting the Landlords
Fishing Joy 3
Dark Blade
Temple Run 2
PvZ 2
Subway Surfers – Beijing Edition
PvZ All Stars
Space Hunter
Lightning 2014
Summary of Top 10 
• 2 strategy 
• 2 runners 
• 2 fighting 
• 1 match 3 
• 1 STG 
• 1 card battle 
• 1 other casual
SkyMobi Portfolio
Dungeon Quest, ShinyBox 
(ARPG)
Major Mayhem, RocketJump (Shooting)
King Pele, Cosi Productions (Sports)
Skiing Fred, Dedalord (Runner)
Battle Towers, Game Insight (Strategy)
Preferences and Trends of Gamers from 
3nd Tier Cities and Lower
Game Preference 
Source: Maopao appstore
Game Preference Trend 
Casual 
Action 
Card 
Racing 
RPG 
Adventur 
e 
Time 
Source: Maopao appstore
Game Play 
• Easy to learn 
• Difficult to master 
• Easy controls
In App Purchase 
• Pass level 
• Speed up play 
• Customize outfits 
• VIP 
• Gifting
Technical Requirements
Wifi vs Cellular Network Usage for Downloads 
Source: Maopao appstore
238 
251 
271 
316 
377 
282 
298 303 
323 
354 
Q1-13 Q2-13 Q3-13 Q4-13 Q1-14 
 AVG.RAM 
 AVG.ROM 
Handset Performance Increasing, 
but yet Relatively Low End 
Source: Maopao appstore
• Nasdaq-listed, Sequoia funded 
• Maopao app platform 
– 30 million MAU 
– 400,000 new users daily 
• Publishing 
– 100+ distribution partners 
– 9 year operators relationships 
– Use Maopao for testing before publishing
Contact Us 
developers@sky-mobi.com
Proudly based in Hangzhou, China 
San Francisco 
Visit Us!
Thank You! 谢谢! Ačiū

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China First Strategy for Mobile Game Developers

Editor's Notes

  1. 3rd party sources, behemoth