SlideShare a Scribd company logo
1 of 17
RipYoon,HeadofBizDevatQROADInc.
01.Intro
02.Uniqueness of Korean Users
03. Suggestion
04. Summary
Intro: About Speaker
4
Intro
 My name is Rip Yoon
 Head of Biz Dev at Qroad Inc.
 20 years in Korean gaming industry
– Worked at LG, Webzen, CJ E&M, OnNet…
 LiveOps experience:
Generated $800M in 2016
Importance of Localization for Korean Market?
 Top games are 100% in Korean
– Language (In-game text, Contents…)
– Operations (QA, CS, GM, Community…)
Lineage2 Revolution
Modu Marble for Kakao
Seven Knights for Kakao
Pimang Poker
Dynasty Warriors Unleashed
Clash Royal
Pro Baseball H2
Final Blade
3 Kingdoms Blade
FIFA Online 3 by EA
Mu Origin
Day of Break for Kakao
King’s Raid
Hangame Poker
Destiny Child for Kakao
Netmarble
Netmarble
Netmarble
Neowiz
Nexon
Supercell
NC Soft
NC Soft
4:33
Nexon
Webzen
Kakao
Vespa
NHN Ent.
Next Floor
6
(Korean top gross, App Annie, 8 Apr. 2017)
Uniqueness of Korean market
(Clash Royal, Supercell)
(Lords Mobile, IGG)
Target User Group Maybe Different
 Each region has its own
issue
 Research local users &
environment
 Localize CS by age
7
Singapore
Korea
US
(Source: App Annie)
Uniqueness of Korean market
Typical CS After phone call inquiry
Korean Users are Sensitive
8
How location of ops team affects the
user acquisition
 Local relationship is more important than system
(Source : App Annie)
Uniqueness of Korean market
Ops team
in Korea
After Ops team moves
to other country
Korean Users Play Games All Day
 Number of tickets Sample
* Highest peak at 5PM(24.9)and at 0AM-5AM, 32 tickets received
 Compared to other countries, amount of tickets is bigger
9
Day
Sift 1 Shift 2 Shift 3
Total
10PM - 5AM 6AM - 1PM 2PM - 9PM
Sun 68.0 122.8 141.2 332.0
Mon 71.1 46.3 197.9 315.2
Tues 75.6 65.8 189.9 331.3
Wed 66.4 59.7 174.3 300.3
Thu 59.4 48.9 170.8 279.1
Fri 68.7 46.9 184.0 299.5
Sat 81.3 150.8 167.5 399.5
% Avg. 21.7% 24.0% 54.3% 100%
(Internal source, Qroad)
Uniqueness of Korean market
Korean Users Expect Quick Feedbacks
 First response time (“FRT”) sample
 What if the response is late?
1) Make negative activities at game communities or user groups
2) Leave the game, then to move to similar games
10
0 20 40 60 80 100
FRT
>1H
>12H
>24H
% % % % % %
18.4% 44.3% 84.9%
(Internal source, Qroad)
Uniqueness of Korean market
Do the Basic. Be Local
 Translation is very basic
 Localize the contents
 Making partnership with Korean company may be helpful
12
Play Intention
4
5
6
7
8
Competitiveness
& MarketabilityMonetization
Graphics
& Sounds
UI
& Convenience
6.7
6.8
7.3
5.5
5.8
Suggestion
Setup Korean Friendly Community
13
(Screen captured from Naver Café)
Suggestion
Community Sample
Title Logo
Top Menu
Café Info/
Login
Search
Chat
Online users
Patch Note
Upcoming Ver.
Basic Guide
Tips
Suggestions
Q & A
----------------
Screenshots
Fan Arts
Match Making
Free Board
---------------
PR My Guild
FB Like Event
Lottery Event
Daily Checks
Vids
Downloads
Trouble shooting
Announcement
Q & AFree Board
14
Standard format of Naver Cafe
Suggestion
Use the Community as All-in-one Ops Center
 Organic bonding between Live Service, CS and QA in community
15
Announcement
Patch Note
Upcoming Update
Guide for Newbie
In-game Event
Community
Chat
Freeboard
Screenshot
Fan Arts
Matchmaking
User Support
Q&A / FAQ
Game Guide
Tip & Knowhow
Suggestion
Events Hosting
PR my guild
FB Like Event
Lottery
Daily Check In
Suggestion
Naver Cafe
1. Korean market is 100% localized
2. Users are used to getting real-time feedback
3. Setup proper community & operations
Appendix. Comparison between two countries
Major publishers dominate the
market,
but foreign games still have
opportunities
17
Korea, 4/8, App Annie
20
n/a
6
89
92
26
28
n/a
44
5
6
n/a
16
31
n/a
At Korean charts
Singapore, 4/8, App Annie
Suggestion

More Related Content

Similar to Case Study of Working with Foreign Live Operations Company | Rip Yoon

Mdc2010 Casual Game Dev
Mdc2010 Casual Game DevMdc2010 Casual Game Dev
Mdc2010 Casual Game Devmomobangalore
 
Video Game Industry Trends
Video Game Industry TrendsVideo Game Industry Trends
Video Game Industry TrendsAlex Ferrara
 
The Mobile Gaming Mess
The Mobile Gaming MessThe Mobile Gaming Mess
The Mobile Gaming MessBenjamin Joffe
 
SyncWorld Business Plan
SyncWorld Business PlanSyncWorld Business Plan
SyncWorld Business PlanNobuhiro Seki
 
Applying AI in Games (GDC2019)
Applying AI in Games (GDC2019)Applying AI in Games (GDC2019)
Applying AI in Games (GDC2019)Jun Okumura
 
Korean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenueKorean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenueGameCamp
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industryLuc Bourcier
 
Opportunities in Russian online game market
Opportunities in Russian online game marketOpportunities in Russian online game market
Opportunities in Russian online game marketChristina Hsu
 
Zeptolab transform (here's what we found along the way) gamesbeat summit 2015
Zeptolab transform (here's what we found along the way) gamesbeat summit 2015Zeptolab transform (here's what we found along the way) gamesbeat summit 2015
Zeptolab transform (here's what we found along the way) gamesbeat summit 2015Misha Lyalin
 
Tracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup LandscapeTracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup LandscapeTracxn
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendoLinsen Mu
 
Indian Mobile Game Industry
Indian Mobile Game Industry Indian Mobile Game Industry
Indian Mobile Game Industry Yuvraj Zala
 
From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...
From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...
From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...Jessica Tams
 
CIG 2018 StarCraft AI Competition
CIG 2018 StarCraft AI CompetitionCIG 2018 StarCraft AI Competition
CIG 2018 StarCraft AI CompetitionSeonghun Yoon
 
20130707 intro of game industry for startups
20130707 intro of game industry for startups20130707 intro of game industry for startups
20130707 intro of game industry for startupsChristina Hsu
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overviewChaffey College
 
China First Strategy for Mobile Game Developers
China First Strategy for Mobile Game DevelopersChina First Strategy for Mobile Game Developers
China First Strategy for Mobile Game DevelopersSkyMobi
 
[Business Pitch] Artoncode July 2016
[Business Pitch] Artoncode  July 2016 [Business Pitch] Artoncode  July 2016
[Business Pitch] Artoncode July 2016 Marlin Sugama
 
SkyMobi - "China First" Strategy for Mobile Game Developers
SkyMobi - "China First" Strategy for Mobile Game DevelopersSkyMobi - "China First" Strategy for Mobile Game Developers
SkyMobi - "China First" Strategy for Mobile Game DevelopersSkyMobi
 

Similar to Case Study of Working with Foreign Live Operations Company | Rip Yoon (20)

Mdc2010 Casual Game Dev
Mdc2010 Casual Game DevMdc2010 Casual Game Dev
Mdc2010 Casual Game Dev
 
Video Game Industry Trends
Video Game Industry TrendsVideo Game Industry Trends
Video Game Industry Trends
 
The Mobile Gaming Mess
The Mobile Gaming MessThe Mobile Gaming Mess
The Mobile Gaming Mess
 
SyncWorld Business Plan
SyncWorld Business PlanSyncWorld Business Plan
SyncWorld Business Plan
 
Company Profile (Eng)
Company Profile (Eng)Company Profile (Eng)
Company Profile (Eng)
 
Applying AI in Games (GDC2019)
Applying AI in Games (GDC2019)Applying AI in Games (GDC2019)
Applying AI in Games (GDC2019)
 
Korean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenueKorean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenue
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industry
 
Opportunities in Russian online game market
Opportunities in Russian online game marketOpportunities in Russian online game market
Opportunities in Russian online game market
 
Zeptolab transform (here's what we found along the way) gamesbeat summit 2015
Zeptolab transform (here's what we found along the way) gamesbeat summit 2015Zeptolab transform (here's what we found along the way) gamesbeat summit 2015
Zeptolab transform (here's what we found along the way) gamesbeat summit 2015
 
Tracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup LandscapeTracxn - PC & Console Gaming Startup Landscape
Tracxn - PC & Console Gaming Startup Landscape
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
 
Indian Mobile Game Industry
Indian Mobile Game Industry Indian Mobile Game Industry
Indian Mobile Game Industry
 
From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...
From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...
From Korea to Abroad: A Developer's Lessons Learned in Global Direct Service ...
 
CIG 2018 StarCraft AI Competition
CIG 2018 StarCraft AI CompetitionCIG 2018 StarCraft AI Competition
CIG 2018 StarCraft AI Competition
 
20130707 intro of game industry for startups
20130707 intro of game industry for startups20130707 intro of game industry for startups
20130707 intro of game industry for startups
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
China First Strategy for Mobile Game Developers
China First Strategy for Mobile Game DevelopersChina First Strategy for Mobile Game Developers
China First Strategy for Mobile Game Developers
 
[Business Pitch] Artoncode July 2016
[Business Pitch] Artoncode  July 2016 [Business Pitch] Artoncode  July 2016
[Business Pitch] Artoncode July 2016
 
SkyMobi - "China First" Strategy for Mobile Game Developers
SkyMobi - "China First" Strategy for Mobile Game DevelopersSkyMobi - "China First" Strategy for Mobile Game Developers
SkyMobi - "China First" Strategy for Mobile Game Developers
 

More from Jessica Tams

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnJessica Tams
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeJessica Tams
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Jessica Tams
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueJessica Tams
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Jessica Tams
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Jessica Tams
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerJessica Tams
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Jessica Tams
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinJessica Tams
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen PorterJessica Tams
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergJessica Tams
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedJessica Tams
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaJessica Tams
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James BeavenJessica Tams
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor BlomJessica Tams
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinJessica Tams
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Jessica Tams
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteJessica Tams
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinJessica Tams
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Jessica Tams
 

More from Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 

Recently uploaded

"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Pigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions
 
Bluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfBluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfngoud9212
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 3652toLead Limited
 
Artificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning eraArtificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning eraDeakin University
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentationphoebematthew05
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 

Recently uploaded (20)

"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Pigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping ElbowsPigging Solutions Piggable Sweeping Elbows
Pigging Solutions Piggable Sweeping Elbows
 
Bluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfBluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdf
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
 
Artificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning eraArtificial intelligence in the post-deep learning era
Artificial intelligence in the post-deep learning era
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food Manufacturing
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentation
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 

Case Study of Working with Foreign Live Operations Company | Rip Yoon

  • 2. 01.Intro 02.Uniqueness of Korean Users 03. Suggestion 04. Summary
  • 3.
  • 4. Intro: About Speaker 4 Intro  My name is Rip Yoon  Head of Biz Dev at Qroad Inc.  20 years in Korean gaming industry – Worked at LG, Webzen, CJ E&M, OnNet…  LiveOps experience: Generated $800M in 2016
  • 5.
  • 6. Importance of Localization for Korean Market?  Top games are 100% in Korean – Language (In-game text, Contents…) – Operations (QA, CS, GM, Community…) Lineage2 Revolution Modu Marble for Kakao Seven Knights for Kakao Pimang Poker Dynasty Warriors Unleashed Clash Royal Pro Baseball H2 Final Blade 3 Kingdoms Blade FIFA Online 3 by EA Mu Origin Day of Break for Kakao King’s Raid Hangame Poker Destiny Child for Kakao Netmarble Netmarble Netmarble Neowiz Nexon Supercell NC Soft NC Soft 4:33 Nexon Webzen Kakao Vespa NHN Ent. Next Floor 6 (Korean top gross, App Annie, 8 Apr. 2017) Uniqueness of Korean market (Clash Royal, Supercell) (Lords Mobile, IGG)
  • 7. Target User Group Maybe Different  Each region has its own issue  Research local users & environment  Localize CS by age 7 Singapore Korea US (Source: App Annie) Uniqueness of Korean market Typical CS After phone call inquiry
  • 8. Korean Users are Sensitive 8 How location of ops team affects the user acquisition  Local relationship is more important than system (Source : App Annie) Uniqueness of Korean market Ops team in Korea After Ops team moves to other country
  • 9. Korean Users Play Games All Day  Number of tickets Sample * Highest peak at 5PM(24.9)and at 0AM-5AM, 32 tickets received  Compared to other countries, amount of tickets is bigger 9 Day Sift 1 Shift 2 Shift 3 Total 10PM - 5AM 6AM - 1PM 2PM - 9PM Sun 68.0 122.8 141.2 332.0 Mon 71.1 46.3 197.9 315.2 Tues 75.6 65.8 189.9 331.3 Wed 66.4 59.7 174.3 300.3 Thu 59.4 48.9 170.8 279.1 Fri 68.7 46.9 184.0 299.5 Sat 81.3 150.8 167.5 399.5 % Avg. 21.7% 24.0% 54.3% 100% (Internal source, Qroad) Uniqueness of Korean market
  • 10. Korean Users Expect Quick Feedbacks  First response time (“FRT”) sample  What if the response is late? 1) Make negative activities at game communities or user groups 2) Leave the game, then to move to similar games 10 0 20 40 60 80 100 FRT >1H >12H >24H % % % % % % 18.4% 44.3% 84.9% (Internal source, Qroad) Uniqueness of Korean market
  • 11.
  • 12. Do the Basic. Be Local  Translation is very basic  Localize the contents  Making partnership with Korean company may be helpful 12 Play Intention 4 5 6 7 8 Competitiveness & MarketabilityMonetization Graphics & Sounds UI & Convenience 6.7 6.8 7.3 5.5 5.8 Suggestion
  • 13. Setup Korean Friendly Community 13 (Screen captured from Naver Café) Suggestion
  • 14. Community Sample Title Logo Top Menu Café Info/ Login Search Chat Online users Patch Note Upcoming Ver. Basic Guide Tips Suggestions Q & A ---------------- Screenshots Fan Arts Match Making Free Board --------------- PR My Guild FB Like Event Lottery Event Daily Checks Vids Downloads Trouble shooting Announcement Q & AFree Board 14 Standard format of Naver Cafe Suggestion
  • 15. Use the Community as All-in-one Ops Center  Organic bonding between Live Service, CS and QA in community 15 Announcement Patch Note Upcoming Update Guide for Newbie In-game Event Community Chat Freeboard Screenshot Fan Arts Matchmaking User Support Q&A / FAQ Game Guide Tip & Knowhow Suggestion Events Hosting PR my guild FB Like Event Lottery Daily Check In Suggestion Naver Cafe
  • 16. 1. Korean market is 100% localized 2. Users are used to getting real-time feedback 3. Setup proper community & operations
  • 17. Appendix. Comparison between two countries Major publishers dominate the market, but foreign games still have opportunities 17 Korea, 4/8, App Annie 20 n/a 6 89 92 26 28 n/a 44 5 6 n/a 16 31 n/a At Korean charts Singapore, 4/8, App Annie Suggestion

Editor's Notes

  1. Hello, Welcome to the session. I am very pleased that I can meet you, and share the practical data about Korean market and Korean users behavior, which are not easily shown on other researches or report. So, this is about the uniqueness of Korean users. How do you make money? Understand the users. I hope that you get some idea from my case study, and apply it when you consider to launch your games in Korea.
  2. First of all I like to briefly introduce myself. My name is Rip Yoon, I have been working for Korean gaming industry for over 20 years. I worked at LG, Webzen, CJ E&M, and several other publishers & startups. In current, my job is head of biz dev at Korean company called Qroad, which is very specialized for live operations, QA, and customer support. Qroad is not famous, because the company is pure b2b company. But Qroad has many live operations experience. Those are the partners. Which means that when Supercell launches their game, then Qroad does live operations. So Qroad generated 800M in last year, From our experience, I think I can deliver actual Korean users behavior
  3. Uniqueness of Korean market
  4. Before we go though users, let’s take a look at Korean market. This shot was captured some day in April. Don’t mind how they are doing. All the titles except few are written in Korean. Ah, this is better. Even though few games have English titles, those are 100% localized in Korean. They just adopted English titles only. Games are all in Korean. Game on left side is famous game from western, Korean localized. Game at right side, that’s Chinese, all localized. If you are going to launch game in Korea, you must localize the game. No English. Also you have to localize operations as well. Why Koreans don’t play English game? Because we don’t speak English. If you don’t localize the game, then never expect Korean users play your game.
  5. Which means that a game can be popular among 20eth of female in your territory, while it becomes popular among teen agers male in Korea. Here is the example. This is a gross revenue of famous game. Blue line is Singapore market, yellow line is US market. Red line is Korean market. Performance of this game was not so good in Korea at initial launch. The real problem was, the gap was getting wider, compared to the other countries. Developer could not find the reason why. Then we found it. Not like the other countries, it was quite popular among elementary school kids in Korea. They usually used parents account, so developer couldn’t find it. So right after we found it, what we did was to expand the phone call inquiry service. Because they prefer using telephone call. Then, it dramatically recovered the revenue.
  6. Let’s see the other example. This was a foreign game serviced in Korea. At the initial, game was good. The game ran really well. But 2 months later, the foreign company decided move their operation team to their own country. They thought they understood Korean market, they learned enough, and they perfectly copied the system of our live operations. Yeah, actually they copied it perfect. They hired Koreans, But right after they moved operation team to their country, problem happened. Download seems very unstable, however they spent more marketing budget. The reason why download was unstable was because, the viral marketing among users was stopped. User felt something different, so they stopped bring friends to the game.
  7. Yes they really play games all day long. Actually it’s not so unique. Because everybody in worldl, plays games all day long. The issue is that they send us inquiries all day long, and we have to give feedback as soon as possible. Even after midnight, we receive around 32 tickets, which is 10% of whole inquiries. And the amount of tickets is pretty big, compared to other countries. This game has 300 to 400 tickets per day. And it is around 3 times bigger than the other countries.
  8. We give feedbacks to 18% of inquiries within 1 hour, and 44% of inquiries in 12 hours. Our standard time to give feedback in 1 day. Remained 15.1% is something that we are not able to answer, something we need discussion with developer. Anyway, users feel that it’s too slow. They are not happy to receive feedback in 12 hours. They are always hurry. And we are not satisfied, too. And we feel always cautious. Because,
  9. So, we have looked briefly about Korean users. In my opinion, Koreans are not so picky or difficult to understand, compared to the other countries. Only few things you care, then they will be fine. Here, I would like to give you some suggestions.
  10. Translation is very basic thing. You must do it. And, not only in-game text or contents, when we say localizing foreign game, then it covers like this. Five big elements. Monetization, play intention… When those things are all localized, then we call it localization is done. But I am not going to explain these now. Because it takes too much time. Maybe it will take another session. The reality is, you cannot do them all. Because it will cost too much time and money, and you want to keep your one global build in common. Then, making partnership with local Korean company will be helpful. If you find publishing partner, then everything is fine. But it’s not so easy to find publishing partner in mobile market. Then find local marketing agency, and local operating companies. They will cover your weakness.
  11. Next thing you are gonna do is to make community. Korean style community, with Korean style operations. This is from Webzen, this is from 4:33, this is from Netmarble, Nexon, Gamevil, and even Adidas, which is non-gaming company. Take a look, they look alike. Aren’t they? This community style is called ‘Café’, provided Naver. All the local games are using ‘Café’ as community. However it does not look beautiful, why do they do? Because of Naver. Naver is Google in Korea. So every Korean has Naver account. They can easily access Café by the account integration. They can easily login to community and claim.
  12. Let’s take a look at the Naver Café. This is a standard format, so you may modify them. It has Patch note, basic guide, tips, Q&A, all the things about customer support. And café also has match making, free board, fan arts…that’s the place of community functions. And also has event functions, too, which are event hosting. It has everything. Never let users sign up your website and use your forum. You are making users annoying. And I am sure you will be failed.
  13. Here is the short summary of Naver Café system. It’s not actually community but t’s more like All-in-one operations center. And that’s how common Korean companies do it. Not Facebook, Not, thread type forum, but Naver Café. I strongly recommend you to use Naver Café. Because every company use it, Every user feels familiar with the system.
  14. Summary of the session,
  15. 그렇다고 꼭 한국 게임만 성공하는 것은 아님. 겁먹지 마 잘보면 외국 게임들도 있어. 중간에. 위에만 없을 뿐. 그러니 잘 준비하고 시도하면 갈 수 있어. 한국 메이저퍼블리셔보다 약할 순 있지만 충분히 성공할 수 있는 시장임. 차트를 봐도 그러함. 한 50위만 해도 돈 이만큼은 벌 수 있어 동남아보다 4-5배 큰 시장이야 Market size is big - In top 30~50, $1M-1.5M sales revenue per month - in top 100, $100K~200K is possible