Sheriff Jolaoso is an experience designer providing samples of work. The document includes descriptions of a 1776 Challenge Cup case study where the designer redesigned a website to better serve different user types, an Intrepid Travel project to increase market reach by profiling user tastes, and a SneakerThirst project to revitalize a sneaker reselling site and implement new community features.
How do you know if your target audience is having a good or bad experience? How do you gather their input and engage audiences effectively? Learn to put yourself in your users’ shoes in order to better understand their motivations, so that you can create welcoming experiences and make something that is useful, easy to use, and enjoyable. Exhibit designers and developers, curators, content developers, museum technologists, and marketers can all benefit from this workshop on Community Engagement through User Experience. You don’t need to be an expert to attend—we’ll cover the fundamentals of user experience, why it matters, and ways to convince others in your organization to invest. We’ll detail a typical UX journey and common methodologies that are useful for museum professionals, emphasizing ways to engage new and existing communities along the way.
The workshop was led by Michael Tedeschi, Creative Director of Interactive Mechanics, an award-winning interactive design firm that builds digital projects and leads workshops for arts, culture, and educational institutions including Eastern State Penitentiary, Ford’s Theatre, and Smithsonian Institution. Mike has over a decade of industry experience in design, development, and user experience, having worked on over 125 digital projects throughout his career.
Building Efficient and Informative Research Programs for Product Design TeamsTom Satwicz
Delivering a compelling and accessible user experience is pivotal to developing a successful product. User research is an effective way to both generate insights and validate design choices. In this workshop, learn how project managers can utilize some of the best practices from user research to understand the people who will use their products, refine product designs, and deliver the best experience possible.
Broad point of view on User/Consumer Experience as a differentiator across product/services.
Thx to VentureHive ( http://venturehive.co/) for the speaking engagement today. Here is the deck I presented on thinking of UX in terms of influencing better ways to own consumers habits.
Vibescom is one of India's leading digital marketing agency, offering web design, development and digital marketing services in India & abroad. Specializing in E-Commerce, Mobile Apps,websites, SEO, PPC,Email marketing and social media strategy.
Click here to Know more about us: http://www.vibescom.in/
SLIDESHARE: FROM A PIVOT TO BEING ACQUIRED FOR $118 MILLION Anirudh Narayan
SlideShare needs no introduction. It went from being a pivot of an already successful consulting business (Uzanto) and a pioneering software (MindCanvas) to being a force to reckon with in the professional content community present online. SlideShare had established its behemoth position in the content space when it was acquired by LinkedIn that helped leverage its reach among other perks. Here is a quick look at all that went into making it the Quiet (not so quiet now) Giant of Content Marketing.
Slides from the University of Cambridge's Institute of Manufacturing Open Innovation Forum focussed on the Food and Fast Moving Consumer Goods Industries. Hosted in the UK's largest and most high tech greenhouse at Thanet Earth
Tools and Resources for New Product Development: The Discovery PhaseDialexa
There is no shortage of information about new product development process for software on the Internet - and while it's great to have access to so much information, it can also be overwhelming - especially when you're new to the subject matter.
With that in mind, we thought it would be helpful to provide links to some of the tools and resources that we use or have used to inform our process. So without further ado, let's start at the beginning with the tools and resources we use in the discovery phase.
Full write-up: https://by.dialexa.com/tools-and-resources-for-new-product-developmentdiscovery-phase
I have been involved in a number of User Experience initiatives throughout the years. This is highlighting some key projects I was lucky to be a part of in the last few years. https://www.linkedin.com/in/bergenlarsen
Geekcamp Indonesia 2017 : Agile Product ManagementMichael Ong
Agile Product Management
About This Talk (25 min)
Great products rarely happen by luck — they involve careful planning, consideration, and management. In this talk, you'll learn how to put together a product or project roadmap that inspires by studying and applying an objective and collaborative prioritization method that balances both value and effort, helping stakeholders focus on what's important and come to consensus.
Outline/structure for the Session
Product Ownership
Product Vision to Roadmap
Case study
Takeaways
Set product or project goals based on company strategic goals
Learn the art of shuttle diplomacy as a way to get buy-in on your priorities
Target Audience
Product Heads, Product Managers, Product Owners, Developers, Designers, Team Leads
About the Speaker
Michael ONG is Coach and Founder Mentor @ The Collab Folks, an Agile, Product Management & User Experience coaching company started in Singapore. A relatively young partnership with Ruth HO and Lena QUEK, it brings together Michael’s 16 years consulting in the tech space, delivering a spectrum of projects for Mobile Payments, Logistics Tracking & Surveying, Cleaning Inspection, Merchant Monitoring, Online E-Commerce and Real Estate Portals.
Michael has worked with startups to MNCs in Singapore, Malaysia, Hong Kong, Indonesia and Australia. He is passionate about helping founders chart a path towards growth and currently provides startup mentoring and team coaching in the topics of Agility, User Experience and Product Management.
Michael also speaks on the topic of Agility, User Experience and Product Management. He is involved with local community Agile Singapore and is also a co-organiser with UX Singapore and Product Works, the latter of which aims to bridge product teams in Asia.
http://thecollabfolks.com/partner-profiles/michael-ong/
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
How do you know if your target audience is having a good or bad experience? How do you gather their input and engage audiences effectively? Learn to put yourself in your users’ shoes in order to better understand their motivations, so that you can create welcoming experiences and make something that is useful, easy to use, and enjoyable. Exhibit designers and developers, curators, content developers, museum technologists, and marketers can all benefit from this workshop on Community Engagement through User Experience. You don’t need to be an expert to attend—we’ll cover the fundamentals of user experience, why it matters, and ways to convince others in your organization to invest. We’ll detail a typical UX journey and common methodologies that are useful for museum professionals, emphasizing ways to engage new and existing communities along the way.
The workshop was led by Michael Tedeschi, Creative Director of Interactive Mechanics, an award-winning interactive design firm that builds digital projects and leads workshops for arts, culture, and educational institutions including Eastern State Penitentiary, Ford’s Theatre, and Smithsonian Institution. Mike has over a decade of industry experience in design, development, and user experience, having worked on over 125 digital projects throughout his career.
Building Efficient and Informative Research Programs for Product Design TeamsTom Satwicz
Delivering a compelling and accessible user experience is pivotal to developing a successful product. User research is an effective way to both generate insights and validate design choices. In this workshop, learn how project managers can utilize some of the best practices from user research to understand the people who will use their products, refine product designs, and deliver the best experience possible.
Broad point of view on User/Consumer Experience as a differentiator across product/services.
Thx to VentureHive ( http://venturehive.co/) for the speaking engagement today. Here is the deck I presented on thinking of UX in terms of influencing better ways to own consumers habits.
Vibescom is one of India's leading digital marketing agency, offering web design, development and digital marketing services in India & abroad. Specializing in E-Commerce, Mobile Apps,websites, SEO, PPC,Email marketing and social media strategy.
Click here to Know more about us: http://www.vibescom.in/
SLIDESHARE: FROM A PIVOT TO BEING ACQUIRED FOR $118 MILLION Anirudh Narayan
SlideShare needs no introduction. It went from being a pivot of an already successful consulting business (Uzanto) and a pioneering software (MindCanvas) to being a force to reckon with in the professional content community present online. SlideShare had established its behemoth position in the content space when it was acquired by LinkedIn that helped leverage its reach among other perks. Here is a quick look at all that went into making it the Quiet (not so quiet now) Giant of Content Marketing.
Slides from the University of Cambridge's Institute of Manufacturing Open Innovation Forum focussed on the Food and Fast Moving Consumer Goods Industries. Hosted in the UK's largest and most high tech greenhouse at Thanet Earth
Tools and Resources for New Product Development: The Discovery PhaseDialexa
There is no shortage of information about new product development process for software on the Internet - and while it's great to have access to so much information, it can also be overwhelming - especially when you're new to the subject matter.
With that in mind, we thought it would be helpful to provide links to some of the tools and resources that we use or have used to inform our process. So without further ado, let's start at the beginning with the tools and resources we use in the discovery phase.
Full write-up: https://by.dialexa.com/tools-and-resources-for-new-product-developmentdiscovery-phase
I have been involved in a number of User Experience initiatives throughout the years. This is highlighting some key projects I was lucky to be a part of in the last few years. https://www.linkedin.com/in/bergenlarsen
Geekcamp Indonesia 2017 : Agile Product ManagementMichael Ong
Agile Product Management
About This Talk (25 min)
Great products rarely happen by luck — they involve careful planning, consideration, and management. In this talk, you'll learn how to put together a product or project roadmap that inspires by studying and applying an objective and collaborative prioritization method that balances both value and effort, helping stakeholders focus on what's important and come to consensus.
Outline/structure for the Session
Product Ownership
Product Vision to Roadmap
Case study
Takeaways
Set product or project goals based on company strategic goals
Learn the art of shuttle diplomacy as a way to get buy-in on your priorities
Target Audience
Product Heads, Product Managers, Product Owners, Developers, Designers, Team Leads
About the Speaker
Michael ONG is Coach and Founder Mentor @ The Collab Folks, an Agile, Product Management & User Experience coaching company started in Singapore. A relatively young partnership with Ruth HO and Lena QUEK, it brings together Michael’s 16 years consulting in the tech space, delivering a spectrum of projects for Mobile Payments, Logistics Tracking & Surveying, Cleaning Inspection, Merchant Monitoring, Online E-Commerce and Real Estate Portals.
Michael has worked with startups to MNCs in Singapore, Malaysia, Hong Kong, Indonesia and Australia. He is passionate about helping founders chart a path towards growth and currently provides startup mentoring and team coaching in the topics of Agility, User Experience and Product Management.
Michael also speaks on the topic of Agility, User Experience and Product Management. He is involved with local community Agile Singapore and is also a co-organiser with UX Singapore and Product Works, the latter of which aims to bridge product teams in Asia.
http://thecollabfolks.com/partner-profiles/michael-ong/
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
2. What’s in this thing
anyways?
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
Table of Contents
M Y U S U A L P R O C E S S
1 7 7 6 C H A L L E N G E C U P C A S E S T U D Y
A D D I T I O N A L W O R K S A M P L E S
0 1
0 2
0 3
I n t r e p i d Tr a v e l
Tr u e S p i r i t
S n e a k e rT h i r s t
4. My usual process
I call this my usual process because it’s a
flexible process depending on the state of
the project. The goal is to have all of these
phases considered and performed to some
extent.
The process is not procedural, but more a
guideline to assure me and my team that we
have taken as many reasonable
opportunities to evaluate our solution
before and during development/production.
User Research
interviews, contextual inquiries, surveys,
competitive/comparative analysis, task
analysis, heuristic evaluations, usability
testing
!
Ideation
card sorting, design studios, user flow
development, persona and scenario
development, sketching
Prototyping
low-fidelity prototyping using paper or
images
high-fidelity prototyping using Axure or
web technologies (HTML, CSS, JS)
Design
sketching, wireframing, sitemapping,
information and interaction designing
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
6. 1776 Challenge Cup Case Study
In this project, our group was tasked to do a
redesign of the 1776 Challenge Cup website
in order to enable different user types to
find information the need in order to
convert into participants, attendees, or
sponsors.
The project involved refactoring
information visually and spatially as well as
providing a more succinct route for each
user type for conversion.
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
7. 1776 Challenge Cup Case Study
Through dialogs with stakeholders and surveys of past
and potential users of the Challenge Cup website, we
were able to derive primary and secondary goals and
needs of our users, as well as pain points. The major
finding in our research was that users that identified as
competitors or viewers were going incorrect routes to
find the information they needed; competitors would
purchases tickets to watch and attendees would go
through the application process until they realized that
was incorrect.
Key Findings:
• There was a need to delineate user types and their use of the
website.
• Stakeholders wanted to archive past competition information for
users to view.
• There are phases to the competition, and often times users were
confused about what phase the competition was in and what
phase they wanted to participate in.
My Contribution:
• Taking notes in stakeholder interviews
• Conducting part of the competitive analysis
• Developing and distributing survey to our different types of users.
INVENTORY OF PAIN POINTS AND NEEDS BASED ON INTERVIEWS
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
8. 1776 Challenge Cup Case Study
In ideation, we focused on the key findings from
our research and developed an information
architecture that would suit the different user
types we found. We decided to provided landing
pages for the four primary user types
(participants, viewers, press, sponsors). Also, in
ideation, we developed personas that mapped to
these types of users in order to focus on the pain
points as they may differ between user types.
Key Findings:
• An information architecture that helped users find the
information they needed.
• There were a few pieces of information that was important
to multiple user types, so we ideated ways to tailor that
information for these users.
My Contribution:
• Creating the user flow/scenario based on our personas.
• Participated in card-sorting activities
PERSONA AND USER FLOW DEVELOPED FOR THE PROJECT
! Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
9. 1776 Challenge Cup Case Study
We conducted a design studio, where we
translated the information architecture we ideated
upon into interfaces. Within this process, we
tweaked our information architecture, because we
found it was overly divided amongst user types, to
the point that if one user type started on the
wrong track, there was not an easy way to find
themselves a way to get on the correct track.
Key Findings:
• Within our interface sketches, we identified multiple ways
to engage users to their desired track of participation in the
Challenge Cup.
• We were able to create templates of pages and elements, to
modularize parts of our design for re-use, such as the
header, footer, sub-navigations, and descriptive elements.
My Contribution:
• Participating in design studio.
• Transcribing sketched design decisions from design studio
into wireframes.
GROUP SKETCHES FROM DESIGN STUDO
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
10. 1776 Challenge Cup Case Study
We put our designs into a prototype and through testing we were able to resolve usability issues. Through
assessing initial usability issues, adjusting the fidelity of our prototype, and further testing we were able to
garner more usability information about our information architecture, which is the main aspect we were
changing about the website.
Key Findings:
• Our callouts to each user type were clear and available to the users, as validated in testing.
• We were able to consolidate certain parts of the website into single pages allowing users to backtrack with more ease if needed and
gather the most important information up front.
My Contribution:
• Integrating interactivity into our prototype.
• Conducting user testing with our prototype.
Link to prototype: http://ws4pxf.axshare.com/#c=2
Live site at: http://www.1776.vc/challenge-cup/
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
11. 1776 Challenge Cup Case Study
FROM DELIVERED PROTOTYPE CURRENTLY ON LIVE SITE
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
13. Intrepid Travel
In this project, my team was tasked to
help a travel agency increase its market
reach.
The stakeholder had a desire to further
advertise trip offerings based on users’
taste. We decided to go beyond solely
using demographics and include deeper
user profiles, where users could select
their taste in trips.
May they be looking for comfort and
leisure or adventure, we wanted to be
sure to cater to taste as well as be sure
to advertise the entire product offering,
as tastes vary over time.
Link to mobile prototype: http://om8fb8.axshare.com/#c=2
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
14. Intrepid Travel
Sample of competitive analysis and a
persona developed for this project
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
15. TrueSpirit
In this project, I was tasked to do design a
children’s clothing store website.
The stakeholder had a desire to make uniform
shopping easier for parents, so within the
design, I incorporated the ability to perform
quick searches using school names and codes
within the site’s navigation bar search.
I also incorporated a “Buyers also purchase…”
section on item pages and a “here’s our brand
products”, allowing the company to showcase
their product offering alongside name brands.
Link to prototype: http://y2go0n.axshare.com/#c=2
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
16. TrueSpirit
Sample of site map and user flow for site
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
17. SneakerThirst
In this project, I was tasked to help
revitalize a sneaker re-selling website and
help design and implement a new feature
of the site itself.
In this project, it was important to
properly emphasize on the current
content and the new content based on
how the business wanted to go forward.
We made the marketplace and blog
content have equal focus and
incorporated user profiles to allow users
to be resellers.
The site also incorporates a calendar of
sneaker events and additional community
information, allowing the site to be a bit
more of a one stop shop for all your
sneaker needs.
Site live at: www.sneakerthirst.com
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
18. SneakerThirst
Sample of iterative progression
ORIGINAL SITE
WIREFRAME
PROTOTYPE
CURRENT SITE
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R
19. Thank you for
reviewing my
work.
p l e a s e f e e l f r e e t o r e a c h m e a t :
s h e r i f f @ s h e r i f f j o l a o s o . c o m
Sheriff Jolaoso
E X P E R I E N C E D E S I G N E R