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Sg health care puzzles v0.1
1. Puzzles
Variation 1
Perspective: 3D (using Unity 3D)
Objective: Visit various medical centers; Answer the objective questions and Evaluate your knowledge
and awareness of the respective disease.
Gameplay & Design:
Medical rooms / Knowledge rooms will be present in the 3D space with each Medical room
named after a Disease / Health Care product supported by Client.
Ex:
The player can move around in a First Person Camera perspective.
Inside the virtual room, objective questions will be displayed on the walls, with diagnostic info
displayed at the corners of the wall.
The player has to choose an appropriate answer from the Objective questions.
Each medical room will have a different format of asking Questionnaires such as:
a. Objective type (choose the right answer from 4 options)
b. Comprehensive info about a symptom is displayed followed by the medical words turning to
blank spaces and the player has to choose the filler word appropriately.
c. Pictorial info of the disease or the health care or the symptoms or the cause & effects will be
displayed in the space and the player has to identify the appropriate mix and match
combination for each pictorial puzzle.
d. The products of the Client can be showcased and the player has to choose the relevant
disease the product fights with.
e. Letter insertions puzzles in words, example “D I _ B E T I C” will be displayed and the player
has to choose the correct letter from the running stream of letters in the blank space.
(Timing the click and choosing the appropriate letter is essential to the succeed in the
game).
2. Puzzles
f. Product mapping gameplay: Disease specific words will be in crosswords to the symptom
and the medicine to be used. The player has to choose the appropriate crossword pattern to
answer. Ex:
F E V E R – Headache – Vitamin B
Hair loss Crocin
Viral Calpol
Nausea
To answer this the player has to click the correct mapping ie., Fever – Viral – Crocin.
Virality:
Correct answers can be summed as medical points which the player gains and these points are
generated to provide discount vouchers for the client products.
The client can share info to the player on Products, newsletters and pamphlets for the Medical
rooms which are more often visited.
Comprehensive Info of the client products (Ad’s) can be published in the medical rooms and the
player can take up puzzle elements on the products as well to understand in detail the use and
effect of the product.
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Variation 2
Card based / Deck based puzzle
Three sets of cards will be present one next to each other. In the first set, disease names will be present,
second set will be having the symptoms and the third will be having the medicine for cure.
Disease Symptom Medicine
3. Puzzles
Game play:
To start, player has to pick a card from the Disease section.
Then he has to pick one more card from the symptom section
The disease card should match with its symptoms.
If it matches with symptoms then he should pick another card from the medicine section.
The medicine card should match the disease and the symptom.
If the user fails to match he gets another chance to match.
Product exposure:
This will educate users more about the diseases, its symptoms and the medicines available for
the diseases from Astra Zenca.
Weekly news letters about the company and new medicine can be sent to the people who have
added the application.
Virality:
The company can offer discounts on medicines for the user who has successfully got all the answers
right.